You can't save the whole world. It's going to be eaten by a mythological demon with the head of a fish. But as a puppet that absorbs all it touches, you can try to rescue as much of Earth's greatness as you can before the end arrives. In the beginning, you roam the Earth, capable of absorbing only the tiniest of objects.
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ほぼ好評 (453 件のレビュー) - このゲームのユーザーレビュー 453 件中 73% が好評です
リリース日: 2008年1月25日

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You can't save the whole world. It's going to be eaten by a mythological demon with the head of a fish. But as a puppet that absorbs all it touches, you can try to rescue as much of Earth's greatness as you can before the end arrives.

In the beginning, you roam the Earth, capable of absorbing only the tiniest of objects. A glass marble you collect becomes your head, and a pair of jellybeans becomes your hands. Small creatures overwhelm you, with rats kicking you around and golden retrievers threatening to stomp you to pieces. But with every object you collect, your puppet self grows larger. Eventually, you'll become a towering behemoth with fire engines for arms and the ability to absorb entire buildings.

The Wonderful End of the World takes you through 12 unique locations, with over a thousand treasures to gather before the end comes. Steal some sweets from the candy store, where gummi fish swim in a blueberry river; visit a surrealist library to find that the words have literally leapt out of their books; and explore the Megalopolis, where you'll watch a lively end-of-the-world parade and then gobble it up before making your way to grab the tallest skyscraper ever built.

  • 10 achievements for exploring and unlocking secret areas of the game
  • 12 unique locations to explore
  • 3 gameplay modes: Timed, Timeless, and Exploration
  • 16 bouncy music tracks keep the action rocking. Or bopping.

システム要件

    • OS: Windows 2000 / XP / Vista
    • Processor: 1.5GHz
    • Memory: 1GB
    • Graphics: DX9 compatible 3D card
    • DirectX Version: 9.0c
    • Sound: DX9 compatible sound card
    • Hard Drive: 220MB
参考になったカスタマーレビュー
25 人中 22 人 (88%) がこのレビューが参考になったと投票しました
記録時間: 16.3 時間
投稿日: 1月18日
In an industry that's dominated by major corporations and never-ending strings of blockbuster sequels, it's great to run into a fun, imaginative game from a smaller company. The Wonderful End of the World from Dejobaan Games, certainly fits this description. It looks good, plays well, and has a great soundtrack. And it gives you the chance to play a walking collection of houses. Or buses. Or any other object that you can scoop up and make a part of your ever-growing body.

The premise is a simple one, and one that console gamers that have played Katamari Damacy will be familiar with. The world is about to end, and it's up to the player to grab and save as much stuff as possible before it's all lost. That's it. There is no plot that progresses from one level to the next. Instead, each level is a wildly different, wildly decorated environment that presents lots and lots of collectible stuff ranging from the appropriate to the absurd. A backyard area has lawn chairs and shrubs and a lawn mower - all stuff you might find in an average back yard. The neighbor's yard, however, features a group of what look to be orangutans and chimpanzees seated at dining room tables. The centerpiece of the same yard involves Lassie presiding in a Stonehenge made of old cars. Other levels are just as fun and take their inspiration from things like Candyland, a coffee house, and your local mall. There's even a great level that's based on classic arcade games, including Pong, Centipede, and Tron, just to name a few.

A big chunk of the Wonderful fun lies in exploring all those locations, but the challenge comes from the attempt to accumulate all that stuff as quickly as possible and the player's size is the key. When a level starts, you're just a little bugger, able to grab things like coffee cups and books. Walk over any of these and they become part of the conglomeration of clutter that is your body: a walking pile of trees, lamp posts, baseball bats and whatever else you happened to collect. And as all this stuff sticks to you, you gain bulk and the ability to gather larger and larger objects, until skyscrapers and ships are sucked into your gravitational field.

This 'junk puppet' is one of the game's major technical achievements. The heap of objects appears to have arms and legs made up of recently-collected stuff. And as you grow, the game does a nice job of keeping the camera in scale with you. At first it's nearly at ground-level as you collect flowers and butterflies, and it grows out to a bird's-eye-view as you tower over whole neighborhoods. Occasionally, though, it's possible to get stuck in an area because you grew just enough to make it tough to exit but not enough to absorb the object blocking your way.

Part of the challenge is learning what you can and can't absorb at any given time. Since you've got to rack up as many collections as possible in a set time, you can't afford to waste precious seconds bouncing off objects that aren't your size yet. You've got to keep moving and keep collecting so that you grow large enough to start grabbing people, cars, buses, and rack up a score that counts in the billions.

While Wonderful End of the World probably falls into what's often called the 'casual game' category, that doesn't mean that it isn't challenging. It gives you eleven different main levels to run, and at the end of each, it hands out letter grades, all the way up to A+. If you get at least an A on every level the game unlocks a bonus level. This is easier said than done - after plenty of trying, I'm still working to earn that twelfth level. Although the main missions will take you only a few hours to clear if you're persistent, there's replay value in the game modes unlocked once all eleven standard levels are cleared. For one, you get a reverse-timed mode where the clock counts up and scores you on how long it takes you to clear all the items from a level. And you also get a free exploration mode that allows you to go through the whole level and see all there is to see without the pressure of a clock or score.

If there's a down side to Wonderful End of the World, it's the fact that the gameplay stays essentially the same from one level to the next. Once you've figured out how to maneuver, the challenge lies in finding the best path through a level, the one where you can keep grabbing and growing without wasting any time. This makes each level a challenge in its own right, but it means that you're basically doing the same thing throughout. Still, it's always a pleasure to finally grow to Godzilla size at the end of a level and start rolling up the objects by the dozen.

On the tech side of things, The Wonderful End of the World is a very stable game. The only issue I had was a little bit of camera craziness now and again. As I negotiated some tight corners, my vision might get blocked for a few seconds, but nothing bad enough to keep me from getting where I was going.

The Wonderful End of the World has everything going for it. It's a fun game with a distinctive look and a fun soundtrack. It's a bit short, but the levels are replayable as you try to unlock the bonus level or try for perfect A+ grades across the board. And developer Dejobaan is no newcomer to the games biz - their gameography stretches back to 1999 with a couple of titles released almost every year. Browse their catalog, and you'll find one beautiful game after another, each with a hook that'll have you downloading the demo to see what it's all about. With The Wonderful End of the World as an example of what Dejobaan Games can do, I'm looking forward to playing other games made by them.
このレビューは参考になりましたか? はい いいえ 面白い
13 人中 9 人 (69%) がこのレビューが参考になったと投票しました
記録時間: 0.1 時間
投稿日: 2015年12月8日
After reading the writeups for this game I had a lot of hopes for it. A simple back-story, vaguely familiar gameplay, and a quirky nature that should have made it a fun game.

Unfortunately, I was quite a fan of Katamari Damacy back in the day... and a few levels into the game I found myself just pining for the original. The movement in this game feels twitchy in comparison (Your pickup radius doesn't increase in size, for example) and doesn't have the same ambience as Katamari.

Overall, I think this game could be a great and fun introduction to a style of game that was unique but is unavailable on PC, but I can't recommend it to existing fans of the genre.
このレビューは参考になりましたか? はい いいえ 面白い
3 人中 3 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 1.3 時間
投稿日: 1月10日
Like a slightly worse Katamari Damacy.

---Pros: Sucking up objects is super fun and satisfying, three modes for each level (including a notime limit mode), lots of unique sets, a nice array of music with variety and generally pretty good.

---Cons: Gamepad support is implemented badly (using a steam controller fixes it), no graphical objects, noticeably framerate drops, and a camera that is just a little too touchy, resulting in jerky movement.

Overall, the only real problems I have with this game are the technical ones, but just sucking up everything in an enviornment is really fun and enjoyable. It's decent and if you think from the trailer that it looks fun, you should get it on sale.
このレビューは参考になりましたか? はい いいえ 面白い
1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 1.5 時間
投稿日: 3月27日
Small-scale Katamari fun

In this casual game, you play as an aetherial homunculus that absorbs any smaller objects on touch, and keeps growing with every object absorbed.

The idea is to map out the best path to follow that lets you absorb the highest number of objects in a steady increasing size to get the highest grade within the time limit.

The game's levels are mostly set in urban environments (indoors and outdoors) with also a few abstract levels such as a Pac-Man one and one made of letters and words.

You unlock a level by getting a passing grade on an adjacent level.
There's also a mode without time limit that you unlock with passing grades.

I would say it takes a couple of hours to pass all the levels. But you can keep playing indefinitely with the timeless modes, trying to beat your own high score.

A quick list of technical annoyances:
  • No widescreen support
  • Controller play is wonky. Go for keyboard & mouse.
  • Collision can be sticky, and you can get stuck in some places. You might get sent flying off if you get squeezed somewhere, or slowed to a crawl.
  • The poor collision also prevents you from picking up objects sometimes, so you walk back and forth over them like passing a vacuum cleaner over a stubborn speck stuck to the carpet.

Overall though it's a fun little game that will entertain you for a couple of days. And you won't really find any other Katamari-likes on PC, so this one will do.

As usual with Dejobaan's games, the music is a lot of fun and the game is full of little quirks.
このレビューは参考になりましたか? はい いいえ 面白い
1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 3.8 時間
投稿日: 4月28日
I see people complaining about this, but it's not like the Katamari games don't have any problems either.

It's not a perfect game and it's not as lovingly bizarre as Katamari, but The Wonderful End of the World is still a lot of fun and enjoyably strange.
このレビューは参考になりましたか? はい いいえ 面白い