Delve into classic turn-based strategy gaming with elements of table top miniatures, fantasy RPG and TCG style gameplay all wrapped into one.
User reviews: Mixed (276 reviews)
Release Date: Oct 15, 2014

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Play Pox Nora

Free to Play
 

Recommended By Curators

"A strategy card combo with a dedicated community, which took a trip down the p2w slope under SOE but was reclaimed by the old devs and has been revamped"

Recent updates View all (3)

January 20

The Ronin Expansion is Here!

Greetings Everyone,

The Ronin expansion is here!

New Additions:

  • New Runes: 64 unique new runes have been added in the Ronin Expansion
  • New Abilities: Many new abilities have been added
  • Changed Abilities: Many abilities have been altered
  • New Packs & Boxes: New Ronin Packs and Boxes have been added to the Marketplace
  • New Mega Box: Two new limited time Ronin Mega Boxes have been added to the Marketplace. The Mega Boxes give 3 Ronin Boxes and depending on what Mega Box you purchase you will get either a Rusty Firecase or a Lesser Shadowrake Limited Edition Rune.
  • New Story: Added a new story chapter to the website for the events surrounding the Ronin
  • New Single Player Campaign: Abating Nora
  • New Map: Darkmarsh
  • Added a chance to receive Champion Point Tokens and Core Set Runes for playing Ranked PvP matches Win or Lose.
  • Added Amazon Payments to the Marketplace
  • Added a new Skip Tutorial button to the tutorial window
  • New Public Decks: Replaced the 17 existing Public Decks with 24 new static decks.
  • Updated the combat log so it better reflects what actions are happening in a match.
  • All Bonds of War runes are now available for gold purchase and can now be Forged and Sacrificed in the Rune Forge
  • Legendary runes can now be Forged and Sacrificed in the Rune Forge
  • Forge Shard values for some rarities have been altered
  • Removed the Old Axillium and Forglar Swamp maps from ranked play
  • Fixed a bug that was causing the tutorial to reappear after having Skip Tutorial selected in the options menu
  • Made some improvements to increase server stability
  • Drums of War and Player Ranks have been reset. The Players who were the highest contributors to their faction and highest ranked player from each faction have been awarded 15000 Gold.

For the full list of changes checkout the official Patch Notes!

1 comments Read more

Pox Nora Returns to Steam

Pox Nora is back! Desert Owl Games acquired the game from Sony Online Entertainment in the Spring of 2014 and have revamped, re-skinned, and improved it for new and old players alike.

All 3,000+ runes have been revamped to make deck themes more fun and champions less bloated with abilities. The in-game lobby got a make over to make it easier to navigate and more visually pleasing. Check out our latest content release, the Revamp Midterm! It introduces brand new champions, some that are good at countering certain themes.

Latest Release


The new Ronin expansion is live!

About This Game

Pox Nora is an online, collectible, turn-based strategy game. Players can take their deck of Runes (cards) and go on an adventure in the many single player campaigns, skirmish against the AI, or battle against other players in player vs player matches. Public decks are available to unlock with gold or by playing the faction walkthrough campaigns. If you like Pox Nora, you can expand your deck options by purchasing additional rune packs that will give you access to more Champions, Spells, Relics and Equipment.

Key Features

  • Completely free to play with additional content available for purchase
  • Wage war against opponents through exciting player vs. player gameplay
  • Adventure with iconic characters in single player story campaigns
  • Play the game with Public Decks you can unlock with gold and by playing the game
  • Build decks from 8 unique factions through full or split faction play
  • Build your collection of runes over time and customize your decks with the Rune Manager
  • Trade runes with the community or build them with the Rune Forge
  • Join in draft tournaments to win prizes
  • Save up and spend virtual gold that you earn by playing the game to get additional characters and more in the Marketplace

    To find out more visit the Pox Nora website http://www.poxnora.com/info/features.do

System Requirements

    Windows XP/Vista/7/8 or Mac OSX
    500 MHZ CPU or Greater
    512 MB of RAM
    NVIDIA or ATI Video Card with 64MB of VRam, with current video drivers
    200MB of hard drive space
    56k Modem or Better
Helpful customer reviews
25 of 30 people (83%) found this review helpful
372.6 hrs on record
Posted: October 28, 2014
Pox Nora struggled through a long and arduous phase of being owned and subsequently undervalued by Sony Online Entertainment. A menagerie of bugs and balancing changes would go unresolved for months, it was extremely difficult to break into the game as a new player, and the the game had a distinct pay-to-win model unless a player was savvy enough to take advantage of third party resources like PoxBox and the like.

And then it all changed.

No, the fire nation didn't attack, Desert Owl Games came to be, and took over PoxNora for the better (far, far better). With the advent of DOG's game revamp, the entire collection of more than 1,300 cards were redesigned and retuned, the maps were uppdated, mechanics and the engine were retuned, the player rewards system was completely reinvented, and the free-to-play model was resdesigned to eliminate the necessity to spend money.

Now, it is extremely easy for new accounts to break into the game, receiving dramatically more gold per day from new challenges in addition to the daily skirmish, a new, highly expanded and more rewarding tutorial system has been implemented, a new skirmish mode has been implemented that dishes out free runes, and now all runes are available for purchase with gold rather than cash with the exception of the most recently released expansion pack.

The revamp is still in swing and changes still need to be made, but Desert Owl Games are really putting effort into making PoxNora a good game again, and are very public and open with the changes they make. They have implemented a new player council to aid them in development and provide an officiated voice for the players, and are just generally cool dudes.

Whether you're brand new or you long abandoned the game, this shiny new construction is definitely worth giving Pox a chance.
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31 of 46 people (67%) found this review helpful
1 person found this review funny
12.7 hrs on record
Posted: November 18, 2014
I was so excited when I saw that Pox Nora had switched to a new owner! And then I found out that it was available on Steam! (I don't know if this is a new thing, or if PN has been on here a long time, but for me it was new.) I decided to give it a try, despite bad experiences previously, and I was overjoyed to see that the client had gotten major updates; it looks fantastic and is very easy to navigate. and Desert Owl includes various daily challenges to help people new to the game to catch up. There is also a set of activities that all new players must travel before they can jump into an actual multiplayer competition, each of which also adds to the player's bank and allows them to score new "runes" (cards.) There is a microtransaction mechanic in which a player can buy rune packs (thus the bank of game coins that I mentioned,) but players can also join a "training" match, in which players have balanced starter decks and only player skill counts.

The gameplay was just as fun as I remembered, too. Essentially, each player generates "nora" (mana) automatically each turn, and they can then play runes from their hand onto the board. Some runes are characters, others are equipment that is played directly onto said characters, and some are spells that have instant effects on the boardstate. The board also has nodes, locations that can be captured by characters that move into their sphere of influence. Nodes give extra nora each turn and act as secondary (or sometimes primary) summoning locations for the characters. Ultimately, each player is trying to destroy their opponent's primary summoning point, a shrine, and receive a revamped animation as the building is destroyed by magical explosions or stone spires that stab upward through the ground, or...

But.

As the Curators' recommendation explains, this game "took a trip down the p2w slope under SOE." I was there, and I saw this happen. I played, and I payed. I have a collection of runes from that time, but when I began playing, I quickly found that, 1.) nobody plays the skill-only training matches, and 2.) everybody's decks are still broken at the bottom of the p2w slope. I thought I might just have been a poor strategist until I hung out in the chat forum and read people's posts; nope, I still believe that I am a poor strategist, but this does not account for the entirety of the current metagame. Pox Nora involves runes of various rarities, from common to rare. Wait, no, then there is Exotic. Oh, also legendary. You get the idea. Further, according to the players talking in the forum, two of whom were in the top 5 players in the current iteration of the game, a player must have no fewer than 5 exotics to be competitive.

The curators claim that the game was "reclaimed by the old devs and revamped." I believe this is true, but the p2w slope is slippery, and the game has not recovered. It is still crouched at the bottom of the p2w slope, and if you want to be competitive, you will have to descend to its level to do so.
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12 of 14 people (86%) found this review helpful
9.1 hrs on record
Posted: November 15, 2014
PoxNora is one this game where you do a turn while having five moves made forward in your mind. You have to be smart, game gives you ability to use extra spells beside simple melee hits, plus a rune system which you will have to master to be able to use. The artwork and overall graphic of table game gives you a satisfaction in Fullscreen mode. It does get better with time you play it.
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11 of 13 people (85%) found this review helpful
111.4 hrs on record
Posted: October 30, 2014
ive been playing since before it was a steam release, it was pretty unbalanced but actually has gotten better. It takes some time to figure out a decent strategy for some people but once you find a style for you its a really good game. Think hearthstone combined with chess? something like that. I'd say give it a try if you want something more complex than hearthstone it's free give it a shot if you don't like it then you've lost nothing right?
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12 of 15 people (80%) found this review helpful
368.0 hrs on record
Posted: October 26, 2014
Awesome strategy game with much depth, a nice f2p model and 1000´s of cards (runes). The Game may seem "hard" at the beginning but once you learned the basics its very funny! Try it, its free! =D
In my Opinion the best strategy game ever. ( i usually dont like turn based games that much )
10/10
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8 of 11 people (73%) found this review helpful
324.5 hrs on record
Posted: October 27, 2014
I've been playing this game for a hella long time, and I have to say, it's up there in my favourites. I've always been a sucker for TCGs and tabletop gaming, and PoxNora combines them both. Something about it always has me coming back for more and if you haven't tried it, it's a reccomendation from me.
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4 of 4 people (100%) found this review helpful
89.7 hrs on record
Posted: November 27, 2014
Have been playing since before Steam release. Pox is a tabletop card game. Pox has an awful reputation because of SOE's running it into the ground, but the new owner, Desert Owl Games, has gone an excellent job at reviving the game and lifting the crushing Pay-To-Win model.

This is a strategy game and the average game takes 30-45mins. After the tutorial, the player needs to buy card packs, and it can take time to build up a playable deck. Patience is required, but with the lucrative daily challenges and campaigns, it doesn't feel monotonous or grindy at all. I very much enjoy this game and recommend it to players who enjoy these genres.
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7 of 10 people (70%) found this review helpful
13.1 hrs on record
Posted: January 20
Score: 4/10

I have now testet this game beyond its initial bounds and it is clear that it is a pay to win game, and possibly also a pay to play. Even though I saved enough gold for 2 packages, and played all of the initial walkthroughs etc. I could hardly cope with the campaigns on normal (a few can be taken on hard, but since the campaigns are tweaked towards optimized decks and therefore give the basal AI an extreme ressource advantage around 3x times your ressources in some maps) and against players you would be severely limited by the locked basic decks you could use. It may be a fine game for p2w and p2p players, but for anybody just looking to have a good time it quickly loses its flair as all of the relevant features demands a basic collection of cards you simply do not have within the first couple of weeks to months.

If you have a bunch of time to spare or is looking for a p2p game it might be an 8/10 because of its tactical properties, but in that case I would recommend that you test it out before starting to buy packs etc. :)

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3 of 3 people (100%) found this review helpful
3.9 hrs on record
Posted: November 20, 2014
Definitely recommending this game to others. This is pretty fun, and I like the artwork for each card, giving it more of that trading card game feel to a strategy game. I only wish there was an obvious way to exit the game when done playing.
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4 of 5 people (80%) found this review helpful
168.0 hrs on record
Posted: October 30, 2014
Absolute superb combination of different fantastically varied and unique cards to collect and fight with. Terrible graphics, sound, and effects but that's what you get from card games. For the entertainment of collecting a wonderfully diverse amount and type of cards and molding them together to achieve different tactics I do recommend this game. However, i don't play it anymore, far, FAR too slow paced, even for a card game. Each map can take an hour +/- 30 min to complete with how slow and methodic unit movement is and the time spent is completely and utterly unrewarded. If they made teh AI move a hell of a lot faster, and maybe even units in general, i would go back to this game in a second.
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4 of 5 people (80%) found this review helpful
1.5 hrs on record
Posted: October 31, 2014
The game is over-all fun. The cards aren't hard to come by, and if you know what you are doing, it is easy to woop ♥♥♥ against someone who has a better deck. Basically, the game revolves around skill moreso than pay to win, or how badass your cards are. If you like simple table top RPGs you'll probably like the layout of the game. However, the hud is a bit weird, I am still working my damndest to learn how to navigate it entirely.
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2 of 2 people (100%) found this review helpful
33.7 hrs on record
Posted: November 26, 2014
Love the gane, but it seems a little unflexible when just starting out. You don't get really any real amount of cards to build your first deck, which means you're basically forced to using the static free decks you get after doing the walkthroughs.

7/10, way better off than the P2W s**t it was before.
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3 of 4 people (75%) found this review helpful
96.9 hrs on record
Posted: November 20, 2014
An immersive, fiendishly challenging but rewarding game that caters to a diverse range of play-styles. Although it's not the kindest on new players (the walkthrough campaign is linear and plodding; for me it only became truly fun when you gained full access to the game's features approx. an hour in), Pox Nora is charming, enjoyable and scratches my RTS itch in a way that is rare to find. :) You start out with a selection of ordinary "public" decks that any other player out of walkthrough can use, and the real enjoyment comes from discovering the Faction you like and building your own custom deck. A perfect game to enjoy over the morning coffee or sink hours into maddeningly obsessed with upping your rank! Plus, it's free- win!
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4 of 6 people (67%) found this review helpful
9.1 hrs on record
Posted: October 29, 2014
I managed to force myself into downloading this because I think I'm in the mood for some strategy games. I really don't like card games or other similar variants but I gave this one a chance and boy, this game is really good.

This game is a time waster, in a good way. I won't spoil you the details. Try it and I'm sure you'll like it.
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5 of 8 people (63%) found this review helpful
1.2 hrs on record
Posted: January 19
+unique mechanics
+good gameplay
+free
-java out of memory after each match
-black screen on portion of the screen bug
-animations could be better

i really want to continue playing but the annoying bugs made me stop...i've i7 & 16GB RAM and had played numerous java base games without problem, dev pls fix this...
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1 of 1 people (100%) found this review helpful
80.8 hrs on record
Posted: November 25, 2014
8/8 m8


took me 100 humiliating defeats for 1 victory against a guy who lagged out
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2 of 3 people (67%) found this review helpful
6.7 hrs on record
Posted: November 17, 2014
Pox Nora is a fascinating and incredibly fun SRPG-TCG headed by a development team with an eye on balance. This is a easy-to-play slow-to-master turn-based SRPG with TCG elements in that you deploy cards onto a battlefield littered with obstacles and they attempt to protect your base and destroy that of the opponent's, while capturing objectives. With something like 2000 cards over the last seven years of expansions, there's a huge element of 'gotta catch em all'. Fortunately, they've recently been taken over by a development team (Desert Owl Entertainment) interested in sustainable growth; which means BALANCE. A full-blown rebalance of all 2000 cards has recently been completed; so that the core runes essential to a strong strategy are often inexpensive.

In a pleasant change from other F2P games, it's genuinely easy to obtain new cards ('runes'): Play a quick game vs AI? Here's 100 gold and a free, random rune from the faction you played (Including rares!). Play a campaign? Here's 600 gold. 1900 gold buys a weaker 'core set' booster pack, and 3150 buys an 'extended set' booster pack. They give out around 1000 gold a day through free dailies; and simply playing matches to complete these dailies will net you around 1500-2000 gold a day. Members on the forums set up 'Rune Pools' where you can trade in a card for a card of equal rarity easily; allowing a new player to set up inexpensive strategies all the time.

As a much older game, this has a level of strategic depth and complexity rarely seen in video games, requiring reading (and reading comprehension!) beyond Hearthstone; which I would consider a successful competitor in the F2P TCG arena. I would seriously recommend this game; as either the F2P or if you want, as something to sink forty bucks into.
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2 of 3 people (67%) found this review helpful
27.1 hrs on record
Posted: February 25
Great game ruined by terrible free-to-play (or should i say pay-to-play) model!

The thing is: I can't even effectively grind for gold to buy new cards (runes). Cuz daily quests are just impossible to complete for a newbie without pre-paid deck. Like it says "play two games with druid unit in ur deck to get 350 gold". So I went to poxbase.com and poxnora.com/info/publicdecks.do. I was searching hard just to find that there is no public deck with druids in it!
I have 17 runes total, and have collected 6000 gold as a newbie for completing tutorials. It is needed at least 30 runes to build a legitimate deck in runes manager. Runes cost 3K gold for every 10 random runes (runes being sold in packs). This means no way to even grind when I can't grind with public deck.
So they suggest me to pay for even get a possiblity to grind?
And even if you somehow manage to generate 3K gold daily it would take a month to build a playable deck.
Not recommended unless you have some sort of solution to grinding problem like if you can boost your beginning with help of a friend or if you pay real money.
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2 of 3 people (67%) found this review helpful
1 person found this review funny
0.2 hrs on record
Posted: January 12
Been playing this game since 2006. Its an AWESOME game, ♥♥♥ the haters. Install now. 8/10
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5 of 9 people (56%) found this review helpful
72.8 hrs on record
Posted: November 12, 2014
A bit tougher learning curve, but rewarding.

While slow paced, it's good as "idle" game while being busy with something that needs just partial attention (single player), but that doesn't mean it's boring.

Offers both single player campains and missions, as well as PvP, while being rather fairly balanced.

Certainly worth a try!
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