Delve into classic turn-based strategy gaming with elements of table top miniatures, fantasy RPG and TCG style gameplay all wrapped into one.
Обзоры пользователей:
В основном положительные (всего 393) - 71% из 393 обзоров этой игры положительны
Дата выхода: 15 окт. 2014

Войдите, чтобы добавить этот продукт в список желаемого или пометить его как не интересующий вас

Сыграть в Pox Nora

Free to Play

Недавние обновления Просмотреть все (32)

24 июня

Planar Disturbances Preview Video

Greetings Everyone,

It is once again that time in the lead up to a new expansion for us to go into a little more detail about what to expect. Join Pox Nora's Lead Designer, Sokolov, as he talks about what all of you can expect in the Planar Disturbances expansion.
After watching the video join the discussion to talk about all that is coming in Expansion 29.



Комментариев: 0 Подробнее

17 июня

Planar Disturbances Story Preview & News

Greetings Everyone,

This has been an exciting week. We announced Pox Nora will be coming to the PlayStation 4 and PlayStation Vita. Not only does this mean you will be able to play Pox Nora on more devices, but existing Steam players will be getting an all new Game Client. You can find more details on the Pox Nora on PlayStation post, and on its discussion thread. Also, checkout the announcement trailer and the PlayStation LiveCast Interview with Desert Owl Games' CEO.
Expansion 29 Preview

This week's preview is going to be a little different. Ahead of Planar Disturbances' release we are posting the expansion's story along with today's rune art preview because as you will see the two are very much connected.

The First Disturbance

Zeventrech lowered himself down the last part of the cliff face, and stood on the thin strip of sandy beach. The ocean reached far to the horizon, sighing along with him. Lenet, his Jakei escort, and Korin had stayed in the outskirts of Ironfist to handle the new Valdeci problem, so Zeventrech was alone. He was used to it.

The great Sea of Separation spread out before him, and Zeventrech was struck with a rare sense of nostalgia, for the land that he knew lay somewhere out there, beyond sight, which had once been half his home. Long dead... long dead. He turned down to the water at his feet. As expected, there was wreckage in the surf. He had heard reports in J’Thir, passed on up from the Forglar coast, concerned, but uncertain, idle reports. Here it was, though, along the Peaks coast as well, were Zeventrech had worried it would be.

With slow, laborious breathes Zeventrech dropped to one knee. He prodded a small piece of metal -- shipping hull of some kind -- with his staff, and then picked it up. It now made sense why the Salaman investigators were confused. If Gekaal had seen it, there was a chance he would have recognized it, but even that was unlikely. The metal shard hummed deeply with nora, but it was an empty hum, like the sound an instrument makes when touched by a buzzing tuning fork. The nora in the wreckage was inherited and accidental.

Zeventrech had never before encountered this kind of resonance. But he had heard of it. This nora pattern also bore a striking similarity to that which had destroyed the old Empire: the nora of the Separation. But what did it mean for these shards to wash up on Pox’s southern shores?

“It couldn’t be another Separation.” Zeventrech muttered. “The traces appeared after the fact. We had no warning.”

Zeventrech was about to look at the fragment itself, when he heard growling off to the left. With some effort, he stood up, and held his staff at the ready. Zeventrech wasn’t eager for a fight at the best of times, but was a willing and able sorcerer when the need arose. Recently, however, with the Arroyo breaking through and this new disturbance in the nora weave, he was leery of casting any magic at all. Had his personal inspection of the shoreline wreckage not demanded speed, he would have even forgone his teleportation spell. This handicap on his mind, Zeventrech squinted along the surf.

A pack of four beasts, wolflike and on all fours, loped along the water’s edge, alternately smelling nora exuding from the detritus, and eating carrion that had washed in. Spotting the cyclops, they eyed him warily. They were obviously hungry. The front two of the pack approached, testing Zeventrech for a flinch, or weakness. He knew this game.

He took a deep breath. Zeventrech grasped his staff at both ends and raised it high over his head. Then he let out a great roar -- a slight risk, that he would attract something worse, but worth the chance. It had the desired effect. Over a dozen feet tall, robe billowing out and staff splitting the sunlight, with his red glowing eye as though bloodshot and backlit, Zeventrech was a fearsome representative of his race. The mongrels, in due form, fled back the direction they had come.

After a few moments, Zeventrech brought his staff back to his side and coughed. The brutish, barbaric nature of his present-day kin disgusted him, but he could ape it well enough when the need arose. Better to let his enemies think he could crush them with a giant stick, than have to walk over and try.

Zeventrech knelt back down to examine the discarded metal. He turned it over twice in his hand, rubbed it between his fingers, and then tossed it aside to examine another piece in like fashion.

“Fishing boat? Seems unlikely.” He mumbled to himself. “Nora like this doesn’t show up on a fishing boat. A trade vessel, perhaps? The Salaman and the Draksar are trading -- maybe something exploded on a ship? But then, there are pieces of two ships here… hrm.”

Zeventrech tossed the fragments away and collapsed into a sitting position. He looked off to the horizon, as though searching for the source.

“Multiple ships … a battle? Did someone renege on the treaty? But we would have heard about it. And the Salaman would have reported something that took out multiple vessels. Hm. So those were Wrath ships out there, Draksar ships almost certainly. In secret. But what those old sons of Valdec would want with this kind of magic on the open ocean I have no id--- “

Zeventrech felt a chill. A deep tingling ran through his skin, something different from the harsh ice of the Tundra, something different from the chilly breeze which wafted off the waves. He was uncertain, but also very, very afraid. Hastily, he pushed himself standing, as though it would help. His breathing had thickened without him noticing.

He steadied himself. Zeventrech had not become agitated in many years, certainly not since Sarinda returned him to life.

Zeventech closed his eye, channeled nora, and teleported away. Speed was paramount. He would need every moment possible if there was to be any chance of preventing the horror to come.



Комментариев: 0 Подробнее

Spirits Beyond Midterm Released

The Spirits Beyond midterm is now available! For more information, please check out the Steam announcement.

Об этой игре

PoxNora — это коллективная пошаговая тактическая онлайн-игра в жанре «фэнтези». Игроки командуют армиями фантастических существ, создают заклинания разрушительной силы и собирают реликвии и снаряжение из древних легенд, чтобы разгромить своих противников.

Ключевые особенности:

  • Окунитесь в классическую пошаговую стратегию с элементами настольных игр, шахмат и геймплеем в стиле TCG, смешанными воедино
  • Выберите сторону добра, зла, или и того и другого посредством командной игры
  • Постепенно собирайте свою коллекцию рун и настраивайте колоды на ваш вкус в Rune Manager
  • Торгуйте любыми из ваших рун с остальным сообществом
  • Сражайтесь с противниками и ведите войну за ресурсы в захватывающем противостоянии вида PvP (и«грок против игрока»)
  • Участвуйте в общих соревнованиях, чтобы выиграть призы
  • Зарабатывайте опыт своим персонажам посредством одиночной игры или в режиме «игрок против игрока»
  • Приумножайте и тратьте виртуальное золото, заработанное вами после каждого матча, чтобы получить руны в магазине Player Rewards
  • Бесплатная игра с дополнительным контентом, доступным для покупки

    Дополнение Wild Alliance:

    Восемнадцатое дополнение PoxNora, выпущенное в ноябре 2011 года, предлагает миру новые потрясающие расы и заклинания. Доминируйте с Myx, насекомоподобными существами, любящими песок и кислоту, или попробуйте свои силы со злобными чертями, которые используют хитрость и командную работу для победы над противником. Испугайте врагов собакоподобными Hyaenids из Shattered Peaks, или поднимитесь в небеса со Strig из Savage Tundra — они очень похожи на сов! И это еще не всё, поэтому регистрируйтесь сегодня! Руны Wild Alliance можно купить как штучно, так и в наборах. Направляйтесь во внутриигровой магазин магазин и посмотрите, что там доступно для того, чтобы погрузиться в мир PoxNora.

Системные требования

    Windows XP/Vista/7/8 or Mac OSX
    500 MHZ CPU or Greater
    512 MB of RAM
    NVIDIA or ATI Video Card with 64MB of VRam, with current video drivers
    200MB of hard drive space
    56k Modem or Better
Обзоры покупателей
Система обзоров обновлена! Узнать больше
В основном положительные (всего 393)
Recently Posted
( 0.2 ч. в игре )
Предрелизный обзор
Опубликовано: 27 июня
Absolutely sucks.
( 32.2 ч. в игре )
Опубликовано: 30 мая
I have played this game since 2007 prior to it ever being on Steam. The game has changed significantly since Octopi had it. The novelty it enjoyed in 2007 was that it took MtG the next step. You collected cards that came to lofe on a battlefield. It was really cool and I sent close to 100 hours playing it when I was deployed to Afghanistan. I really enjoyed it early on. I have played it very little the past 6 years due to changes

Sony has made to the game. I loved using Sundred Lands, but due to constant needing they became almost unplayable. You will find the Pox Nora player community are super whiney and constantly demanding for merging of any decent cards and races. I stopped reading the forums because the whining was becoming unbearable and drowning out the fun interactions with other players.

To adapt my deck to be competitive would cost a significant amount of money through micro transactions. I gave up on competitive play and started working the single player campaign. The campaign is decent, but the fun of the game was playing other people around the world and taking during the match through chat.
Sir Vain Valor The 1st
( 17.3 ч. в игре )
Опубликовано: 20 мая
Click this to see this review in a more properly spaced Fashion

(I have no other reviews on steam but this is not my first review. Only my first on steam)

First off i want everyone to know i am a gamer and not much else in life
and i own "nearly" every home console on top of that.
The reason i am telling you all this is so you know i have plenty of games to compare to
and i don't pick favorites.

Now the review of Pox Nora.
Early game.
Some say the early game is both intimidating and slow. (Like a large portion of similar games)
At the time of this review i have 17.3 hours in and my chosen group is composed almost entirly of common units.
And although rarerer units can be better their not universally better. (barring a few poor exotic and legendary units)

To give an example.
There is a Exotic who can change into a dragon and gain 20% damage resistence. (40% in this case due to faction bonus)
My 2 melee and 1 range units nearly killed him on his spawning turn without having to save up action points.
(i did finish it off before the enemys turn using another range unit. Exotics are the second rarest units)

As for the game being slow.
I gained a full group i can fight with in 12 hours of gameplay.
You need atleast 30 Runes total to fight with a custom group. (Runes are everything. Units. equipment. spells and so on)

Yes some units are poorly balanced and some are arguably majorly so.
But those are vary rare and far between. In most cases one may suspect poor balence it is typically the luck of the draw
that actually is at fault. With such things as the enemy by complete chance having the exact group composition needed to counter most or even your entire group.
(At which point it is a battle of pure skill and wits in order to win)

In total there are 1388 champions in the game at this moment.
(champions are any thing that can walk. Fly and attack)
Of course there are many other runes in the game but this number is to show that someone having the exact group composition to counter your own is as rare an far between as the actual balance issues.

the A.I. uses group compositions choosen at random from premade groups as well as picking randomly from other player's groups that have won matches recently
(This includes player vs player and player vs A.I. matches it selects from)

And as with any player versus player related replayability.
It is up to you to decide how much time it is worth. (If any)
Though compared to A.I. players can present a challenge. Enough to enrage a few i imagine from time to time.

However don't quote me on that as i have not done player versus player yet
and prefer the A.I.
(Games like this tend to attract highly skilled players as it is designed for them and new players alike)

Speed of battle.
Depending on a great deal of factors an average battle can last 20 to 40 minutes.

Very consistent so not much else to say.

In terms of the playable story i sadly have nothing to say really.
I have yet to even think about playing the story as fighting the A.I. is fun enough for me.

There are multiple campaigns to play and there are relativly cheap campaigns in the market.
In my 17.3 hours i have earned enough gold to buy two campaigns. I am half way to a third

In terms of story in general.
All runes have story or lore related text to them that you can read and i have greatly enjoyed it so far as it is very fleshed out and thought though. There are even some execptions such as Honest mistake that says "It wasn't me" on it and nothing else.

As a man who wants to know what he fights for and who is who. This is all very appreciated and i am greatly enjoying it as stated above. One thing you can do to keep the reads fun with out over doing it is to only read runes you currently have in your possession. Which will hopefully make getting new cards even more enjoyable.

Final thoughts
The game is worth a great deal and more to the patient and the strong or quick minded.
And is still worth alot although not as much to those who may be lacking the skill and mindsets this game asks for

The easy to learn and near impossible to master gameplay and mechanics make this game perfect for players both brand new and heavily experienced to what is on offer
(even if it looks intimidating for the first 5 or 6 hours for most)

I recommend anyone reading my review to try the game for 10 to 20 hours and see what they think from there
My personal rating 98/100

(Long live the Draksar and its dragon gods. death to skeezicks.)
Mad Prophet
( 20.8 ч. в игре )
Опубликовано: 17 мая
Its a game. its not bad. meh.
( 0.3 ч. в игре )
Опубликовано: 16 мая
Take control of key points to earn summoning points. Can summon spells, equipment or characters. Destroy main base to win.

Looks interesting. Our of courtesy to developer rating up
( 34.7 ч. в игре )
Опубликовано: 13 мая
Probably the best Strategy based game that resembles Final Fantasy Tactics mixed with a card game out there. Been playing since its release on and off but always come back to this game. Really enjoy it.
( 835.6 ч. в игре )
Опубликовано: 11 мая
i recently clocked in at 800 hours on this game with steam alone and i felt i should post a review from the point of view of someone who is way over his head in this game.

i started playing this game god knows how many years ago end i rarely completely stopped playing it, but i never binged or dieharded the game either. i feel the game is best enjoyed for an hour or two a day playing the daily's, building decks or playing PvP. The game is not that open at the beginning as you can feel like you miss all the great cards but because all cards that aren't limited or the latest expansion can be crafted you can get great decks without paying a huge amount of money over a good amount of playtime. it sometimes feels like it will take ages to make the deck you want but getting that great core card feels like a great achievement every time and most decks are playable on a PvE level without any legendary's or exotics. the gameplay and difficulty curve is smooth and you can get a real challenge out of the AI matches until you feel ready for PVP. i really enjoy this game for every hour it has given me and i highly encourage everyone to try it out because the gameplay is unlike anything else and it is just damn good.
( 0.8 ч. в игре )
Опубликовано: 10 мая
Messy and uninspiring UI and graphics that only uses half your screen ontop of a slow and laggy engine makes the game a chore to play rather than fun.
[LoG] Green Jester
( 0.2 ч. в игре )
Опубликовано: 7 мая
Glad to see it on Steam, woohoo!
( 0.5 ч. в игре )
Опубликовано: 1 мая
1. Нет авторизации через стим. ИМХО. Допускать игры к распространению через стим с авторизацией через почту вообще не стоит.
2. Отсутствует моё разрешение монитора.
3. Смерть глазам (всё мелко, стрёмно и уныло).
4. Интерфейс с портретом на пол экрана (это при том, что всё остальное мелко и уныло).
5. Положительные отзывы от игроков поигравших 0,1 часа в фритуплей игру (про накрутку отзывов в таких играх все в курсе). За 0,1 часа можно определить, что игра хрень, но не петь ей оды после чего закрыть меню и удалить.
6. "Мягкий донат" - ЛОЛ. Видно уже поиграв 5-10 минут.
Наиболее полезные обзоры  За все время
3 из 4 пользователей (75%) посчитали этот обзор полезным
1 пользователь посчитал этот обзор забавным
Не рекомендую
0.5 ч. в игре
Опубликовано: 1 мая
1. Нет авторизации через стим. ИМХО. Допускать игры к распространению через стим с авторизацией через почту вообще не стоит.
2. Отсутствует моё разрешение монитора.
3. Смерть глазам (всё мелко, стрёмно и уныло).
4. Интерфейс с портретом на пол экрана (это при том, что всё остальное мелко и уныло).
5. Положительные отзывы от игроков поигравших 0,1 часа в фритуплей игру (про накрутку отзывов в таких играх все в курсе). За 0,1 часа можно определить, что игра хрень, но не петь ей оды после чего закрыть меню и удалить.
6. "Мягкий донат" - ЛОЛ. Видно уже поиграв 5-10 минут.
Был ли этот обзор полезен? Да Нет Забавный
1 из 1 пользователей (100%) посчитали этот обзор полезным
73.1 ч. в игре
Опубликовано: 21 декабря 2014
Очень хорошая продуманная игра!
СОТНИ разнообразных юнитов. У каждого юнита огромное количество различных способностей, как пассивных так и активных. При таком многообразии - просто ГИГАНТСКИЙ простор для тактики!
И при всём при этом умудрились как-то сохранить баланс. По крайней мере на первый взгляд выглядит сбалансированной :) Хотя, наверно, сложно назвать "первым взглядом" 70+ часов игры :)
Очень рад, Desert Owul возродил эту игру! Огромное им спасибо за это!
Был ли этот обзор полезен? Да Нет Забавный
2 из 3 пользователей (67%) посчитали этот обзор полезным
0.4 ч. в игре
Предрелизный обзор
Опубликовано: 29 декабря 2011
Хорошая. интересная игра
Был ли этот обзор полезен? Да Нет Забавный
4 из 7 пользователей (57%) посчитали этот обзор полезным
1 пользователь посчитал этот обзор забавным
0.1 ч. в игре
Опубликовано: 1 августа 2015
Единственная игра, в которую я играю уже несколько лет. Приятная графика, "умная" тактика и огромное количество карт (рун). Рэндома в игре практически нет. Донат минимален - при желании можно создать хорошую боевую колоду даже бесплатно. Настоятельно рекомендую всем любителям онлайновых тактических игр.
Английского текста много, но для игры хватает базового уровня.
Был ли этот обзор полезен? Да Нет Забавный
12 из 23 пользователей (52%) посчитали этот обзор полезным
703.0 ч. в игре
Опубликовано: 24 августа 2013
Карточная стратегическая игра, наподобие Magic The Gathering, с множеством тем и близким к бесконечному количеством вариантов.
Был ли этот обзор полезен? Да Нет Забавный
3 из 8 пользователей (38%) посчитали этот обзор полезным
1 пользователь посчитал этот обзор забавным
1 из 4 пользователей (25%) посчитали этот обзор полезным
1.0 ч. в игре
Предрелизный обзор
Опубликовано: 17 июня 2013
Поиграть не удалось - Сони далбаебы ! более ебанутой системы регистрации и повторнойсмены паролей я не видел и не понимаю с какой целью.
Был ли этот обзор полезен? Да Нет Забавный
1 из 5 пользователей (20%) посчитали этот обзор полезным
Не рекомендую
1.0 ч. в игре
Опубликовано: 20 декабря 2014
Ошибки, как при запуске, так и во время игры.
Был ли этот обзор полезен? Да Нет Забавный
3 из 11 пользователей (27%) посчитали этот обзор полезным
1 пользователь посчитал этот обзор забавным
0.1 ч. в игре
Предрелизный обзор
Опубликовано: 15 декабря 2011
У этой ролевухе есть огромный плюс. Она пытается быть схожей с Героями (Меча и магии). Именно это сходство и поможет ей завлекать людей.
Был ли этот обзор полезен? Да Нет Забавный
222 из 233 пользователей (95%) посчитали этот обзор полезным
874.3 ч. в игре
Опубликовано: 15 октября 2014
I am going to give you the good the bad and the ugly of this game and let you make up your own minds about whether you are going to enjoy Poxnora or not. To sum up this game quickly, I would say it's a cross between a collectable trading card game like MtG, a tabletop minatures game like Warhammer Fantasy and turn based tactics games like FF Tactics and Advance Wars.

Where to start?
One thing I am going to stress to anyone considering this game is that at it's heart this is NOT a casual game. Veteran players have learned an encylopedia of knowledge about this game. Cards are divided into 4 types, Champions, Spells, Relics and Equipment. There are hundreds of abilities and conditions that can used in this game, from the basics like block, dodge and stealth to the obscure like planarbound and encouraged. What does this mean? As a new player you are going to be confused while you slowly learn what all the hundreds of different cards do and how they interact. What this also means however is that if you enjoy deep strategy there is simply nothing else like Poxnora. Once you learn the game the sky is the limit as far as how many strategies you can employ.

Is this Pay to Win?
The short answer is yes, but not in an evil gimmicky cash grab way. Like I said above this game is very much like MtG or Warhammer. It is a hobby and a collection you build over time. Almost everything is available to purchase with in game currency but there is a HUGE library of cards to be had. This isn't going to appeal to everybody, but the people who it does appeal to will enjoy this game immensely because it is such a deep tactical game. This is a skill game and a well made deck of low value cards can easily outplay a poorly made mash up of expensive power cards. So it is certainly possible to find success relatively quickly without dropping any money on this game at all. You build your collection over time with free cards you earn from playing and then you can bolster your collection by buying cards with real money as you see fit.

How do I enjoy this game without spending a lot or any money?
I recommend all new players go through the tutorials and the new player guides that were recently added. These will reward you with free training decks and in game currency that you can use to start building your collection. You can use in game currency to purchase packs and boxes or individual cards, so you can get the best cards for free. There is also a PVP format that restricts to pre-made training decks so that you aren't facing opponents with lots of strong rare cards right away. There is trading in this game so anything you earn with in game currency can be traded away to other players for something different you may want.

My final advice would be to get to know the game and seek out help from the community whenever possible. People will be more than willing to help point new players in the right direction if they ask. There are community run pools of extra cards to help new players get started and a lot of resources on the forums and fansites to help you learn the game.

I highly recommend this game for it's deep gameplay and rich tactics.
Был ли этот обзор полезен? Да Нет Забавный