Battle your way through a twisted graffiti world where your prowess in puzzle solving makes the difference between life & death!
Análises de utilizadores: Neutras (92 análises) - 67% das 92 análises de utilizadores sobre este jogo são positivas.
Data de lançamento: 15 Nov, 2011

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Acerca deste jogo

Batalha através de um louco mundo graffiti onde a tua habilidade em resolver quebra-cabeças faz a diferença entre a vida e a morte! Salta para um dos mais únicos e visualmente estimulantes mundos 3D de sempre criados. Acompanha a jornada louca de Nox, através de uma aventura de ritmo rápido 2D dentro de um mundo 3D. Desbloqueia novas habilidades para derrotar inimigos e resgatar amigos. Tem cuidado, em Sideway™ New York, tu encontras-te num mundo em que a tua cor favorita pode acabar por te matar!

Principais Características

  • Experiencia um jogo de aventura e plataformas como nunca viste antes!
  • Domina os desafios da mudança de ângulos da câmera, gravidade e movimento entre mundos 2D e 3D!
  • Ganha habilidades desbloqueáveis como SOAR, SLIDE, JUMP e BLAST.
  • Suporta modo cooperativo local "drop-in/drop-out"
  • Luta contra "bosses" bizarros, incluíndo um coelho cor de rosa sadístico que vomita mini-coelhos cor de rosa sadísticos... sim, nós temos disso!
  • Fantástica banda sonora de Mr. Lif.

Requisitos do Sistema

    • OS: WinXP SP3 (32-bit only), Vista SP2, 7
    • Processor: Intel Pentium 4 3Ghz or greater
    • Memory: 1 GB RAM
    • Hard Disk Space: 2GB
    • Video Card: 256 MB Video Memory with Shader 3.0 support; ATI Radeon X850XT / NVIDEA GeForce 7600GT
    • DirectX®: DirectX 9.0c or greater
    • Sound: 100% DirectX 9.0c compatible Audio Device
Análises úteis de clientes
3 de 3 pessoas (100%) acharam esta análise útil
0.2 hrs em registo
Publicada: 20 de Outubro de 2015
2D platformer. There is a somewhat innovative mechanic where the level changes when you switch from wall to roof or vise versa. It get's very irritating and collecting stuff get's very depressing because you will miss things and can not return to get them.
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2 de 2 pessoas (100%) acharam esta análise útil
4.6 hrs em registo
Publicada: 13 de Novembro de 2015
Fun game and very imaginative. Really enjoyed the concept, hope they make a second one. The only problem I had with it was THAT DARN FINAL BOSS. It wasn't that the final boss was too hard (I certainly felt like I could beat him after several more attempts). It was that you needed to jump through 20 minutes of hoops before you get back to the part you died. ARGH!!
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2 de 2 pessoas (100%) acharam esta análise útil
0.9 hrs em registo
Publicada: 6 de Dezembro de 2015
I'm not a fan of platformer games at all. There's very few games of that genre that I would consider good. This however is one of them! In this game you play a parkouring vandal who gets eaten by a spraypaint monster and sucked into graffiti land...and you gotta get out! It's a typical platformer, but because it's in a graffiti world, how you get around the level depends on your perspective.

I actually REALLY enjoyed this game..despite nothing about it sounding like something that would interest me..
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24 de 31 pessoas (77%) acharam esta análise útil
3.1 hrs em registo
Publicada: 23 de Agosto de 2014
Graffiti comes in all shapes, sizes, and variances in quality. For every breathtaking mural there's a dozen cheap tags ranging from the generic to profane. Similarly, Sideway: New York jumps violently between an abundantly stylish and creative platformer, to a cheap, controller hurling annoying one. Unfortunately, the imbalance often shifts toward the later, and even then the good parts only serve to highlight how frustrating the rest of the game is, which no amount of personality can save.

By now you've hopefully gathered that Sideway is based around graffiti, placing you running and jumping along cluttered walls, shifting from different panes and using parts of the environment to create a makeshift path toward the end. It's a really neat idea that's pulled off with a good deal of success, even when it's more often used for style than a core gameplay mechanic.

This is fine at first when everything is new and bursting with creativity, but Sideway falls on its face about halfway through by being at least twice as long as its content can sustain (which isn't saying much when it clocks in at just around 3 hours). Level designs start to repeat, backgrounds become less interesting as the originality wears off, and the 3-4 track soundtrack just keeps cycling through over and over (it will be going around in my head for days to come I'm sure). It also back loads most of its boss fights, which are easily among the most infuriating and poorly designed of any game I've played all year. Compared to the rest of the game, they create huge roadblocks that I wouldn't be surprised caused many players to simply give up on the game (which might honestly be for the best, as at that point the challenge is only going to keep rising).

Later levels also begin to focus heavily on combat, which is clunky, boring, and by far the worst element of the game. It's hugely perplexing why the developer chose to put so much effort into this one portion of the experience, but it's clear they spent a good deal of time on it and all that's come from it is a lesser game than we might otherwise have seen.

For the first hour or so I was really digging everything about Sideway. Its style is great, the premise original, and the entire package bursting with personality. But the further I got the more it seemed to try and put me off the entire game, spoiling the experience that came before and causing me to rather despise the game by the end. I hope the developer gets a chance to make another game and learns from the mistakes made here, but I won't be disappointed if we never end up seeing a Sideway 2.
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13 de 19 pessoas (68%) acharam esta análise útil
4.3 hrs em registo
Publicada: 1 de Dezembro de 2013
When I first saw this game on steam, I was instantly drawn to it.

Sideway New is a side-scrolling platform game with inspiration from FEZ. The artwork is great, fit the game very well to make an enjoyable atmosphere. The game is filled with light humour, but for the most part, are unnoticeable. The game has a variety of enemies, traps, and skills to keep you on your toes.

The game is short. There are some noticeable problems that would frustrate you, but if you do get the game working, it is an enjoyable game. If I recall, the game does not like multi-monitor setup, so you will have to disable all other monitors to play the game. Unfortunately, if that does not fix your problem, I can not remember what was the other procedure I had to do to get the game working.

Is the game worth it? That depends on whether or not you can get the game working.
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