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Battle your way through a twisted graffiti world where your prowess in puzzle solving makes the difference between life & death!
Releasedatum: 15 nov 2011
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Info over het spel

Vecht je weg door een verknipte wereld van graffiti waar je vaardigheden om puzzels op te lossen het verschil maken tussen leven en dood! Spring in een van de meest unieke en visueel aantrekkelijke 3D werelden ooit gemaakt. Volg de verbazingwekkende en verwarrende reis van Nox door een twee dimensionaal avontuur in een rap tempo, dat zich afspeelt in een 3D-wereld. Verdien en leer nieuwe mogelijkheden om vijanden te verslaan en je vrienden te redden. Maar pas op, in Sideway™ New York bevind je je in een wereld waar je favoriete kleur je wel eens het leven kan gaan kosten!

Belangrijke Kenmerken

  • Ervaar unieke en vernieuwende Platform Adventure Game!
  • Word meester in het beheersen van de camerabesturing, de zwaartekracht en je bewegingen door twee werelden in verschillende dimensies!
  • Verzamel en speel vaardigheden vrij die je door je vijanden heen laten ZWEVEN, GLIJDEN, SPRINGEN en SCHIETEN!
  • Speel samen met je vrienden in CO-OP, en spring op elk moment bij elkaar in en uit het avontuur!
  • Vecht tegen bizarre eindbazen, zoals een sadistisch roze konijn dat kleine sadistische roze konijntjes uitspuugt.., jep, zo ver gaan we!
  • Inclusief de opzwepende soundtracks door Mr. Lif.

Systeemeisen

    • OS: WinXP SP3 (32-bit only), Vista SP2, 7
    • Processor: Intel Pentium 4 3Ghz or greater
    • Memory: 1 GB RAM
    • Hard Disk Space: 2GB
    • Video Card: 256 MB Video Memory with Shader 3.0 support; ATI Radeon X850XT / NVIDEA GeForce 7600GT
    • DirectX®: DirectX 9.0c or greater
    • Sound: 100% DirectX 9.0c compatible Audio Device
Nuttige klantrecensies
6 van de 7 mensen (86%) vonden deze recensie nuttig
3.1 uur in totaal
Graffiti comes in all shapes, sizes, and variances in quality. For every breathtaking mural there's a dozen cheap tags ranging from the generic to profane. Similarly, Sideway: New York jumps violently between an abundantly stylish and creative platformer, to a cheap, controller hurling annoying one. Unfortunately, the imbalance often shifts toward the later, and even then the good parts only serve to highlight how frustrating the rest of the game is, which no amount of personality can save.

By now you've hopefully gathered that Sideway is based around graffiti, placing you running and jumping along cluttered walls, shifting from different panes and using parts of the environment to create a makeshift path toward the end. It's a really neat idea that's pulled off with a good deal of success, even when it's more often used for style than a core gameplay mechanic.

This is fine at first when everything is new and bursting with creativity, but Sideway falls on its face about halfway through by being at least twice as long as its content can sustain (which isn't saying much when it clocks in at just around 3 hours). Level designs start to repeat, backgrounds become less interesting as the originality wears off, and the 3-4 track soundtrack just keeps cycling through over and over (it will be going around in my head for days to come I'm sure). It also back loads most of its boss fights, which are easily among the most infuriating and poorly designed of any game I've played all year. Compared to the rest of the game, they create huge roadblocks that I wouldn't be surprised caused many players to simply give up on the game (which might honestly be for the best, as at that point the challenge is only going to keep rising).

Later levels also begin to focus heavily on combat, which is clunky, boring, and by far the worst element of the game. It's hugely perplexing why the developer chose to put so much effort into this one portion of the experience, but it's clear they spent a good deal of time on it and all that's come from it is a lesser game than we might otherwise have seen.

For the first hour or so I was really digging everything about Sideway. Its style is great, the premise original, and the entire package bursting with personality. But the further I got the more it seemed to try and put me off the entire game, spoiling the experience that came before and causing me to rather despise the game by the end. I hope the developer gets a chance to make another game and learns from the mistakes made here, but I won't be disappointed if we never end up seeing a Sideway 2.
Geplaatst: 23 augustus
Was deze recensie nuttig? Ja Nee
0 van de 1 mensen (0%) vonden deze recensie nuttig
1.2 uur in totaal
Great game, highly recommended!
Geplaatst: 28 juli
Was deze recensie nuttig? Ja Nee
1 van de 10 mensen (10%) vonden deze recensie nuttig
0.2 uur in totaal
what is this and why does it exist
Geplaatst: 22 mei
Was deze recensie nuttig? Ja Nee
0.3 uur in totaal
I finished one level and couldn't think of a compelling reason to keep going. It's not a bad game, it's just entirely uninteresting.
Geplaatst: 31 mei
Was deze recensie nuttig? Ja Nee
0.7 uur in totaal
The art is cool and the game seems decently fun, but it's capped at 30fps. Makes it nearly unplayable if you're used to 60fps. Feels really laggy and slow, when it should feel responsive. Wish I could recommend this game, but without 60fps I don't think I can.
Geplaatst: 10 april
Was deze recensie nuttig? Ja Nee
5 van de 5 mensen (100%) vonden deze recensie nuttig
2.2 uur in totaal
Visual is nice and creative, but after some minutes, you get used to it and find out that the gameplay is nothing more than a simple platform game that has nothing really new. It actually gets very boring as you progress. NOT recommended unless you're addicted to platform games.
Geplaatst: 24 april 2012
Was deze recensie nuttig? Ja Nee