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Command a space-faring empire in Sins of a Solar Empire: Rebellion, the new stand-alone expansion that combines 4X depth with real-time strategy gameplay.
Data di rilascio: 12 giu 2012
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Acquista Sins of a Solar Empire®: Rebellion Game and Soundtrack Bundle

Include 2 oggetti: Sins of a Solar Empire®: Rebellion, Sins of a Solar Empire®: Rebellion Soundtrack

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Include 6 oggetti: Galactic Civilizations® II: Ultimate Edition, Demigod, Sins of a Solar Empire®: Rebellion, The Political Machine 2012, Galactic Civilizations® I: Ultimate Edition, Fallen Enchantress: Legendary Heroes

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Sins of a Solar Empire: Rebellion v1.82 Released

20 maggio

Ironclad Games and Stardock Entertainment are pleased to announce the final release of Sins of a Solar Empire: Rebellion v1.82 today. This latest version addresses balance issues in the Stellar Phenomena DLC.

Changes include:

Stellar Phenomena DLC
  • Halved asteroidCounts on Graveyard and DenseDebris templates in AsteroidDef to improve performance.
  • Updated GalaxyScenarioDef uncolonizable gravity wells w/resources to be guarded by Pirates, not neutral factions.
  • Removed defenders from Antimatter Fountain.
  • Changed ShatteredMoon defender template from LocalMilitiaWeak to LocalMilitiaWeakUncolonizable.
  • Updated Allegiance progression in Gameplay.Constants on the later stages to drop by .05 on levels 7-8. This should help prevent very distant planets from instantly going neutral from Open Rebellion.
  • Added potential for 0-2 (from 0) neutral crystal extractors at Comets.
  • Increased minimum neutral crystal extractor count to 2 (from 1) at Ice Fields.
  • Increased minimum neutral metal/crystal extractor count to 1 (from 0) at Radiation Storms.
  • Increased minimum neutral metal extractor count to 1 (from 0) at Shattered Moon.
  • Increased random event allegiance check from 240 to 600 seconds. This should help prevent distant colonies from succumbing to Open Rebellion before the player can do anything about it.
  • Reduced minimum allegiance threshold for random events from 30% to 15%.
  • Increased max respawn count on Magnetic Storm from 4 to 9.
  • Increased max respawn count on Plasma Storm from 4 to 9.
  • Reduced trigger weight on Partisans event from 25% to 10%.
  • Reduced trigger weight on Open Rebellion event from 10% to 5%.
  • Reduced fleet point range on Open Rebellion event from 150/350 to 100/250.
  • Increased volume on random event warning sound by 3db.
  • Dramatically shortened Pulsar particle so that it doesn't touch other gravity wells and made the tails less sharp.
  • Removed Fighters from target list on Gas Giant's pre-explode buff since they can never lose it; will still take damage from nearby explosions.
  • Added new Commodity Boom random event: one random planet (including neutrals) may now undergo a resource boom where extractor and refinery rates are increased by 30% for 5 minutes. Should never appear on: Dead Asteroids, Pirate Bases, Antimatter Fountains, Magnetic Clouds or Wormholes. (Thanks to Goafan for the suggestion!)

Forbidden Worlds DLC
  • Removed 'Ferrus' from PlanetRandomUncolonizable in GalaxyScenarioDefs.
  • Removed 'FerrusFair' from PlanetRandomUncolonizableFair in GalaxyScenarioDefs.
  • Added new planet bonuses to GalaxyScenarioDefs (thanks Goafan!).
  • Changed Rusted Core planet bonus to no longer require points in exploration.

  • Revised AI bonus income rates to try and scale less drastically past Normal.

  • Updated SDActivate.exe so folks shouldn't need to open up IE if it fails on new installs.

16 commenti Ulteriori informazioni


“Bigger and more stable than ever, Sins of a Solar Empire: Rebellion will happily strip-mine your life of its free time.”
86/100 – PC Gamer
“...this is the ultimate version of Sins of a Solar Empire...”
8.5/10 – Strategy Informer
"...Sins embraces its grand strategy like never before."
5/5 – Quarter to Three
“As a standalone expansion, it does very well at balancing between long time Sins fans and newcomers to the series.”
9/10 – RTS Guru

Informazioni sul gioco

The Next Installment to the Award-Winning RTS.
While many were hopeful that diplomacy would finally end the war, differing opinions on what should be done, along with the depleted power of the controlling factions, has led to a splintering of the groups involved.

The loyalist members of the Trader Emergency Coalition adopt a policy of isolation, focusing on enhanced defenses to ride out the rest of the war. Those who rebel against the coalition take on a purely militant view, coming to the opinion that the only way to bring peace is by ultimately crushing all who oppose them - especially xenos.

For the first time in their history, the war creates a schism in the Advent Unity. The loyalists seek to continue their policy of revenge against the Traders, and to assimilate all others to the Unity’s influence. However, others amongst the Advent suspect that a corrupting influence from within has diverted the Unity from its proper destiny.

The divide created in the Vasari Empire is less pronounced, but just as severe to their people. With the Vasari now practically frantic to move on to new space, the loyalist faction abandons cooperation and decides to take the resources they need by any means necessary. Having accepted the need to work together, the rebel faction feels that their best chance for survival is to work with the other races and bring them along to flee the approaching enemy.

Take the battle for galactic supremacy to its ultimate level in Sins of a Solar Empire: Rebellion – a standalone RT4X game that combines the tactics of real-time strategy with the depth of the 4X genre (eXplore, eXpand, eXploit, eXterminate).

Key features:

  • New Factions: Decide whether to play as a Loyalist or Rebel – each unlocks new technologies, ships and play styles for each race.
  • New Titan Class Warships: Mighty titans enter the fray of the war to tip the scales of power. Each faction may field their own unique titan, drawing upon unique strengths and abilities on the battlefield.
  • New and Updated Capital Ships: A new capital ship joins the fleet for each race to offer even more tactical options. Additionally, all existing capital ships have been upgraded to four levels for their abilities, allowing players to focus their ships along specific strengths.
  • New Corvette Class Ships: Small and maneuverable, each faction has developed a new light attack craft to harass enemy forces.
  • Updated Visuals: Updated graphics, particle effects, lighting and shadows, race specific UI and other enhancements make the Sins’ universe look better than ever.
  • New Victory Conditions: Take multiple paths to victory including – Military, Diplomatic, Research, Last Flagship Standing, Last Capital Standing and Occupation.
  • New Audio: More than 60 minutes of original music, countless new sound effects and dozens of new voice overs help bring the drama of battle to new levels of immersion.
  • Tutorials: New and updated tutorials make it easy for both experienced and new players to quickly start building their own solar empire.
  • Plus, a number of optimizations that provide better performance than ever before!

Requisiti di sistema

    • OS: Windows 8 / Windows 7 SP1 / Windows Vista SP2
    • Processor: 3 GHz Intel Pentium 4 Processor or Equivalent
    • Memory: 2 GB Available System Memory
    • Graphics: 256 MB Video Card w/Pixel Shader 3.0 Support (Radeon X1650 / GeForce
      6800* or Better)

    • DirectX®: 9.0c
    • Hard Drive: 5 GB HD space
    • Sound: DirectX 9.0c Compatible Sound Card
    • Other Requirements: Keyboard and Mouse (w/scroll wheel), Broadband Internet connection for Multiplayer
    • * NVidia video chipsets must use driver version 296.10 or higher and mobile cards be set as the primary video chipset for the game.
    • Processor: Intel Core i5/i7 Processor or Equivalent
    • Memory: 4 GB Available System Memory
    • Graphics: 1 GB Video Card w/Pixel Shader 3.0 Support (Radeon X3000 Series / GeForce 8000* Series or Better)
    • Other Requirements:Broadband Internet connection, also to activate this game you must create a Stardock account while launching the game on Steam.
Recensioni utili dai clienti
2 persone su 2 (100%) hanno trovato questa recensione utile
70.5 ore in totale
SSER è un bel gioco di strategia in tempo reale. Inizialmente risulta un po' complesso o comunque non immediato come alcuni suoi rivali ma superata la prima fase di adattamento si entra nel vivo in poche decine di minuti.
Graficamente molto curato, presenta sicuramente quale punto di forza la facilità nel passare da una visuale all'altra (galassia, pianeta, sistema, ecc.) combinata ad una gestione pratica delle proprie unità (con alcuni click anche dalla visuale galassia è posibile selezionare le diverse tipologie di navi o edifici presenti nei singoli pianeti.

Belle le diverse fazioni, ognuna permette di giocare il gioco in modo completamente diverso, alcune prediligono la difesa, altre l'attacco, altre ancora la diplomazia. Battaglie epiche ed effetti spettacolari.

Se siete amanti degli RTS con ambientazione fatascientifica e spaziale questo è un MUST HAVE.
Pubblicata: 23 giugno
Questa recensione ti è stata utile? No
1 persone su 1 (100%) hanno trovato questa recensione utile
15.7 ore in totale
Gioco molto stategico e tecnico, la capacità base dei giocatori in multiplayer è alta, (non come nei giochio spazzatura ♥♥♥♥♥ come free to play dove giocano i nabbi come te) la grafica è davvero bella ma non troppo pesante, i combattimenti sono molto lunghi ma non impegnano molto perchè in generale le abilità sono automatiche....in generale è un gioco molto carino con rigiocabilità infinita...l' unica pecca è che non provano nemmeno a fare uno straccio di campagna, di fatto la storia non esiste...
Pubblicata: 28 giugno
Questa recensione ti è stata utile? No
80 persone su 95 (84%) hanno trovato questa recensione utile
14.6 ore in totale
Great Game!
One of the best strategy games i have played!!!
This game is a really good fuse of TBS and RTS, and has provided me with endless fun (most of which was on my old account)
Also, even if you get bored (which i doubt you ever will), the mods and workshop items will keep you interested.
There are no significant bugs and software malfunctions, which means that the developer has put a lot of effort into it
The soundtrack is also great.
The gameplay is crafted to perfection
Endless possibilities.
The game also lets you make your own maps, and the multiplayer is just amazing.
The difficulty of the AI is just all right, not too easy, not too hard.
I only tried a few of the tutorial missions, but they appear to be carefully made too.
This game does have a steep learning curve though, but after one hour (For Me At Least, w/ out tutorials) you will get the hang of it.
The fighting scene for this game is not very blazing, as it is just a few ships staying there firing a few shots at each other. Not very visually pleasing.
New ships will say a quote after the construction is finished. This is not an issue if you are only constructing a few flagships, but it gets irritating when you are producing 100 frigates at a time. Just a repeated "All Coordinates accounted for" for 100 times.
Overall, the developer has put a lot of effort into the game, and I dont see why it is soo unpopular.
Pubblicata: 13 aprile
Questa recensione ti è stata utile? No
28 persone su 33 (85%) hanno trovato questa recensione utile
290.2 ore in totale
Ironclad Games's first released title, and a decent RTS which I consider to be at the halfway point between traditional RTS and 4X. It might even be safe to call it a real-time 4X.
As gameplay mechanics go, SOASE is sound, if a bit simplistic. Rock-paper-scissors unit relationships abound, and unit spam is unfortunately a viable strategy in some situations. Each of the three factions is specialized to excel in certain capacities, resulting in widely varying overall strategies and battle tactics. SOASE features hero units in the form of capital ships, which again specialize in certain roles and progress in a MOBA-like fashion, gaining experience through combat, leveling up, and gaining or upgrading abilities (culminating in a powerful "ultimate" ability at level 6). Most battles typically hinge on the survival or destruction of one's capital ships, as they become more and more important targets through leveling.
Technically speaking, combat isn't the ONLY way to win a SOASE match. Like your typical 4X game (say, Civ V), victory conditions can be set which allow for several different paths to win through, for example, cultural influence or technological progress. However, again like your typical 4X game, most matches are won by pure conquest anyway. I don't think I've ever turned on those extra victory conditions since I started playing; conquest is good enough for me.
The Rebellion expansion adds factions-within-factions, with each race dividing in half to offer more specialization, as well as faction-specific Titan-class supercapitals, massive investments in time and resources which serve as the nucleus of an effective late-game fleet.
And that's... really about all I can say. I find it quite fun, both alone and with friends, but if I'm honest, there just isn't enough there to be worth the dollar amount Ironclad is asking for. I understand they're still a fledgling studio that needs the sales to improve and progress as developers, but frankly I believe they're only hurting their prospects by charging $40 when there isn't $40 worth of game. It is, however, a good value for $20 which is the price at which I bought it on sale, and of course any sale price lower than that is even better. The game's capacity for randomization can ensure no two matches are the same, so the replay value on Sins is quite high, but replay value based on randomization is not, in my eyes, a good enough substitute for actual content to justify a price tag approaching that of a AAA title.
Final verdict: definitely worth playing, AND worth buying, if on sale. Don't pay full price for this.
Pubblicata: 19 giugno
Questa recensione ti è stata utile? No
54 persone su 82 (66%) hanno trovato questa recensione utile
172.9 ore in totale
10/10 would let ruin my life again
Pubblicata: 28 aprile
Questa recensione ti è stata utile? No
6 persone su 6 (100%) hanno trovato questa recensione utile
44.8 ore in totale
Tra gli strategici in tempo reale, Sins of a Solar Empire: Rebellion è sicuramente uno dei titoli più prestigiosi. Magari non uno dei titoli che vende di più, forse per via del fatto che non ha avuto lo stesso budget di altri giochi. Quel che è certo, è che tra gli RTS 4X (explore, expand, exploit, exterminate) è uno dei migliori. Inoltre, se consideriamo l'ambientazione futuristica-fantascientifica possiamo dire che ha ben pochi concorrenti che fanno di meglio.
L'economia, l'approvvigionamento di risorse e crediti è un aspetto fondamentale del gioco. Si può dire che nelle partite più impegnative in mappe medio-grandi la differenza è data più dal sistema produttivo (quindi dall'economia) che dalla mera forza tecnologica della flotta militare. Saper costruire un'economia solida è una parte fondamentale delle partite. Mi sono concentrato un attimo su questo aspetto sia perché è ben congeniato, sia perché bisogna segnalare che gli altri strategici (proprio quelli che vendono di più, quelli ad alto budget, le saghe che "vendono sicuro") hanno molto sacrificato questo aspetto, fino al caso limite di Command & Conquer 4, che, nonostante il ricco budget, ha sa♥♥♥♥ distruggere una saga di successo, proprio a causa della scelta di eliminare gli elementi expand e exploit, quindi l'economia.

I numeri e le dimensioni delle flotte sono impressionanti, le battaglie spaziali sono belle da organizzare, belle da comandare e bellissime da vedere, specie con Capital Ship e Titan.
Apprezzo particolarmente il design dei Titan. C'è da dire che l'introduzione di queste unità rende il gioco estremamente interessante e molto bello da vedere.
Da grande appassionato di fantascienza, apprezzo molto come sono state caratterizzate le specie nell'universo di Sins of a Solar Empire. Ahimè non è possibile capire molto sul loro background per l'assenza di una modalità campagna, ma qualcosa è lasciato trasparire dal design delle navi, dall'aspetto, dagli artwork, dalle tecnologie e dalle voci. Il resto lo completo con la mia fantasia alimentata da letture e cinema del genere.
E a proposito di questo, bisogna fare una parentesi sulle MOD: più longevità è garantita con almeno tre mod ispirate dall'universo Star Trek, almeno quattro dall'universo Star Wars, altre da Mass Effect, Stargate, da Warhammer 40k, e persino da Halo. E non si tratta di semplici e stupide mod che modificano qualche dato e qualche riga di testo, dietro alcune di queste mod c'è un lavoro encomiabile, degno dei migliori team di sviluppatori!

Grafica apprezzabile: non pesa molto e ha un impatto molto bello.

Se non per il gioco nella versione base, potete comprare questo titolo per le mod, se siete dei grandi appassionati di serie e film del genere sci-fi.
Magari il prezzo di 37euri è troppo per un gioco del 2012 , ma viene spesso scontato nel negozio Steam, per cui si può approfittare dell'occasione, se la beccate.
Consiglio fortemente l'acquisto del gioco agli appassionati di fantascienza, di battaglie nello spazio e ovviamente agli appassionati di giochi di strategia. Se beccate questo gioco in sconto, non avete davvero motivo di non spendere meno di 10 euro per prenderre questo bel gioco.
Attenzione: questo gioco è completamente in inglese. All'inizio può essere ostico per alcuni comprendere alcune meccaniche e alcuni termini ma dopo un po', dopo qualche rilettura e qualche ora di gioco, si capiscono la maggior parte delle cose.
Pubblicata: 30 dicembre 2013
Questa recensione ti è stata utile? No