Battle your way through a twisted graffiti world where your prowess in puzzle solving makes the difference between life & death!
Användarrecensioner: Blandat (79 recensioner)
Utgivningsdatum: 15 nov, 2011
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Köp Sideway

 

Om detta spel

Kämpa dig igenom en snedvriden grafittivärld där din skicklighet i pussellösning gör skillnaden mellan liv och död! Hoppa in i en av de mest unika och visuellt lockande 3D-spelvärldarna som skapats. Följ med i Nox's snurriga resa genom ett kvickt 2D-äventyr som utspelar sig i en 3D-värld. Lås upp nya förmågor för att besegra fiender och rädda vänner. Var försiktig i Sideway™ New York, nu är du i en värld där din favoritfärg kan ta kål på dig!

Huvudinnehåll

  • Upplev en äventyrsplattformare som du aldrig sett förrut!
  • Bemästra utmaningarna när det gäller att ändra kameravinklar, gravitation och rörelser mellan 2D och 3D-världar!
  • Samla upplåsbara förmågor som låter dig STEGRA, GLIDA, HOPPA och SKJUTA dig igenom dina fiender.
  • Stödjer full drop-in/drop-out lokal co-op
  • Slåss i bisarra boss-strider, t.o.m mot en saditstisk rosa kanin som kräks sadistiska rosa mini-kaniner...ja, det har vi.
  • Kolla in det svängiga ljudspåret av Mr. Lif.

Systemkrav

    • Operativsystem: WinXP SP3 (endast 32-bit), Vista SP2, 7
    • Processor: Intel Pentium 4 3Ghz eller bättre
    • Minne: 1 GB RAM
    • Hårddiskutrymme: 2GB
    • Grafikkort: 256 MB grafikminne med stöd för Shader 3.0; ATI Radeon X850XT / NVIDEA GeForce 7600GT
    • DirectX®: DirectX 9.0c eller bättre
    • Ljud: 100% DirektX 9.0c-kompatibel ljudenhet
Hjälpsamma kundrecensioner
2 av 2 personer (100%) fann denna recension hjälpsam
0.7 timmar totalt
Upplagd: 11 juni
★★☆☆☆

Pros:
- Sideway offers something different with a side scrolling plat former with aspects of FEZ.
- I liked the sticker like style.
- Good use of environment and graffiti into the level design

Cons:
- This game plays terribly, I have a mid to high set up and expect this game to run extremely smooth but its nowhere near.
- Jumping distance is lame and makes it a little tedious which could have been avoided quite easily.
- Poor combat, could have been scrapped for other obstacles.
- Boring, due to the bad movement.

Verdict: Thought id give this game a bash but a good idea is poor executed, theres lots of simple mechanics that could have made this game fun but were overlooked.
Var denna recension hjälpsam? Ja Nej Rolig
22 av 25 personer (88%) fann denna recension hjälpsam
3.1 timmar totalt
Upplagd: 23 augusti, 2014
Graffiti comes in all shapes, sizes, and variances in quality. For every breathtaking mural there's a dozen cheap tags ranging from the generic to profane. Similarly, Sideway: New York jumps violently between an abundantly stylish and creative platformer, to a cheap, controller hurling annoying one. Unfortunately, the imbalance often shifts toward the later, and even then the good parts only serve to highlight how frustrating the rest of the game is, which no amount of personality can save.

By now you've hopefully gathered that Sideway is based around graffiti, placing you running and jumping along cluttered walls, shifting from different panes and using parts of the environment to create a makeshift path toward the end. It's a really neat idea that's pulled off with a good deal of success, even when it's more often used for style than a core gameplay mechanic.

This is fine at first when everything is new and bursting with creativity, but Sideway falls on its face about halfway through by being at least twice as long as its content can sustain (which isn't saying much when it clocks in at just around 3 hours). Level designs start to repeat, backgrounds become less interesting as the originality wears off, and the 3-4 track soundtrack just keeps cycling through over and over (it will be going around in my head for days to come I'm sure). It also back loads most of its boss fights, which are easily among the most infuriating and poorly designed of any game I've played all year. Compared to the rest of the game, they create huge roadblocks that I wouldn't be surprised caused many players to simply give up on the game (which might honestly be for the best, as at that point the challenge is only going to keep rising).

Later levels also begin to focus heavily on combat, which is clunky, boring, and by far the worst element of the game. It's hugely perplexing why the developer chose to put so much effort into this one portion of the experience, but it's clear they spent a good deal of time on it and all that's come from it is a lesser game than we might otherwise have seen.

For the first hour or so I was really digging everything about Sideway. Its style is great, the premise original, and the entire package bursting with personality. But the further I got the more it seemed to try and put me off the entire game, spoiling the experience that came before and causing me to rather despise the game by the end. I hope the developer gets a chance to make another game and learns from the mistakes made here, but I won't be disappointed if we never end up seeing a Sideway 2.
Var denna recension hjälpsam? Ja Nej Rolig
10 av 12 personer (83%) fann denna recension hjälpsam
2.2 timmar totalt
Upplagd: 24 april, 2012
Visual is nice and creative, but after some minutes, you get used to it and find out that the gameplay is nothing more than a simple platform game that has nothing really new. It actually gets very boring as you progress. NOT recommended unless you're addicted to platform games.
Var denna recension hjälpsam? Ja Nej Rolig
12 av 18 personer (67%) fann denna recension hjälpsam
4.3 timmar totalt
Upplagd: 1 december, 2013
When I first saw this game on steam, I was instantly drawn to it.

Sideway New is a side-scrolling platform game with inspiration from FEZ. The artwork is great, fit the game very well to make an enjoyable atmosphere. The game is filled with light humour, but for the most part, are unnoticeable. The game has a variety of enemies, traps, and skills to keep you on your toes.

The game is short. There are some noticeable problems that would frustrate you, but if you do get the game working, it is an enjoyable game. If I recall, the game does not like multi-monitor setup, so you will have to disable all other monitors to play the game. Unfortunately, if that does not fix your problem, I can not remember what was the other procedure I had to do to get the game working.

Is the game worth it? That depends on whether or not you can get the game working.
Var denna recension hjälpsam? Ja Nej Rolig
7 av 9 personer (78%) fann denna recension hjälpsam
5.1 timmar totalt
Upplagd: 16 juli, 2012
A fun game, but man, some of the design decisions ♥♥♥♥♥♥ me off. It tracks collectables on each stage (up to 100%, with rewards), but sometimes you'll have to restart the damn thing because the stage has branching paths and without going down one or another, you don't know which can be returned to and which is the one-way cannon forward in the level. Add in some frustrating sections that rely on "turn the level the right way" or "beat up one of the most annoying enemy types in the game" to proceed (there are plenty of these by the end) and it really seems like a game I'd love to have a sequel that fixes this crap but this is not really worth it for a lot of people unless you want to try rushing through an unfairly-designed platformer full of irritation.
Var denna recension hjälpsam? Ja Nej Rolig