Command a space-faring empire in Sins of a Solar Empire: Rebellion, the new stand-alone expansion that combines 4X depth with real-time strategy gameplay.
Uživatelské recenze: Až na výjimky kladné (3,552 recenzí)
Datum vydání: 12. čvn. 2012

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"A space-based RTS with light 4x elements. Rebellion, added enough content to make it worthwhile. Expect more macro than micro."
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Recenze

“Bigger and more stable than ever, Sins of a Solar Empire: Rebellion will happily strip-mine your life of its free time.”
86/100 – PC Gamer
“...this is the ultimate version of Sins of a Solar Empire...”
8.5/10 – Strategy Informer
"...Sins embraces its grand strategy like never before."
5/5 – Quarter to Three
“As a standalone expansion, it does very well at balancing between long time Sins fans and newcomers to the series.”
9/10 – RTS Guru

Informace o hře

Další pokračování cenami ověnčené realtimové strategie.
Zatímco mnozí doufali, že diplomacie konečně přinese konec války, různící se navrhované postupy spolu s vyčerpáním kontrolujících frakcí namísto toho vedly k roztříštění zúčastněných skupin.
Loajální členové Trader Emergency Coalition zavedli politiku izolace a zaměřili se na zlepšení obrany, aby přestáli válku bez úhony. Ti, kteří se proti koalici vzbouřili, přijali čistě vojenský pohled na věc a dospěli k názoru, že míru lze dosáhnout jedině úplným zničením všech, kteří jim vzdorují - což zahrnuje zejména "cizáky".
Válka také vytváří historicky první vnitřní konflikt v dějinách Advent Unity. Ti věrní původnímu vedení hodlají pokračovat v pomstě proti TEC a zahrnout všechny ostatní do své sféry vlivu. Nicméně v Adventu se najdou i tací, kteří se domnívají, že vnitřní podvratné síly odvádějí tuto rasu od jejího pravého osudu.
Rozkol vzniklý ve Vasari Empire je méně výrazný, ale přesto velmi vážný pro jeho obyvatele. Vasaři se zběsile snaží přesunout na nové místo k životu. Loajalistická frakce zavrhla spolupráci a rozhodla se vzít si potřebné suroviny jakýmkoliv možným způsobem, zatímco rebelové, kteří chápou nutnost spolupráce, cítí, že jejich nejlepší šance na přežití spočívá v kooperaci s ostatními rasami, což všem umožní únik před blížícím se nepřítelem.
Pozvedněte bitvu o galaktickou nadvládu na její nejvyšší úroveň ve hře Sins of a Solar Empire: Rebellion - samostatně spustitelné RT4X hře, která kombinuje taktiku realtimových strategií s hloubkou žánru 4X (eXplore, eXpand, eXploit, eXterminate = prozkoumej, expanduj, zužitkuj a znič).

Hlavní rysy:

  • Nové frakce: Rozhodněte se, jestli budete hrát za loajalisty nebo za rebely - obě možnosti přináší nové technologie, lodě a herní styly pro danou rasu.
  • Nové lodě třídy Titan: Mocní titáni vstupují do zmatku bitevní vřavy, aby změnili rovnováhu sil. Každá frakce může poslat do boje svého jedinečného titána a využít jeho unikátní síly a schopnosti na bojišti.
  • Nové a vylepšené "capital ships".: Jedna nová loď tohoto typu se připojuje k flotilám všech stran, aby nabídla ještě větší taktické možnosti, a všechny stávající byly vylepšeny, aby poskytly čtyři úrovně svých schopností, což umožňuje hráčům zdůraznit některé silné stránky svých lodí.
  • Nové lodě třídy Corvette: Každá frakce vyvinula nový typ malých a agilních lehkých útočných lodí, aby znepříjemnila život svým nepřátelům.
  • Lepší vizuální zážitek: Vylepšená grafika, částicové efekty, světlo i stíny, jedinečné uživatelské prostředí pro každou rasu a další vylepšení dělají vesmír Sins ještě krásnějším než dříve.
  • Nové podmínky vítězství: K vítězství vede více různých cest - kromě vojenské, diplomatické a vědecké cesty se vítězem může stát i majitel poslední vlajkové lodě nebo domovské planety a také hráč nejúspěšnější v okupaci.
  • Nové zvuky: Více než hodina originální hudby, bezpočet nových zvukových efektů a mnoho nového dabingu dělají drama boje ještě více pohlcujícím než předtím.
  • Výuka: Díky novým a vylepšeným režimům výuky je možné začít co nejdříve budovat vesmírnou říší pro nováčky i veterány série.
  • A navíc řada optimalizací přináší lepší výkon než kdy dříve.

Systémové požadavky

    Minimum:
    • OS: Windows 8 / Windows 7 SP1 / Windows Vista SP2
    • Processor: 3 GHz Intel Pentium 4 Processor or Equivalent
    • Memory: 2 GB Available System Memory
    • Graphics: 256 MB Video Card w/Pixel Shader 3.0 Support (Radeon X1650 / GeForce
      6800* or Better)

    • DirectX®: 9.0c
    • Hard Drive: 5 GB HD space
    • Sound: DirectX 9.0c Compatible Sound Card
    • Other Requirements: Keyboard and Mouse (w/scroll wheel), Broadband Internet connection for Multiplayer
    • * NVidia video chipsets must use driver version 296.10 or higher and mobile cards be set as the primary video chipset for the game.
    Recommended:
    • Processor: Intel Core i5/i7 Processor or Equivalent
    • Memory: 4 GB Available System Memory
    • Graphics: 1 GB Video Card w/Pixel Shader 3.0 Support (Radeon X3000 Series / GeForce 8000* Series or Better)
    • Other Requirements:Broadband Internet connection, also to activate this game you must create a Stardock account while launching the game on Steam.
Užitečné recenze od zákazníků
384 z 425 osob (90%) ohodnotilo tuto recenzi jako užitečnou
2 osob ohodnotilo tuto recenzi jako vtipnou
92.4 hodin celkem
Přidáno: 3. listopadu 2014
-
Click for Gameplay Trailer - Review
-
Graphics:
+ nice looking space
+ beautiful effects
+ clear optics
- weak details

Balance:
+ 6 KI difficulties
+ for advanced and professionals demanding
- novices might struggle with it.

Sound:
+ nice music and sound effects
- only a few text set to music

Atmosphere:
+ huge space fights
+ exciting empire expansion in space
- lifeless galaxy

Game Size:
+ many scenarios, map editor and random maps
+ many possible settings
+ 3 factions with 2 sub factions
+ big tech tree
- no race or ship editor

Units:
+ powerful titans
+ units gain exp
+ ship abilities

The alone executable extension rebellion grinds Sins of a Solar Empire definitive finding on the space strategy jewel.

Rebellion in the current three playable factions split into two sub-groups so that we can build our star with six different parties kingdom now. Since all have their own special units and technologies, we start new batches future to all the dear. And that's not even the most important innovation, rebellion has even bigger in store. Not to say: Titans.

In orbit of our planet, we are building research laboratories, shipyards, defense platforms, trading post or starbases; we are building raw materials, collect taxes, conduct trading, moving through diplomatic parquet and send naturally fleets in space battles.
The latter we propose to up to ten computer controlled or (in multiplayer mode via LAN or Internet) human opponents, which also wrestle on the infinitely zoomable map Galaxy for the upper hand.

We put the starting conditions laid individually, such as the map size, the six-enemy AI or frame events such as regular pirate raids. With rebellion also win new opportunities are added, such as diplomacy or research. Thus, each player can cope tailor it according to his needs.

- Vasari Loyalists, for instance, have a hate on for pretty much all other races, and can eat planets.
- Vasari Rebels, on the other hand, are more easygoing when it comes to buddying up with other species, and they specialize in nanotechnology.
- TEC Loyalists are all about defense, with cheaper starbases and the ability to deploy two of these behemoths around planets.
- TEC Rebels are all about conquest and can ally with pirates and neutrals to go on the offensive.
- Advent Loyalists are aggressive mind-controllers out to assimilate enemies.
- Advent Rebels are a little more on the spiritual side and can revive destroyed ships.

Graphically, Rebellion is a good looking game on the PC, especially on full detail. Even though at times the graphics may seem a little bland, there is some great attention to detail in the game, and some really cool particle effects when enemies are blown to hell.
There are some nice cut scenes that assist in the overall story telling of the title. Finally a great soundtrack and some subtle sound effects that assist in immerging you into this intergalactic battle or loyalists and rebels of the various factions. All in all, gameplay, graphics and sound comes together in a way that makes this an addictive yet entertaining gaming experience.

When the Titans is huge flagships, each player may only build one - and that's a good thing, because the Titans prove to be extremely powerful. So runs each of the six parties on a chic, custom titanium with their own special abilities.

For the construction of our flying fortress, we must first, however once unlock a four-stage research branch, provide enough fleet and crew capacity, build a titanium shipyard and apply masses of money, resources and patience - as does the work.

As a reward for their efforts rewarded with a large and magnificent flagship, which often serves as the last knight in shining armor. Particularly spectacular it is when two titans led by fleets meet - in the following large-scale battle it hails explosions such as tomatoes after a bad concert.

Overpowering the Titans are not, however, because of the upgraded starbase and huge naval formations they bite without support from the teeth. Since all size does continue the balance.
The bottom line is extended Rebellion game mechanics of Sins of a Solar Empire so meaningful and thought out, from a mere extent of the addon should veterans but be a little disappointed. All the more so since they again have to buy the complete package for the new features.

This is an excellent game, with loads of new options and an incredible amount of tactical depth, it does show the age of the series. Until that game launches, however, you can get your space-empire fix from this outstanding stand-alone expansion, which contains enough ways to conquer a galaxy to tide you over for a very long time.
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236 z 300 osob (79%) ohodnotilo tuto recenzi jako užitečnou
22 osob ohodnotilo tuto recenzi jako vtipnou
94.1 hodin celkem
Přidáno: 27. listopadu 2014
I am a ruler of a facist goverment that murders millions, of billions of augmented humans, humans, and aliens. I destroy entire planets with intergalatic super weapons.


But no one really cares because free healthcare.
Byla tato recenze užitečná? Ano Ne Vtipná
55 z 55 osob (100%) ohodnotilo tuto recenzi jako užitečnou
1 osoba ohodnotila tuto recenzi jako vtipnou
14.2 hodin celkem
Přidáno: 1. prosince 2014
TL:DR? See Conclusion

INTRODUCTION:
Sins of a Solar Empire: Rebellion is a massive real-time strategy game developed by Ironclad Games and published by Stardock Entertainment. It is the third standalone expansion in the popular Sins of a Solar Empire line of games and stands as testament to why this genre can only work with the PC Platform. Although the game is classified as an RTS, it does feature a lot of 4X (Civilization type) elements which the developers are calling the 'RT4X' genre.

The player takes control of a space faring civilization whose sole objective is to be the most dominant force in the Galaxy. Achieve this either through military force, diplomatic means or economic superiority. Lead your civilization from a small single planet colony into a vast interplanetary empire spanning multiple worlds and multiple star systems.

PROS:
+ Epic in scale (The player can choose to either play in one solar system only, or expand their empire to other solar systems if the map permits)
+ Massive space combat and intense fleet engagements
+ Beautiful Graphics and Visuals
+ Good ship and space station variety
+ Ship and space station customization and upgrades
+ Complex and solid core gameplay
+ Simple and easy to manage Empire Tech Tree
+ Incorporates the features of the previous expansions without forcing you to buy them
+ High replayability
+ Seamless Zoom Function (Marvel at your fleet or the intense ship on ship combat)
+ Playable even with some lower end computers
+ Modding potential (Example: See Star Trek 3 Armada mod)

CONS:
- No Campaign mode and even if there was...(see below)
- Story is negligible
- Steep learning curve
- Capital/Titan Ships and Space stations have no hardpoints (see Star Wars: Empire at War space combat)
- Only three main factions to play (although there are 6 sub-factions)
- Stardock Account Management

CONCLUSION:
GREAT GAME but NOT FOR EVERYONE. If you're the type of gamer who's really into real-time strategy or 4X games and have a lot of free time to burn, then this game would be great. It's massive in scale with dozens of ships clashing in some of the most epic space warfare I have ever seen. Outside of combat, it has a good and complex empire management system akin to the 4X genre. The game also runs surprisingly well with the last generation computer systems since its game engine still only need the system requirements back in 2008 when it was first released.

GOOD BUY and HIGHLY RECOMMENDED for Space, Sci-Fi, RTS and 4X fans.

---------------------------------------------------------
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34 z 39 osob (87%) ohodnotilo tuto recenzi jako užitečnou
1 osoba ohodnotila tuto recenzi jako vtipnou
40.7 hodin celkem
Přidáno: 22. listopadu 2014
Excellent RTS Game, The mods for this game are also incredible like Dawn of the Reapers (Mass Effect), Sins of a Galactic Empire (Star Wars) and Sins of the Prophets (Halo). I downloaded the Halo mod before i even got the game itself, haha.
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20 z 20 osob (100%) ohodnotilo tuto recenzi jako užitečnou
1 osoba ohodnotila tuto recenzi jako vtipnou
379.7 hodin celkem
Přidáno: 12. října 2014
A truly wonderful space based RTS. The 3 races play very differently from one another and the sub-factions are distinct enough to make you change your style depending on whether you're the Loyalists or Rebels.

The game's pace can be easily adjusted in the pregame options to suit your skill and the AI does a good job of building counters to your units (e.g. you build long range, AI builds corvettes). Having said that, the AI has a greater emphasis on the Artifical as opposed to Intelligence as it essentially attempts to win through attrition.

But such AI strategies are to be expected and, in my opinion, lead to some pretty epic battles. Build a starbase on a key chokepoint and station a fleet there to try and hold the line, if you're playing Hard or higher the AI will be charging your line in no time with capital ships, frigates, corvettes, cruisers and even titans.

The game is also extremely moddable. If you can read this review you can mod a good portion of Sins of a Solar Empire: Rebellion. There are also tonnes of mods already created (Halo, Star Wars, Star Trek, etc.).

Finally, while the game does not have a campaign I personally feel this is no loss. Honestly ask yourself, "Would I play the campaign more than three times?" Probably not unless there was some meaningful reward (which would be difficult to work into the game). As a result, the omission of a four to eight hour campaign is no big loss.

I could go on and on but I'm worried you'll keep reading when you should just go get the game already!
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15 z 15 osob (100%) ohodnotilo tuto recenzi jako užitečnou
33.5 hodin celkem
Přidáno: 29. září 2014
Space Strategy enthusiasts rejoice: real-time strategy meets 4X rules in a seamlessly zoomable universe that hasn't looked or felt this polished since the original Homeworld game. Marketed as a stand-alone expansion for Sins of a Solar Empire, Rebellion basically sums up every mechanic introduced in every expansion to date - fight off pirates and opposing empires, establish trade routes, colonize or raise every planet in your solar system... and beyond. It has the same addictiveness as Civilization, in that you feel like you're playing a board game in which your faction fights to rule the universe using various tools or domination and manipulation, every match a new iteration in the array of destinies you can forge. On top of that, the space battles are impressive in both scale and effects: tons of freaking laser beams, rockets and machine gun fire keep you at the edge of your seat when a few hundred ships in your fleet meet a few hundred of your opponents' craft and clash in a display of fireworks that is so visceral and pretty it blows your brains out and leaves you slack jawed at the display of awesomeness.

BUY it if you:
-Enjoy RTS games and civ builders alike.
-Want to engage in large-scale space battles with budget hardware (the game's zoom function works like a miracle, letting you join in on epic skirmishes or zoom out to manage your home planet in the blink of an eye).
-Always wanted to recreate the Dominion assault on Deep Space Nine or some other notoriously nerdy science fiction scene you're almost embarassed you enjoy so much.

DO NOT BUY it if you:
-Hate the pacing of RTS games (learning hotkeys, developing effective build orders and being fast in setting your bases is essential to mastering Sins of a Solar Empire, and if you need time to think things through, you might be better off waiting for Civilization: Beyond Earth for your 4X fix).
-Expect a campaign or any kind of predesigned narrative - Rebellion has none.
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15 z 16 osob (94%) ohodnotilo tuto recenzi jako užitečnou
10.2 hodin celkem
Přidáno: 2. listopadu 2014
Think Age of Empires. Then think Rome: Total War. Now throw those games into space and fast-foward a couple thousand years, and you'll get Sins of a Solar Empire. This game takes space combat where it has never gone before. The arrray of different ships is vast, the visuals stunning, and the game play rewarding. You can zoom the map all the way out to view 5 solar systems at once, or zoom all the way down to a single fighter as it zips around a mind-bogglingly large and colorful battle.

My only complaint is that sometimes the game can feel too big, if you are playing on the largest map scale, and you find yourself waiting for a good 5 minutes as your fleet traverses one system to the next in search of the enemy. Build scouts!
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21 z 27 osob (78%) ohodnotilo tuto recenzi jako užitečnou
1 osoba ohodnotila tuto recenzi jako vtipnou
508.6 hodin celkem
Přidáno: 27. září 2014
This game as one Amazing game. i have something i really want steam to do. it is make a Workshop for maps mods and other stuff like Vessels, Starbases and other crazy stuff. some Problems i have are the Capital Ship Cap and Fleet Cap and Sometimes i want to use a Cheat that is good that alows me to Give me more Stuff so i can make a HUGE Fleet of Capital ships and i want to make mods of my own thing
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13 z 14 osob (93%) ohodnotilo tuto recenzi jako užitečnou
96.0 hodin celkem
Přidáno: 9. listopadu 2014
VERY addictive game that takes ALOT of time per game, The mechanics are very rounded and well thought out and gameplay is immersive. games are quite slow at first due to resource rate and the ammount of time needed to start to grow ingame. However once started it can be very difficult and fast paced.

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14 z 17 osob (82%) ohodnotilo tuto recenzi jako užitečnou
1 osoba ohodnotila tuto recenzi jako vtipnou
24.4 hodin celkem
Přidáno: 18. ledna
One of the best space strategies I've ever played. Three races, six factions fighting for right to rule over solar systems. Great idea, better performance.

For me this game is fun when it's quick, if you do not speed up the game it's very slow and boring, so i recomend 4x normal speed. Singleplayer good, multiplayer better!
If you are fan of strategies, don't forget this one.

7,5 / 10
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14 z 17 osob (82%) ohodnotilo tuto recenzi jako užitečnou
18.8 hodin celkem
Přidáno: 14. října 2014
Very well made with great gameplay! If you love big space battles this is the game for you!
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7 z 7 osob (100%) ohodnotilo tuto recenzi jako užitečnou
1 osoba ohodnotila tuto recenzi jako vtipnou
100.2 hodin celkem
Přidáno: 5. ledna
one of the better RTS out there. actually makes you think. steep learning curve but once you get the hang of it, youll be causing mass genocides everywhere
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11 z 15 osob (73%) ohodnotilo tuto recenzi jako užitečnou
1 osoba ohodnotila tuto recenzi jako vtipnou
29.9 hodin celkem
Přidáno: 9. října 2014
Awesome graphics and mechanics. A lot to research, a lot of ships, diplomacy (if you want), oh and fancy explosions.
Also: SPAACE
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5 z 5 osob (100%) ohodnotilo tuto recenzi jako užitečnou
108.7 hodin celkem
Přidáno: 1. září 2014
Simply put, this game is massive and amazing. Command hundreds of ships and decimate your enemies. This game can also be 10 times better with the Halo and Star Wars mods (Sins if the Prophets and Sins of a Galactic Empire, you should be able to tell which is which otherwise youre not nerd enough), a Mass Effect mod is also being made (Dawn of the Reapers) but is still in its very very alpha stages. both mods can easily be found online on websites like moddb or Nexusmods. Destroy worlds or give them new beginnings and colonize them, upgrade your ships to make them nearly indestructible, or try peace talks, its your galaxy...the choice is yours
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5 z 5 osob (100%) ohodnotilo tuto recenzi jako užitečnou
55.7 hodin celkem
Přidáno: 23. prosince 2014
First review in a while, but this game deserves it.

I'll start out with the somewhat common "my playtime is inaccurate" speech, having played more than 200 hours of this and it's previous incarnations through Impulse.

Sins of a Solar Empire: Rebellion is truly one of a kind. This version basically combines the entirety of the 2 previous titles, Trinity and regular ol' SoaSE, so Rebellion truly has it all and more.

As such, this review is kind of both a Rebellion review and SoaSE in general review, because I've never reviewed the original or Trinity as there is no real story to this game, which makes it a difficult game to even explain to the masses who enjoy story driven games.

I tend to play a Single Player skirmish with 2 or 3 Hard AI players, however in the past have spent a great deal of time playing lengthy LAN matches, which were loads of fun, but ultimately one of the only major flaws of SoaSE comes out through such lengthy matches, even just playing against AI.
That flaw has been given a bad wrap in more recent times because of the evolution and adoption of Multi Core processor technology.

Essentially this game does not utilise multicore CPU's and unfortunately there is no fix for this, even after extensive research and optimisation mod trialling. But to their credit, those mods are great for getting the game to run on lower spec systems, laptops, virtualisation/steaming etc, but no mod can add 64bit or multicore support. That's the game's engine limitation, and it's not the only one around... I'm looking at you Cities XL.

It is important to note that at regular playing speed, this takes tens of hours of a single match to even be a problem, but on lower spec, lower (and older) GHz systems, this happens within about an hour give or take 30mins of regular speed play time with a couple of AI players.

With all that said, one of THE greatest longevity features for me is the ability to speed up the game time by 2x, 4x and 8x increments, even in a LAN match (host must change it).

Because of the vast expanses of space and [travelling] time at regular speed, this speed up feature can actually make for a much more challenging game, albeit much faster. Generally you will have to sacrifice micro management for macro at those speeds, but on large scale maps with only 2 or 3 players, with multiple star systems, the ability to speed up hyperspace travel from a distant planet to another is a HUGE time saving and action creating element and there is no penalty or lock down on the control of the game speed that you have, apart from it's 4 presets, so interchanging between them can be as fluid as zooming in or out and the speed controls can be remapped as well as basically everything else.

When I first discovered this speed up feature in the original Sins, it was, at first, not something I was looking for or really cared about, largely because I was still learning the controls and the game at the time.
When I was finally bored with the amount of time it took to setup, capture, defend, build and deploy, it would be too long for a single game session, and that bothered and still bothers me.

Command & Conquer (up until and including 3) had the right recipe for possible lengths of a single player skirmish battle. With Sins this isn't possible at regular speed, that is if you're interested in actually establishing a large empire of any sort instead of rushing with a dozen weak ships, which gets stale fast.

The camera controls in Sins are very fluid and quite unique, and once you get the hang of it, there really is nothing like it, some things are similar but the ability to orbit and zoom freely around any axis while fixed on a certain point is impressive, and the instant ability to track any of your fleet and zoom right in to the ship and it's details or zoom right out to galaxy level all in real time and fluid as your mouse can move. An RTS camera/movement system that IMO rivals that of what Blizzard, Westwood or EA have ever done is definitely worth a mention in this review.

The 3 original factions, the TEC, Advent and Vasari have been Loyalist-ised and given their Rebel counterparts in this final Sins title and have created many new ways of playing the game. I found that this is by far the most balanced of the 3 in the series mainly because of the 3 extra sub-faction additions, which also open up Role-Playing type elements of having say, 3 Rebel factions vs 3 Loyalist factions in a desperate struggle to take control over a strange galaxy.

The in-game Map Designer is also worth a mention, although it takes a fair bit of trial and error to get something you're happy with, and even then playing your own creations can sometimes backfire or surprise you in ways you never thought possible.
The only downside is the lack of manipulation you have on Planets and Stars. The "Map Designer" is basically a Map Generator.
If you've ever wanted to take on several hundred space pirate homeworlds in the one solar system then Sins is for you!
But in all seriousness, the Map Designer does a pretty good job once you learn how it works and ways you can create interesting maps just by changing sliders and numbers.
If you're really serious about designing your own Solar System or Galaxy then Ironclad have supplied everyone with their GalaxyForge editor which is used to create the many included Single and Multiplayer premade maps.

My Pros & Cons shortlist;

Pros:
+ One of a kind space-based RTS gameplay
+ Useful and informative dialogue boxes, hovering over icons has been given great attention to detail.
+ Massive tech tree
+ Awesome scale of real time space battles and large scale empire building.
+ Fine control over placement of your buildings, or for riskier, faster matches, an "Auto place" feature for Buildings which is also a +
+ Interesting and unique items, ships, power-ups, upgrades
+ The graphics scale really well across many many different types of systems, but the close up details can be a bit disappointing even at Ultra settings.
+ Inclusion of both a Map Designer & GalaxyForge editor.

Cons:
- Fairly steep learning curve and long match times
- Units (mainly Capital Ships) of the same type have to be upgraded individually, on a small scale this is less important then on a larger one.
- No minimap
- Left Planet, Structure and Unit tree can't be hidden. Capturing more than 10-20 planets adds much more time navigating and cuts any efficiency of the tree at all.
- Some tasks would be better left automated, such as the 2 scout ships that you start with should have their exploration ability Autocast set to on, not off. Also Metal and Crystal mines could be auto-built after you have captured a planet and have the resources to spare
- At regular speed it takes far too long to reach higher tech levels in a single match
- Can be boring in stages of early travel or exploration. Once you've seen the same variations of desert, ice, volcanic, terran and asteroids over and over, the excitement wears down over time (tens to hundreds of hours for me)
- Not just a con of Sins, but most RTS games really need the ability to 'mute' a certain Unit or Building you are queuing up and and creating 50 or 100+ of the same Units and the game wants to announce the successful creation of every single one.

Story: 4/10
AI: 7/10
Sound/Music: 7/10
Voice: 6/10
Controls: 9/10
Models: 8/10
Textures: 8/10
Special Effects: 9/10
Replayability: 7/10

65/100
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8 z 11 osob (73%) ohodnotilo tuto recenzi jako užitečnou
404.3 hodin celkem
Přidáno: 8. listopadu 2014
Fantastic Game! Nuf said, I would say its better than Starcraft 1&2 However it does lack a Single player campaign, and mods arn't as easy to install as Skrim, but its still a very diverse and fun game to play
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5 z 6 osob (83%) ohodnotilo tuto recenzi jako užitečnou
90.6 hodin celkem
Přidáno: 24. prosince 2014
Pretty good strategie, you can choose many strategies to play this game and every has it's pros and cons. You won't wanna end it !
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5 z 6 osob (83%) ohodnotilo tuto recenzi jako užitečnou
1 osoba ohodnotila tuto recenzi jako vtipnou
18.4 hodin celkem
Přidáno: 28. prosince 2014
Wasting way too many hours on this game. I didn't even realize it was 3AM.

9/10.
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7 z 10 osob (70%) ohodnotilo tuto recenzi jako užitečnou
29.6 hodin celkem
Přidáno: 26. října 2014
Great game to play with your friends. Complex gameplay experience. Tons of paths to dominate. 8/10!
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3 z 3 osob (100%) ohodnotilo tuto recenzi jako užitečnou
15.3 hodin celkem
Přidáno: 16. prosince 2014
The best space RTS since I played empire at war. Love the visuals, and the gameplay even though it's confusing for new comers
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