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Bahnen Sie sich Ihren Weg durch eine verdrehte Graffitiwelt, in der es auf Ihr gesamtes Puzzlekönnen ankommt!
Veröffentlichung: 15 Nov. 2011
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Über das Spiel

Kämpfen Sie Ihren Weg durch eine verdrehte Graffiti-Welt, wo Ihre Fähigkeit Rätsel zu lösen den Unterschied zwischen Leben und Tod ausmacht! Tauchen Sie in eine der einzigartigsten und visuell ansprechendsten 3D-Spielewelten ein, die je erschaffen wurden. Folgen Sie der verrückten Reise von Nox, durch ein schnelles 2D-Abenteuer, welches in einer 3D-Welt angesiedelt ist. Schalten Sie neue Fähigkeiten frei, um Gegner zu besiegen und Freunde zu retten. Vorsicht, in Sideway™ New York sind Sie in einer Welt, wo Ihre Lieblingsfarbe Sie töten könnte!

Haupteigenschaften

  • Erleben Sie einen Adventure Platformer, wie Sie ihn noch nie gesehen haben!
  • Meistern Sie Herausforderungen mit wechselnden Kameraperspektiven, Schwerkraft und Bewegungen zwischen 2D- und 3D-Welten!
  • Sammeln Sie freischaltbare Fähigkeiten, die Sie durch Ihre Gegner STEIGEN, GLEITEN, SPRINGEN und SPRENGEN lassen.
  • Unterstüzt lokalen Koop-Modus
  • Bekämpfen Sie bizarre Bosse, darunter ein sadistisches, rosa Häschen, das sadistische rosa Mini-Hasen erbricht ... yeah, das haben wir!
  • Ziehen Sie sich den wummernden Soundtrack von Mr. Lif rein.

Systemvoraussetzungen

    • Betriebssystem: WinXP SP3 (32-bit ausschließlich), Vista SP2, 7
    • Prozessor: Intel Pentium 4 3 GHz oder besser
    • Speicher: 1 GB RAM
    • Festplatte: 2 GB
    • Grafikkarte: 256 MB Video Speicher mit Shader 3.0 Unterstützung; ATI Radeon X850XT / NVIDEA GeForce 7600GT
    • DirectX®: DirectX 9.0c oder besser
    • Sound: 100% DirectX 9.0c kompatible Soundkarte
Hilfreiche Kundenreviews
6 von 7 Personen (86%) fanden dieses Review hilfreich
929 Produkte im Account
171 Reviews
3.1 Std. insgesamt
Graffiti comes in all shapes, sizes, and variances in quality. For every breathtaking mural there's a dozen cheap tags ranging from the generic to profane. Similarly, Sideway: New York jumps violently between an abundantly stylish and creative platformer, to a cheap, controller hurling annoying one. Unfortunately, the imbalance often shifts toward the later, and even then the good parts only serve to highlight how frustrating the rest of the game is, which no amount of personality can save.

By now you've hopefully gathered that Sideway is based around graffiti, placing you running and jumping along cluttered walls, shifting from different panes and using parts of the environment to create a makeshift path toward the end. It's a really neat idea that's pulled off with a good deal of success, even when it's more often used for style than a core gameplay mechanic.

This is fine at first when everything is new and bursting with creativity, but Sideway falls on its face about halfway through by being at least twice as long as its content can sustain (which isn't saying much when it clocks in at just around 3 hours). Level designs start to repeat, backgrounds become less interesting as the originality wears off, and the 3-4 track soundtrack just keeps cycling through over and over (it will be going around in my head for days to come I'm sure). It also back loads most of its boss fights, which are easily among the most infuriating and poorly designed of any game I've played all year. Compared to the rest of the game, they create huge roadblocks that I wouldn't be surprised caused many players to simply give up on the game (which might honestly be for the best, as at that point the challenge is only going to keep rising).

Later levels also begin to focus heavily on combat, which is clunky, boring, and by far the worst element of the game. It's hugely perplexing why the developer chose to put so much effort into this one portion of the experience, but it's clear they spent a good deal of time on it and all that's come from it is a lesser game than we might otherwise have seen.

For the first hour or so I was really digging everything about Sideway. Its style is great, the premise original, and the entire package bursting with personality. But the further I got the more it seemed to try and put me off the entire game, spoiling the experience that came before and causing me to rather despise the game by the end. I hope the developer gets a chance to make another game and learns from the mistakes made here, but I won't be disappointed if we never end up seeing a Sideway 2.
Verfasst: 23 August 2014
War dieses Review hilfreich? Ja Nein
1 von 1 Personen (100%) fanden dieses Review hilfreich
874 Produkte im Account
98 Reviews
5.4 Std. insgesamt
The overall presentation and aesthetic is quite pleasing to the eyes, as well as to the gamer in general. The ideas behind Sideway New York are unique and fresh, even for a platforming action game. The artwork is distinctive, cartoony, and with an air of playfulness also. The level design is what sets the game aside from others of the same genre. It is a combination of two-dimensional and three-dimensional spaces with a novel way of going about the buildings and other structures. The game screen often flips and changes angles as you progress through each level, and you must find ways to jump, skip, slide, and pounce around the environment. All of these actions are not very fast paced, but they coincide with the game adequately, and in an enjoyable manner. The storyline is short and casual, not going very far away from the usual beat the bad guys who kidnapped my girlfriend fare, but this does not get in the way of game play gratification, as you will be mostly busy platforming and appreciating the levels and environments. As you advance through the game world, you will unlock special abilities that are both fun to use and applicable within the game world. They range from special attacks, to special jumps, and even gliding through the air. There is also the option of collecting tags in the levels, but this does not reflect any changes in the storyline or game play whatsoever. It is a mere collection mechanic for your own accomplishment and bragging rights. The ability of playing with a partner in local co-op is available, but I have not personally tried this. The soundtrack seems to have only about three or four songs that loop endlessly, which makes for quite the repetitive listening experience. On the other hand, it is done entirely by renowned underground hip hop artist from Boston, Mr. Lif. This means that depending on what your musical tastes are, you will be either pleased, neutral, or annoyed. Either way, the music may be turned off or kept on. There seems to be a serious bug with the options menu, as sometimes, it will not allow you to exit it and get back to the game. The only way to fix this major problem is to end the game in Task Manager; which also means you will lose all progress if you were mid-level. There are several instances during certain levels, which involve mechanics unique to Sideway New York that are slightly unintuitive, and the game does not do a very good job of explaining clearly how to go about accomplishing certain actions. This means there will be much trial and error before you are able to figure out how to approach some situations. The last two boss battles can be a bit frustrating, as they require several precision based actions, until you are finally successful. For a short and casual cartoony game, Sideway New York gets most what it is trying to accomplish right, and for what it is, it is quite enjoyable.

Sideway New York is good.
Verfasst: 20 März 2014
War dieses Review hilfreich? Ja Nein
4 von 7 Personen (57%) fanden dieses Review hilfreich
968 Produkte im Account
3 Reviews
3.3 Std. insgesamt
Sideway New York is a basic platformer with a hip-hop theme. Its gimmick is that you're a piece of living graffiti painted onto a building, which is visually cool but only occasionally affects gameplay. One way it's used is that the direction of gravity on the surface of a roof is decided by the direction the player entered the roof. This property could have been used to create some clever puzzles or mazes, but it never was.

The player starts the game with limited movement abilities, which makes the first few levels boring. Judging from the Steam achievements, about 40% of players got bored and quit between the first level and the first boss. Things pick up later on as the game introduces some standard abilities like double-jump, gliding, and swinging from grapple points, which allowed the designers to create more interesting and challenging platforming.

A hip-hop soundtrack is provided by Mr. Lif, courtesy of Skullcandy. (Skullcandy branding is all over this game, making it feel like an advergame.) The few tracks included quickly got repetitive, leading me to turn it off entirely in favor of my own collection.

Much of Sideway feels off. Hitboxes seem to extend beyond their sprites. Jumping from a swing isn't based on momentum, instead giving a fixed vertical boost. Combat is simple button-mashing, and the game would be improved by its removal.

Sideway is a short game, and I doubt the promised sequel will ever exist. So while it's not fun, at least there's not much of it.
Verfasst: 7 März 2014
War dieses Review hilfreich? Ja Nein
0 von 8 Personen (0%) fanden dieses Review hilfreich
316 Produkte im Account
31 Reviews
0.2 Std. insgesamt
what is this and why does it exist
Verfasst: 22 Mai 2014
War dieses Review hilfreich? Ja Nein
965 Produkte im Account
2 Reviews
0.7 Std. insgesamt
The art is cool and the game seems decently fun, but it's capped at 30fps. Makes it nearly unplayable if you're used to 60fps. Feels really laggy and slow, when it should feel responsive. Wish I could recommend this game, but without 60fps I don't think I can.
Verfasst: 10 April 2014
War dieses Review hilfreich? Ja Nein
5 von 5 Personen (100%) fanden dieses Review hilfreich
709 Produkte im Account
34 Reviews
2.2 Std. insgesamt
Visual is nice and creative, but after some minutes, you get used to it and find out that the gameplay is nothing more than a simple platform game that has nothing really new. It actually gets very boring as you progress. NOT recommended unless you're addicted to platform games.
Verfasst: 24 April 2012
War dieses Review hilfreich? Ja Nein