Publisert: 3. november
Click for Gameplay Trailer - Review
+ nice looking space
+ beautiful effects
+ clear optics
- weak details
+ 6 KI difficulties
+ for advanced and professionals demanding
- novices might struggle with it.
+ nice music and sound effects
- only a few text set to music
+ huge space fights
+ exciting empire expansion in space
- lifeless galaxy
+ many scenarios, map editor and random maps
+ many possible settings
+ 3 factions with 2 sub factions
+ big tech tree
- no race or ship editor
+ powerful titans
+ units gain exp
+ ship abilities
Sins of a Solar Empire Rebellion returns gamers to the rich universe of this franchise as players engage in another "Realtime 4X" experience which stands for "explore, expand, exploit and exterminate".
However at its heart, manage your empire through micro and macro gaming management. Players start with one planet where they need to commence their advancement of their tech tree.
By improving the technology at your disposal, this allows you to conquer the stars and find other suitable planets to expand your empire.
Gameplay remains focused on building a space empire in the far future through constructing massive battle fleets, colonizing planets and asteroids, gathering metal and crystal resources, stuffing the bank account full of credits, engaging other species diplomatically, and even spreading your culture across the spaceways like some kind of interstellar Roman Empire.
In Rebellion, Ironclad Games legitimately buffs up Sins of a Solar Empire's graphical engine, enhancing visual effects and allowing for more stuff to happen smoothly on the screen at once. Rebellion also adds three "new" factions (more on that in a second).
Also new are the Corvette and Titan class ships. Titans are gigantic, superweapon-esque battle platforms that can single-handedly take on flotillas of enemy vessels.
They also have powerful "buffs" they can impart to friendly ships, making your side able to take and dish out more damage.
Despite all of their abilities, Titans are not overpowered. You need to research a lot of tech to enhance their weaponry and damage capability, and move them up in level before they hit their full potential. Even then, Titans need allies, or enemy fleets can whittle them down to nothing.
- Vasari Loyalists, for instance, have a hate on for pretty much all other races, and can eat planets.
- Vasari Rebels, on the other hand, are more easygoing when it comes to buddying up with other species, and they specialize in nanotechnology.
- TEC Loyalists are all about defense, with cheaper starbases and the ability to deploy two of these behemoths around planets.
- TEC Rebels are all about conquest and can ally with pirates and neutrals to go on the offensive.
- Advent Loyalists are aggressive mind-controllers out to assimilate enemies.
- Advent Rebels are a little more on the spiritual side and can revive destroyed ships.
Graphically, Rebellion is a good looking game on the PC, especially on full detail. Even though at times the graphics may seem a little bland, there is some great attention to detail in the game, and some really cool particle effects when enemies are blown to hell.
There are some nice cut scenes that assist in the overall story telling of the title. Finally a great soundtrack and some subtle sound effects that assist in immerging you into this intergalactic battle or loyalists and rebels of the various factions. All in all, gameplay, graphics and sound comes together in a way that makes this an addictive yet entertaining gaming experience.
This is an excellent game, with loads of new options and an incredible amount of tactical depth, it does show the age of the series. Until that game launches, however, you can get your space-empire fix from this outstanding stand-alone expansion, which contains enough ways to conquer a galaxy to tide you over for a very long time.
Sorry for my bad english. This is my review account, because the low playtime.
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