Kommandieren Sie ein Weltraumimperium in Sins of a Solar Empire: Rebellion, der eigenständigen Erweiterung die vierfache tiefe mit RTS Spielelementen vereint.
Nutzerreviews: Äußerst positiv (3,553 Reviews)
Veröffentlichung: 12. Juni 2012

Melden Sie sich an, um dieses Spiel zu Ihrer Wunschliste hinzuzufügen oder als "Nicht interessiert" zu markieren

Sins of a Solar Empire®: Rebellion kaufen

Sins of a Solar Empire®: Rebellion 4-Pack kaufen

Enthält 3 zusätzliche Kopien für Ihre Freunde.

Pakete, die dieses Spiel enthalten

Stardock Pack 2014 kaufen

Enthält 6 Artikel: Sins of a Solar Empire®: Rebellion, Fallen Enchantress: Legendary Heroes, Galactic Civilizations® II: Ultimate Edition, Galactic Civilizations® I: Ultimate Edition, Demigod, The Political Machine 2012

WOCHENENDANGEBOT! Aktionsende in

Sins of a Solar Empire®: Rebellion Game and Soundtrack Bundle kaufen

Enthält 2 Artikel: Sins of a Solar Empire®: Rebellion, Sins of a Solar Empire®: Rebellion Soundtrack

 

Von Kuratoren empfohlen

"A space-based RTS with light 4x elements. Rebellion, added enough content to make it worthwhile. Expect more macro than micro."
Lesen Sie hier das vollständige Review.

Reviews

“Größer und stabiler denn je, wird Sins of a Solar Empire: Rebellion Sie gerne um ihre Freizeit bringen.”
86/100 – PC Gamer
“...dies ist die ultimative Sins-of-a-Solar-Empire-Edition...”
8.5/10 – Strategy Informer
"...Sins entfaltet seine riesige Strategie wie noch nie zuvor."
5/5 – Quarter to Three
“Als eigenständige Erweiterung schafft es die Balance zwischen Langzeit-Sins-Fans und Neulingen in der Serie sehr gut!”
9/10 – RTS Guru

Über dieses Spiel

Der nächste Teil des preisgekrönten Echtzeitstrategiespiels.
Viele hatten geglaubt, dass die Diplomatie den Krieg schließlich beenden würde, doch die abweichenden Überzeugungen gekreuzt mit der schwindenden Macht der kontrollierenden Instanzen ließen die beteiligten Parteien wieder zersplittern.
Die loyalen Mitglieder der Trader Emergency Coalition haben sich auf eine Isolationspolitik versteift, sie konzentrieren sich auf eine verstärkte Verteidigung, um sich dem Krieg enthalten zu können. Jene, welche gegen die Ansichten der Koalition rebellieren, vertreten nun eine ganzheitlich militärische Position und sind zu dem Schluß gekommen, dass der Frieden nur durch die ultimative Vernichtung all jener, die sich gegen ebendiesen richten - im Visier sind vor allem die Xenos - erreicht werden kann.
Zum ersten Mal in ihrer Geschichte hat der Krieg den Orden der Advent gespalten. Die Loyalisten bleiben noch immer bei ihrer harten Linie der Rache an den Tradern und wollen sämtliche Fraktionen im Einflussbereich des Ordens vernichten. Unter den Advent jedoch werden auch andere Stimmen laut, die den Orden durch innere Einflussnahme korrumpiert und von seinem eigentlichen Auftrag abgebracht sehen.
Die Zwietracht im Imperium der Vasari steht weniger offen im Raum, ist im Volk jedoch nicht minder präsent. Wegen der mittlerweile geradezu verzweifelten Suche der Vasari nach neuem Lebensraum löst die loyalistische Fraktion Kooperationen auf und stillt ihren Ressourcenhunger zunehmend mit allen Mitteln. Die Fraktion der Rebellen, mittlerweile überzeugt von der Notwendigkeit zusammen zu arbeiten, sieht ihre besten Überlebenschancen in der Kooperation mit anderen Rassen und vereint sich, um vor dem anrückenden Feind zu flüchten.
Bringen Sie den Kampf um die galaktische Vorherrschaft auf die letzte Stufe in Sins of a Solar Empire: Rebellion - einem allein lauffähigen RT4X-Spiel, dass den taktischen Anspruch eines Echtzeitstrategiespiels mit der Tiefe des 4X-Genres (eXplore, eXpand, eXploit, eXterminate) kombiniert.

Hauptmerkmale:

  • Neue Fraktionen: Entscheiden Sie sich für die Loyalisten oder die Rebellen - jede Rasse verfügt über eigene Technologien, Schiffe und Spielstile.
  • Neue Kriegsschiffe der Titan-Klasse: Mächtige Titanen betreten das Schlachtfeld und definieren die Dimensionen des Krieges neu. Jede Fraktion kann ihre eigenen, einzigartigen Titanen in die Schlacht schicken und deren individuelle Stärken und Fähigkeiten ausspielen.
  • Neue und aufgewertete Hauptschiffe: Jede Rasse erhält ein neues Hauptschiff für ihre Flotte, das noch mehr taktische Möglichkeiten eröffnet. Zusätzlich wurden alle existierenden Hauptschiffe mit vier möglichen Stufen für ihre Eigenschaften versehen, was dem Spieler erlaubt, sein Schiff spezifisch auszurichten.
  • Neue Kriegsschiffe der Korvette-Klasse: Mit kleinen und manövrierfähigen Vehikeln, stehen jeder Fraktion neue Möglichkeiten offen, die gegnerischen Flotten an ihren wunden Punkten zu treffen.
  • Verbesserte Darstellung: Verbesserte Grafik, Partikeleffekte, Licht- und Schattendarstellung, rassenspezifische Benutzeroberfläche und weitere Optimierungen lassen das Sins-Universum besser aussehen denn je.
  • Neue Siegbedingungen: Entscheiden Sie sich für einen von vielen Wegen zum Sieg - Militär, Diplomatie, Forschung, Last Flagship Standing, Last Capital Standing und Eroberung.
  • Neue Tonuntermalung: Über 60 Minuten originale Musik, unzählige neue Soundeffekte und Dutzende neuer Sprachaufnahmen heben die Dramatik der Schlacht auf ein neues Niveau.
  • Einführungen: Neue und verbesserte Einführungsmissionen machen es sowohl erfahrenen als auch neuen Spielern leicht, zügig ihr eigenes Reich aufzubauen.
  • Zusätzlich wurden diverse Optimierungen vorgenommen, die eine deutlich bessere Performance garantieren!

Systemvoraussetzungen

    Minimum:
    • Betriebssystem: Windows 8 / Windows 7 SP1 / Windows Vista SP2
    • Prozessor: 2,2 GHz Intel Pentium 4 Prozessor oder gleichwertig
    • Hauptspeicher: 1 GB
    • Grafik: 256 MB Grafikkarte mit Pixel Shader 3.0-Unterstützung (Radeon X1650 / GeForce 6800* oder besser)
    • DirectX®: 9.0c
    • Festplatte: 5 GB
    • Sound: DirectX 9.0c kompatible Soundkarte
    • Sonstige Anforderungen: Tastatur und Maus (mit Scrollrad), Breitband-Internetverbindung für Mehrspieler
    • * Mobile Nvidia-Grafikchipsätze müssen die Treiberversion 296.10 oder höher benutzen und als primärer Grafikchipsatz für das Spiel festgelegt sein.
    Empfohlen:
    • Prozessor: Intel Core i5/i7 Prozessor oder gleichwertig
    • Speicher: 4 GB verfügbarer Systemspeicher
    • Grafik: 1 GB Grafikkarte mit Pixel Shader 3.0-Unterstützung (Radeon X3000 Serie / GeForce 8000* Serie oder besser)
    • Andere Anforderungen:Breitband-Internetverbindung, zur Aktivierung des Spiels müssen Sie einen Stardock Account während dem Start des Spieles auf Steam erstellen.
Hilfreiche Kundenreviews
31 von 32 Personen (97%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
277.0 Std. insgesamt
Verfasst: 16. November 2014
Mein Statement zu SoaSE: Rebellion - episch

Episch in den Möglichkeiten, ein Spiel zu gewinnen
Episch in den Möglichkeiten, wie ich eine Flotte zusammen stell
Episch in der Dauer eines Spiels, wenn es eine große Karte ist....

Aber zu den Details. SoaSE: Rebellion ist das dritte Stand-Alone Addon zu Sins of a Solar Empire (nach Entrechment und Diplomacy) und meines erachtens auch das Beste bis dato. Neben allen Erweiterungen der Vorgänger wurden die 3 Fraktionen unterteilt in Loyalisten und Rebellen, was effektiv 6 spielbare Rassen macht.

Zusätzlich kommt eine neue Schifsklasse dazu, der Titan, und das ist ein wahrer (und teurer) Abräumer auf dem Schlachtfeld.

SoaSE kann man als Hybrid zwischen einem 4x und einem RTS Spiel bezeichnen. Man verwaltet die Planeten seines Reiches, die je nach Beschaffenheit mehr oder weniger wertvoll sind, baut eine Wirtschaft auf, betreibt Forschung, baut Verteidigung und sucht nach Artefakten. Hauptaugenmerk liegt jedoch auf den schönen Raumkämpfen - durch das stufenlose Zoomen von der Gesamtübersicht bis zum kleinen Raumjäger (und alle Schiffe sind mit schönen Details und Texturen ausgestattet) kann man schnell vom globalen Strategen zum ausgefuchsten Taktiker wechseln.

Es ist aber kein Spiel für Zwischendrin, je nach Kartengröße sollte man 1-20 Stunden für eine Partie einplannen, dabei ist aber die problemlose Speicherfunktion (auch im MP) wunderbar hilfreich.

Und der Mod-Support ist ebenfalls genial. Ob es sich um Star Trek, Star Wars oder andere SciFi Franchise handelt, es gibt für fast alles einen wundervollen Mod.

Fazit: Sehr schöner, nicht stressiger Hybrid aus 4x und RTS. Schöne Grafik, stimmige Musik und abwechslungsreiches Gameplay durch verschiedene Siegmöglichkeiten und Diplomatie.

Was mir persönlich noch fehlt: Eine Kampagne mit Story.
War dieses Review hilfreich? Ja Nein Lustig
4 von 5 Personen (80%) fanden dieses Review hilfreich
47.7 Std. insgesamt
Verfasst: 9. Oktober 2014
Sehr tolles Echtzeit-Strategiespiel, darum eine Kaufempfehlung von mir.

Es gibt kleine bis sehr große Karten, die mit 3 (mit den jeweiligen Rebellen 6) bevölkert werden können.
Der Forschungsbaum & die unterschiedlichen Schiffsklassen (Titan,...) bringen Abwechslung in das Szenario.

War dieses Review hilfreich? Ja Nein Lustig
2 von 2 Personen (100%) fanden dieses Review hilfreich
12.3 Std. insgesamt
Verfasst: 30. Oktober 2014
Eins der besten RTS Games, die ich je gespielt hab. Kann ich jedem weiterempfehlen!
War dieses Review hilfreich? Ja Nein Lustig
2 von 2 Personen (100%) fanden dieses Review hilfreich
857.6 Std. insgesamt
Verfasst: 15. Dezember 2014
Rebellion is one of the best RTS Games set in space. Epic battles included. Zoom to a small fighter starting an attack run out to a massive titanclass warship able to destroy entire fleets on its own, nothing is impossible. Alot of ships have unique special abilities wich can turn the tide in a close fight. The RTS setting including 6 factions allows for fun multiplayer matches. If you love epic space battles this is a musthave!
War dieses Review hilfreich? Ja Nein Lustig
2 von 2 Personen (100%) fanden dieses Review hilfreich
255.9 Std. insgesamt
Verfasst: 2. Februar
Ein Primus des Genres, falls es nach vielen Stunden eintönig werden solte, wird dem Ganzen durch die großartige Mod-Community nochmal frischer Wind eingehaucht.
War dieses Review hilfreich? Ja Nein Lustig
1 von 1 Personen (100%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
17.7 Std. insgesamt
Verfasst: 18. Februar
Geiles game mit den Mod Star Trek Armada 3
War dieses Review hilfreich? Ja Nein Lustig
385 von 426 Personen (90%) fanden dieses Review hilfreich
3 Personen fanden dieses Review lustig
92.4 Std. insgesamt
Verfasst: 3. November 2014
-
Click for Gameplay Trailer - Review
-
Graphics:
+ nice looking space
+ beautiful effects
+ clear optics
- weak details

Balance:
+ 6 KI difficulties
+ for advanced and professionals demanding
- novices might struggle with it.

Sound:
+ nice music and sound effects
- only a few text set to music

Atmosphere:
+ huge space fights
+ exciting empire expansion in space
- lifeless galaxy

Game Size:
+ many scenarios, map editor and random maps
+ many possible settings
+ 3 factions with 2 sub factions
+ big tech tree
- no race or ship editor

Units:
+ powerful titans
+ units gain exp
+ ship abilities

The alone executable extension rebellion grinds Sins of a Solar Empire definitive finding on the space strategy jewel.

Rebellion in the current three playable factions split into two sub-groups so that we can build our star with six different parties kingdom now. Since all have their own special units and technologies, we start new batches future to all the dear. And that's not even the most important innovation, rebellion has even bigger in store. Not to say: Titans.

In orbit of our planet, we are building research laboratories, shipyards, defense platforms, trading post or starbases; we are building raw materials, collect taxes, conduct trading, moving through diplomatic parquet and send naturally fleets in space battles.
The latter we propose to up to ten computer controlled or (in multiplayer mode via LAN or Internet) human opponents, which also wrestle on the infinitely zoomable map Galaxy for the upper hand.

We put the starting conditions laid individually, such as the map size, the six-enemy AI or frame events such as regular pirate raids. With rebellion also win new opportunities are added, such as diplomacy or research. Thus, each player can cope tailor it according to his needs.

- Vasari Loyalists, for instance, have a hate on for pretty much all other races, and can eat planets.
- Vasari Rebels, on the other hand, are more easygoing when it comes to buddying up with other species, and they specialize in nanotechnology.
- TEC Loyalists are all about defense, with cheaper starbases and the ability to deploy two of these behemoths around planets.
- TEC Rebels are all about conquest and can ally with pirates and neutrals to go on the offensive.
- Advent Loyalists are aggressive mind-controllers out to assimilate enemies.
- Advent Rebels are a little more on the spiritual side and can revive destroyed ships.

Graphically, Rebellion is a good looking game on the PC, especially on full detail. Even though at times the graphics may seem a little bland, there is some great attention to detail in the game, and some really cool particle effects when enemies are blown to hell.
There are some nice cut scenes that assist in the overall story telling of the title. Finally a great soundtrack and some subtle sound effects that assist in immerging you into this intergalactic battle or loyalists and rebels of the various factions. All in all, gameplay, graphics and sound comes together in a way that makes this an addictive yet entertaining gaming experience.

When the Titans is huge flagships, each player may only build one - and that's a good thing, because the Titans prove to be extremely powerful. So runs each of the six parties on a chic, custom titanium with their own special abilities.

For the construction of our flying fortress, we must first, however once unlock a four-stage research branch, provide enough fleet and crew capacity, build a titanium shipyard and apply masses of money, resources and patience - as does the work.

As a reward for their efforts rewarded with a large and magnificent flagship, which often serves as the last knight in shining armor. Particularly spectacular it is when two titans led by fleets meet - in the following large-scale battle it hails explosions such as tomatoes after a bad concert.

Overpowering the Titans are not, however, because of the upgraded starbase and huge naval formations they bite without support from the teeth. Since all size does continue the balance.
The bottom line is extended Rebellion game mechanics of Sins of a Solar Empire so meaningful and thought out, from a mere extent of the addon should veterans but be a little disappointed. All the more so since they again have to buy the complete package for the new features.

This is an excellent game, with loads of new options and an incredible amount of tactical depth, it does show the age of the series. Until that game launches, however, you can get your space-empire fix from this outstanding stand-alone expansion, which contains enough ways to conquer a galaxy to tide you over for a very long time.
gamestar.de

Sorry for my bad english. This is my review account, because the low playtime.
Thanks for reading! If you Like my Review, give me a Thumbs up in Steam.
Your help is greatly appreciated :)

My Curator Page:Sub
My Steam Group:GameTrailers and Reviews
My YouTube Channel:Steam Reviews
War dieses Review hilfreich? Ja Nein Lustig
244 von 308 Personen (79%) fanden dieses Review hilfreich
37 Personen fanden dieses Review lustig
94.1 Std. insgesamt
Verfasst: 27. November 2014
I am a ruler of a facist goverment that murders millions, of billions of augmented humans, humans, and aliens. I destroy entire planets with intergalatic super weapons.


But no one really cares because free healthcare.
War dieses Review hilfreich? Ja Nein Lustig
55 von 55 Personen (100%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
14.2 Std. insgesamt
Verfasst: 1. Dezember 2014
TL:DR? See Conclusion

INTRODUCTION:
Sins of a Solar Empire: Rebellion is a massive real-time strategy game developed by Ironclad Games and published by Stardock Entertainment. It is the third standalone expansion in the popular Sins of a Solar Empire line of games and stands as testament to why this genre can only work with the PC Platform. Although the game is classified as an RTS, it does feature a lot of 4X (Civilization type) elements which the developers are calling the 'RT4X' genre.

The player takes control of a space faring civilization whose sole objective is to be the most dominant force in the Galaxy. Achieve this either through military force, diplomatic means or economic superiority. Lead your civilization from a small single planet colony into a vast interplanetary empire spanning multiple worlds and multiple star systems.

PROS:
+ Epic in scale (The player can choose to either play in one solar system only, or expand their empire to other solar systems if the map permits)
+ Massive space combat and intense fleet engagements
+ Beautiful Graphics and Visuals
+ Good ship and space station variety
+ Ship and space station customization and upgrades
+ Complex and solid core gameplay
+ Simple and easy to manage Empire Tech Tree
+ Incorporates the features of the previous expansions without forcing you to buy them
+ High replayability
+ Seamless Zoom Function (Marvel at your fleet or the intense ship on ship combat)
+ Playable even with some lower end computers
+ Modding potential (Example: See Star Trek 3 Armada mod)

CONS:
- No Campaign mode and even if there was...(see below)
- Story is negligible
- Steep learning curve
- Capital/Titan Ships and Space stations have no hardpoints (see Star Wars: Empire at War space combat)
- Only three main factions to play (although there are 6 sub-factions)
- Stardock Account Management

CONCLUSION:
GREAT GAME but NOT FOR EVERYONE. If you're the type of gamer who's really into real-time strategy or 4X games and have a lot of free time to burn, then this game would be great. It's massive in scale with dozens of ships clashing in some of the most epic space warfare I have ever seen. Outside of combat, it has a good and complex empire management system akin to the 4X genre. The game also runs surprisingly well with the last generation computer systems since its game engine still only need the system requirements back in 2008 when it was first released.

GOOD BUY and HIGHLY RECOMMENDED for Space, Sci-Fi, RTS and 4X fans.

---------------------------------------------------------
Like my Reviews? Follow my Curator's Page:

http://store.steampowered.com/curator/6861651-Miyumi%27s-Review-Corner/
War dieses Review hilfreich? Ja Nein Lustig
34 von 39 Personen (87%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
40.7 Std. insgesamt
Verfasst: 22. November 2014
Excellent RTS Game, The mods for this game are also incredible like Dawn of the Reapers (Mass Effect), Sins of a Galactic Empire (Star Wars) and Sins of the Prophets (Halo). I downloaded the Halo mod before i even got the game itself, haha.
War dieses Review hilfreich? Ja Nein Lustig
20 von 20 Personen (100%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
379.7 Std. insgesamt
Verfasst: 12. Oktober 2014
A truly wonderful space based RTS. The 3 races play very differently from one another and the sub-factions are distinct enough to make you change your style depending on whether you're the Loyalists or Rebels.

The game's pace can be easily adjusted in the pregame options to suit your skill and the AI does a good job of building counters to your units (e.g. you build long range, AI builds corvettes). Having said that, the AI has a greater emphasis on the Artifical as opposed to Intelligence as it essentially attempts to win through attrition.

But such AI strategies are to be expected and, in my opinion, lead to some pretty epic battles. Build a starbase on a key chokepoint and station a fleet there to try and hold the line, if you're playing Hard or higher the AI will be charging your line in no time with capital ships, frigates, corvettes, cruisers and even titans.

The game is also extremely moddable. If you can read this review you can mod a good portion of Sins of a Solar Empire: Rebellion. There are also tonnes of mods already created (Halo, Star Wars, Star Trek, etc.).

Finally, while the game does not have a campaign I personally feel this is no loss. Honestly ask yourself, "Would I play the campaign more than three times?" Probably not unless there was some meaningful reward (which would be difficult to work into the game). As a result, the omission of a four to eight hour campaign is no big loss.

I could go on and on but I'm worried you'll keep reading when you should just go get the game already!
War dieses Review hilfreich? Ja Nein Lustig
15 von 15 Personen (100%) fanden dieses Review hilfreich
33.5 Std. insgesamt
Verfasst: 29. September 2014
Space Strategy enthusiasts rejoice: real-time strategy meets 4X rules in a seamlessly zoomable universe that hasn't looked or felt this polished since the original Homeworld game. Marketed as a stand-alone expansion for Sins of a Solar Empire, Rebellion basically sums up every mechanic introduced in every expansion to date - fight off pirates and opposing empires, establish trade routes, colonize or raise every planet in your solar system... and beyond. It has the same addictiveness as Civilization, in that you feel like you're playing a board game in which your faction fights to rule the universe using various tools or domination and manipulation, every match a new iteration in the array of destinies you can forge. On top of that, the space battles are impressive in both scale and effects: tons of freaking laser beams, rockets and machine gun fire keep you at the edge of your seat when a few hundred ships in your fleet meet a few hundred of your opponents' craft and clash in a display of fireworks that is so visceral and pretty it blows your brains out and leaves you slack jawed at the display of awesomeness.

BUY it if you:
-Enjoy RTS games and civ builders alike.
-Want to engage in large-scale space battles with budget hardware (the game's zoom function works like a miracle, letting you join in on epic skirmishes or zoom out to manage your home planet in the blink of an eye).
-Always wanted to recreate the Dominion assault on Deep Space Nine or some other notoriously nerdy science fiction scene you're almost embarassed you enjoy so much.

DO NOT BUY it if you:
-Hate the pacing of RTS games (learning hotkeys, developing effective build orders and being fast in setting your bases is essential to mastering Sins of a Solar Empire, and if you need time to think things through, you might be better off waiting for Civilization: Beyond Earth for your 4X fix).
-Expect a campaign or any kind of predesigned narrative - Rebellion has none.
War dieses Review hilfreich? Ja Nein Lustig
15 von 16 Personen (94%) fanden dieses Review hilfreich
10.2 Std. insgesamt
Verfasst: 2. November 2014
Think Age of Empires. Then think Rome: Total War. Now throw those games into space and fast-foward a couple thousand years, and you'll get Sins of a Solar Empire. This game takes space combat where it has never gone before. The arrray of different ships is vast, the visuals stunning, and the game play rewarding. You can zoom the map all the way out to view 5 solar systems at once, or zoom all the way down to a single fighter as it zips around a mind-bogglingly large and colorful battle.

My only complaint is that sometimes the game can feel too big, if you are playing on the largest map scale, and you find yourself waiting for a good 5 minutes as your fleet traverses one system to the next in search of the enemy. Build scouts!
War dieses Review hilfreich? Ja Nein Lustig
21 von 27 Personen (78%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
509.3 Std. insgesamt
Verfasst: 27. September 2014
This game as one Amazing game. i have something i really want steam to do. it is make a Workshop for maps mods and other stuff like Vessels, Starbases and other crazy stuff. some Problems i have are the Capital Ship Cap and Fleet Cap and Sometimes i want to use a Cheat that is good that alows me to Give me more Stuff so i can make a HUGE Fleet of Capital ships and i want to make mods of my own thing
War dieses Review hilfreich? Ja Nein Lustig
13 von 14 Personen (93%) fanden dieses Review hilfreich
96.0 Std. insgesamt
Verfasst: 9. November 2014
VERY addictive game that takes ALOT of time per game, The mechanics are very rounded and well thought out and gameplay is immersive. games are quite slow at first due to resource rate and the ammount of time needed to start to grow ingame. However once started it can be very difficult and fast paced.

War dieses Review hilfreich? Ja Nein Lustig
14 von 17 Personen (82%) fanden dieses Review hilfreich
18.8 Std. insgesamt
Verfasst: 14. Oktober 2014
Very well made with great gameplay! If you love big space battles this is the game for you!
War dieses Review hilfreich? Ja Nein Lustig
14 von 17 Personen (82%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
24.4 Std. insgesamt
Verfasst: 18. Januar
One of the best space strategies I've ever played. Three races, six factions fighting for right to rule over solar systems. Great idea, better performance.

For me this game is fun when it's quick, if you do not speed up the game it's very slow and boring, so i recomend 4x normal speed. Singleplayer good, multiplayer better!
If you are fan of strategies, don't forget this one.

7,5 / 10
War dieses Review hilfreich? Ja Nein Lustig
12 von 16 Personen (75%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
29.9 Std. insgesamt
Verfasst: 9. Oktober 2014
Awesome graphics and mechanics. A lot to research, a lot of ships, diplomacy (if you want), oh and fancy explosions.
Also: SPAACE
War dieses Review hilfreich? Ja Nein Lustig
7 von 7 Personen (100%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
100.2 Std. insgesamt
Verfasst: 5. Januar
one of the better RTS out there. actually makes you think. steep learning curve but once you get the hang of it, youll be causing mass genocides everywhere
War dieses Review hilfreich? Ja Nein Lustig
5 von 5 Personen (100%) fanden dieses Review hilfreich
55.7 Std. insgesamt
Verfasst: 23. Dezember 2014
First review in a while, but this game deserves it.

I'll start out with the somewhat common "my playtime is inaccurate" speech, having played more than 200 hours of this and it's previous incarnations through Impulse.

Sins of a Solar Empire: Rebellion is truly one of a kind. This version basically combines the entirety of the 2 previous titles, Trinity and regular ol' SoaSE, so Rebellion truly has it all and more.

As such, this review is kind of both a Rebellion review and SoaSE in general review, because I've never reviewed the original or Trinity as there is no real story to this game, which makes it a difficult game to even explain to the masses who enjoy story driven games.

I tend to play a Single Player skirmish with 2 or 3 Hard AI players, however in the past have spent a great deal of time playing lengthy LAN matches, which were loads of fun, but ultimately one of the only major flaws of SoaSE comes out through such lengthy matches, even just playing against AI.
That flaw has been given a bad wrap in more recent times because of the evolution and adoption of Multi Core processor technology.

Essentially this game does not utilise multicore CPU's and unfortunately there is no fix for this, even after extensive research and optimisation mod trialling. But to their credit, those mods are great for getting the game to run on lower spec systems, laptops, virtualisation/steaming etc, but no mod can add 64bit or multicore support. That's the game's engine limitation, and it's not the only one around... I'm looking at you Cities XL.

It is important to note that at regular playing speed, this takes tens of hours of a single match to even be a problem, but on lower spec, lower (and older) GHz systems, this happens within about an hour give or take 30mins of regular speed play time with a couple of AI players.

With all that said, one of THE greatest longevity features for me is the ability to speed up the game time by 2x, 4x and 8x increments, even in a LAN match (host must change it).

Because of the vast expanses of space and [travelling] time at regular speed, this speed up feature can actually make for a much more challenging game, albeit much faster. Generally you will have to sacrifice micro management for macro at those speeds, but on large scale maps with only 2 or 3 players, with multiple star systems, the ability to speed up hyperspace travel from a distant planet to another is a HUGE time saving and action creating element and there is no penalty or lock down on the control of the game speed that you have, apart from it's 4 presets, so interchanging between them can be as fluid as zooming in or out and the speed controls can be remapped as well as basically everything else.

When I first discovered this speed up feature in the original Sins, it was, at first, not something I was looking for or really cared about, largely because I was still learning the controls and the game at the time.
When I was finally bored with the amount of time it took to setup, capture, defend, build and deploy, it would be too long for a single game session, and that bothered and still bothers me.

Command & Conquer (up until and including 3) had the right recipe for possible lengths of a single player skirmish battle. With Sins this isn't possible at regular speed, that is if you're interested in actually establishing a large empire of any sort instead of rushing with a dozen weak ships, which gets stale fast.

The camera controls in Sins are very fluid and quite unique, and once you get the hang of it, there really is nothing like it, some things are similar but the ability to orbit and zoom freely around any axis while fixed on a certain point is impressive, and the instant ability to track any of your fleet and zoom right in to the ship and it's details or zoom right out to galaxy level all in real time and fluid as your mouse can move. An RTS camera/movement system that IMO rivals that of what Blizzard, Westwood or EA have ever done is definitely worth a mention in this review.

The 3 original factions, the TEC, Advent and Vasari have been Loyalist-ised and given their Rebel counterparts in this final Sins title and have created many new ways of playing the game. I found that this is by far the most balanced of the 3 in the series mainly because of the 3 extra sub-faction additions, which also open up Role-Playing type elements of having say, 3 Rebel factions vs 3 Loyalist factions in a desperate struggle to take control over a strange galaxy.

The in-game Map Designer is also worth a mention, although it takes a fair bit of trial and error to get something you're happy with, and even then playing your own creations can sometimes backfire or surprise you in ways you never thought possible.
The only downside is the lack of manipulation you have on Planets and Stars. The "Map Designer" is basically a Map Generator.
If you've ever wanted to take on several hundred space pirate homeworlds in the one solar system then Sins is for you!
But in all seriousness, the Map Designer does a pretty good job once you learn how it works and ways you can create interesting maps just by changing sliders and numbers.
If you're really serious about designing your own Solar System or Galaxy then Ironclad have supplied everyone with their GalaxyForge editor which is used to create the many included Single and Multiplayer premade maps.

My Pros & Cons shortlist;

Pros:
+ One of a kind space-based RTS gameplay
+ Useful and informative dialogue boxes, hovering over icons has been given great attention to detail.
+ Massive tech tree
+ Awesome scale of real time space battles and large scale empire building.
+ Fine control over placement of your buildings, or for riskier, faster matches, an "Auto place" feature for Buildings which is also a +
+ Interesting and unique items, ships, power-ups, upgrades
+ The graphics scale really well across many many different types of systems, but the close up details can be a bit disappointing even at Ultra settings.
+ Inclusion of both a Map Designer & GalaxyForge editor.

Cons:
- Fairly steep learning curve and long match times
- Units (mainly Capital Ships) of the same type have to be upgraded individually, on a small scale this is less important then on a larger one.
- No minimap
- Left Planet, Structure and Unit tree can't be hidden. Capturing more than 10-20 planets adds much more time navigating and cuts any efficiency of the tree at all.
- Some tasks would be better left automated, such as the 2 scout ships that you start with should have their exploration ability Autocast set to on, not off. Also Metal and Crystal mines could be auto-built after you have captured a planet and have the resources to spare
- At regular speed it takes far too long to reach higher tech levels in a single match
- Can be boring in stages of early travel or exploration. Once you've seen the same variations of desert, ice, volcanic, terran and asteroids over and over, the excitement wears down over time (tens to hundreds of hours for me)
- Not just a con of Sins, but most RTS games really need the ability to 'mute' a certain Unit or Building you are queuing up and and creating 50 or 100+ of the same Units and the game wants to announce the successful creation of every single one.

Story: 4/10
AI: 7/10
Sound/Music: 7/10
Voice: 6/10
Controls: 9/10
Models: 8/10
Textures: 8/10
Special Effects: 9/10
Replayability: 7/10

65/100
War dieses Review hilfreich? Ja Nein Lustig