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Explorez une des grandes période de l'Histoire mondiale dans une expérience créée par les maîtres des jeux de stratégie.
Date de parution: 14 fév 2012
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Inclut les 22 articles suivants : Crusader Kings II, Crusader Kings II: Dynasty Shields, Crusader Kings II: Mongol Faces, Crusader Kings II: Songs of Albion, Crusader Kings II: Songs of Faith, Crusader Kings II: Ruler Designer, Crusader Kings II: Songs of the Holy Land, Crusader Kings II: African Unit Pack, Crusader Kings II: Songs of the Caliph, Crusader Kings II: Sword of Islam, Crusader Kings II: Dynasty Shield II, Crusader Kings II: Legacy of Rome , Crusader Kings II: Byzantine Unit Pack , Crusader Kings II: African Portraits , Crusader Kings II: Songs of Byzantium , Crusader Kings II: Sunset Invasion, Crusader Kings II: Russian Portraits, Crusader Kings II: Russian Unit Pack, Crusader Kings II: Songs of the Rus, Crusader Kings II: The Republic, Crusader Kings II: Mediterranean Portraits, Crusader Kings II: Songs of Prosperity

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Acheter Crusader Kings II DLC Collection

Inclut les 21 articles suivants : Crusader Kings II: Dynasty Shields, Crusader Kings II: Mongol Faces, Crusader Kings II: Songs of Albion, Crusader Kings II: Songs of Faith, Crusader Kings II: Ruler Designer, Crusader Kings II: Songs of the Holy Land, Crusader Kings II: African Unit Pack, Crusader Kings II: Songs of the Caliph, Crusader Kings II: Sword of Islam, Crusader Kings II: Dynasty Shield II, Crusader Kings II: Legacy of Rome , Crusader Kings II: Byzantine Unit Pack , Crusader Kings II: African Portraits , Crusader Kings II: Songs of Byzantium , Crusader Kings II: Sunset Invasion, Crusader Kings II: Russian Portraits, Crusader Kings II: Russian Unit Pack, Crusader Kings II: Songs of the Rus, Crusader Kings II: The Republic, Crusader Kings II: Mediterranean Portraits, Crusader Kings II: Songs of Prosperity

Mises à jour récentes Tout voir (7)

Patch 2.1.3 Released!

11 avril 2014

2014-04-11: v2.1.3

- Fixed broken MP from v2.1.2
- All Muslim rulers are now notified and given an imprisonment reason when a dynasty member refuses to straighten up
- Added a notification event when a dynasty member goes decadent
- Only Kshatriya women are generated in feudal Indian courts
- Can no longer pick the "Excommunicated" trait in the ruler designer
- Fixed a bug where dead characters could get the wrong liege set
- Fixed bug where the "Become King" ambition would abort due to holding a temporary revolter kingdom
- Added better text when losing decadence from a title grant
- Adjusted to care more about Caste for marriages

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Patch 2.1.2 Released!

10 avril 2014

This patch should fix all major issues reported since the release of Rajas of India!


- Memory optimizations (graphics DLCs)

- Fixed a bug where allies could be called into certain Major Revolts by attackers, resulting in some erroneous vassalizations at the end of the war.
- Temporary titles no longer increase the multiplier for Decadence gain if they are the character's highest tier title.
- Hunts and Fairs should now be more interesting.
- Hunts and Fairs should no longer give you bundles of events on the same day.
- Hunts and Fairs should now almost always fire at least one event.
- Tournaments will now end properly after all winners are chosen.
- Fixed a bug where an adventure would declare war ahead of time.
- Asking to join a crusade is no longer limited by the distance to the religious head.
- Arrange Marriage no longer shows people with a different caste if you're Hindu.
- Now possible to search for trait names and last names in character finder.
- Spouse no longer likes you less if you have a different caste.
- Fixed a bug where decadence would be incorrectly reset when resigning.
- Fixed a bug where you couldn't grant county titles to Hindus even if they would have their barony become the primary holding in that province.
- Fixed a bug where you couldn't grant lower titles of the incorrect type.
- Fixed a bug where you could designate dead heirs.
- Ruler designer costs improved for balance.
- Fixed a bug where commanders could be offered marriages which they would accept.
- Fixed a bug where the pope would be listed as your best candidate.
- Fixed a bug where the guardian would its wards far away with them.
- Fixed a bug where characters of special interest would be cleared upon inheritance.
- The Robin Hood event series should no longer fire more than once per campaign.
- Fixed some issues with the Aztec invasion.
- Made Buddhist ambitions easier to fulfill.
- Added religion triggers for certain nicknames.
- Fixed a number of minor text bugs.
- Celibate characters should no longer be worried about their conjugal lovelife.
- Added/changed some trait-based opinion modifiers.
- Made Mount Athos an Orthodox holy site instead of Piraeus.
- Bogomilist women can now be appointed as court chaplains.
- Homosexual characters can now have the "get married" ambition again.
- Tweaked various factors affecting whether AI chooses the "get married" ambition.
- Fixed a bug with the decadence "straighten up" action.
- Fixed a bug where characters sacrificed to Kali would mysteriously survive.
- Blocked some ambitions for court gurus.
- Fixed a bug that gave Indian provinces way too much revolt risk from certain events.
- Fixed an issue with the timing of events at Indian feasts.
- Fixed an error with flag clearing at Furusiyya and Epic Tournaments.
- Fixed several event triggers that failed to correctly check a character's location.
- Applying history backwards was working incorrectly.
- Fixed a bug where you wasn't able to reform pagan.
- Fixed a bug with the allow_laws console command
- Now allowed to arrange marriages regardless of diplomatic range if you have a courtier who is betrothed to someone in the target's court
- The Messalian heresy now has access to Absolute Cognatic Succession
- Now allowed to assign a leader to a flank without one regardless of crown authority
- Fixed a bug with lover event 64065
- Fixed a bug with the vassal king opinion penalty being applied multiple times
- Fixed a bug where you couldn't arrange marriages as a child.
- No longer costs any piety to banish if one has a valid reason.
- Banishment description shows the cost to banish.
- Games already in progress no longer show up on the server list.
- Ransom interaction no longer distance limited.
- Fixed some issues with the Samrat Chakravartin decision. It should now be much more attractive for the player.
- Removed an exploit with muslim schools and tech points.
- Fixed a bug with temporary revolt titles and certain achievements.
- Fixed error in troop amount trigger causing horse archers to get elephant tactics.
- Added missing localization for jungle terrain combat effect tooltip.
- Indian temple corruption and local death cults are now immediately removed if province owner is of a non-Indian religion.
- Fixed a bug which sometimes prevented the player from building some holdings.
- Updated so all light cavalry based tactics affect camel cavalry as well
- Fixed invalid patrician trade post cost calculation
- Nestorians can now only appoint landed bishops as Autocephalous Patriarchs (court chaplains)
- Fixed so technology gives bonuses to some special troops
- Improved the logic of bribing people into plots.
- Adapted pilgrim events to include Messalian and Paulician heresies.
- Fixed a bug where the usurp button for kingdoms usurped vassals as well

- Will only ask vassals or below to "Straighten up"
- No longer possible for AI to plot to assassinate self (unless they are a lunatic)
- AI can now start Claimant factions again

- Holy Warrior has a better effect description.
- Fixed a case where righteous imprisonment alert was shown even though imprisonment wasn't available.
- Piety name fixed in ledger.
- Piety name fixed in religion view.
- Piety name fixed in law view for Muslims.
- Piety name in casus belli selection for declare war diplomacy.
- Piety name in score description fixed
- Piety name in end of combat/battle dialog fixed.
- Cursor offsets for character finder.
- Autosave to cloud no longer open main menu upon completion.
- Find province window updated.
- Character selection could show a wrong CoA for lowborn.
- Piety name fixed in execute interaction.
- Clients no longer show "waiting for server id"
- Ransom button in intrigue view disabled when the employer can't/won't ransom the person.
- Fixed invalid text shown for special troops in commander traits
- Fixed moral authority tooltip for indian religions.
- Fixed upside down CoA's on map for versions using OpenGL
- Added missing top bar extension for Indian republics
- Added missing jungle terrain picture
- Vassal tab shows patricians as patricians now
- Fixed another [Player.Religion.GetPietyName] localization issue

- Renamed cost to ruler_designer_cost for trait age costs.
- ruler_designer_cost now forces the cost instead of applying an offset.
- Added a check for characters holding titles before they were born.
- Error log now alerts for any duplicate landed titles.
- Fixed a bug with the event filter 'only_independent' and revolters

- Made a number of changes to starting characters and dynasties, above all in Northern India.
- Ruler of Agen in 987 is now shows as the bishop he is.

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“...playing is winning, and there’s something quite satisfying about leading your house to power and glory through whatever means you can, for as long as you can.”
9,5/10 – Strategy Informer

“In short, Crusader Kings II is a majestic feudal sandbox, the greatest generator of hilarious medieval soap opera ever created and Paradox Interactive’s best title to date.”
90/100 – IncGamers

“It's perfectly possible to have made a few too many enemies, anger the Pope and find most of Europe out for your blood. That's really what makes the game so damn fun.”
9/10 – Destructoid

À propos du jeu

Alors que l'Europe sort péniblement de la période la plus sombre de son histoire, le vieux continent reste dans la tourmente. Les nobles conspirent contre des rois incapables d'asseoir leur autorité sur leurs royaumes morcelés. Le pape appelle à la croisade en Terre Sainte tout en refusant de céder le contrôle de l'investiture des évêques... et de leurs richesses. Il est temps d'écrire l'histoire. Étendez votre territoire et forgez le destin de votre dynastie. Remplissez vos coffres, nommez vos vassaux, déjouez les complots, rendez la justice tout en traitant avec des centaines de nobles aux multiples intentions.
Même le plus puissant des seigneurs aura besoin d'alliés. Prenez garde, car un vassal ivre de pouvoir pourrait bien se cacher dans vos rangs et il n'hésitera pas une seconde à usurper votre place sur le trône... Soyez fort, soyez juste et bientôt le monde entier acclamera votre nom. Serez-vous à la hauteur pour devenir un véritable roi ?
Conçu par les maîtres des jeux de stratégie à grande échelle, Crusader Kings II explore l'une des périodes clés de l'histoire du monde. Dans un mélange détonnant de chevaliers, de complots et de trônes, ce jeu redonne vie à l'Europe médiévale...

Caractéristiques :

  • Démarrez entre 1066 et 1337 et jouez jusqu'en 1453.
  • Choisissez un noble chrétien et assurez la survie de sa dynastie en jouant sa descendance au travers des âges
  • Gagnez du prestige grâce aux succès des descendants que vous incarnez et forgez la réputation de votre dynastie
  • Développez votre domaine féodal - et empêchez-le de se désagréger.
  • Déjouez les complots de vos courtisans dont les opinions et les intentions sont multiples.
  • Servez la Sainte Croix et combattez les maures, les païens et les hérétiques.
  • Repoussez les assauts des hordes mongoles.
  • Défiez le pape et prenez le contrôle des évêques.
  • Revivez le Moyen Âge en mode multijoueurs compétitif jusqu'à 32 joueurs.

Configuration requise (PC)

    • Système d'exploitation : Windows XP / Vista / 7
    • Processeur : Intel® Pentium® IV 2.4 GHz ou AMD 3500+
    • Mémoire vive : 2 Go de RAM
    • Disque dur : 2 Go d'espace disque disponible
    • Carte graphique : Carte comportant 512 Mo de mémoire vidéo, nVIDIA® GeForce 8800 ou ATI Radeon® X1900.
    • DirectX® : 9.0c
    • Son : Carte son compatibleDirectX
    • Additionnelle : Souris à 3 boutons et clavier

Configuration requise (MAC)

    • Système d'exploitation : Mac OS X 10.6.8 ou ultérieure
    • Processeur : Intel Core Duo (2 GHz ou meilleure)
    • Mémoire vive : 2 Go de RAM
    • Disque dur : 2 Go d'espace disque disponible
    • Carte graphique : ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce
      9600 ou supérieure

Configuration requise (Linux)

    • OS: Ubuntu 12.04 LTS
    • Processor: IntelR PentiumR IV 2.4 GHz or AMD 3500+
    • Memory: 2 GB
    • Hard disk space: 2 Gb
    • Video Card: ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce
      > 9600 or higher, 1024MB graphics memory required.
Évaluations intéressantes des utilisateurs
1,948 personne(s) sur 1,982 (98%) ont trouvé cette évaluation utile
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Crusader Kings 2 is a complex grand strategy game. The most complicated game I've ever played. Be prepared to spend hours and I mean hours confused as hell, looking at youtube, the wiki and forums. Once it clicks though, it's awesome. Not for everyone, but its kinda like playing through 'real life' Game of Thrones (there's a game of thrones mod too).

You control a land owning character starting on any date between 1066 and 1453 AD (The Old Gods DLC will push this starting date back to 867 if you wish). You can start as a powerful emperor or a lowly count. The map you play on is more or less Europe stretching into parts of Asia and Africa. Your sole goal in the game is to keep your bloodline going (and I believe holding land). Other than that, there isn't a win screen, there aren't defined goals, its open ended, you play until 1453AD and then the game ends (save exportable to Europa Universalis 4 to continue your game with the purchase of a DLC). You get a 'score', but that is just a rough estimate on how prestigious and pious your bloodline was. It's quite possible to have 400 years of super rewarding gameplay without getting a high score. This is a trend you will see me developing on and is a big part of what makes CKII so awesome.

That's kinda hard to grasp, but it is less awkward than it sounds. The goals sort of present themselves naturally. You don't often sit there with no idea what to do (again, once you understand the game), you kind of always have something you're working towards. For a first time player this is usually just become as powerful as possible, i.e. aquire land, become a king, then become an emperor and expand your empire. If you're an advanced player you can set your own crazy goals, roleplay, or do other things to spice up the game.

The game runs in 'real time', with a day going by a few times a minute on normal speed. You can fast forward and pause. Most of the time you will indeed be going through various menus. Arranging marriages, keeping tabs on powerful families, plotting assinations, acquiring territory through political shennigans, keeping your subjects happy, bringing in powerful characters to tutor the children of the realm and hold office, and much more. You can micromanage to your hearts content, play a more hands off style, or switch between the two.

When combat breaks out, it is done by moving stacks of armys around the campaign map, meeting an opposing army will cause a battle. These really just compose of watching numbers go down, and kills go up, so if you're looking for Total War style combat you arent going to get it here. Don't be fooled though, many times I've been on the edge of my seat watching these numbers change. The combat system is quiet nuanced as well. To be the most effective you have many things to consider. Terrain bonuses, attrition penalties, appointing competant commanders from your realm, and more add depth.

In all I highly recommend this game to anyone who has played something like Civ or Total War and fancy themself a strategy gamer, is looking for a challenege, and has a lot of patience. This is kinda the next step you can take into something quite a bit more complicated. That is the path I took into the game am loving it.

The game is still actively having expansions and patches developed for it as of the writing of this review 11/25/2013.

Full disclosure: Your reviewer has not quite finished a playthrough yet but am close. I have 120 hours playtime. I own the dlcs The Old Gods, Legacy of Rome, and the Europa Universalis 4 save converter. I solely purchased EU4 because of how much I enjoyed my crusader kings 2 game and wanted to continue playing my empire, I haven't even played it yet.

Also: Don't buy for full price. Even though it is worth it, getting the game and all the dlc all at full price is pretty expensive. The base game is often on sale or in bundles.

This is my first steam review so if you think this is helpful give the thumbs up and I'll do some more reviews. Hope you enjoyed reading.
Posté le : 22 novembre 2013
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Il y a quelques années, on m'aurait affirmé que je passerais des heures sur un jeu de stratégie de type wargame-géopolitique, j'aurais ri. Depuis j'ai passé des heures sur Civilization IV & V, et sur ce bijou qu'est Crusader Kings 2.

Je crois que c'est le jeu où j'ai passé le plus d'heure sur la *démo*. Je n'en revenais pas. Oh bien sûr, je ne comprenais pas grand chose à ce qui m'arrivais, et même après 400 heures de jeu, il m'arrive encore d'être surpris. Parce que le jeu auquel je joue aujourd'hui n'est plus le même que celui auquel j'ai joué au moment de son achat. Il ya eu une tripotée de patch, chacun ajoutant un sérieuse dose de contenu, et je ne parle même pas des DLC payant (ceux qui rajoutent du gamelplay, pas les crotouilles esthétiques). D'un jeu déjà riche on est arrivé à un monstre gothique, exhubérant et généreux, de quoi décourager les débutants qui n'ont jamais mis les mains sur un jeu de ce type (la courbe d'apprentissage est assez rude, et passe par des humiliations à base de Horde mongole en furie).

Je n'ai pas encore essayé le dernière extension en date, "Sons of Abraham", mais cela ne saurait tarder.

Je conseille ce jeu à tous les amateurs de stratégie, de géoplitique, de Moyen-Age, et de coup de poignards dans le dos. Et pour achever de vous convaincre, sachez qu'il existe un excellent mod sur "Game of Thrones" ; Eddard Stark Roi de Westeros ? C'est possible. A vous de manoeuvrer vers la victoire.
Posté le : 20 décembre 2013
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Word of warning when buying this, it will will ruin all other strategy games!

I was a big Civilization fan and whilst it isn't really far to compare the two (they are wildly different in many ways) going back to something like Civ now seems like a huge leap back in terms of depth.

The politics, emergent story and shear possibility of genuine scheming in Crusader Kings 2 make other dilpomacy games almost a joke. Once you've conspired to kill a duke with the help of his wife and the hope of triggering a civil war to potentially swing in the favour of your first born heir as your final legacy, nothing will offer the same devious pleasure in other games.

By all means try the demo, but don't be scared off by the amount of information. Whilst great, the interface is certainly intimidating at first, but the tool tips are excellently written for just about every button. Just take your time and don't worry about losing to much at first, just mess around and it will soon come to you.

This is the type of game that makes you want to write down your stories just to share with other people. Like that time I murdered my own inbred daughter because she was in a plot with my uncle to kill me! Beat that!
Posté le : 25 novembre 2013
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Crusader kings II est surement le meilleur wargame des studios Paradox interactive, que l'ont commence en tans que simple comte de l'europe de l'est ou Empereur du saint empire Romain chacune de vos parties seront uniques de plus les amateur de role play seront aux anges; chaque nouveau monarque est l'ocasion d'essayer une autre façons de jouer. Attention a votre vie de couple ;)

A sa sortie en 2012 CKII était un bon jeu mais agrémenter de tout ses DLC (Sword of islam, Legacy of rome, the old gods et the républics) il frolle la perfection absolu et ce n'est pas fini car paradox sortira Rajas of india courant avril ce qui vous permetra de vous plonger ou vous replonger dans cette merveille.

Graphisme: 17/20 un réel effort a été fait sur ce point la ou ont avait auparavant un carte austère et pas sexy pour un sous CKII dispose de map très détaille et bien rendu.

gameplay: 18/20 la aussi paradox a fait un gros effort pour rendre le tout ergonomique sans perdre que l'ont y perd en profondeur

Musique: 20/20 la bande son du jeu est magnifique rien a redire

Ne manquez pas cette merveille des jeux de stratégie :)
Posté le : 7 février 2014
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10/10 would murder spouse again
Posté le : 26 novembre 2013
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