Battle your way through a twisted graffiti world where your prowess in puzzle solving makes the difference between life & death!
User reviews: Смесени (66 reviews)
Дата на излизане: 15 ноември 2011
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Относно тази игра

Battle your way through a twisted graffiti world where your prowess in puzzle solving makes the difference between life and death! Jump into one of the most unique and visually compelling 3D game worlds ever created. Follow the twisted journey of Nox, through a fast-paced 2D adventure set in a 3D world. Unlock new abilities to defeat enemies and rescue friends. Beware, in Sideway™ New York, you’re in a world where your favorite color might just kill you!

Key Features

  • Experience an Adventure Platformer like you’ve never seen before!
  • Master the challenges of changing camera angles, gravity and movement between 2D and 3D worlds!
  • Collect unlockable abilities that let you SOAR, SLIDE, JUMP and BLAST through your enemies.
  • Supports full drop-in/drop-out local co-op
  • Fight bizarre boss battles, including a sadistic pink bunny that vomits sadistic pink mini-bunnies...yeah, we've got that!
  • Check out the bangin’ soundtrack by Mr. Lif.

Системни изисквания

    • OS: WinXP SP3 (32-bit only), Vista SP2, 7
    • Processor: Intel Pentium 4 3Ghz or greater
    • Memory: 1 GB RAM
    • Hard Disk Space: 2GB
    • Video Card: 256 MB Video Memory with Shader 3.0 support; ATI Radeon X850XT / NVIDEA GeForce 7600GT
    • DirectX®: DirectX 9.0c or greater
    • Sound: 100% DirectX 9.0c compatible Audio Device
Полезни рецензии от клиенти
2 от 2 човека (100%) сметнаха тази рецензия за полезна
2.3 изиграни часа
This game had a very awesome concept and it looks like an interesting platformer. What bothers me about it is how bad they communicate anything to the player. I didnt even realise until the 4th level that I had a punch attack and I never needed it in the game, because i could just use the jump kick to kill anything. Another example of bad communication is the slug thing that you can stun and jump over. Any other enemy you can kill, but not this slug! Frustrating to say the least. It's also very hard to plan how to jump when you cant move the camera and just slightly see behind the next corner. The game is basicly a 2D game in 3D space, which is very awesome in theory. But it's also in some places frustrating when you the game dosent communicate very well what corners you can and cannot cross by, although I did realise there was a little indicator through what looked like a green 3D box sticking out. If you could move the camera around the corner and see what you're supposed to jump to, that'd be great. But you have to go around the corner, go back and then make the jump instead, in some places. The first boss also didnt come with a tutorial for me, so I had no idea what to do. I found out that I could jump on his head to stun him, and then he'd charge (ridicoulessly) fast at me. I ended up looking up on the net what to do, and even with that done, I got annoyed at how I didn't even have a split second to make the jump. I don't recommend this game as a result of that and what really felt like terrible level design to me.
Публикувани: 14 октомври
Беше ли полезна тази рецензия? Да Не
10 от 12 човека (83%) сметнаха тази рецензия за полезна
3.1 изиграни часа
Graffiti comes in all shapes, sizes, and variances in quality. For every breathtaking mural there's a dozen cheap tags ranging from the generic to profane. Similarly, Sideway: New York jumps violently between an abundantly stylish and creative platformer, to a cheap, controller hurling annoying one. Unfortunately, the imbalance often shifts toward the later, and even then the good parts only serve to highlight how frustrating the rest of the game is, which no amount of personality can save.

By now you've hopefully gathered that Sideway is based around graffiti, placing you running and jumping along cluttered walls, shifting from different panes and using parts of the environment to create a makeshift path toward the end. It's a really neat idea that's pulled off with a good deal of success, even when it's more often used for style than a core gameplay mechanic.

This is fine at first when everything is new and bursting with creativity, but Sideway falls on its face about halfway through by being at least twice as long as its content can sustain (which isn't saying much when it clocks in at just around 3 hours). Level designs start to repeat, backgrounds become less interesting as the originality wears off, and the 3-4 track soundtrack just keeps cycling through over and over (it will be going around in my head for days to come I'm sure). It also back loads most of its boss fights, which are easily among the most infuriating and poorly designed of any game I've played all year. Compared to the rest of the game, they create huge roadblocks that I wouldn't be surprised caused many players to simply give up on the game (which might honestly be for the best, as at that point the challenge is only going to keep rising).

Later levels also begin to focus heavily on combat, which is clunky, boring, and by far the worst element of the game. It's hugely perplexing why the developer chose to put so much effort into this one portion of the experience, but it's clear they spent a good deal of time on it and all that's come from it is a lesser game than we might otherwise have seen.

For the first hour or so I was really digging everything about Sideway. Its style is great, the premise original, and the entire package bursting with personality. But the further I got the more it seemed to try and put me off the entire game, spoiling the experience that came before and causing me to rather despise the game by the end. I hope the developer gets a chance to make another game and learns from the mistakes made here, but I won't be disappointed if we never end up seeing a Sideway 2.
Публикувани: 23 август
Беше ли полезна тази рецензия? Да Не
2 от 3 човека (67%) сметнаха тази рецензия за полезна
0.3 изиграни часа
I finished one level and couldn't think of a compelling reason to keep going. It's not a bad game, it's just entirely uninteresting.
Публикувани: 31 май
Беше ли полезна тази рецензия? Да Не
2 от 6 човека (33%) сметнаха тази рецензия за полезна
1.2 изиграни часа
Great game, highly recommended!
Публикувани: 28 юли
Беше ли полезна тази рецензия? Да Не
3 от 16 човека (19%) сметнаха тази рецензия за полезна
0.2 изиграни часа
what is this and why does it exist
Публикувани: 22 май
Беше ли полезна тази рецензия? Да Не
2.8 изиграни часа
Kept crashing in one level towards the end, making progress impossible.
Публикувани: 3 септември
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6 от 6 човека (100%) сметнаха тази рецензия за полезна
2.2 изиграни часа
Visual is nice and creative, but after some minutes, you get used to it and find out that the gameplay is nothing more than a simple platform game that has nothing really new. It actually gets very boring as you progress. NOT recommended unless you're addicted to platform games.
Публикувани: 24 април 2012
Беше ли полезна тази рецензия? Да Не
9 от 13 човека (69%) сметнаха тази рецензия за полезна
4.3 изиграни часа
When I first saw this game on steam, I was instantly drawn to it.

Sideway New is a side-scrolling platform game with inspiration from FEZ. The artwork is great, fit the game very well to make an enjoyable atmosphere. The game is filled with light humour, but for the most part, are unnoticeable. The game has a variety of enemies, traps, and skills to keep you on your toes.

The game is short. There are some noticeable problems that would frustrate you, but if you do get the game working, it is an enjoyable game. If I recall, the game does not like multi-monitor setup, so you will have to disable all other monitors to play the game. Unfortunately, if that does not fix your problem, I can not remember what was the other procedure I had to do to get the game working.

Is the game worth it? That depends on whether or not you can get the game working.
Публикувани: 1 декември 2013
Беше ли полезна тази рецензия? Да Не
4 от 4 човека (100%) сметнаха тази рецензия за полезна
5.1 изиграни часа
A fun game, but man, some of the design decisions ♥♥♥♥ed me off. It tracks collectables on each stage (up to 100%, with rewards), but sometimes you'll have to restart the damn thing because the stage has branching paths and without going down one or another, you don't know which can be returned to and which is the one-way cannon forward in the level. Add in some frustrating sections that rely on "turn the level the right way" or "beat up one of the most annoying enemy types in the game" to proceed (there are plenty of these by the end) and it really seems like a game I'd love to have a sequel that fixes this crap but this is not really worth it for a lot of people unless you want to try rushing through an unfairly-designed platformer full of irritation.
Публикувани: 16 юли 2012
Беше ли полезна тази рецензия? Да Не
4 от 5 човека (80%) сметнаха тази рецензия за полезна
4.4 изиграни часа
Sideway™ New York is an excellent re-working of those classic 8 and 16 bit console platformer’s from days gone by, but with a far better graphics and a twist that smacks of a new genre in itself; okay 'new genre' may be stretching the truth a little, but the clever way the author has created a 3 dimensional 2D platformer is quite remarkable IMO.

The hero of the game, called Nox has to rescue his girlfriend. The action occurs on the sides of three-dimensional buildings. If Nox jumps off the edge of one wall, he ends up on the wall around the corner; this gives the levels a labyrinthine aspect. It takes some getting used to initially, but the transitions are as smooth as silk.

The game also has plenty of secrets, that become more elaborate as Nox’s abilities develop. Apart from the usual (run, jump etc) include the ability to create new platforms, spring boards, grappling hooks and grenades as well as being able to perform flying drop kicks
Публикувани: 23 март 2012
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2 от 2 човека (100%) сметнаха тази рецензия за полезна
8.3 изиграни часа
Sideway's primary conceit of providing 2D gameplay on a 3D plane is never realised in any truly creative capacity, leaving you with a ♥♥♥♥ing horrible platformer in which the protagonist's jumps have all the propulsion power of a baby's fart.
Публикувани: 5 февруари 2013
Беше ли полезна тази рецензия? Да Не
5 от 8 човека (63%) сметнаха тази рецензия за полезна
0.7 изиграни часа
I like the style of it, and it does some things sort of well, but they're almost all things that have been done before, and they're not done well enough to really be interesting. The mechanic of playing a 2D game on the sides of 3D buildings so you can wrap around and end up sideways in a previous section is kind of a neat idea, but it mostly ends up being problematic because it frequently makes it non-obvious how different sections are connected. The game also doesn't entirely feel smooth on what should be waaaay more than enough hardware to run it (i5 2500K@4.5GHz, 660 Ti, SSD, 1920x1200), even though FRAPS says it's sticking around 30fps with v-sync. It's not bad, but it's not that great either, which is kind of disappointing after they made Madballs in Babo Invasion, which was probably the only legitimate excuse to use the term "amazeballs" (See, because it was amazing, and it was about balls...get it? I'll get my coat...).
Публикувани: 27 януари
Беше ли полезна тази рецензия? Да Не
1 от 1 човека (100%) сметнаха тази рецензия за полезна
5.4 изиграни часа
The overall presentation and aesthetic is quite pleasing to the eyes, as well as to the gamer in general. The ideas behind Sideway New York are unique and fresh, even for a platforming action game. The artwork is distinctive, cartoony, and with an air of playfulness also. The level design is what sets the game aside from others of the same genre. It is a combination of two-dimensional and three-dimensional spaces with a novel way of going about the buildings and other structures. The game screen often flips and changes angles as you progress through each level, and you must find ways to jump, skip, slide, and pounce around the environment. All of these actions are not very fast paced, but they coincide with the game adequately, and in an enjoyable manner. The storyline is short and casual, not going very far away from the usual beat the bad guys who kidnapped my girlfriend fare, but this does not get in the way of game play gratification, as you will be mostly busy platforming and appreciating the levels and environments. As you advance through the game world, you will unlock special abilities that are both fun to use and applicable within the game world. They range from special attacks, to special jumps, and even gliding through the air. There is also the option of collecting tags in the levels, but this does not reflect any changes in the storyline or game play whatsoever. It is a mere collection mechanic for your own accomplishment and bragging rights. The ability of playing with a partner in local co-op is available, but I have not personally tried this. The soundtrack seems to have only about three or four songs that loop endlessly, which makes for quite the repetitive listening experience. On the other hand, it is done entirely by renowned underground hip hop artist from Boston, Mr. Lif. This means that depending on what your musical tastes are, you will be either pleased, neutral, or annoyed. Either way, the music may be turned off or kept on. There seems to be a serious bug with the options menu, as sometimes, it will not allow you to exit it and get back to the game. The only way to fix this major problem is to end the game in Task Manager; which also means you will lose all progress if you were mid-level. There are several instances during certain levels, which involve mechanics unique to Sideway New York that are slightly unintuitive, and the game does not do a very good job of explaining clearly how to go about accomplishing certain actions. This means there will be much trial and error before you are able to figure out how to approach some situations. The last two boss battles can be a bit frustrating, as they require several precision based actions, until you are finally successful. For a short and casual cartoony game, Sideway New York gets most what it is trying to accomplish right, and for what it is, it is quite enjoyable.

Sideway New York is good.
Публикувани: 20 март
Беше ли полезна тази рецензия? Да Не
1 от 1 човека (100%) сметнаха тази рецензия за полезна
1.3 изиграни часа
Sideway is a pretty short and sweet platformer that caught my that caught my interest from a Steam indie bundle. I was hoping that with the graffiti based art style that there would be more painting/tagging involved like Jet Set Radio. Sideway is really more of an old school platformer "collectathon" with a nice art style, head-boppin' rap music, and an intriguing yet a tad gimmicky "play on the walls of a building gameplay". It's easy, especially boss battles. I finished this game in about 4 separate sittings no more than 64 minutes (not including all secret tags and collectibles). I can't call it a must play, but if you're into platformers with something new, its worth the try if the price fits you.
Публикувани: 11 януари 2012
Беше ли полезна тази рецензия? Да Не
1 от 1 човека (100%) сметнаха тази рецензия за полезна
9.0 изиграни часа
It's a really simple & short game. 2D Platformer that reminded me of NES 2D adventure gamess. The music was really bad but the gameplay was good. It's worth about $1.50, the final 2 achievements are super hard though.
Публикувани: 12 юли 2012
Беше ли полезна тази рецензия? Да Не
4 от 7 човека (57%) сметнаха тази рецензия за полезна
3.3 изиграни часа
Sideway New York is a basic platformer with a hip-hop theme. Its gimmick is that you're a piece of living graffiti painted onto a building, which is visually cool but only occasionally affects gameplay. One way it's used is that the direction of gravity on the surface of a roof is decided by the direction the player entered the roof. This property could have been used to create some clever puzzles or mazes, but it never was.

The player starts the game with limited movement abilities, which makes the first few levels boring. Judging from the Steam achievements, about 40% of players got bored and quit between the first level and the first boss. Things pick up later on as the game introduces some standard abilities like double-jump, gliding, and swinging from grapple points, which allowed the designers to create more interesting and challenging platforming.

A hip-hop soundtrack is provided by Mr. Lif, courtesy of Skullcandy. (Skullcandy branding is all over this game, making it feel like an advergame.) The few tracks included quickly got repetitive, leading me to turn it off entirely in favor of my own collection.

Much of Sideway feels off. Hitboxes seem to extend beyond their sprites. Jumping from a swing isn't based on momentum, instead giving a fixed vertical boost. Combat is simple button-mashing, and the game would be improved by its removal.

Sideway is a short game, and I doubt the promised sequel will ever exist. So while it's not fun, at least there's not much of it.
Публикувани: 7 март
Беше ли полезна тази рецензия? Да Не
1 от 2 човека (50%) сметнаха тази рецензия за полезна
0.9 изиграни часа
Красочный и необычный платформер! можно поиграть
Публикувани: 9 март 2012
Беше ли полезна тази рецензия? Да Не
1 от 2 човека (50%) сметнаха тази рецензия за полезна
0.2 изиграни часа
Not recommending this game, it's very buggy.
Публикувани: 12 юни 2012
Беше ли полезна тази рецензия? Да Не
16 от 32 човека (50%) сметнаха тази рецензия за полезна
0.2 изиграни часа
Everything is solid. The platforming, the artstyle, the music, it all works. Except that there's no reason to play it. Unfortunately it is bland. It does nothing other games before it haven't accomplished better, and there is way too much 'same-y' levels going on. To the games plus there is coop and a decent amount of levels, but when there are games like Rayman Legends and New Super Mario Bros U out there, why would you go with the low budget action flick?
Публикувани: 9 декември 2013
Беше ли полезна тази рецензия? Да Не
1 от 3 човека (33%) сметнаха тази рецензия за полезна
0.7 изиграни часа
I'd like to think of this game as Deblob meet's Fez or VVVVVV.
It's fine, but it's unfortunately really boring.
Some platforming, some collectables, some monsters. Art is cool, music is some hip hop rap.

The game has crashed twice on me and I unfortunately don't have the drive to keep playing it.
Публикувани: 5 април
Беше ли полезна тази рецензия? Да Не