Battle your way through a twisted graffiti world where your prowess in puzzle solving makes the difference between life & death!
ユーザーレビュー: 賛否両論 (84 件のレビュー)
リリース日: 2011年11月15日
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"30fps lock. Genre: Platformer"

このゲームについて

Battle your way through a twisted graffiti world where your prowess in puzzle solving makes the difference between life and death! Jump into one of the most unique and visually compelling 3D game worlds ever created. Follow the twisted journey of Nox, through a fast-paced 2D adventure set in a 3D world. Unlock new abilities to defeat enemies and rescue friends. Beware, in Sideway™ New York, you’re in a world where your favorite color might just kill you!

Key Features

  • Experience an Adventure Platformer like you’ve never seen before!
  • Master the challenges of changing camera angles, gravity and movement between 2D and 3D worlds!
  • Collect unlockable abilities that let you SOAR, SLIDE, JUMP and BLAST through your enemies.
  • Supports full drop-in/drop-out local co-op
  • Fight bizarre boss battles, including a sadistic pink bunny that vomits sadistic pink mini-bunnies...yeah, we've got that!
  • Check out the bangin’ soundtrack by Mr. Lif.

システム要件

    • OS: WinXP SP3 (32-bit only), Vista SP2, 7
    • Processor: Intel Pentium 4 3Ghz or greater
    • Memory: 1 GB RAM
    • Hard Disk Space: 2GB
    • Video Card: 256 MB Video Memory with Shader 3.0 support; ATI Radeon X850XT / NVIDEA GeForce 7600GT
    • DirectX®: DirectX 9.0c or greater
    • Sound: 100% DirectX 9.0c compatible Audio Device
参考になったカスタマーレビュー
1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 0.7 時間
投稿日: 6月30日
FEZみたいな形式のアクションゲームにJSRのストリート感を+したようなゲーム
ステージクリア式でステージごとに新アクションが追加されできることが増えていきます
飽きは来にくいゲームかと思います

難点としては日本語が無いこと
動作が32bit環境での動作前提なのですごく不安定です
ステージ内に配置されている物、仕掛けがモノによっては見えません
熱湯罠(即死)等が見えないのは最早致命的ですね
ウィンドウ化してもフルスクにしてもどちらにしても不安定なのでどうしようもありません
所々針が見えないアイワナのようなものと思っていただければいいと思います
最早クリア不能なんじゃないかってくらいの不安定さなのでもちろんオススメしません
いまだに32bit環境でPC触ってる人ならワンチャンあるのかもね
このレビューは参考になりましたか? はい いいえ 面白い
7 人中 4 人 (57%) がこのレビューが参考になったと投票しました
記録時間: 0.7 時間
投稿日: 6月11日
★★☆☆☆

Pros:
- Sideway offers something different with a side scrolling plat former with aspects of FEZ.
- I liked the sticker like style.
- Good use of environment and graffiti into the level design

Cons:
- This game plays terribly, I have a mid to high set up and expect this game to run extremely smooth but its nowhere near.
- Jumping distance is lame and makes it a little tedious which could have been avoided quite easily.
- Poor combat, could have been scrapped for other obstacles.
- Boring, due to the bad movement.

Verdict: Thought id give this game a bash but a good idea is poor executed, theres lots of simple mechanics that could have made this game fun but were overlooked.
このレビューは参考になりましたか? はい いいえ 面白い
6 人中 5 人 (83%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 1.0 時間
投稿日: 2014年1月30日
FEZとContrastをうまい具合に混ぜてストリート風の味付けをしたようなゲーム。プラットフォーマーが極端に苦手でなければおすすめ。
このレビューは参考になりましたか? はい いいえ 面白い
28 人中 24 人 (86%) がこのレビューが参考になったと投票しました
記録時間: 3.1 時間
投稿日: 2014年8月23日
Graffiti comes in all shapes, sizes, and variances in quality. For every breathtaking mural there's a dozen cheap tags ranging from the generic to profane. Similarly, Sideway: New York jumps violently between an abundantly stylish and creative platformer, to a cheap, controller hurling annoying one. Unfortunately, the imbalance often shifts toward the later, and even then the good parts only serve to highlight how frustrating the rest of the game is, which no amount of personality can save.

By now you've hopefully gathered that Sideway is based around graffiti, placing you running and jumping along cluttered walls, shifting from different panes and using parts of the environment to create a makeshift path toward the end. It's a really neat idea that's pulled off with a good deal of success, even when it's more often used for style than a core gameplay mechanic.

This is fine at first when everything is new and bursting with creativity, but Sideway falls on its face about halfway through by being at least twice as long as its content can sustain (which isn't saying much when it clocks in at just around 3 hours). Level designs start to repeat, backgrounds become less interesting as the originality wears off, and the 3-4 track soundtrack just keeps cycling through over and over (it will be going around in my head for days to come I'm sure). It also back loads most of its boss fights, which are easily among the most infuriating and poorly designed of any game I've played all year. Compared to the rest of the game, they create huge roadblocks that I wouldn't be surprised caused many players to simply give up on the game (which might honestly be for the best, as at that point the challenge is only going to keep rising).

Later levels also begin to focus heavily on combat, which is clunky, boring, and by far the worst element of the game. It's hugely perplexing why the developer chose to put so much effort into this one portion of the experience, but it's clear they spent a good deal of time on it and all that's come from it is a lesser game than we might otherwise have seen.

For the first hour or so I was really digging everything about Sideway. Its style is great, the premise original, and the entire package bursting with personality. But the further I got the more it seemed to try and put me off the entire game, spoiling the experience that came before and causing me to rather despise the game by the end. I hope the developer gets a chance to make another game and learns from the mistakes made here, but I won't be disappointed if we never end up seeing a Sideway 2.
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13 人中 10 人 (77%) がこのレビューが参考になったと投票しました
記録時間: 2.2 時間
投稿日: 2012年4月24日
Visual is nice and creative, but after some minutes, you get used to it and find out that the gameplay is nothing more than a simple platform game that has nothing really new. It actually gets very boring as you progress. NOT recommended unless you're addicted to platform games.
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