Command a space-faring empire in Sins of a Solar Empire: Rebellion, the new stand-alone expansion that combines 4X depth with real-time strategy gameplay.
Valutazione degli utenti: Estremamente positiva (3,833 recensioni)
Data di rilascio: 12 giu 2012

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Pacchetti che includono questo gioco

Acquista Sins of a Solar Empire®: Rebellion Game and Soundtrack Bundle

Include 2 articoli: Sins of a Solar Empire®: Rebellion, Sins of a Solar Empire®: Rebellion Soundtrack

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Include 6 articoli: Sins of a Solar Empire®: Rebellion, Fallen Enchantress: Legendary Heroes, Galactic Civilizations® II: Ultimate Edition, Galactic Civilizations® I: Ultimate Edition, Demigod, The Political Machine 2012

 

Consigliato dai curatori

"A space-based RTS with light 4x elements. Rebellion, added enough content to make it worthwhile. Expect more macro than micro."
Guarda la recensione completa qui.

Recensioni

“Bigger and more stable than ever, Sins of a Solar Empire: Rebellion will happily strip-mine your life of its free time.”
86/100 – PC Gamer
“...this is the ultimate version of Sins of a Solar Empire...”
8.5/10 – Strategy Informer
"...Sins embraces its grand strategy like never before."
5/5 – Quarter to Three
“As a standalone expansion, it does very well at balancing between long time Sins fans and newcomers to the series.”
9/10 – RTS Guru

Riguardo questo gioco

The Next Installment to the Award-Winning RTS.
While many were hopeful that diplomacy would finally end the war, differing opinions on what should be done, along with the depleted power of the controlling factions, has led to a splintering of the groups involved.

The loyalist members of the Trader Emergency Coalition adopt a policy of isolation, focusing on enhanced defenses to ride out the rest of the war. Those who rebel against the coalition take on a purely militant view, coming to the opinion that the only way to bring peace is by ultimately crushing all who oppose them - especially xenos.

For the first time in their history, the war creates a schism in the Advent Unity. The loyalists seek to continue their policy of revenge against the Traders, and to assimilate all others to the Unity’s influence. However, others amongst the Advent suspect that a corrupting influence from within has diverted the Unity from its proper destiny.

The divide created in the Vasari Empire is less pronounced, but just as severe to their people. With the Vasari now practically frantic to move on to new space, the loyalist faction abandons cooperation and decides to take the resources they need by any means necessary. Having accepted the need to work together, the rebel faction feels that their best chance for survival is to work with the other races and bring them along to flee the approaching enemy.

Take the battle for galactic supremacy to its ultimate level in Sins of a Solar Empire: Rebellion – a standalone RT4X game that combines the tactics of real-time strategy with the depth of the 4X genre (eXplore, eXpand, eXploit, eXterminate).

Key features:

  • New Factions: Decide whether to play as a Loyalist or Rebel – each unlocks new technologies, ships and play styles for each race.
  • New Titan Class Warships: Mighty titans enter the fray of the war to tip the scales of power. Each faction may field their own unique titan, drawing upon unique strengths and abilities on the battlefield.
  • New and Updated Capital Ships: A new capital ship joins the fleet for each race to offer even more tactical options. Additionally, all existing capital ships have been upgraded to four levels for their abilities, allowing players to focus their ships along specific strengths.
  • New Corvette Class Ships: Small and maneuverable, each faction has developed a new light attack craft to harass enemy forces.
  • Updated Visuals: Updated graphics, particle effects, lighting and shadows, race specific UI and other enhancements make the Sins’ universe look better than ever.
  • New Victory Conditions: Take multiple paths to victory including – Military, Diplomatic, Research, Last Flagship Standing, Last Capital Standing and Occupation.
  • New Audio: More than 60 minutes of original music, countless new sound effects and dozens of new voice overs help bring the drama of battle to new levels of immersion.
  • Tutorials: New and updated tutorials make it easy for both experienced and new players to quickly start building their own solar empire.
  • Plus, a number of optimizations that provide better performance than ever before!

Requisiti di sistema

    Minimum:
    • OS: Windows 8 / Windows 7 SP1 / Windows Vista SP2
    • Processor: 3 GHz Intel Pentium 4 Processor or Equivalent
    • Memory: 2 GB Available System Memory
    • Graphics: 256 MB Video Card w/Pixel Shader 3.0 Support (Radeon X1650 / GeForce
      6800* or Better)

    • DirectX®: 9.0c
    • Hard Drive: 5 GB HD space
    • Sound: DirectX 9.0c Compatible Sound Card
    • Other Requirements: Keyboard and Mouse (w/scroll wheel), Broadband Internet connection for Multiplayer
    • * NVidia video chipsets must use driver version 296.10 or higher and mobile cards be set as the primary video chipset for the game.
    Recommended:
    • Processor: Intel Core i5/i7 Processor or Equivalent
    • Memory: 4 GB Available System Memory
    • Graphics: 1 GB Video Card w/Pixel Shader 3.0 Support (Radeon X3000 Series / GeForce 8000* Series or Better)
    • Other Requirements:Broadband Internet connection, also to activate this game you must create a Stardock account while launching the game on Steam.
Recensioni utili dai clienti
10 persone su 10 (100%) hanno trovato questa recensione utile
36.3 ore in totale
Pubblicata: 7 novembre 2014
BUON STRATEGICO IN TEMPO REALE AMBIENTATO NELLO SPAZIO

L'universo Sins of Solar è uno dei migliori franchise Sci-fi 4X (eXplore, eXpand, eXploit, eXterminate). Questa in particolare è un'espansione stand alone con alcuni miglioramenti (i più importanti sono: navi classe titan, la fazione dei pirati che se non monitorata potrà causarvi notevoli problemi e la suddivisione delle fazioni in 2 sottocategorie.).

Gameplay: come sempre avremo 3 macro razze: gli Advent che vantano una notevole propensione nell'avanzamento tecnologico, i T.E.C. (Trader Emergency Coalition) con bonus per l'avanzamento nel commercio e i Vasari (forse i più affascinanti) ora sono solo l'ombra di un antico e potente impero che fugge da un nemico ombra.
La novità però ora è costituita dall'impellente guerra civile, dunque ogni razza su citata è ulteriormente suddivisa in Lealisti e Ribelli. Cosa comporta? Aumenta notevolmente la profondità del gameplay, grazie agli ulteriori bonus delle 2 nuove sottocategorie che influenzano marcatamente il percorso da seguire.
Dunque la scelta della razza da parte del giocatore ora pesa di più e soprattutto è più vicina al suo modo di approcciarsi alla gara poichè la varietà è aumentata. Ci sono diversi obiettivi che consentono la vittoria e non basterà sempre la solita forza bruta per conquistare il sistema scelto, anche la tecnologia e la diplomazia giocano un ruolo centrale.
Le mappe possono essere molto vaste con un numero di pianeti (da esplorare) scelto dal giocatore. L'esplorazione è molto importante, consente anche di trovare risorse fondamentali, tecnologie aliene e misteriose società neutrali.

La grave mancanza è costituita dall'assenza di una campagna single player in modalità storia, che avrebbe sicuramente donato ancora più profondità e scaturito maggiore immersione verso un lore molto apprezzato.

I.A. molto buona, ora con una fazione pirata molto aggressiva. Questa ulteriore novità sposta i normali equilibri del brand, i pirati possono essere combattuti ma mai eliminati del tutto...oppure possono essere sfruttati a proprio vantaggio, ma la loro natura non è leale o fedele dunque rimanete sull'attenti.
Investite molto in laboratori militari e civili per le nuove tecnologie e nell'esplorazione dello spazio profondo altrimenti verrete annientati.

Comparto audio sufficiente.

Il motore aggiornato ci restituisce una grafica curata, soprattutto se ingrandite le zone dove le navi stanno combattendo, rimarrete ammaliati dalla rifinitura riposta negli effetti grafici e tecnici adottati in questa espansione. Spesso è un elemento sottovalutato da altre produzioni.


Verso l'infinito...e oltre ! (Buzz Lightyear cit.)

1) CAPITOLO LINGUA: gioco non localizzato in italiano. L' inglese è comprensibile, ad ogni modo segnalo l'esistenza di un sito internet dove a fronte di una donazione di 1 euro, avrete una traduzione amatoriale ben realizzata e priva di bug (almeno io non ne ho trovati).
ATTENZIONE: la presente vale solo come notizia e ovviamente non mi assumo alcuna responsabilità riguardo a problemi vari ed eventuali di alcun genere. Non sono io l'autore nè del sito nè della traduzione.

2) CAPITOLO MOD: in titoli come questo avere delle mod ben realizzate dagli appassionati è fondamentale e qui ce ne sono di diverse molto interessanti; segnalo tra le altre quelle riguardanti gli universi di: Doctor Who, Star Trek, Star Wars, Mass Effect, Warhammer e Stargate.

Questo capitolo non rivoluziona il genere, forse non aggiunge tantissimo ai capitoli precedenti. Se non avete mai provato nulla di questo brand, sicuramente potrebbe valere la pena di dargli un'opportunità, ad ogni modo alcune varianti ci sono e influiscono sugli equilibri politici, sociali ed economici.

voto 7,5
Questa recensione ti è stata utile? No Divertente
2 persone su 2 (100%) hanno trovato questa recensione utile
64.3 ore in totale
Pubblicata: 8 novembre 2014
Un gioco di pura strategia, nel quale si vedono combattere tre fazioni: TEC, Advent e Vasari.
Ognuna di queste razze, per giungere alla vittoria, adotta strategie diverse (dipende poi ovviamente anche dal giocatore) rendendo il gioco molto vario e intrigante. Oltre a giocare l'espansione ho provato anche alla versione base del gioco. Già Sins of a Solar Empire mi era piaciuto molto, ma con l'aggiunta delle nuove astronavi e vascelli, la nuova grafica e le nuove strutture, oltre al revisionamento della griglia di ricerca, da un "bel gioco" è diventato un capolavoro dei giochi strategici.
Voto: 10/10
Questa recensione ti è stata utile? No Divertente
3 persone su 4 (75%) hanno trovato questa recensione utile
161.9 ore in totale
Pubblicata: 21 dicembre 2014
Buono strategico real-time spaziale

Buono strategico real-time spaziale,
il "single player" non include una campagna
anzi e' tutto skirmish gameplay, ma non e' male.
L'AI non e' da sottovalutare a difficile, a normale
e' una schiappa e se non si lavora troppo di
"trincea" e' facilmente overkillabile.

Una skirmish dura davvero troppo ... ma ci
si prende gusto, con mappa dimensione piccola
tipo 4-5 ore se proprio ci se la tira alle lunghe.
A dimensione mappa normale anche fino a 6 ore totali.

Unica rottura totale e' se si attivano i pirati,
a quel punto i veri nemici sono loro e non i nemici della CPU ...


E' in stile old, grafica ottima per questo
stile di gioco, battaglie fra navi spaziali arricchite
dalle abilita' delle Capital Ship, uniche navi di cui si
puo' cambiare il nome, cosi' come i pianeti che si possono
rinominare a piacimento.
Modalita' di vittoria anche variegate ma davvero poca scelta,
l'annientamento e' dato dalla "distruzione" del pianeta natio dei
nemici, e fatto cio' il resto del loro impero, giustamente, rimane
in attesa di essere conquistato ...
Molte mappe sono mezze predefinite, ovvero mezze "missioni"
dove ti scegli i nemici, le condizioni di vittoria, ma magari e.g.
si hanno solo una bella quantita' di risorse ma non la possibilita'
di aumentarle.

L'unica cosa buffa e' la dimensione dei pianeti e quando
li si bombarda ... ma si sorpassa su questi dettagli
anche perche' e' in stile Supreme Commander, ovvero
il gioco deve darti una visuale tattica fino al completo zoom
sui caccia.

La longevita' del gioco e' data da simpatiche e molto fedeli
mod come "Star Trek Armada III Call To Arms",
"Sins of the Prophet" (Halo, ancora in beta ma quasi completa),
una mod anche per Mass Effect ma ancora in alpha,
una per Star Wars completa che spero di provare a breve.

Insomma un bel tattico per chi ama lo stile Supreme Commander,
ultima nota: il gioco all'inizio sembra un po' complicato, ma
le dinamiche di gioco e le strutture si imparano molto in fretta.
Questa recensione ti è stata utile? No Divertente
529 persone su 637 (83%) hanno trovato questa recensione utile
2 persone hanno trovato questa recensione divertente
94.1 ore in totale
Pubblicata: 27 novembre 2014
I am a ruler of a facist goverment that murders millions, of billions of augmented humans, humans, and aliens. I destroy entire planets with intergalatic super weapons.


But no one really cares because free healthcare.
Questa recensione ti è stata utile? No Divertente
134 persone su 144 (93%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
14.2 ore in totale
Pubblicata: 1 dicembre 2014
TL:DR? See Conclusion

INTRODUCTION:
Sins of a Solar Empire: Rebellion is a massive real-time strategy game developed by Ironclad Games and published by Stardock Entertainment. It is the third standalone expansion in the popular Sins of a Solar Empire line of games and stands as testament to why this genre can only work with the PC Platform. Although the game is classified as an RTS, it does feature a lot of 4X (Civilization type) elements which the developers are calling the 'RT4X' genre.

The player takes control of a space faring civilization whose sole objective is to be the most dominant force in the Galaxy. Achieve this either through military force, diplomatic means or economic superiority. Lead your civilization from a small single planet colony into a vast interplanetary empire spanning multiple worlds and multiple star systems.

PROS:
+ Epic in scale (The player can choose to either play in one solar system only, or expand their empire to other solar systems if the map permits)
+ Massive space combat and intense fleet engagements
+ Beautiful Graphics and Visuals
+ Good ship and space station variety
+ Ship and space station customization and upgrades
+ Complex and solid core gameplay
+ Simple and easy to manage Empire Tech Tree
+ Incorporates the features of the previous expansions without forcing you to buy them
+ High replayability
+ Seamless Zoom Function (Marvel at your fleet or the intense ship on ship combat)
+ Playable even with some lower end computers
+ Modding potential (Example: See Star Trek 3 Armada mod)

CONS:
- No Campaign mode and even if there was...(see below)
- Story is negligible
- Steep learning curve
- Capital/Titan Ships and Space stations have no hardpoints (see Star Wars: Empire at War space combat)
- Only three main factions to play (although there are 6 sub-factions)
- Stardock Account Management

CONCLUSION:
GREAT GAME but NOT FOR EVERYONE. If you're the type of gamer who's really into real-time strategy or 4X games and have a lot of free time to burn, then this game would be great. It's massive in scale with dozens of ships clashing in some of the most epic space warfare I have ever seen. Outside of combat, it has a good and complex empire management system akin to the 4X genre. The game also runs surprisingly well with the last generation computer systems since its game engine still only need the system requirements back in 2008 when it was first released.

GOOD BUY and HIGHLY RECOMMENDED for Space, Sci-Fi, RTS and 4X fans.

---------------------------------------------------------
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http://store.steampowered.com/curator/6861651-Miyumi%27s-Review-Corner/
Questa recensione ti è stata utile? No Divertente
73 persone su 88 (83%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
40.7 ore in totale
Pubblicata: 22 novembre 2014
Excellent RTS Game, The mods for this game are also incredible like Dawn of the Reapers (Mass Effect), Sins of a Galactic Empire (Star Wars) and Sins of the Prophets (Halo). I downloaded the Halo mod before i even got the game itself, haha.
Questa recensione ti è stata utile? No Divertente
22 persone su 26 (85%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
106.8 ore in totale
Pubblicata: 9 novembre 2014
VERY addictive game that takes ALOT of time per game, The mechanics are very rounded and well thought out and gameplay is immersive. games are quite slow at first due to resource rate and the ammount of time needed to start to grow ingame. However once started it can be very difficult and fast paced.

Questa recensione ti è stata utile? No Divertente
20 persone su 24 (83%) hanno trovato questa recensione utile
55.7 ore in totale
Pubblicata: 23 dicembre 2014
First review in a while, but this game deserves it.

I'll start out with the somewhat common "my playtime is inaccurate" speech, having played more than 200 hours of this and it's previous incarnations through Impulse.

Sins of a Solar Empire: Rebellion is truly one of a kind. This version basically combines the entirety of the 2 previous titles, Trinity and regular ol' SoaSE, so Rebellion truly has it all and more.

As such, this review is kind of both a Rebellion review and SoaSE in general review, because I've never reviewed the original or Trinity as there is no real story to this game, which makes it a difficult game to even explain to the masses who enjoy story driven games.

I tend to play a Single Player skirmish with 2 or 3 Hard AI players, however in the past have spent a great deal of time playing lengthy LAN matches, which were loads of fun, but ultimately one of the only major flaws of SoaSE comes out through such lengthy matches, even just playing against AI.
That flaw has been given a bad wrap in more recent times because of the evolution and adoption of Multi Core processor technology.

Essentially this game does not utilise multicore CPU's and unfortunately there is no fix for this, even after extensive research and optimisation mod trialling. But to their credit, those mods are great for getting the game to run on lower spec systems, laptops, virtualisation/steaming etc, but no mod can add 64bit or multicore support. That's the game's engine limitation, and it's not the only one around... I'm looking at you Cities XL.

It is important to note that at regular playing speed, this takes tens of hours of a single match to even be a problem, but on lower spec, lower (and older) GHz systems, this happens within about an hour give or take 30mins of regular speed play time with a couple of AI players.

With all that said, one of THE greatest longevity features for me is the ability to speed up the game time by 2x, 4x and 8x increments, even in a LAN match (host must change it).

Because of the vast expanses of space and [travelling] time at regular speed, this speed up feature can actually make for a much more challenging game, albeit much faster. Generally you will have to sacrifice micro management for macro at those speeds, but on large scale maps with only 2 or 3 players, with multiple star systems, the ability to speed up hyperspace travel from a distant planet to another is a HUGE time saving and action creating element and there is no penalty or lock down on the control of the game speed that you have, apart from it's 4 presets, so interchanging between them can be as fluid as zooming in or out and the speed controls can be remapped as well as basically everything else.

When I first discovered this speed up feature in the original Sins, it was, at first, not something I was looking for or really cared about, largely because I was still learning the controls and the game at the time.
When I was finally bored with the amount of time it took to setup, capture, defend, build and deploy, it would be too long for a single game session, and that bothered and still bothers me.

Command & Conquer (up until and including 3) had the right recipe for possible lengths of a single player skirmish battle. With Sins this isn't possible at regular speed, that is if you're interested in actually establishing a large empire of any sort instead of rushing with a dozen weak ships, which gets stale fast.

The camera controls in Sins are very fluid and quite unique, and once you get the hang of it, there really is nothing like it, some things are similar but the ability to orbit and zoom freely around any axis while fixed on a certain point is impressive, and the instant ability to track any of your fleet and zoom right in to the ship and it's details or zoom right out to galaxy level all in real time and fluid as your mouse can move. An RTS camera/movement system that IMO rivals that of what Blizzard, Westwood or EA have ever done is definitely worth a mention in this review.

The 3 original factions, the TEC, Advent and Vasari have been Loyalist-ised and given their Rebel counterparts in this final Sins title and have created many new ways of playing the game. I found that this is by far the most balanced of the 3 in the series mainly because of the 3 extra sub-faction additions, which also open up Role-Playing type elements of having say, 3 Rebel factions vs 3 Loyalist factions in a desperate struggle to take control over a strange galaxy.

The in-game Map Designer is also worth a mention, although it takes a fair bit of trial and error to get something you're happy with, and even then playing your own creations can sometimes backfire or surprise you in ways you never thought possible.
The only downside is the lack of manipulation you have on Planets and Stars. The "Map Designer" is basically a Map Generator.
If you've ever wanted to take on several hundred space pirate homeworlds in the one solar system then Sins is for you!
But in all seriousness, the Map Designer does a pretty good job once you learn how it works and ways you can create interesting maps just by changing sliders and numbers.
If you're really serious about designing your own Solar System or Galaxy then Ironclad have supplied everyone with their GalaxyForge editor which is used to create the many included Single and Multiplayer premade maps.

My Pros & Cons shortlist;

Pros:
+ One of a kind space-based RTS gameplay
+ Useful and informative dialogue boxes, hovering over icons has been given great attention to detail.
+ Massive tech tree
+ Awesome scale of real time space battles and large scale empire building.
+ Fine control over placement of your buildings, or for riskier, faster matches, an "Auto place" feature for Buildings which is also a +
+ Interesting and unique items, ships, power-ups, upgrades
+ The graphics scale really well across many many different types of systems, but the close up details can be a bit disappointing even at Ultra settings.
+ Inclusion of both a Map Designer & GalaxyForge editor.

Cons:
- Fairly steep learning curve and long match times
- Units (mainly Capital Ships) of the same type have to be upgraded individually, on a small scale this is less important then on a larger one.
- No minimap
- Left Planet, Structure and Unit tree can't be hidden. Capturing more than 10-20 planets adds much more time navigating and cuts any efficiency of the tree at all.
- Some tasks would be better left automated, such as the 2 scout ships that you start with should have their exploration ability Autocast set to on, not off. Also Metal and Crystal mines could be auto-built after you have captured a planet and have the resources to spare
- At regular speed it takes far too long to reach higher tech levels in a single match
- Can be boring in stages of early travel or exploration. Once you've seen the same variations of desert, ice, volcanic, terran and asteroids over and over, the excitement wears down over time (tens to hundreds of hours for me)
- Not just a con of Sins, but most RTS games really need the ability to 'mute' a certain Unit or Building you are queuing up and and creating 50 or 100+ of the same Units and the game wants to announce the successful creation of every single one.

Story: 4/10
AI: 7/10
Sound/Music: 7/10
Voice: 6/10
Controls: 9/10
Models: 8/10
Textures: 8/10
Special Effects: 9/10
Replayability: 7/10

65/100
Questa recensione ti è stata utile? No Divertente
15 persone su 20 (75%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
100.3 ore in totale
Pubblicata: 5 gennaio
one of the better RTS out there. actually makes you think. steep learning curve but once you get the hang of it, youll be causing mass genocides everywhere
Questa recensione ti è stata utile? No Divertente
18 persone su 26 (69%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
24.4 ore in totale
Pubblicata: 18 gennaio
One of the best space strategies I've ever played. Three races, six factions fighting for right to rule over solar systems. Great idea, better performance.

For me this game is fun when it's quick, if you do not speed up the game it's very slow and boring, so i recomend 4x normal speed. Singleplayer good, multiplayer better!
If you are fan of strategies, don't forget this one.

7,5 / 10
Questa recensione ti è stata utile? No Divertente
14 persone su 22 (64%) hanno trovato questa recensione utile
408.6 ore in totale
Pubblicata: 8 novembre 2014
Fantastic Game! Nuf said, I would say its better than Starcraft 1&2 However it does lack a Single player campaign, and mods arn't as easy to install as Skrim, but its still a very diverse and fun game to play
Questa recensione ti è stata utile? No Divertente
4 persone su 6 (67%) hanno trovato questa recensione utile
61.1 ore in totale
Pubblicata: 30 gennaio
tl;dr: This is good game. Cheap for what you get, lots of mods. Good optimization, much pretty. Music nice, gameplay nice, must play for space RTS fans.

Sins of a Solar Empire is a space RTS with no campaign, but endless replayability. Every game, the universe that the game is played in is randomized, or selected from a premade map (which offer specific challenges to make the game more interesting). There can be many stars in one universe, and each star can have very few or very many planets, asteroids, wormholes, etc.

The game offers a very nice blend of combat, research, and dimplomacy. But research really trumps everything, which leads into one of Sins' flaws... the difficulty curve. This game will kick your ♥♥♥ if you are a newcomer to the RTS genre, and even if you are a veteran, you will find a good challenge. This game is not for the easily frustrated, because going against AI, or other players, can really pump up the blood pressure sometimes.

The game itself runs very well for my system. I'm running it on an AMD FX 6300 Processor, NvidiaGTX 660, with 8 GB of RAM, and it runs perfectly fine. It is very well optimized and looks beautiful. The backgrounds of space look phenomenal and the ships look pretty good too. Watching the space battles can be so nice to look at that you forget to make sure they are actually doing alright.

Anyway, This game is worth the $40, but I would also cash in for the DLC, because they are very good for the price. The modding potential for this game is amazing as well. If you ever get bored of the basic game, you can just browse the giant selection of quality mods on Moddb. If there is a popular movie/TV/game/book series taking place in space, there is a good possibility that there is a well made mod already created, or being crafted of it.

Thanks for reading, if you got this far, and I hope this review helps, although the fact that there are already 1,000's of positive reviews made for this game should be a clear indication of the quality of Sins of a Solar Empire: Rebellion.

Questa recensione ti è stata utile? No Divertente
6 persone su 10 (60%) hanno trovato questa recensione utile
90.6 ore in totale
Pubblicata: 24 dicembre 2014
Pretty good strategie, you can choose many strategies to play this game and every has it's pros and cons. You won't wanna end it !
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8 persone su 14 (57%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
22.7 ore in totale
Pubblicata: 28 dicembre 2014
Wasting way too many hours on this game. I didn't even realize it was 3AM.

9/10.
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10 persone su 18 (56%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
2.6 ore in totale
Pubblicata: 28 dicembre 2014
I bought Rebellion eventuality. I'm not planning do it ever.
But I like that game from first minutes.
I tried many space strategies before. But they was... not what I'm looking.
Too hard (not because they really hard. because it's hard to understand them), too overwhelmed - economy, interface, races. Where you need to press 10 buttons to move your fleet.

Here everything easy - here your fleet, here your structures. Go! But game not become simple. You still need to think, planning, tactic.

And what a beautiful space here! Last time I saw such beautiful space was Haegemonia: Legions of Iron (2002) But that game was really overwhelmed.

So if you want to try really good space strategy, then Sins of a Solar Empire®: Rebellion your choice.
Questa recensione ti è stata utile? No Divertente
1 persone su 1 (100%) hanno trovato questa recensione utile
220.4 ore in totale
Pubblicata: 26 novembre 2014
First of all this is the first RTS game that I have ever played so I had no idea what I was getting into. I saw the trailer and thought, "Wow this is pretty cool looking I think I'll get it." What it turned out to be was the best descision of my gaming life. I started up the game and playedthe tutorials to get used to the gameplay. The tutorials were very user friendly in my opinion and the game have easy to grasp concepts while always having something new for me to find about the gameplay. I started a game on a tiny map and played until I won. Only then did I realize that I just played for 4 hours straight. The game really grasps your imaginiation and does not limit what you can do in the game. If you want to go on the offensive go for it, The defensive? Do that also! But your not only limited to this you are able to do diplomatic solutions and trade during the game with other players. Not only all of this but this game has one the best modding communities I have ever seen. There are so many great mods out there for this game that are constantly being made and updated. A few of my favorites are Star Trek Armada 3, Sins of the Prophets, and Sins of a Galactic Empire. All of these great mods have dedicated modders that are able to answer your questions at any point and this game has a loyal fan base. After all of my playing, winning, and losing only then did I realize I did not know anything about the storyline. When I read the wiki on it I was amazed and the amount of lore this game has accumalated over the different games and after reading it I see the game in whole new light. I have about 200 hours logged and I am planning to log another 200.
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1 persone su 1 (100%) hanno trovato questa recensione utile
74.9 ore in totale
Pubblicata: 20 dicembre 2014
Craft a universe, put in 15 star systems, add 10-20 items in each system, insert 8 players: Great fun for the first few hours! Then every side has built over 1000 ships not including trade ships or fighters or bombers. Aaand the universe lags itself into oblivion as it hammers your poor cpu with evermore demands of animation and calculation. Still blew up their planet.

10/10
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1 persone su 1 (100%) hanno trovato questa recensione utile
71.7 ore in totale
Pubblicata: 29 dicembre 2014
Great game, it is just the game i ave been looking for. This gamee aslo has a lot of mods to further the content of this game 10/10
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1 persone su 1 (100%) hanno trovato questa recensione utile
22.6 ore in totale
Pubblicata: 27 dicembre 2014
I've been playing Sins of a Solar Empre since the very first release, Many hours have been spent on this (most of that looking for space ponies.) A wonderful game to play solo or with friends.
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1 persone su 1 (100%) hanno trovato questa recensione utile
83.1 ore in totale
Pubblicata: 22 dicembre 2014
Great Game! It makes me want to Rebel against frivalous lawuits!
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