Note: video review embedded below.
KATAMARI DO YOU BEST!
Though the King of All Cosmos might be absent, probably busy screwing around with some other corner of the universe, it’s hard to see anything but Katamari Damacy when looking at The Wonderful End of the World. More than that, it’s hard not to see everything that’s missing from Dejobaan Games take on the eccentric Japanese series.
Though both games play more or less identically to each other, giving you control over what amounts to a giant, moving, all inclusive piece of ever expanding velcro to roll up the world in, all the heart and self indulgent absurdity of the Katamari series has been forgotten. Stripped of its character, The Wonderful End of the World is a cold, lifeless clone that only ever served to remind me of how much fun the games that inspired it are and how much I wished I was playing them instead.
But even at a mechanical level, The Wonderful End of the World is clunky and perplexing. Size is no longer the deciding factor in what you can and cannot roll up, instead relying on a number counter which seem to arbitrarily gate certain items until you hit a particular milestone. I was constantly bumping into objects I thought I should be able to pick up, while absorbing ones which seemed too large, leaving me to memorize particular numbers and fail a lot in the process.
I wanted to love The Wonderful End of the World. I was willing to forgive its blatant plagiarism just to have something like it on PC. But it’s such an unapologetic copycat, blandly ripping off other games while having no identity of its own, that it just made me sad and bored. Coming from a studio whose games are often bursting at the seams with personality, The Wonderful End of the World is easily the most uninteresting apocalypse I’ve ever took part in.https://www.youtube.com/watch?v=E6trfLdLK24&list=PLmaGkDQUd2inWbUZoSoB7v2zcJ_cJ0VGA&index=3