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Battle your way through a twisted graffiti world where your prowess in puzzle solving makes the difference between life & death!
Releasedatum: 15 nov 2011
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Info over het spel

Vecht je weg door een verknipte wereld van graffiti waar je vaardigheden om puzzels op te lossen het verschil maken tussen leven en dood! Spring in een van de meest unieke en visueel aantrekkelijke 3D werelden ooit gemaakt. Volg de verbazingwekkende en verwarrende reis van Nox door een twee dimensionaal avontuur in een rap tempo, dat zich afspeelt in een 3D-wereld. Verdien en leer nieuwe mogelijkheden om vijanden te verslaan en je vrienden te redden. Maar pas op, in Sideway™ New York bevind je je in een wereld waar je favoriete kleur je wel eens het leven kan gaan kosten!

Belangrijke Kenmerken

  • Ervaar unieke en vernieuwende Platform Adventure Game!
  • Word meester in het beheersen van de camerabesturing, de zwaartekracht en je bewegingen door twee werelden in verschillende dimensies!
  • Verzamel en speel vaardigheden vrij die je door je vijanden heen laten ZWEVEN, GLIJDEN, SPRINGEN en SCHIETEN!
  • Speel samen met je vrienden in CO-OP, en spring op elk moment bij elkaar in en uit het avontuur!
  • Vecht tegen bizarre eindbazen, zoals een sadistisch roze konijn dat kleine sadistische roze konijntjes uitspuugt.., jep, zo ver gaan we!
  • Inclusief de opzwepende soundtracks door Mr. Lif.

Systeemeisen

    • OS: WinXP SP3 (32-bit only), Vista SP2, 7
    • Processor: Intel Pentium 4 3Ghz or greater
    • Memory: 1 GB RAM
    • Hard Disk Space: 2GB
    • Video Card: 256 MB Video Memory with Shader 3.0 support; ATI Radeon X850XT / NVIDEA GeForce 7600GT
    • DirectX®: DirectX 9.0c or greater
    • Sound: 100% DirectX 9.0c compatible Audio Device
Nuttige klantrecensies
2 van de 2 mensen (100%) vonden deze recensie nuttig
935 producten op account
3 recensies
3.3 uur in totaal
Sideway New York is a basic platformer with a hip-hop theme. Its gimmick is that you're a piece of living graffiti painted onto a building, which is visually cool but only occasionally affects gameplay. One way it's used is that the direction of gravity on the surface of a roof is decided by the direction the player entered the roof. This property could have been used to create some clever puzzles or mazes, but it never was.

The player starts the game with limited movement abilities, which makes the first few levels boring. Judging from the Steam achievements, about 40% of players got bored and quit between the first level and the first boss. Things pick up later on as the game introduces some standard abilities like double-jump, gliding, and swinging from grapple points, which allowed the designers to create more interesting and challenging platforming.

A hip-hop soundtrack is provided by Mr. Lif, courtesy of Skullcandy. (Skullcandy branding is all over this game, making it feel like an advergame.) The few tracks included quickly got repetitive, leading me to turn it off entirely in favor of my own collection.

Much of Sideway feels off. Hitboxes seem to extend beyond their sprites. Jumping from a swing isn't based on momentum, instead giving a fixed vertical boost. Combat is simple button-mashing, and the game would be improved by its removal.

Sideway is a short game, and I doubt the promised sequel will ever exist. So while it's not fun, at least there's not much of it.
Geplaatst: 7 maart 2014
Was deze recensie nuttig? Ja Nee
5 van de 8 mensen (63%) vonden deze recensie nuttig
694 producten op account
133 recensies
0.7 uur in totaal
I like the style of it, and it does some things sort of well, but they're almost all things that have been done before, and they're not done well enough to really be interesting. The mechanic of playing a 2D game on the sides of 3D buildings so you can wrap around and end up sideways in a previous section is kind of a neat idea, but it mostly ends up being problematic because it frequently makes it non-obvious how different sections are connected. The game also doesn't entirely feel smooth on what should be waaaay more than enough hardware to run it (i5 2500K@4.5GHz, 660 Ti, SSD, 1920x1200), even though FRAPS says it's sticking around 30fps with v-sync. It's not bad, but it's not that great either, which is kind of disappointing after they made Madballs in Babo Invasion, which was probably the only legitimate excuse to use the term "amazeballs" (See, because it was amazing, and it was about balls...get it? I'll get my coat...).
Geplaatst: 27 januari 2014
Was deze recensie nuttig? Ja Nee
3 van de 8 mensen (38%) vonden deze recensie nuttig
528 producten op account
22 recensies
0.2 uur in totaal
Everything is nice in this game, and the 2D-sliding-on-the-walls gameplay in a 3D environment is quite smart but... it's boring. It lacks the right feelings.

Probably the most uninspired level design ever.
Geplaatst: 9 februari 2014
Was deze recensie nuttig? Ja Nee
4 van de 12 mensen (33%) vonden deze recensie nuttig
100 producten op account
2 recensies
0.6 uur in totaal
Very Interesting Game... Quite Fun!
Geplaatst: 29 januari 2014
Was deze recensie nuttig? Ja Nee
0 van de 5 mensen (0%) vonden deze recensie nuttig
322 producten op account
43 recensies
0.2 uur in totaal
what is this and why does it exist
Geplaatst: 22 mei 2014
Was deze recensie nuttig? Ja Nee
5 van de 5 mensen (100%) vonden deze recensie nuttig
696 producten op account
34 recensies
2.2 uur in totaal
Visual is nice and creative, but after some minutes, you get used to it and find out that the gameplay is nothing more than a simple platform game that has nothing really new. It actually gets very boring as you progress. NOT recommended unless you're addicted to platform games.
Geplaatst: 24 april 2012
Was deze recensie nuttig? Ja Nee