Poznejte historickou etapu, která ovlivnila další vývoj celého světa, v herním zážitku mistrně vytvořeném přeborníky na skvělé strategické hry.
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Velmi kladné (200 recenzí) - 92% z 200 uživatelských recenzí z posledních 30 dní je kladných.
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Datum vydání: 14. úno. 2012

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6. února

Visiting the Cartographer



Greetings everyone!

Today I’m here to talk about one of my favorite parts of our games (a very important one too) and something I’ve been working on. I’m going to talk about the map.

Looking at the work [USER=18587]@Trin Tragula[/user] does for the map on EU4, I started thinking. Why don’t we do something similar to CK2? So I went looking at the map for various possible improvements. I have not added anything new in terms of provinces or areas. Instead, I wanted to focus on improving the existing map and give it some needed polish.

The CK2 map is not perfect, so there are a quite a few places to look at. But I wanted to start with the terrain and topology. As there several places on the map that, frankly, look out of place. As such, I swooped the map of the most hideous offenders. Several lakes and most major rivers are now much smoother, avoiding ugly and sharp edges. The Ural Mountains are now mostly impassable.

Below you can see a few examples.

Ural mountains:


Lake Baikal, old and new:



The Ganges, old and new:




I also took this opportunity to make some smaller de jure adjustments (I know that not everyone will agree with me on these). These are done for gameplay reasons and considerations. The largest change will be for the kingdom of Cumania. Which I broke off slightly by giving the duchies of Itil and Sarkel to Khazaria, along with Crimea and Cherson (so Taurica no longer holds any de jure land).

A small shift in the kingdoms of the ERE. Greece is a very large kingdom, so I made it slightly smaller by moving Samos and Cibyrrhaeot to Anatolia, and in turn, made Anatolia stay close to the same size by making the duchies of Trebizond and Armeniacon de jure to the kingdom of Trebizond.




Last, and definitely not least. Let’s take a look at Hungary and the Danube. The first thing I did was to redraw parts of the Danube to make it more accurate (as we all know, the old Danube was not quite where it was supposed to be). It now flows much closer to its actual location. The counties along the river have been adjusted accordingly. Pecs, for example, is now located on the correct side of it. The rest of Hungary has also been adjusted so that the kingdom is placed within the Carpathians.

Instead of taking my word for it, you can see for yourself in the screenshot below, in which you can see the updated coast of Croatia as well.



Old Danube for comparison




Does this make the map perfect? No. But I do think it’s a step in the right direction and an improvement over the previous one.

Let me know what you think!

Complete list of changes
- The Ural mountains are now impassable
- Removed the duplicate island of Kolguyev, in the Barents Sea
- The most northern part of the Onega is now properly filled with water
- The mountains in southern Abyssinia no longer stretches onto the frame of the map
- Fixed an issue in the lower part of the river Don, where the river bed would go above water level
- Removed a bunch of trees that were placed in major rivers
- The terrain around lake Balkhash has been smoothed, to avoid sharp/rough edges
- The terrain around lake Baikal has also been smoothed, no longer will the steep cliffs surround the lake
- The Indus and the Ganges have both been cleaned up:
- The terrain now matches the actual river
- Smaller rivers no longer flow so far into the major rivers
- The borders of the rivers has been made smoother to avoid sharp/rough edges
- The Danube has been redrawn, to better represent its actual location (!)
- The county of Constantinople is now only located on the western side of the Bosphorus, merging the eastern side into the county of Nikaea, connected with a strait
- The duchies of Samos and Cibyrrhaeot are now de jure part of the kingdom of Anatolia, rather than Greece
- The duchies of Trebizond and Armeniacon is now de jure part of the kingdom of Trebizond, rather than Anatolia
- Removed the kingdom of Taurica
- The duchy of Crimea is now de jure kingdom of Khazaria
- The duchy of Cherson is now de jure kingdom of Khazaria
- The coastal counties of Croatia and Serbia have been adjusted and moved slightly to better represent their actual locations
- The eastern counties of Hungary and the surrounding area has been moved and adjusted in order to properly place the kingdom within the Carpathian mountains
- Changed the name of b_mirabel to "Majdal Yaba"
- b_mirabel will be named "Mirabel" if ruled by most European cultures
- b_mirabel will be named "Antipatris" if ruled by Byzantine cultures
- The county of Tobruk is now only located along the coast
- Moved the northern part of c_dalarna to c_herjedalen
- Moved k_venice to de jure e_italy

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Useful links
Official Website
Crusader Kings II Wiki
Crusader Kings II Development Diary Archive

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30. ledna

As you wish...



Hello everyone, I’m Gwenael Tranvouez, the Tech Lead on CK2, and I’m here to introduce a new feature for this Dev Diary.

Don’t you hate it when you’re start a war against a neighbour, counting on your allies to come and help and they all decide the best idea is to attach to your army so that you’ll take attrition? So do we!

So we’ve taken another leaf from EU4’s big book of tricks and we’ve added Ally Orders. When you lead a war, you can tell other participants what to do:

  • Hunt down enemy armies
  • Or focus on sieging provinces.
  • Attach to a specific army
  • Siege a specific province
The first two orders are given through a new tab in the military screen, which also summarizes what orders all your allies have:



The last two are given through a new button on the unit or province screen:





As long as they’re in the war, your allies will try their best to fulfill your wishes, reverting to their default behavior when unable to comply. Unless, of course, they got bigger fish to fry, such as a big revolt in their own territory, or their own war to focus on.

The tooltip for AI units also mention what orders their owners have:




We’ve also improved the AI’s goal selection in wars, and general pathing so they’re more useful to have around in general.

That's it for this week.

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Useful links
Official Website
Crusader Kings II Wiki
Crusader Kings II Development Diary Archive

58 komentářů Zjistit více

Recenze

“...playing is winning, and there’s something quite satisfying about leading your house to power and glory through whatever means you can, for as long as you can.”
9,5/10 – Strategy Informer

“In short, Crusader Kings II is a majestic feudal sandbox, the greatest generator of hilarious medieval soap opera ever created and Paradox Interactive’s best title to date.”
90/100 – IncGamers

“It's perfectly possible to have made a few too many enemies, anger the Pope and find most of Europe out for your blood. That's really what makes the game so damn fun.”
9/10 – Destructoid

Informace o hře

Konec Temných časů se možná blíží, ale v Evropě stále vládne chaos. Malicherná šlechta soupeří proti oslabeným králům, kteří se stále snaží prosazovat vládu nad svými roztříštěnými říšemi. Papež svolal křížovou výpravu, aby ochránil křesťany ve Svaté zemi, a to i přes to, že se odmítl vzdát kontroly nad jmenováním biskupů - a jejich bohatstvím. Nastaly významné dny. Rozšiřte vaše panství a zabezpečte budoucnost vaší dynastie. Naplňte své truhlice, jmenujte si vazaly, skoncujte se zrádci a kacíři, prosaďte zákony a spolupracujte se stovkami šlechticů, z jichž každý má svoje problémy.
Dobrý a spravedlivý pán vždy potřebuje přátele, kteří ho budou podporovat. Ale pozor, loajální vazalové se mohou rychle proměnit v nenávistné soupeře, někteří z nich zkrátka nejsou tak spolehliví, jak se zdají... Buďte na vše připraveni a zlepšujte si svou pověst, dokud si nebude celý svět šeptat vaše jméno v bezmezné úctě. Máte to, co je potřeba, abyste se stali Křižáckým králem?
Crusader Kings II se zabývá historickou etapou, která ovlivnila další vývoj celého světa, v herním zážitku mistrně vytvořeném přeborníky na skvělé strategické hry. Epická hra plná králů, intrik a trůnů vdechla život středověké Evropě...

Hlavní rysy:

  • Začněte hrát od jakéhokoli okamžiku mezi lety 1066 a 1337 a hrajte až do roku 1453
  • Vyberte si svého křesťanského pána a zajistěte, aby jeho dynastie přežila prostřednictvím sukcese jeho dědiců
  • Zvyšte prestiž každému následníkovi trůnu, za kterého budete hrát, a prohlubujte tak slávu vaší dynastie
  • Rozšiřte své feudální panství - a zabraňte jeho rozpadu
  • Odhalte spiknutí vašich dvořanů a vazalů, z nich každý má svou představu o tom, jak vládnout
  • Ujměte se Kříže a bojujte proti Maurům, bezvěrcům a kacířům
  • Braňte se prudkému útoku Mongolské hordy
  • Zápaste s papežem o nadvládu nad biskupy
  • Znovu prožijte Středověk až s 32 dalšími hráči v režimu hry pro více hráčů

Systémové požadavky

Windows
Mac OS X
SteamOS + Linux
    • OS: XP/Vista/Windows 7
    • Processor: Intel® Pentium® IV 2.4 GHz or AMD 3500+
    • Memory: 2 GB RAM
    • Hard Disk Space: 2 GB
    • Video Card: NVIDIA® GeForce 8800 or ATI Radeon® X1900, 512mb graphics memory required.
    • DirectX®: 9.0c
    • Sound: Direct X-compatible sound card
    • Additional: 3-button mouse and keyboard
    • OS: Mac OS X 10.6.8 or later
    • Processor: Intel Core Duo Processor (2GHz or better)
    • Memory: 2 GB RAM
    • Hard Disk Space: 2 GB
    • Video Card: ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce
      9600 or higher, 1024MB graphics memory required
    • OS: Ubuntu 12.04 LTS
    • Processor: IntelR PentiumR IV 2.4 GHz or AMD 3500+
    • Memory: 2 GB
    • Hard disk space: 2 Gb
    • Video Card: ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce
      > 9600 or higher, 1024MB graphics memory required.

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