당신은 전세계를 구할수없습니다. 생선대가리를 한 신화속의 악마한테 먹혀버릴테니까요 .하지만 모든것을 만지면 흡수하는 작은인형으로, 당신은 지구를 종말로부터 지키려고 시도해볼수있습니다. 처음에는,당신은 지구를 방랑합니다, 오직 조그마한 물건들만을 흡수할수있지요. 당신이 수집하는 유리구슬은 당신의 머리가 됩니다, 그리고 젤리빈 한쌍은 당신의 손이 됩니다. 작은 생물들은 당신을 압도합니다, 쥐들은 당신을 주변에서 걷어차려들고 골든 리트리버는 당신을 조각조각 짓이기려 위협합니다. 하지만 당신이 모든 물체를 모은다면 당신의 작은 인형은 점점 자랍니다.
사용자 평가: 대체로 긍정적 (평가 437 개) - 이 게임에 대한 사용자 평가 437개 중 73% 가 긍정적입니다.
출시 날짜: 2008년 1월 25일

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The Wonderful End of the World 구매

이 게임이 포함된 패키지

AaaaaAAaaaAAA!!! + The Wonderful End of the World 구매

2 가지 포함된 항목들: AaAaAA!!! - A Reckless Disregard for Gravity, The Wonderful End of the World

 

게임에 대해

당신은 전세계를 구할수없습니다. 생선대가리를 한 신화속의 악마한테 먹혀버릴테니까요 .하지만 모든것을 만지면 흡수하는 작은인형으로, 당신은 지구를 종말로부터 지키려고 시도해볼수있습니다.

처음에는,당신은 지구를 방랑합니다, 오직 조그마한 물건들만을 흡수할수있지요. 당신이 수집하는 유리구슬은 당신의 머리가 됩니다, 그리고 젤리빈 한쌍은 당신의 손이 됩니다. 작은 생물들은 당신을 압도합니다, 쥐들은 당신을 주변에서 걷어차려들고 골든 리트리버는 당신을 조각조각 짓이기려 위협합니다. 하지만 당신이 모든 물체를 모은다면 당신의 작은 인형은 점점 자랍니다. 결과적으로 당신은 엄청나게 커지고 불꽃 엔진을 무기로 사용하며 빌딩을 흡수하는 능력을 얻게됩니다.

The Wonderful End of the World는 당신을 12개의 독특한 위치로 대려갑니다, 1000개가 넘는 보물들을 멸망이 오기전에 모읍니다. 달콤한 음식들을 사탕가게에서 훔칩니다, 젤리 물고기가 블루베리 강에서 수영하는곳, 초현실적인 도서관에서 책에서 단어들이 튀어나오는 그곳을 방문해보세요; 거대도시를 탐험해보세요 ,바로 당신이 세계의 멸망을 생생하게 지켜볼곳말입니다, 당신이 세상에서 가장 큰 마천루를 잡기전까지 길을 나아가기전에 먹어치우세요

  • 게임의 비밀 구역을 파헤치기 위한 10개의 도전과제
  • 모험심을 자극하는 12개의 독특한 지역들
  • 3개의 게임플레이 모드: 시간제한 모드, 시간 무제한 모드, 그리고 탐험 모드
  • 굉장한 액션을 위한 16곡의 활발한 음악들.

시스템 요구 사항

    • OS: Windows 2000 / XP / Vista
    • Processor: 1.5GHz
    • Memory: 1GB
    • Graphics: DX9 compatible 3D card
    • DirectX Version: 9.0c
    • Sound: DX9 compatible sound card
    • Hard Drive: 220MB
유용한 고객 평가
17명 중 16명(94%)이 이 평가가 유용하다고 함
16.3 시간 기록
게시 일시: 2016년 1월 18일
In an industry that's dominated by major corporations and never-ending strings of blockbuster sequels, it's great to run into a fun, imaginative game from a smaller company. The Wonderful End of the World from Dejobaan Games, certainly fits this description. It looks good, plays well, and has a great soundtrack. And it gives you the chance to play a walking collection of houses. Or buses. Or any other object that you can scoop up and make a part of your ever-growing body.

The premise is a simple one, and one that console gamers that have played Katamari Damacy will be familiar with. The world is about to end, and it's up to the player to grab and save as much stuff as possible before it's all lost. That's it. There is no plot that progresses from one level to the next. Instead, each level is a wildly different, wildly decorated environment that presents lots and lots of collectible stuff ranging from the appropriate to the absurd. A backyard area has lawn chairs and shrubs and a lawn mower - all stuff you might find in an average back yard. The neighbor's yard, however, features a group of what look to be orangutans and chimpanzees seated at dining room tables. The centerpiece of the same yard involves Lassie presiding in a Stonehenge made of old cars. Other levels are just as fun and take their inspiration from things like Candyland, a coffee house, and your local mall. There's even a great level that's based on classic arcade games, including Pong, Centipede, and Tron, just to name a few.

A big chunk of the Wonderful fun lies in exploring all those locations, but the challenge comes from the attempt to accumulate all that stuff as quickly as possible and the player's size is the key. When a level starts, you're just a little bugger, able to grab things like coffee cups and books. Walk over any of these and they become part of the conglomeration of clutter that is your body: a walking pile of trees, lamp posts, baseball bats and whatever else you happened to collect. And as all this stuff sticks to you, you gain bulk and the ability to gather larger and larger objects, until skyscrapers and ships are sucked into your gravitational field.

This 'junk puppet' is one of the game's major technical achievements. The heap of objects appears to have arms and legs made up of recently-collected stuff. And as you grow, the game does a nice job of keeping the camera in scale with you. At first it's nearly at ground-level as you collect flowers and butterflies, and it grows out to a bird's-eye-view as you tower over whole neighborhoods. Occasionally, though, it's possible to get stuck in an area because you grew just enough to make it tough to exit but not enough to absorb the object blocking your way.

Part of the challenge is learning what you can and can't absorb at any given time. Since you've got to rack up as many collections as possible in a set time, you can't afford to waste precious seconds bouncing off objects that aren't your size yet. You've got to keep moving and keep collecting so that you grow large enough to start grabbing people, cars, buses, and rack up a score that counts in the billions.

While Wonderful End of the World probably falls into what's often called the 'casual game' category, that doesn't mean that it isn't challenging. It gives you eleven different main levels to run, and at the end of each, it hands out letter grades, all the way up to A+. If you get at least an A on every level the game unlocks a bonus level. This is easier said than done - after plenty of trying, I'm still working to earn that twelfth level. Although the main missions will take you only a few hours to clear if you're persistent, there's replay value in the game modes unlocked once all eleven standard levels are cleared. For one, you get a reverse-timed mode where the clock counts up and scores you on how long it takes you to clear all the items from a level. And you also get a free exploration mode that allows you to go through the whole level and see all there is to see without the pressure of a clock or score.

If there's a down side to Wonderful End of the World, it's the fact that the gameplay stays essentially the same from one level to the next. Once you've figured out how to maneuver, the challenge lies in finding the best path through a level, the one where you can keep grabbing and growing without wasting any time. This makes each level a challenge in its own right, but it means that you're basically doing the same thing throughout. Still, it's always a pleasure to finally grow to Godzilla size at the end of a level and start rolling up the objects by the dozen.

On the tech side of things, The Wonderful End of the World is a very stable game. The only issue I had was a little bit of camera craziness now and again. As I negotiated some tight corners, my vision might get blocked for a few seconds, but nothing bad enough to keep me from getting where I was going.

The Wonderful End of the World has everything going for it. It's a fun game with a distinctive look and a fun soundtrack. It's a bit short, but the levels are replayable as you try to unlock the bonus level or try for perfect A+ grades across the board. And developer Dejobaan is no newcomer to the games biz - their gameography stretches back to 1999 with a couple of titles released almost every year. Browse their catalog, and you'll find one beautiful game after another, each with a hook that'll have you downloading the demo to see what it's all about. With The Wonderful End of the World as an example of what Dejobaan Games can do, I'm looking forward to playing other games made by them.
이 평가가 유용한가요? 아니요 재미있음
6명 중 6명(100%)이 이 평가가 유용하다고 함
3.2 시간 기록
게시 일시: 2015년 9월 26일
Kinda like the Katamari series, except you walk around absorbing stuff instead of rolling a ball.
Perfected in 2 hours. I liked it, get it if it's on sale.
이 평가가 유용한가요? 아니요 재미있음
5명 중 5명(100%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
3.2 시간 기록
게시 일시: 2015년 10월 5일
I've never played any of the Katamari Damacy games, but having seen and heard much about them I knew I really wanted to try them out for myself. Sadly, there's no new games being released in the franchise and no way for PC players to get their hands on the originals. The good news is, someone else has stepped up to fill the void.

They say imitation is the sincerest form of flattery, if that's true then this game is seriously flattering the sh*t out of the Katamari Damacy games. But it at least doesn't feel like it's doing it in a gross or cynical way, more like paying tribute or homage to something well-loved and inspirational, making a game that they themselves would want to play and trying to maybe put their own mark on it in some small way. There seems to be a lot of controversy among the community over this fact, over how much is a true display of appreciation and how much is pure shameless rip-off. But strange as it may sound, ultimately, I don't think it really matters all that much here. It's fun and it's not stepping on anyone else's toes, so what's the problem?

Anyway, as for the game itself, there's a story about the world coming to an end and a girl deciding she's going to collect as much stuff as she can before that happens, seemingly with some weird marionette creation that she's controlling, but even the developers don't take this seriously and are just as dismissive of it as everyone else will be. It's pretty much forgotten about just as quickly as it's introduced and used only as a vague excuse to justify the gameplay, which is what this is really all about.

You'll start off as a small, nebulous cloud of tiny, white spheres in vague humanoid arrangement, then gradually absorb small items that you come into contact with, everyday objects like fruit or cans or gummy bears. The more you collect, the bigger you grow, and the bigger you grow, the larger the items you are able to absorb. To begin with you'll only be a few inches high, but by the end of the game you'll be gathering up entire buildings. It's a really satisfying sense of progression you get when an object you were previously bouncing off and being completely dwarfed by, is now a miniscule triviality stuck on the side of your leg.

In each stage you'll have a few minutes to gather up as much as you can and earn a rating at the end, getting a high enough rating in select stages will then unlock further ones for 12 in total (plus 2 additional hidden stages). The short time limit and small stage number makes this game pretty easy to get into for quick blasts of fun, but the downside is it makes the full asking price a little hard to swallow, doubly so given how slapdash and primitive everything looks. It really does look like a game from the 64bit era, maybe with one or two exceptions as later stages introduce new art styles that have a little bit more finesse to them... but only just. I feel like that's part of its charm, though, that it's intentionally bad looking and really not taking itself seriously, given that you're a weird cloud man with benches and dogs and people stuck to him. But if you're a graphics nut, this will likely offend your eyes and cause your ocular nerves great distress and you should probably go elsewhere. Although, if you do that you will be missing out on some great music, which is a much greater step-up in quality over anything you'll see in the game.

If you can pick it up on sale for a price that matches the otherwise cheap and cheerful nature of everything else here, then there's a lot of fun to be had for the hour or two it'll take you to finish. But really, having a blimp for a head or a skyscraper for a leg or becoming a walking ball of panicked people never gets old and is reason enough to try it. If this is really what the end of the world will look like, then roll on, Armageddon!
이 평가가 유용한가요? 아니요 재미있음
1명 중 1명(100%)이 이 평가가 유용하다고 함
1.3 시간 기록
게시 일시: 2016년 1월 10일
Like a slightly worse Katamari Damacy.

---Pros: Sucking up objects is super fun and satisfying, three modes for each level (including a notime limit mode), lots of unique sets, a nice array of music with variety and generally pretty good.

---Cons: Gamepad support is implemented badly (using a steam controller fixes it), no graphical objects, noticeably framerate drops, and a camera that is just a little too touchy, resulting in jerky movement.

Overall, the only real problems I have with this game are the technical ones, but just sucking up everything in an enviornment is really fun and enjoyable. It's decent and if you think from the trailer that it looks fun, you should get it on sale.
이 평가가 유용한가요? 아니요 재미있음
5명 중 3명(60%)이 이 평가가 유용하다고 함
0.1 시간 기록
게시 일시: 2015년 12월 8일
After reading the writeups for this game I had a lot of hopes for it. A simple back-story, vaguely familiar gameplay, and a quirky nature that should have made it a fun game.

Unfortunately, I was quite a fan of Katamari Damacy back in the day... and a few levels into the game I found myself just pining for the original. The movement in this game feels twitchy in comparison (Your pickup radius doesn't increase in size, for example) and doesn't have the same ambience as Katamari.

Overall, I think this game could be a great and fun introduction to a style of game that was unique but is unavailable on PC, but I can't recommend it to existing fans of the genre.
이 평가가 유용한가요? 아니요 재미있음