Delve into classic turn-based strategy gaming with elements of table top miniatures, fantasy RPG and TCG style gameplay all wrapped into one.
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15 декабря 2016

Pox Nora Winter 2016 Patch Notes

Greetings Everyone,

We want 2016 to end with a Bang, with a Massive Update and Awesome Deals!



We are happy to say the free Winter Holiday campaign featuring the lovable Krampus is once again available. Along with the Holiday Reskin, Holiday Bundle, and Holiday Extended Set Special packs.

The Holiday Packs and free Winter Holiday campaign are available from December 15th, 2016 to January 5th, 2017.

We appreciate the patience and support of the Pox Nora community. This Massive Update for all of you to play over the winter holidays includes a ton of balance and bug fixes, but more so, it includes a lot of the back-end work we have done in preparation of the new Pox Nora game client. Things are now at the point where we can start bringing the two versions in sync with one another and do this massive update!

General

  • Added a new Holiday Bundle pack to the Marketplace. Each pack contains 3 Exotics and 1 Legendary from the Spirits Beyond, Visions of Amareth and Path of De'lim expansions, along with 10 Platinum Tokens and 5000 Shards
  • The festive Holiday Reskins pack is available again on the Marketplace. Each pack comes with 1 Limited Edition rune from 8 holiday themed reskins of legendary runes and 2 platinum tokens.
  • The Holiday Extended Set Special pack is now available on the Marketplace. Each of these packs give the following runes from the Extended Set: 1 legendary, 1 exotic, 2 rares, 4 uncommons and 4 commons.
  • For a limited time the Winter Holiday campaign featuring Krampus will be available to all players for free. Completing this campaign on Legendary difficulty will award 2 Platinum tokens.
  • Five new Wallpapers have been added to the PoxNora.com.
Ability Changes
  • High Ground has been consolidated into Hunter: Walker
  • Hunter: X abilities no longer stack with each other
  • All of the Jab abilities have been consolidated into being Sabotage abilities with the following format:
    • The next enemy champion deployed from the runedock while this champion is in play takes 6 <type> damage and gains Vulnerability: <type>.
  • The following abilities have been renamed:
    • Bloodless has been renamed Eternal
    • Reclaim Relic is now Ruin
  • Restless Souls, Voil Caverns, New Growth, Gravebind and Corpse Restoration, etc. now all trigger once per turn only
  • Sustain has been consolidated into Transfer Life
  • Swoop has been consolidated with Pounce, retaining the Pounce name but being single target
    • This champion is relocated to the closest non-damaging space to target enemy unit within 5 spaces and makes a Physical attack at +2 DMG against the target if able.
    • AP: 4, CD: 2
    • This means that most Swoop champions are now slightly better, benefiting from the reduced AP cost and CD
  • Massive Leap has renamed to Seismic Leap and redesigned to
    • This champion is relocated to target space within 4 spaces. Enemy champions within 2 spaces of the target takes 10 Physical damage (this damage ignores DEF), are knocked back 1 space and become <condition value=slowed>Slowed</condition> for 2 turns.
  • Shatter Summoned is now:
    • Area Effect 3, Range 5: Enemy illusions and summoned units take 15 Psychic damage.
    • AP: 3, CD: 3
    • This allows for greater control over the effect area and increases the AP efficiency of the ability as well as the maximum output of the ability
  • A new ability "Blood Spear" has been added:
    • This champion makes a Loss of Life attack at RNG 2-5. If the target is <condition value=bloodied>Bloodied</condition> or has less than 50% HP remaining , this champion vampiric heals for 8.
    • Nora: 7, AP: 4, CD: 3
    • Bloodbinder Count and Demonvein Vampyre have this ability
  • A new ability "Vine Whip" has been added to the game!
    • Description: This champion makes a Physical attack at RNG 2-5. If the target is occupying Vegetation, Ensnared or Rooted and is successfully damaged, the target also becomes Burred for 3 turns and Eviscerated for 3 turns.
    • Nora: 6, AP: 4, CD: 3
    • Seed of Potential, Naria Ragevine, Tainted Vinecreeper and Tree Spider have this ability
Champion Changes
  • Due to the size, the Patch Notes have been modified to not display runes that have only had their cost change due to ability cost changes (rather than an actual change to the rune's kit/design)
  • Access to Dispel has been greatly reduced in Protectorate factions
  • A number of lower cost champions lost a drawback ability to decrease efficiency
  • Distribution of Commander, Defender and Boost have been adjusted. Themes should generally only have access to a single one of these
  • Distribution of Healing has been changed. Protectorate factions get stronger healing but at higher cost and CD generally, while Wrath factions get weaker healer but at lower cost and CD, as well as "alternate" forms of healing such as Transfer Life more frequently.
Spells, Relics and Equipment Changes
  • Many Spells, Relics and Equipment have had their descriptions cleaned up as part of our ongoing efforts to streamline game text and add condition/ability linking
  • A number of Spells and Equipment have gotten redesigns
  • All Warbanners now cost 25 nora
  • Cleansing Emerald is now ST/KF, with Impairing Sapphire being moved to SP/SL, expect Impairing Sapphire to get a redesign at some point down the line
  • A number of equipment now gives the actual ability equivalents of their effects, instead of a one-off version. For example, Elsari Shackles granting Careless instead of causing AP loss on its own
Conditions Changes
  • Intoxicated condition no longer debuff enemies. The fact that this was both a debuff and a buff at the same time caused bugs and issues from both a technical and a balance perspective. The "Mead Trap" relic has been redesigned to accommodate the change since it'd no longer work properly.
  • Illuminated condition no longer gets removed on attack. This means that it no longer generates nora either, but will debuff the enemy's DEF and ability to Stealth for the entire duration. This was done to simplify the condition a bit as it was doing a lot of different things at once, as well as to emphasis it's debuff/anti-stealth side instead.
Bugs (General)
  • Fixed an issue with the Gold bonus timer refunding upon relaunching client on some accounts.
Bugs (Abilities)
  • Fixed an issue where Death Harvest was not working at all
  • Fixed an issue where some abilities were bypassing Buffers:
    • Hunter: X
    • Cull
    • Psychological Warfare
  • Fixed an issue where Frost Stance was not granting Catalyst: Frost correctly.
  • Fixed an issue with the ability Bulwark Jakei that was preventing it from working.
  • Fixed an where if a player possess a champion with Riftwalker that champion could be sacrificed even if the player is not the owner.
  • Fixed an issue where the ability Hunter: Quick was triggering on units with less than 7 SPD.
  • Fixed an issue where the ability Impairing Luminescence wouldn't spread to other Nora Gems.
  • Fixed an issue with the ability Elusive Leap what was preventing non-basic attacks (such as Constriction).
  • Fixed an issue where Scouring and Eviscerating Luminescence wouldn't trigger abilities like Hunter.
  • Fixed an issue where several abilities were not affected by the SL faction bonus or Hunter abilities:
    • Deafening Aura
    • Psychic Ping
    • Rebuke
    • Flame Siphon
    • Fry
    • Wail of Grief
    • Melt
    • Shred Defense
    • Sonic Roar
    • Magic Beam
    • Black Tempest
    • Cannon Barrage
    • Elemental Storm: Poison
    • Elemental Storm: Frost
  • Fixed an issue where if a champion had both Warguard and Combat Awareness 2 they would take 0 damage from spells but still cause Warguard to trigger.
  • Fixed an issue where the ability Zeal: Speed wouldn't show a condition when triggered.
  • Fixed an issue where the ability Shroud would incorrectly stack.
  • Fixed an issue where Acolyte abilities sometimes wouldn't trigger from start of turn effects like Auras.
  • Fixed an issue where the ability Preparation would lose stacks if the unit has Skirmisher and fails to attack a relic.
  • Fixed an issue where the ability Bodyguard would redirected damage incorrectly and be prevented by Combat Awareness by changing Bodyguard to cause Loss of Life instead of damage
  • Fixed an issue where the ability Spell Breach worked on enemies and relics.
  • Fixed an issue where the ability Logistics: Force Barrier incorrectly gave Rank 2 instead of Rank 3 of Force Barrier.
  • Fixed an issue where the ability Reveal: Kas Pupil could be used more than once if the player had effects that could reduce the CD.
  • Fixed an issue with the abilities Grant: Teleport and Grant: Reflexes having an incorrect range of 7 when it should have been 5.
  • Fixed an issue with the ability Haunting Visions where it was triggering at 30 or less.
  • Fixed a couple of issue with Mirror Swap. First, it was considering older illusions as closer when they weren't and where it could swap at a longer range than intended.
  • Fix an interaction issue with the ability Short-Lived that was causing other abilities to not work properly.
  • Fixed an issue with the ability Poisonburst ignoring Blinded/Evasive.
  • Fixed an issue where the ability Confuse could be used against Impenetrable units.
  • Fixed an issue where the champion Elven Druid's Bear and Eagle Forms would the champion's range.
  • Fixed an issue where casting the spell Crescendo on a Shielded unit would still use nora.
  • Fixed an issue where the spell Inhibit Power would trigger Snow Blind when centered on a unit.
  • Fixed an issue where the spell Wings of Steel's effects could not be removed via Dispel
  • Fixed an issue with the ability Shrine Mulligan not re-reveal Preordained runes.
  • Fixed an issue with the abilities Shadestrike and Snowstrike that required successful damage instead of successful attack.
  • Fixed an issue with the ability Fairy Flight not giving back Flight if unit goes above 15 HP via +MAX HP gains.
  • Fixed some odd behaviors that could occur if the ability Scrapper was triggered on the opponent's turn.
  • Fixed an issue where Strike abilities did not work on relics.
  • Fixed an issue with the abilities Blood Magic and Cannon Barrage where they could be used while pacified.
  • Fixed an issue where the champion Dwarven Hooligan's ability Attack: Keg wasn't in the first ability slot.
  • Fixed an issue where some relocation effects were bypassing Wandering and Reckless Flight. In addition, when relocation abilities are used the champion will relocate to an adjacent space if the target space is occupied by a stealthed unit.
  • Fixed an issue where the spell Alacrity plays the effect on every single unit, causing significant delay/slowdown
  • Fixed an issue where the ability Arcblade: Frost's second and third attacks were doing Physical damage instead of Frost.
Bugs (Spells)
  • Fixed an issue where the spell Lost Trails was incorrectly requiring a friendly deployment zone to be targeted.
  • Fixed an issue with the spell Pilfered Armory not working.
  • Fixed an issue where the spell Bullseye's effect would incorrectly lasts 6 turns instead of 1.
  • Fixed an issue with the spell Ritual of Ashes's Cursed DMG bonus stacking on each champion.
  • Fixed an issue where the spell Divinity's Touch no longer worked on champions with the ability Elite.
  • Fixed an issue where Draconic Pulsar required a target
  • Fixed an issue where the spell Fan Faire did not have a range preview.
Bugs (Relics)
  • Fixed an issue where the relic The Resistance did not give Slam to newly deployed Elementals.
  • Fixed an issue where the first Zombie from Corpse Pile incorrectly had upgrades.
  • Fixed an issue where the relic Lava trap would not spawn stealthed.
  • Fixed an issue where the buff provide by Collective Struggle was incorrectly removable via Dispel.
  • Fixed an issue where the Blackguard Banner's effects are incorrectly removable via Dispel.
Bugs (Equipment)
  • Fixed an issue with the equipment Chillshard was not properly triggering when new Attacks are gained.
  • Fixed an issue with the equipment Everfrost Manacles' Frost damage is incorrectly prevented by the SL bonus.
  • Fixed an issue where Magnetized from the equipment Moga Magnet was pulling units together more than 5 spaces away.
  • Fixed an issue where the equipment Lightning Rod wouldn't trigger off certain abilities.
  • Fixed an issue with the spell Stellar Horizon where if it is cast from the runedock, then it comes off CD, and then cast it again, it will heal for more than expected amounts.
  • Fixed an issue where the spell Psionic Storm would increases in AE by 1 for every 2 champions instead of for every champion.
  • Fixed an issue with the equipment Barbed Vine Leash where it would damage champions who Teleports but not champions who Leaps.
  • Fixed the equipment Avarice to have the proper description. Also resolve issues related to race change effects, and if the equipment was unequipped the DMG debuff was being kept. Now works properly with Goblins.
Bugs (Conditions)
  • Fixed an issue where the condition Burred was not reduced by the ability Tough
  • Fixed an issue with the condition Illuminated not affecting DEF granted by Calcify.
Glossary
For this patch due to it's size we have opted to split it up into the respective Faction's Forums. This will also make it easier for all of you to comment about faction specific changes.
Discussion: http://forums.poxnora.com/index.php?threads/discussion-winter-patch-of-2016.25401/

See you on the battlefield!

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29 ноября 2016

Pox Nora at PlayStation Experience Event

Greetings Everyone,

We are happy to announce the first publicly playable version of Pox Nora for PlayStation® will be at this year’s PlayStation Experience Event.



PlayStation Experience
Pox Nora for PlayStation will make its first public debut at this year’s PlayStation Experience in Anaheim, California. This will be the first time Pox Nora will be playable on the PlayStation 4. If you want to try out Pox Nora on PlayStation before it is available for PlayStation 4 and PlayStation Vita, this is a must-attend event. PlayStation Experience 2016 will be at the Anaheim Convention Center on December 3rd and 4th, with tickets available for purchase on the official website while supplies last.

Pox Nora for PS4 & PS Vita
In summer 2016, we announced that Pox Nora would be coming to the PlayStation 4 and PlayStation Vita, which also means an improved PC & Mac game client will also be coming!

Cross-Platform Play
PlayStation and PC & Mac players will be able to play with and against each other in cross-platform play. In addition, multiplayer for Pox Nora will not require PlayStation Plus.

Account Cloning
Existing Pox Nora players will be able to copy their PC or Mac account's inventory over to their PlayStation™Network account. Please note account cloning will only be available for a limited time after the game is released on the PS4 and Vita, and accounts may only be copied once.

The official Pox Nora on PS4 and PS Vita launch date will be announced soon!

Be sure to follow the our forums, YouTube, Facebook, and Twitter accounts for details about the release date and the upcoming PC & Mac client. See you on the battlefield!

Discussion: http://forums.poxnora.com/index.php?threads/discussion-pox-nora-at-playstation-experience-event.25229/

The Pox Nora Team

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Spirits Beyond Midterm Released



The Spirits Beyond midterm is now available! For more information, please check out the Steam announcement.

Об этой игре

PoxNora — это коллективная пошаговая тактическая онлайн-игра в жанре «фэнтези». Игроки командуют армиями фантастических существ, создают заклинания разрушительной силы и собирают реликвии и снаряжение из древних легенд, чтобы разгромить своих противников.

Ключевые особенности:

  • Окунитесь в классическую пошаговую стратегию с элементами настольных игр, шахмат и геймплеем в стиле TCG, смешанными воедино
  • Выберите сторону добра, зла, или и того и другого посредством командной игры
  • Постепенно собирайте свою коллекцию рун и настраивайте колоды на ваш вкус в Rune Manager
  • Торгуйте любыми из ваших рун с остальным сообществом
  • Сражайтесь с противниками и ведите войну за ресурсы в захватывающем противостоянии вида PvP (и«грок против игрока»)
  • Участвуйте в общих соревнованиях, чтобы выиграть призы
  • Зарабатывайте опыт своим персонажам посредством одиночной игры или в режиме «игрок против игрока»
  • Приумножайте и тратьте виртуальное золото, заработанное вами после каждого матча, чтобы получить руны в магазине Player Rewards
  • Бесплатная игра с дополнительным контентом, доступным для покупки

    Дополнение Wild Alliance:

    Восемнадцатое дополнение PoxNora, выпущенное в ноябре 2011 года, предлагает миру новые потрясающие расы и заклинания. Доминируйте с Myx, насекомоподобными существами, любящими песок и кислоту, или попробуйте свои силы со злобными чертями, которые используют хитрость и командную работу для победы над противником. Испугайте врагов собакоподобными Hyaenids из Shattered Peaks, или поднимитесь в небеса со Strig из Savage Tundra — они очень похожи на сов! И это еще не всё, поэтому регистрируйтесь сегодня! Руны Wild Alliance можно купить как штучно, так и в наборах. Направляйтесь во внутриигровой магазин магазин и посмотрите, что там доступно для того, чтобы погрузиться в мир PoxNora.

Системные требования

    Windows XP/Vista/7/8 or Mac OSX
    500 MHZ CPU or Greater
    512 MB of RAM
    NVIDIA or ATI Video Card with 64MB of VRam, with current video drivers
    200MB of hard drive space
    56k Modem or Better
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