Command a space-faring empire in Sins of a Solar Empire: Rebellion, the new stand-alone expansion that combines 4X depth with real-time strategy gameplay.
Användarrecensioner: Överväldigande positivt (3,934 recensioner)
Utgivningsdatum: 12 jun, 2012

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Köp Sins of a Solar Empire®: Rebellion

Köp Sins of a Solar Empire®: Rebellion 4-Pack

includes 3 extra copies for your friends.

Paket som innehåller detta spel

Köp Sins of a Solar Empire®: Rebellion Game and Soundtrack Bundle

Innehåller 2 saker: Sins of a Solar Empire®: Rebellion, Sins of a Solar Empire®: Rebellion Soundtrack

Köp Stardock Pack 2014

Innehåller 6 saker: Sins of a Solar Empire®: Rebellion, Fallen Enchantress: Legendary Heroes, Galactic Civilizations® II: Ultimate Edition, Galactic Civilizations® I: Ultimate Edition, Demigod, The Political Machine 2012

 

Rekommenderat av kuratorer

"A space-based RTS with light 4x elements. Rebellion, added enough content to make it worthwhile. Expect more macro than micro."
Läs hela recensionen här.

Recensioner

“Bigger and more stable than ever, Sins of a Solar Empire: Rebellion will happily strip-mine your life of its free time.”
86/100 – PC Gamer
“...this is the ultimate version of Sins of a Solar Empire...”
8.5/10 – Strategy Informer
"...Sins embraces its grand strategy like never before."
5/5 – Quarter to Three
“As a standalone expansion, it does very well at balancing between long time Sins fans and newcomers to the series.”
9/10 – RTS Guru

Om detta spel

The Next Installment to the Award-Winning RTS.
While many were hopeful that diplomacy would finally end the war, differing opinions on what should be done, along with the depleted power of the controlling factions, has led to a splintering of the groups involved.

The loyalist members of the Trader Emergency Coalition adopt a policy of isolation, focusing on enhanced defenses to ride out the rest of the war. Those who rebel against the coalition take on a purely militant view, coming to the opinion that the only way to bring peace is by ultimately crushing all who oppose them - especially xenos.

For the first time in their history, the war creates a schism in the Advent Unity. The loyalists seek to continue their policy of revenge against the Traders, and to assimilate all others to the Unity’s influence. However, others amongst the Advent suspect that a corrupting influence from within has diverted the Unity from its proper destiny.

The divide created in the Vasari Empire is less pronounced, but just as severe to their people. With the Vasari now practically frantic to move on to new space, the loyalist faction abandons cooperation and decides to take the resources they need by any means necessary. Having accepted the need to work together, the rebel faction feels that their best chance for survival is to work with the other races and bring them along to flee the approaching enemy.

Take the battle for galactic supremacy to its ultimate level in Sins of a Solar Empire: Rebellion – a standalone RT4X game that combines the tactics of real-time strategy with the depth of the 4X genre (eXplore, eXpand, eXploit, eXterminate).

Key features:

  • New Factions: Decide whether to play as a Loyalist or Rebel – each unlocks new technologies, ships and play styles for each race.
  • New Titan Class Warships: Mighty titans enter the fray of the war to tip the scales of power. Each faction may field their own unique titan, drawing upon unique strengths and abilities on the battlefield.
  • New and Updated Capital Ships: A new capital ship joins the fleet for each race to offer even more tactical options. Additionally, all existing capital ships have been upgraded to four levels for their abilities, allowing players to focus their ships along specific strengths.
  • New Corvette Class Ships: Small and maneuverable, each faction has developed a new light attack craft to harass enemy forces.
  • Updated Visuals: Updated graphics, particle effects, lighting and shadows, race specific UI and other enhancements make the Sins’ universe look better than ever.
  • New Victory Conditions: Take multiple paths to victory including – Military, Diplomatic, Research, Last Flagship Standing, Last Capital Standing and Occupation.
  • New Audio: More than 60 minutes of original music, countless new sound effects and dozens of new voice overs help bring the drama of battle to new levels of immersion.
  • Tutorials: New and updated tutorials make it easy for both experienced and new players to quickly start building their own solar empire.
  • Plus, a number of optimizations that provide better performance than ever before!

Systemkrav

    Minimum:
    • Operativsystem: Windows 8 / Windows 7 SP1 / Windows Vista SP2
    • Processor: 2.2 GHz Intel Pentium 4-processor eller motsvarande
    • Minne: 1 GB tillgängligt systemminne
    • Grafik: 256 MB-grafikkort medPixel Shader 3.0 Support (Radeon X1650 / GeForce
      6800* eller bättre)

    • DirectX®: 9.0c
    • Hårddisk: 5 GB hårddiskutrymme
    • Ljud: DirectX 9.0c-kompatibelt ljudkort
    • Andra krav: Tangentbord och mus (med skrollhjul), bredbandsanslutning för flerspelarläge
    • * NVidia-grafikchipsets måste använda drivrutinsversion 296.10 eller högre och mobila kort måste vara inställda som det primära grafikchipset för spelet.
    Rekommenderat:
    • Processor: Intel Core i5/i7-processor eller motsvarande
    • Minne: 4 GB tillgängligt Systemminne
    • Grafik: 1 GB-grafikkort med stöd för Pixel Shader 3.0 (Radeon X3000 Series / GeForce 8000* Series eller bättre)
    • Andra krav:Bredbandsanslutning, för att aktivera detta spel behöver du även skapa ett Stardock-konto när spelet startas på Steam.
Hjälpsamma kundrecensioner
25 av 30 personer (83%) fann denna recension hjälpsam
3 tyckte att den här recensionen var rolig
101.8 timmar totalt
Upplagd: 5 januari
one of the better RTS out there. actually makes you think. steep learning curve but once you get the hang of it, youll be causing mass genocides everywhere
Var denna recension hjälpsam? Ja Nej Rolig
25 av 32 personer (78%) fann denna recension hjälpsam
55.7 timmar totalt
Upplagd: 23 december, 2014
First review in a while, but this game deserves it.

I'll start out with the somewhat common "my playtime is inaccurate" speech, having played more than 200 hours of this and it's previous incarnations through Impulse.

Sins of a Solar Empire: Rebellion is truly one of a kind. This version basically combines the entirety of the 2 previous titles, Trinity and regular ol' SoaSE, so Rebellion truly has it all and more.

As such, this review is kind of both a Rebellion review and SoaSE in general review, because I've never reviewed the original or Trinity as there is no real story to this game, which makes it a difficult game to even explain to the masses who enjoy story driven games.

I tend to play a Single Player skirmish with 2 or 3 Hard AI players, however in the past have spent a great deal of time playing lengthy LAN matches, which were loads of fun, but ultimately one of the only major flaws of SoaSE comes out through such lengthy matches, even just playing against AI.
That flaw has been given a bad wrap in more recent times because of the evolution and adoption of Multi Core processor technology.

Essentially this game does not utilise multicore CPU's and unfortunately there is no fix for this, even after extensive research and optimisation mod trialling. But to their credit, those mods are great for getting the game to run on lower spec systems, laptops, virtualisation/steaming etc, but no mod can add 64bit or multicore support. That's the game's engine limitation, and it's not the only one around... I'm looking at you Cities XL.

It is important to note that at regular playing speed, this takes tens of hours of a single match to even be a problem, but on lower spec, lower (and older) GHz systems, this happens within about an hour give or take 30mins of regular speed play time with a couple of AI players.

With all that said, one of THE greatest longevity features for me is the ability to speed up the game time by 2x, 4x and 8x increments, even in a LAN match (host must change it).

Because of the vast expanses of space and [travelling] time at regular speed, this speed up feature can actually make for a much more challenging game, albeit much faster. Generally you will have to sacrifice micro management for macro at those speeds, but on large scale maps with only 2 or 3 players, with multiple star systems, the ability to speed up hyperspace travel from a distant planet to another is a HUGE time saving and action creating element and there is no penalty or lock down on the control of the game speed that you have, apart from it's 4 presets, so interchanging between them can be as fluid as zooming in or out and the speed controls can be remapped as well as basically everything else.

When I first discovered this speed up feature in the original Sins, it was, at first, not something I was looking for or really cared about, largely because I was still learning the controls and the game at the time.
When I was finally bored with the amount of time it took to setup, capture, defend, build and deploy, it would be too long for a single game session, and that bothered and still bothers me.

Command & Conquer (up until and including 3) had the right recipe for possible lengths of a single player skirmish battle. With Sins this isn't possible at regular speed, that is if you're interested in actually establishing a large empire of any sort instead of rushing with a dozen weak ships, which gets stale fast.

The camera controls in Sins are very fluid and quite unique, and once you get the hang of it, there really is nothing like it, some things are similar but the ability to orbit and zoom freely around any axis while fixed on a certain point is impressive, and the instant ability to track any of your fleet and zoom right in to the ship and it's details or zoom right out to galaxy level all in real time and fluid as your mouse can move. An RTS camera/movement system that IMO rivals that of what Blizzard, Westwood or EA have ever done is definitely worth a mention in this review.

The 3 original factions, the TEC, Advent and Vasari have been Loyalist-ised and given their Rebel counterparts in this final Sins title and have created many new ways of playing the game. I found that this is by far the most balanced of the 3 in the series mainly because of the 3 extra sub-faction additions, which also open up Role-Playing type elements of having say, 3 Rebel factions vs 3 Loyalist factions in a desperate struggle to take control over a strange galaxy.

The in-game Map Designer is also worth a mention, although it takes a fair bit of trial and error to get something you're happy with, and even then playing your own creations can sometimes backfire or surprise you in ways you never thought possible.
The only downside is the lack of manipulation you have on Planets and Stars. The "Map Designer" is basically a Map Generator.
If you've ever wanted to take on several hundred space pirate homeworlds in the one solar system then Sins is for you!
But in all seriousness, the Map Designer does a pretty good job once you learn how it works and ways you can create interesting maps just by changing sliders and numbers.
If you're really serious about designing your own Solar System or Galaxy then Ironclad have supplied everyone with their GalaxyForge editor which is used to create the many included Single and Multiplayer premade maps.

My Pros & Cons shortlist;

Pros:
+ One of a kind space-based RTS gameplay
+ Useful and informative dialogue boxes, hovering over icons has been given great attention to detail.
+ Massive tech tree
+ Awesome scale of real time space battles and large scale empire building.
+ Fine control over placement of your buildings, or for riskier, faster matches, an "Auto place" feature for Buildings which is also a +
+ Interesting and unique items, ships, power-ups, upgrades
+ The graphics scale really well across many many different types of systems, but the close up details can be a bit disappointing even at Ultra settings.
+ Inclusion of both a Map Designer & GalaxyForge editor.

Cons:
- Fairly steep learning curve and long match times
- Units (mainly Capital Ships) of the same type have to be upgraded individually, on a small scale this is less important then on a larger one.
- No minimap
- Left Planet, Structure and Unit tree can't be hidden. Capturing more than 10-20 planets adds much more time navigating and cuts any efficiency of the tree at all.
- Some tasks would be better left automated, such as the 2 scout ships that you start with should have their exploration ability Autocast set to on, not off. Also Metal and Crystal mines could be auto-built after you have captured a planet and have the resources to spare
- At regular speed it takes far too long to reach higher tech levels in a single match
- Can be boring in stages of early travel or exploration. Once you've seen the same variations of desert, ice, volcanic, terran and asteroids over and over, the excitement wears down over time (tens to hundreds of hours for me)
- Not just a con of Sins, but most RTS games really need the ability to 'mute' a certain Unit or Building you are queuing up and and creating 50 or 100+ of the same Units and the game wants to announce the successful creation of every single one.

Story: 4/10
AI: 7/10
Sound/Music: 7/10
Voice: 6/10
Controls: 9/10
Models: 8/10
Textures: 8/10
Special Effects: 9/10
Replayability: 7/10

65/100
Var denna recension hjälpsam? Ja Nej Rolig
19 av 29 personer (66%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
24.4 timmar totalt
Upplagd: 18 januari
One of the best space strategies I've ever played. Three races, six factions fighting for right to rule over solar systems. Great idea, better performance.

For me this game is fun when it's quick, if you do not speed up the game it's very slow and boring, so i recomend 4x normal speed. Singleplayer good, multiplayer better!
If you are fan of strategies, don't forget this one.

7,5 / 10
Var denna recension hjälpsam? Ja Nej Rolig
13 av 19 personer (68%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
22.7 timmar totalt
Upplagd: 28 december, 2014
Wasting way too many hours on this game. I didn't even realize it was 3AM.

9/10.
Var denna recension hjälpsam? Ja Nej Rolig
7 av 8 personer (88%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
65.6 timmar totalt
Upplagd: 27 mars
Do you like Space?
Do you like Space battles?
Do you like 4x?
Do you like Sci fi or RTS?
Do you like fun?
Do you like fun space battles????????????????????????

Well this is the game for you!!!!!!!!!!!!!!!!!!!!
Var denna recension hjälpsam? Ja Nej Rolig
5 av 5 personer (100%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
277.9 timmar totalt
Upplagd: 6 december, 2014
good game, online multiplaer really good, easy to learn hard to master
Var denna recension hjälpsam? Ja Nej Rolig
7 av 9 personer (78%) fann denna recension hjälpsam
61.1 timmar totalt
Upplagd: 30 januari
tl;dr: This is good game. Cheap for what you get, lots of mods. Good optimization, much pretty. Music nice, gameplay nice, must play for space RTS fans.

Sins of a Solar Empire is a space RTS with no campaign, but endless replayability. Every game, the universe that the game is played in is randomized, or selected from a premade map (which offer specific challenges to make the game more interesting). There can be many stars in one universe, and each star can have very few or very many planets, asteroids, wormholes, etc.

The game offers a very nice blend of combat, research, and dimplomacy. But research really trumps everything, which leads into one of Sins' flaws... the difficulty curve. This game will kick your ♥♥♥ if you are a newcomer to the RTS genre, and even if you are a veteran, you will find a good challenge. This game is not for the easily frustrated, because going against AI, or other players, can really pump up the blood pressure sometimes.

The game itself runs very well for my system. I'm running it on an AMD FX 6300 Processor, NvidiaGTX 660, with 8 GB of RAM, and it runs perfectly fine. It is very well optimized and looks beautiful. The backgrounds of space look phenomenal and the ships look pretty good too. Watching the space battles can be so nice to look at that you forget to make sure they are actually doing alright.

Anyway, This game is worth the $40, but I would also cash in for the DLC, because they are very good for the price. The modding potential for this game is amazing as well. If you ever get bored of the basic game, you can just browse the giant selection of quality mods on Moddb. If there is a popular movie/TV/game/book series taking place in space, there is a good possibility that there is a well made mod already created, or being crafted of it.

Thanks for reading, if you got this far, and I hope this review helps, although the fact that there are already 1,000's of positive reviews made for this game should be a clear indication of the quality of Sins of a Solar Empire: Rebellion.

Var denna recension hjälpsam? Ja Nej Rolig
4 av 4 personer (100%) fann denna recension hjälpsam
1,085.6 timmar totalt
Upplagd: 23 maj
My favorite RTS of all time, if you miss having an RTS that isn't based on hyper speed clicks or over in 5 minutes (starcraft 2 , C&C, warcraft 3, etc.) or based on super hero units with just a couple side units then this is your game.

GIVE US SINS 2 ALREADY.......
Var denna recension hjälpsam? Ja Nej Rolig
8 av 12 personer (67%) fann denna recension hjälpsam
90.6 timmar totalt
Upplagd: 24 december, 2014
Pretty good strategie, you can choose many strategies to play this game and every has it's pros and cons. You won't wanna end it !
Var denna recension hjälpsam? Ja Nej Rolig
3 av 3 personer (100%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
43.2 timmar totalt
Upplagd: 13 april
I picked this up in the sale with the DLC. Now i knew i was going to like the game simply due to being a 4x space nut.. I was not disapointed great game even though lack of single player campaign annoyed me with the races in game could of been some good stories told and enjoyed but alas that was not there so its basically a research.. Colonize and destory which is still cool as the weapon effects are excellent and the graphic are great too.

Only major disapointment was the bloody voice overs... "die die" etc from screachy women who had drunk to much coffee before being asked to speak in the microphone whilst recording for the game. Seriously this is soo annoying in game. Made the game feel very childish at times. Infact she was not alone many voiceovers where extremely over acted.

Game would get a 9/10 but because of having to turn down voice over slider which made me miss important events from good voiceovers i rate the game a 6/10
Var denna recension hjälpsam? Ja Nej Rolig
3 av 3 personer (100%) fann denna recension hjälpsam
140.2 timmar totalt
Upplagd: 29 maj
There's no one left to defend our homes, and the sons we hardly know.

https://www.youtube.com/watch?v=qD-VDnlnfOw

Seven years and it's still hands down the best 4x on the market. Right up there with the best RTS games too. Real time, dynamic, large scale warfare/strategy at it's best.

Way more fun than spamfest TA/SupCom style or snorefest Civ V/Beyond Earth/Total War style 4x games.
Var denna recension hjälpsam? Ja Nej Rolig
11 av 19 personer (58%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
2.6 timmar totalt
Upplagd: 28 december, 2014
I bought Rebellion eventuality. I'm not planning do it ever.
But I like that game from first minutes.
I tried many space strategies before. But they was... not what I'm looking.
Too hard (not because they really hard. because it's hard to understand them), too overwhelmed - economy, interface, races. Where you need to press 10 buttons to move your fleet.

Here everything easy - here your fleet, here your structures. Go! But game not become simple. You still need to think, planning, tactic.

And what a beautiful space here! Last time I saw such beautiful space was Haegemonia: Legions of Iron (2002) But that game was really overwhelmed.

So if you want to try really good space strategy, then Sins of a Solar Empire®: Rebellion your choice.
Var denna recension hjälpsam? Ja Nej Rolig
2 av 2 personer (100%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
74.9 timmar totalt
Upplagd: 20 december, 2014
Craft a universe, put in 15 star systems, add 10-20 items in each system, insert 8 players: Great fun for the first few hours! Then every side has built over 1000 ships not including trade ships or fighters or bombers. Aaand the universe lags itself into oblivion as it hammers your poor cpu with evermore demands of animation and calculation. Still blew up their planet.

10/10
Var denna recension hjälpsam? Ja Nej Rolig
2 av 2 personer (100%) fann denna recension hjälpsam
96.9 timmar totalt
Upplagd: 6 januari
I have played an old version of Sins for years, offline. I'm glad to see the updated version. More research options, larger Tech-Trees, more units, new units, BIG units, BIG stations, better graphics, better AI... and more, plus a smooth learning curve; especially if you're familiar with Sins.

Don't pass up, especially if it's on sale!
Var denna recension hjälpsam? Ja Nej Rolig
2 av 2 personer (100%) fann denna recension hjälpsam
667.0 timmar totalt
Upplagd: 23 maj
Have 663.9 hrs in game so yes it is very good
Var denna recension hjälpsam? Ja Nej Rolig
2 av 2 personer (100%) fann denna recension hjälpsam
84.2 timmar totalt
Upplagd: 24 maj
An exceptional and unique RTS game, more people should be playing this.
Buy and have some space conquering good times.
Var denna recension hjälpsam? Ja Nej Rolig
2 av 2 personer (100%) fann denna recension hjälpsam
197.5 timmar totalt
Upplagd: 1 mars
Sins of a Solar Empire: Rebellion is one of the most addictive and lastingly entertaining RTS games that I have ever had the pleasure to discover. Between glorious visual effects, balanced gameplay, and unique depth it provides a very enjoyable playthrough each and every game.

From experience, I say bunker down with some friends and enjoy the ride through the cosmos!
Var denna recension hjälpsam? Ja Nej Rolig
3 av 4 personer (75%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
155.2 timmar totalt
Upplagd: 7 mars
if I get bored of my people I can blow up all my planets and watch them die

10/10
Var denna recension hjälpsam? Ja Nej Rolig
1 av 1 personer (100%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
85.8 timmar totalt
Upplagd: 22 december, 2014
Great Game! It makes me want to Rebel against frivalous lawuits!
Var denna recension hjälpsam? Ja Nej Rolig
1 av 1 personer (100%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
103.9 timmar totalt
Upplagd: 17 maj
Would you play this game with your friends if they had it as well?
Yes
Var denna recension hjälpsam? Ja Nej Rolig