Dirige un imperio de actividades espaciales en Sins of a Solar Empire: Rebellion, la nueva expansión independiente que combina la profundidad de los juegos 4X con estrategia en tiempo real.
Análisis de usuarios:
Recientes:
Muy positivos (78 análisis) - El 83% de los 78 análisis de los usuarios en los últimos 30 días son positivos.
Global:
Muy positivos (6,080 análisis) - El 93% de los 6,080 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 12 jun. 2012

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Incluye 2 artículos: Sins of a Solar Empire®: Rebellion, Sins of a Solar Empire®: Rebellion - Original Soundtrack

 

Actualizaciones recientes Ver todos (24)

15 de noviembre de 2016

Sins of a Solar Empire: Rebellion v1.86 Released


Ironclad Games and Stardock Entertainment are pleased to announce the release of version 1.86 of Sins of a Solar Empire: Rebellion today. Today's update further optimizes the CPU and AI systems, while including several fixes for the Outlaw Sectors DLC.

Change Log
  • Advent Reanimation and any other form of cloning will no longer clone Militia units.
  • Truce Amongst Rogues is now with just the pirates - not rebels, neutrals or militia.
  • Modders can now make use of the new ResearchModifierTypes "FriendlyWithPirates" and "FriendlyWithRebelNeutrals" in addition to the original "FriendlyWithPiratesRebelNeutrals".
  • Fixed smuggling data showing up when looking at crystal or metal tooltips. Smuggling only affects credits.
  • NPC and Militia carriers now build their strikecraft squadrons.
  • Militia will now spawn carriers.
  • Militia no longer receive research benefits that are tied to weaponclass. This solves the problem of races who don't use the militia ship classes being at a research disadvantage.
  • Mod users no longer need to move their mods to a new mod folder if the executable version changed unless the new game version breaks the previous version's mods. (e.g. 1.85 mods can stay in the Mods-Rebellion v1.85 folder even though this is game version 1.86).
  • CPU optimizations in large battle situations, late game situations and mass militia situations.
  • Reduced memory usage (particularly during large battles).
  • Reduced memory fragmentation (particularly during large battles).
  • AI CPU and memory optimizations.

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Críticas

“Bigger and more stable than ever, Sins of a Solar Empire: Rebellion will happily strip-mine your life of its free time.”
86/100 – PC Gamer
“...this is the ultimate version of Sins of a Solar Empire...”
8.5/10 – Strategy Informer
"...Sins embraces its grand strategy like never before."
5/5 – Quarter to Three
“As a standalone expansion, it does very well at balancing between long time Sins fans and newcomers to the series.”
9/10 – RTS Guru

Acerca de este juego

The Next Installment to the Award-Winning RTS.
While many were hopeful that diplomacy would finally end the war, differing opinions on what should be done, along with the depleted power of the controlling factions, has led to a splintering of the groups involved.

The loyalist members of the Trader Emergency Coalition adopt a policy of isolation, focusing on enhanced defenses to ride out the rest of the war. Those who rebel against the coalition take on a purely militant view, coming to the opinion that the only way to bring peace is by ultimately crushing all who oppose them - especially xenos.

For the first time in their history, the war creates a schism in the Advent Unity. The loyalists seek to continue their policy of revenge against the Traders, and to assimilate all others to the Unity’s influence. However, others amongst the Advent suspect that a corrupting influence from within has diverted the Unity from its proper destiny.

The divide created in the Vasari Empire is less pronounced, but just as severe to their people. With the Vasari now practically frantic to move on to new space, the loyalist faction abandons cooperation and decides to take the resources they need by any means necessary. Having accepted the need to work together, the rebel faction feels that their best chance for survival is to work with the other races and bring them along to flee the approaching enemy.

Take the battle for galactic supremacy to its ultimate level in Sins of a Solar Empire: Rebellion – a standalone RT4X game that combines the tactics of real-time strategy with the depth of the 4X genre (eXplore, eXpand, eXploit, eXterminate).

Key features:

  • New Factions: Decide whether to play as a Loyalist or Rebel – each unlocks new technologies, ships and play styles for each race.
  • New Titan Class Warships: Mighty titans enter the fray of the war to tip the scales of power. Each faction may field their own unique titan, drawing upon unique strengths and abilities on the battlefield.
  • New and Updated Capital Ships: A new capital ship joins the fleet for each race to offer even more tactical options. Additionally, all existing capital ships have been upgraded to four levels for their abilities, allowing players to focus their ships along specific strengths.
  • New Corvette Class Ships: Small and maneuverable, each faction has developed a new light attack craft to harass enemy forces.
  • Updated Visuals: Updated graphics, particle effects, lighting and shadows, race specific UI and other enhancements make the Sins’ universe look better than ever.
  • New Victory Conditions: Take multiple paths to victory including – Military, Diplomatic, Research, Last Flagship Standing, Last Capital Standing and Occupation.
  • New Audio: More than 60 minutes of original music, countless new sound effects and dozens of new voice overs help bring the drama of battle to new levels of immersion.
  • Tutorials: New and updated tutorials make it easy for both experienced and new players to quickly start building their own solar empire.
  • Plus, a number of optimizations that provide better performance than ever before!

Requisitos del sistema

    Mínimo:
    • SO: Windows Vista SP2 / Windows 7 SP1 / Windows 8
    • Procesador: Intel Pentium 4 a 2.2 GHz o equivalente
    • Memoria: 1 GB de RAM
    • Gráficos: Gráfica con 256 MB de VRAM y soporte para Pixel Shader 3.0 (Radeon X1650 / GeForce
      6800* o superior)

    • Versión de DirectX®: 9.0c
    • Disco Duro: 5 GB de espacio libre
    • Sonido: Dispositivo compatible con DirectX 9.0c
    • Otros Requisitos: Teclado y ratón (con rueda de desplazamiento), conexión a Internet de banda ancha para el multijugador
    • * Los chipsets nVidia deben utilizar la versión de driver 296.10 o posterior y estar configurados como el chipset de vídeo principal para el juego
    Recomendado:
    • Procesador: Intel Core i5 / i7 o equivalente
    • Memoria: 4 GB de RAM
    • Gráficos: Gráfica con 1 GB de VRAM y soporte para Pixel Shader 3.0 (familia Radeon X3000 / familia GeForce 8000* o superior)
    • Otros Requisitos: Conexión a Internet de banda ancha. Para la activación también es necesaria la creación de una cuenta de Stardock mientras inicias el juego en Steam

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