¡Ábrete paso a través de un retorcido mundo de graffitis donde tu destreza resolviendo puzles marcará la diferencia entre la vida y la muerte!
Análisis de usuarios: Variados (91 análisis) - El 67% de los 91 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 15 nov. 2011

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Comprar Sideway

 

Acerca de este juego

¡Lucha a través de un retorcido mundo de grafitis donde tu habilidad resolviendo puzles supondrá la diferencia entre la vida y la muerte! Salta dentro de uno de los mundos en 3D más absorbentes y espectaculares a nivel visual jamás creados. Sigue la retorcida travesía de Nox en una trepidante aventura en 2D dentro de un mundo en 3D. Desbloquea nuevas habilidades para derrotar enemigos y rescatar amigos. ¡Cuidado!, en "Sideway&trade", Nueva York, ¡te encontrarás en un mundo donde hasta tu color favorito podría matarte!

Características Principales

  • ¡Experimenta una aventura de plataformas como no habías visto jamás!
  • ¡Domina los retos de cambiar los ángulos de cámara, la gravedad y el movimiento entre los mundos en 2D y 3D!
  • Recoge habilidades desbloqueables que te permiten ELEVARTE, DESLIZARTE, SALTAR y DISPARAR sobre tus enemigos
  • Soporta modo cooperativo local "drop-in/drop-out"
  • Pelea en estrafalarias luchas con jefes, incluyendo el sádico conejo rosa que vomita sádicos conejitos rosas... sí, ¡hasta eso tenemos!
  • Disfruta de la extraordinaria banda sonora creada por Mr. Lif

Requisitos del sistema

    • SO: WinXP SP3 (solo 32 bits) / Vista SP2 / 7
    • Procesador: Intel Pentium 4 a 3 GHz o superior
    • Memoria: 1 GB de RAM
    • Disco Duro: 2 GB de espacio libre
    • Gráficos: Gráfica con 256 MB de VRAM y soporte para Shader 3.0 (ATI Radeon X850XT / nVidia GeForce 7600GT)
    • Versión de DirectX®: 9.0c o posterior
    • Sonido: Dispositivo 100% compatible con DirectX 9.0c
Análisis útiles de usuarios
A 3 de 3 personas (100%) les ha sido útil este análisis
0.2 h registradas
Publicado el 20 de octubre de 2015
2D platformer. There is a somewhat innovative mechanic where the level changes when you switch from wall to roof or vise versa. It get's very irritating and collecting stuff get's very depressing because you will miss things and can not return to get them.
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A 2 de 2 personas (100%) les ha sido útil este análisis
4.6 h registradas
Publicado el 13 de noviembre de 2015
Fun game and very imaginative. Really enjoyed the concept, hope they make a second one. The only problem I had with it was THAT DARN FINAL BOSS. It wasn't that the final boss was too hard (I certainly felt like I could beat him after several more attempts). It was that you needed to jump through 20 minutes of hoops before you get back to the part you died. ARGH!!
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A 2 de 2 personas (100%) les ha sido útil este análisis
0.9 h registradas
Publicado el 6 de diciembre de 2015
I'm not a fan of platformer games at all. There's very few games of that genre that I would consider good. This however is one of them! In this game you play a parkouring vandal who gets eaten by a spraypaint monster and sucked into graffiti land...and you gotta get out! It's a typical platformer, but because it's in a graffiti world, how you get around the level depends on your perspective.

I actually REALLY enjoyed this game..despite nothing about it sounding like something that would interest me..
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A 4 de 5 personas (80%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
5.7 h registradas
Publicado el 10 de agosto de 2014
Buen Juego para pasar el Rato con algo inovador que es este juego ya que su forma de jugar es especial diria porque ningun juego tiene esa modalidad pintura XD lo recomiendo para la proxima para lo desarrolladores le recomendaria que cooperativo sea Online asi seria super mejor para jugar con amigos online, asi que me gusto mucho el soundtrack rap.

Voces: Mudo
Texto: Español

****Anilisis*****
*Jugabilidad: Muy Bueno
*Un Jugador: Bueno
*Cooperativo Offline( 2 en 1 Sola PC) : Muy Bueno
*Campaña Horas: Bueno
*Aventura: Bueno
*Graficas: Muy Bueno

Calificacion: 7.5

Nota+Definicion: 10=Obra Maestra, 9=Excelente,8=Muy Bueno, 7=Bueno, 6=Medio Bueno, 5=Mejorable, 4= Mediocre, 3=Malo, 2=Muy Malo, 1=Inservible
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A 24 de 31 personas (77%) les ha sido útil este análisis
3.1 h registradas
Publicado el 23 de agosto de 2014
Graffiti comes in all shapes, sizes, and variances in quality. For every breathtaking mural there's a dozen cheap tags ranging from the generic to profane. Similarly, Sideway: New York jumps violently between an abundantly stylish and creative platformer, to a cheap, controller hurling annoying one. Unfortunately, the imbalance often shifts toward the later, and even then the good parts only serve to highlight how frustrating the rest of the game is, which no amount of personality can save.

By now you've hopefully gathered that Sideway is based around graffiti, placing you running and jumping along cluttered walls, shifting from different panes and using parts of the environment to create a makeshift path toward the end. It's a really neat idea that's pulled off with a good deal of success, even when it's more often used for style than a core gameplay mechanic.

This is fine at first when everything is new and bursting with creativity, but Sideway falls on its face about halfway through by being at least twice as long as its content can sustain (which isn't saying much when it clocks in at just around 3 hours). Level designs start to repeat, backgrounds become less interesting as the originality wears off, and the 3-4 track soundtrack just keeps cycling through over and over (it will be going around in my head for days to come I'm sure). It also back loads most of its boss fights, which are easily among the most infuriating and poorly designed of any game I've played all year. Compared to the rest of the game, they create huge roadblocks that I wouldn't be surprised caused many players to simply give up on the game (which might honestly be for the best, as at that point the challenge is only going to keep rising).

Later levels also begin to focus heavily on combat, which is clunky, boring, and by far the worst element of the game. It's hugely perplexing why the developer chose to put so much effort into this one portion of the experience, but it's clear they spent a good deal of time on it and all that's come from it is a lesser game than we might otherwise have seen.

For the first hour or so I was really digging everything about Sideway. Its style is great, the premise original, and the entire package bursting with personality. But the further I got the more it seemed to try and put me off the entire game, spoiling the experience that came before and causing me to rather despise the game by the end. I hope the developer gets a chance to make another game and learns from the mistakes made here, but I won't be disappointed if we never end up seeing a Sideway 2.
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