당신은 전세계를 구할수없습니다. 생선대가리를 한 신화속의 악마한테 먹혀버릴테니까요 .하지만 모든것을 만지면 흡수하는 작은인형으로, 당신은 지구를 종말로부터 지키려고 시도해볼수있습니다. 처음에는,당신은 지구를 방랑합니다, 오직 조그마한 물건들만을 흡수할수있지요. 당신이 수집하는 유리구슬은 당신의 머리가 됩니다, 그리고 젤리빈 한쌍은 당신의 손이 됩니다. 작은 생물들은 당신을 압도합니다, 쥐들은 당신을 주변에서 걷어차려들고 골든 리트리버는 당신을 조각조각 짓이기려 위협합니다. 하지만 당신이 모든 물체를 모은다면 당신의 작은 인형은 점점 자랍니다.
사용자 평가:
Overall:
대체로 긍정적 (평가 452 개) - 이 게임에 대한 사용자 평가 452개 중 73% 가 긍정적입니다.
출시 날짜: 2008년 1월 25일

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The Wonderful End of the World 구매

이 게임이 포함된 패키지

AaaaaAAaaaAAA!!! + The Wonderful End of the World 구매

2 가지 포함된 항목들: AaAaAA!!! - A Reckless Disregard for Gravity, The Wonderful End of the World

 

게임에 대해

당신은 전세계를 구할수없습니다. 생선대가리를 한 신화속의 악마한테 먹혀버릴테니까요 .하지만 모든것을 만지면 흡수하는 작은인형으로, 당신은 지구를 종말로부터 지키려고 시도해볼수있습니다.

처음에는,당신은 지구를 방랑합니다, 오직 조그마한 물건들만을 흡수할수있지요. 당신이 수집하는 유리구슬은 당신의 머리가 됩니다, 그리고 젤리빈 한쌍은 당신의 손이 됩니다. 작은 생물들은 당신을 압도합니다, 쥐들은 당신을 주변에서 걷어차려들고 골든 리트리버는 당신을 조각조각 짓이기려 위협합니다. 하지만 당신이 모든 물체를 모은다면 당신의 작은 인형은 점점 자랍니다. 결과적으로 당신은 엄청나게 커지고 불꽃 엔진을 무기로 사용하며 빌딩을 흡수하는 능력을 얻게됩니다.

The Wonderful End of the World는 당신을 12개의 독특한 위치로 대려갑니다, 1000개가 넘는 보물들을 멸망이 오기전에 모읍니다. 달콤한 음식들을 사탕가게에서 훔칩니다, 젤리 물고기가 블루베리 강에서 수영하는곳, 초현실적인 도서관에서 책에서 단어들이 튀어나오는 그곳을 방문해보세요; 거대도시를 탐험해보세요 ,바로 당신이 세계의 멸망을 생생하게 지켜볼곳말입니다, 당신이 세상에서 가장 큰 마천루를 잡기전까지 길을 나아가기전에 먹어치우세요

  • 게임의 비밀 구역을 파헤치기 위한 10개의 도전과제
  • 모험심을 자극하는 12개의 독특한 지역들
  • 3개의 게임플레이 모드: 시간제한 모드, 시간 무제한 모드, 그리고 탐험 모드
  • 굉장한 액션을 위한 16곡의 활발한 음악들.

시스템 요구 사항

    • OS: Windows 2000 / XP / Vista
    • Processor: 1.5GHz
    • Memory: 1GB
    • Graphics: DX9 compatible 3D card
    • DirectX Version: 9.0c
    • Sound: DX9 compatible sound card
    • Hard Drive: 220MB
Customer reviews
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Overall:
대체로 긍정적 (평가 452 개)
Recently Posted
Seawater
( 3.8 시간 기록 )
게시 일시: 2016년 4월 28일
I see people complaining about this, but it's not like the Katamari games don't have any problems either.

It's not a perfect game and it's not as lovingly bizarre as Katamari, but The Wonderful End of the World is still a lot of fun and enjoyably strange.
[NWA] Cousin 5K3373R
( 2.1 시간 기록 )
게시 일시: 2016년 3월 29일
Just finished the game and A+'d all of the levels. It's really nice to have a game like this and break away from the normal triple-A pattern of games. The soundtrack is amazing, and the visuals are hilarious. If you want to break away and have a little something that's fun to play on the side, this game is definitely worth it.
Bassem
( 1.5 시간 기록 )
게시 일시: 2016년 3월 27일
Small-scale Katamari fun

In this casual game, you play as an aetherial homunculus that absorbs any smaller objects on touch, and keeps growing with every object absorbed.

The idea is to map out the best path to follow that lets you absorb the highest number of objects in a steady increasing size to get the highest grade within the time limit.

The game's levels are mostly set in urban environments (indoors and outdoors) with also a few abstract levels such as a Pac-Man one and one made of letters and words.

You unlock a level by getting a passing grade on an adjacent level.
There's also a mode without time limit that you unlock with passing grades.

I would say it takes a couple of hours to pass all the levels. But you can keep playing indefinitely with the timeless modes, trying to beat your own high score.

A quick list of technical annoyances:
  • No widescreen support
  • Controller play is wonky. Go for keyboard & mouse.
  • Collision can be sticky, and you can get stuck in some places. You might get sent flying off if you get squeezed somewhere, or slowed to a crawl.
  • The poor collision also prevents you from picking up objects sometimes, so you walk back and forth over them like passing a vacuum cleaner over a stubborn speck stuck to the carpet.

Overall though it's a fun little game that will entertain you for a couple of days. And you won't really find any other Katamari-likes on PC, so this one will do.

As usual with Dejobaan's games, the music is a lot of fun and the game is full of little quirks.
j_blox
( 0.3 시간 기록 )
게시 일시: 2016년 3월 13일
This game is really addicting! I haven't spent a lot of time in it yet, due to time constraints, but I will come back and probably replay levels too. It's easy to get started, hard to put down. I just want to save everything!

But you are a little small puppet type thing that grows bigger with the more things that are absorbed, resulting in getting bigger. There are little things in the environment that will knock you back, my favorite being the somewhat big, but cute spider. There are multiple levels, each with its own sort of theme and items that you can play through. It also has pretty good music that fits with the game itself. Overall I would give it 8/10, with just a few inconsitencies in the game mechanics.

I have done a let's play (although not a good one) showing my first time playing if you are unsure wether to get it or not.
https://www.youtube.com/watch?v=MyvGXTlTliQ&index=3&list=PLKrT-oZe8wuc65PZPH2dC1624dow3SnMP

But I would recommed this game, especially for the price :)
LimEJET
( 2.1 시간 기록 )
출시 전 평가
게시 일시: 2016년 2월 27일
It's Katamari Damacy with bad hit detection and no textures.
Renim G
( 4.9 시간 기록 )
게시 일시: 2016년 2월 25일
super short. a game that would benefit from custom level support

i'ts not a bad game, though
Dan
( 8.1 시간 기록 )
게시 일시: 2016년 2월 11일
9/10 one of the most fun & oddly satisfying games I've played.

Probably would have even given a 10/10 for:
1. Restart button
2. Option to toggle main music
3. More info at level select (grade reqs, my best time, score)
4. Viewable statistics (total objects grabbed etc.)
5. See # objects remaining in the zone

(I neither played nor heard of Katamari before reading other reviews.)
ownosourus
( 16.3 시간 기록 )
게시 일시: 2016년 1월 18일
In an industry that's dominated by major corporations and never-ending strings of blockbuster sequels, it's great to run into a fun, imaginative game from a smaller company. The Wonderful End of the World from Dejobaan Games, certainly fits this description. It looks good, plays well, and has a great soundtrack. And it gives you the chance to play a walking collection of houses. Or buses. Or any other object that you can scoop up and make a part of your ever-growing body.

The premise is a simple one, and one that console gamers that have played Katamari Damacy will be familiar with. The world is about to end, and it's up to the player to grab and save as much stuff as possible before it's all lost. That's it. There is no plot that progresses from one level to the next. Instead, each level is a wildly different, wildly decorated environment that presents lots and lots of collectible stuff ranging from the appropriate to the absurd. A backyard area has lawn chairs and shrubs and a lawn mower - all stuff you might find in an average back yard. The neighbor's yard, however, features a group of what look to be orangutans and chimpanzees seated at dining room tables. The centerpiece of the same yard involves Lassie presiding in a Stonehenge made of old cars. Other levels are just as fun and take their inspiration from things like Candyland, a coffee house, and your local mall. There's even a great level that's based on classic arcade games, including Pong, Centipede, and Tron, just to name a few.

A big chunk of the Wonderful fun lies in exploring all those locations, but the challenge comes from the attempt to accumulate all that stuff as quickly as possible and the player's size is the key. When a level starts, you're just a little bugger, able to grab things like coffee cups and books. Walk over any of these and they become part of the conglomeration of clutter that is your body: a walking pile of trees, lamp posts, baseball bats and whatever else you happened to collect. And as all this stuff sticks to you, you gain bulk and the ability to gather larger and larger objects, until skyscrapers and ships are sucked into your gravitational field.

This 'junk puppet' is one of the game's major technical achievements. The heap of objects appears to have arms and legs made up of recently-collected stuff. And as you grow, the game does a nice job of keeping the camera in scale with you. At first it's nearly at ground-level as you collect flowers and butterflies, and it grows out to a bird's-eye-view as you tower over whole neighborhoods. Occasionally, though, it's possible to get stuck in an area because you grew just enough to make it tough to exit but not enough to absorb the object blocking your way.

Part of the challenge is learning what you can and can't absorb at any given time. Since you've got to rack up as many collections as possible in a set time, you can't afford to waste precious seconds bouncing off objects that aren't your size yet. You've got to keep moving and keep collecting so that you grow large enough to start grabbing people, cars, buses, and rack up a score that counts in the billions.

While Wonderful End of the World probably falls into what's often called the 'casual game' category, that doesn't mean that it isn't challenging. It gives you eleven different main levels to run, and at the end of each, it hands out letter grades, all the way up to A+. If you get at least an A on every level the game unlocks a bonus level. This is easier said than done - after plenty of trying, I'm still working to earn that twelfth level. Although the main missions will take you only a few hours to clear if you're persistent, there's replay value in the game modes unlocked once all eleven standard levels are cleared. For one, you get a reverse-timed mode where the clock counts up and scores you on how long it takes you to clear all the items from a level. And you also get a free exploration mode that allows you to go through the whole level and see all there is to see without the pressure of a clock or score.

If there's a down side to Wonderful End of the World, it's the fact that the gameplay stays essentially the same from one level to the next. Once you've figured out how to maneuver, the challenge lies in finding the best path through a level, the one where you can keep grabbing and growing without wasting any time. This makes each level a challenge in its own right, but it means that you're basically doing the same thing throughout. Still, it's always a pleasure to finally grow to Godzilla size at the end of a level and start rolling up the objects by the dozen.

On the tech side of things, The Wonderful End of the World is a very stable game. The only issue I had was a little bit of camera craziness now and again. As I negotiated some tight corners, my vision might get blocked for a few seconds, but nothing bad enough to keep me from getting where I was going.

The Wonderful End of the World has everything going for it. It's a fun game with a distinctive look and a fun soundtrack. It's a bit short, but the levels are replayable as you try to unlock the bonus level or try for perfect A+ grades across the board. And developer Dejobaan is no newcomer to the games biz - their gameography stretches back to 1999 with a couple of titles released almost every year. Browse their catalog, and you'll find one beautiful game after another, each with a hook that'll have you downloading the demo to see what it's all about. With The Wonderful End of the World as an example of what Dejobaan Games can do, I'm looking forward to playing other games made by them.
Asteranx
( 1.9 시간 기록 )
게시 일시: 2016년 1월 18일
This is a poor Katamari Damacy clone, using the word clone in the loosest possible sense. I loved the game it's based on, which is why I gave this a shot. Unfortunately it's pretty much rubbish. Playable, but still rubbish.
C@$h-M0ney-[1138]
( 8.8 시간 기록 )
게시 일시: 2016년 1월 10일
Decent little clone of the Katamari Damacy games just on steam, I wish there were more levels or other games similar to this on Steam/Pc. The game is great it's just to short but you should bu it anyway!
SpoopyDoops
( 1.3 시간 기록 )
게시 일시: 2016년 1월 10일
Like a slightly worse Katamari Damacy.

---Pros: Sucking up objects is super fun and satisfying, three modes for each level (including a notime limit mode), lots of unique sets, a nice array of music with variety and generally pretty good.

---Cons: Gamepad support is implemented badly (using a steam controller fixes it), no graphical objects, noticeably framerate drops, and a camera that is just a little too touchy, resulting in jerky movement.

Overall, the only real problems I have with this game are the technical ones, but just sucking up everything in an enviornment is really fun and enjoyable. It's decent and if you think from the trailer that it looks fun, you should get it on sale.
dafka a.k.a. etc.
( 1.0 시간 기록 )
출시 전 평가
게시 일시: 2016년 1월 4일
meh...
GinKadia
( 6.9 시간 기록 )
게시 일시: 2016년 1월 4일
If you loved Katamari Damacy, then you'll enjoy this little game.
Janeiac
( 8.2 시간 기록 )
게시 일시: 2016년 1월 3일
I really miss playing We <3 Katamari on PS2 and I heard this would fill my needs.
I'd say it certainly did that, if only for a while. It's a shame it wasn't longer but it was very enjoyable while it lasted.
Roll up all the things to get as big as possible and save the world.
I'd say one to get in a sale but well worth a look if you need a fix of Katamari goodness.
Onii-chan
( 2.2 시간 기록 )
게시 일시: 2015년 12월 27일
It's like Katamari but not as good. Worth it for cheap. Good little waste of time.
über•E
( 0.1 시간 기록 )
게시 일시: 2015년 12월 23일
Why did I buy this again? I can't remember.

If you have 10 dollars you're better off buying a bunch of trading cards.

2/10
PrettyPrincessKitty FS
( 2.0 시간 기록 )
게시 일시: 2015년 12월 21일
It's sort of a Katamari Damacy thing. You eat smaller things and then become bigger to eat bigger things and then eat bigger things, continue until you eat the entire level.

The levels are fairly varied and keep it fresh, even if they're not very long (a couple of hours, probably, for everything). It's good fun though.
BoulderPaperShotgun
( 2.0 시간 기록 )
게시 일시: 2015년 12월 20일
The Wonderful End of the World is hard,but FUN! I like how it's similar to Katamari Damacy. The graphics are good. The gameplay is good. Although the Word Forge music is just "noise". This is a great game. Like AaaaaAAaaaAAAaaAAAAaAAAAA! good.
Goliath
( 3.2 시간 기록 )
출시 전 평가
게시 일시: 2015년 12월 11일
괴혼?
pfbrettell
( 2.8 시간 기록 )
게시 일시: 2015년 12월 10일
Poorly made Katamari rip-off
Most Helpful Reviews  In the past 30 days
3명 중 2명(67%)이 이 평가가 유용하다고 함
추천
3.8 시간 기록
게시 일시: 2016년 4월 28일
I see people complaining about this, but it's not like the Katamari games don't have any problems either.

It's not a perfect game and it's not as lovingly bizarre as Katamari, but The Wonderful End of the World is still a lot of fun and enjoyably strange.
이 평가가 유용한가요? 아니요 재미있음
Most Helpful Reviews  In the past 90 days
2명 중 2명(100%)이 이 평가가 유용하다고 함
추천
1.5 시간 기록
게시 일시: 2016년 3월 27일
Small-scale Katamari fun

In this casual game, you play as an aetherial homunculus that absorbs any smaller objects on touch, and keeps growing with every object absorbed.

The idea is to map out the best path to follow that lets you absorb the highest number of objects in a steady increasing size to get the highest grade within the time limit.

The game's levels are mostly set in urban environments (indoors and outdoors) with also a few abstract levels such as a Pac-Man one and one made of letters and words.

You unlock a level by getting a passing grade on an adjacent level.
There's also a mode without time limit that you unlock with passing grades.

I would say it takes a couple of hours to pass all the levels. But you can keep playing indefinitely with the timeless modes, trying to beat your own high score.

A quick list of technical annoyances:
  • No widescreen support
  • Controller play is wonky. Go for keyboard & mouse.
  • Collision can be sticky, and you can get stuck in some places. You might get sent flying off if you get squeezed somewhere, or slowed to a crawl.
  • The poor collision also prevents you from picking up objects sometimes, so you walk back and forth over them like passing a vacuum cleaner over a stubborn speck stuck to the carpet.

Overall though it's a fun little game that will entertain you for a couple of days. And you won't really find any other Katamari-likes on PC, so this one will do.

As usual with Dejobaan's games, the music is a lot of fun and the game is full of little quirks.
이 평가가 유용한가요? 아니요 재미있음
Most Helpful Reviews  In the past 180 days
26명 중 23명(88%)이 이 평가가 유용하다고 함
추천
16.3 시간 기록
게시 일시: 2016년 1월 18일
In an industry that's dominated by major corporations and never-ending strings of blockbuster sequels, it's great to run into a fun, imaginative game from a smaller company. The Wonderful End of the World from Dejobaan Games, certainly fits this description. It looks good, plays well, and has a great soundtrack. And it gives you the chance to play a walking collection of houses. Or buses. Or any other object that you can scoop up and make a part of your ever-growing body.

The premise is a simple one, and one that console gamers that have played Katamari Damacy will be familiar with. The world is about to end, and it's up to the player to grab and save as much stuff as possible before it's all lost. That's it. There is no plot that progresses from one level to the next. Instead, each level is a wildly different, wildly decorated environment that presents lots and lots of collectible stuff ranging from the appropriate to the absurd. A backyard area has lawn chairs and shrubs and a lawn mower - all stuff you might find in an average back yard. The neighbor's yard, however, features a group of what look to be orangutans and chimpanzees seated at dining room tables. The centerpiece of the same yard involves Lassie presiding in a Stonehenge made of old cars. Other levels are just as fun and take their inspiration from things like Candyland, a coffee house, and your local mall. There's even a great level that's based on classic arcade games, including Pong, Centipede, and Tron, just to name a few.

A big chunk of the Wonderful fun lies in exploring all those locations, but the challenge comes from the attempt to accumulate all that stuff as quickly as possible and the player's size is the key. When a level starts, you're just a little bugger, able to grab things like coffee cups and books. Walk over any of these and they become part of the conglomeration of clutter that is your body: a walking pile of trees, lamp posts, baseball bats and whatever else you happened to collect. And as all this stuff sticks to you, you gain bulk and the ability to gather larger and larger objects, until skyscrapers and ships are sucked into your gravitational field.

This 'junk puppet' is one of the game's major technical achievements. The heap of objects appears to have arms and legs made up of recently-collected stuff. And as you grow, the game does a nice job of keeping the camera in scale with you. At first it's nearly at ground-level as you collect flowers and butterflies, and it grows out to a bird's-eye-view as you tower over whole neighborhoods. Occasionally, though, it's possible to get stuck in an area because you grew just enough to make it tough to exit but not enough to absorb the object blocking your way.

Part of the challenge is learning what you can and can't absorb at any given time. Since you've got to rack up as many collections as possible in a set time, you can't afford to waste precious seconds bouncing off objects that aren't your size yet. You've got to keep moving and keep collecting so that you grow large enough to start grabbing people, cars, buses, and rack up a score that counts in the billions.

While Wonderful End of the World probably falls into what's often called the 'casual game' category, that doesn't mean that it isn't challenging. It gives you eleven different main levels to run, and at the end of each, it hands out letter grades, all the way up to A+. If you get at least an A on every level the game unlocks a bonus level. This is easier said than done - after plenty of trying, I'm still working to earn that twelfth level. Although the main missions will take you only a few hours to clear if you're persistent, there's replay value in the game modes unlocked once all eleven standard levels are cleared. For one, you get a reverse-timed mode where the clock counts up and scores you on how long it takes you to clear all the items from a level. And you also get a free exploration mode that allows you to go through the whole level and see all there is to see without the pressure of a clock or score.

If there's a down side to Wonderful End of the World, it's the fact that the gameplay stays essentially the same from one level to the next. Once you've figured out how to maneuver, the challenge lies in finding the best path through a level, the one where you can keep grabbing and growing without wasting any time. This makes each level a challenge in its own right, but it means that you're basically doing the same thing throughout. Still, it's always a pleasure to finally grow to Godzilla size at the end of a level and start rolling up the objects by the dozen.

On the tech side of things, The Wonderful End of the World is a very stable game. The only issue I had was a little bit of camera craziness now and again. As I negotiated some tight corners, my vision might get blocked for a few seconds, but nothing bad enough to keep me from getting where I was going.

The Wonderful End of the World has everything going for it. It's a fun game with a distinctive look and a fun soundtrack. It's a bit short, but the levels are replayable as you try to unlock the bonus level or try for perfect A+ grades across the board. And developer Dejobaan is no newcomer to the games biz - their gameography stretches back to 1999 with a couple of titles released almost every year. Browse their catalog, and you'll find one beautiful game after another, each with a hook that'll have you downloading the demo to see what it's all about. With The Wonderful End of the World as an example of what Dejobaan Games can do, I'm looking forward to playing other games made by them.
이 평가가 유용한가요? 아니요 재미있음
14명 중 9명(64%)이 이 평가가 유용하다고 함
비추천
0.1 시간 기록
게시 일시: 2015년 12월 8일
After reading the writeups for this game I had a lot of hopes for it. A simple back-story, vaguely familiar gameplay, and a quirky nature that should have made it a fun game.

Unfortunately, I was quite a fan of Katamari Damacy back in the day... and a few levels into the game I found myself just pining for the original. The movement in this game feels twitchy in comparison (Your pickup radius doesn't increase in size, for example) and doesn't have the same ambience as Katamari.

Overall, I think this game could be a great and fun introduction to a style of game that was unique but is unavailable on PC, but I can't recommend it to existing fans of the genre.
이 평가가 유용한가요? 아니요 재미있음
3명 중 3명(100%)이 이 평가가 유용하다고 함
추천
1.3 시간 기록
게시 일시: 2016년 1월 10일
Like a slightly worse Katamari Damacy.

---Pros: Sucking up objects is super fun and satisfying, three modes for each level (including a notime limit mode), lots of unique sets, a nice array of music with variety and generally pretty good.

---Cons: Gamepad support is implemented badly (using a steam controller fixes it), no graphical objects, noticeably framerate drops, and a camera that is just a little too touchy, resulting in jerky movement.

Overall, the only real problems I have with this game are the technical ones, but just sucking up everything in an enviornment is really fun and enjoyable. It's decent and if you think from the trailer that it looks fun, you should get it on sale.
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Most Helpful Reviews  Overall
1명 중 1명(100%)이 이 평가가 유용하다고 함
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2.5 시간 기록
게시 일시: 2013년 11월 25일
그냥 흡수하는게 끝인 게임...혹평일색이니 하지마세요
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1명 중 1명(100%)이 이 평가가 유용하다고 함
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0.6 시간 기록
게시 일시: 2014년 1월 12일
3D멀미가 엄청나네요. 게임 볼륨 자체는 작은거 같은데 멀미때문에 오래 못하겠습니다.
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2명 중 1명(50%)이 이 평가가 유용하다고 함
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2.2 시간 기록
출시 전 평가
게시 일시: 2014년 7월 27일
'괴혼'이라는 게임의 "짭"이다. 케릭터를 움직여 이것 저것 작은 사물부터 큰 사물까지 덕지덕지 붙여나가는 게임이다. 스테이지마다 플레이 방식이 몇 가지 있는데 시간 안에 일정 크기 까지 만들기, 시간 제한 없이 최대한 많이 붙이기 등이다. 괴혼을 하고 싶은데 오락기가 없을 때 하면 괜찮을 것 같다. 나도 그런 이유로 샀기 때문이다.
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3명 중 1명(33%)이 이 평가가 유용하다고 함
추천
3.2 시간 기록
게시 일시: 2013년 12월 1일
괴혼 짭.

괴혼보다 센스도 그래픽도 음악도 모두 떨어지지만,
그래도 그 옛날 괴혼하던 그 감각으로. 느낌, 아니까~~
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1명 중 0명(0%)이 이 평가가 유용하다고 함
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3.8 시간 기록
게시 일시: 2014년 8월 11일
3시간 때우기에 제격인 게임. 마지막 맵까지 플레이하는순간 2회차를 할 생각은 눈녹듯이 사라진다.
그러나 앞다투어 작품성을 강조한다면서 재미없는 스토리겜이 쏟아지는 요즘 추세와는 달리 순수하게 오락성만을 강조했기 때문에 게임자체는 재밌는편. 물론 괴혼의 카피버전이라는것은 분명하다.
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36명 중 30명(83%)이 이 평가가 유용하다고 함
5명이 이 평가가 재미있다고 함
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8.3 시간 기록
게시 일시: 2013년 11월 26일
Probably the best katamari ripoff on PC, may also be the only katamari ripoff on PC.
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99명 중 66명(67%)이 이 평가가 유용하다고 함
18명이 이 평가가 재미있다고 함
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4.4 시간 기록
게시 일시: 2014년 10월 4일
If you've ever wanted to play a Katamari game, I highly recommend that you do so. They're full of charm, great visual design & music, and a unique, intuitive control scheme.

If, on the other hand, you would like to play a game which has none of those things, this may be right up your alley.
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29명 중 25명(86%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
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0.8 시간 기록
게시 일시: 2014년 10월 15일
Yea!

-You play as a black hole sucking up smaller objects to become bigger
-Lots of different objects
-Nice varity of levels that are each pretty large

Meh!

-Controls are too stiff
-Graphics and animations straight outta 10 years ago, but fit the theme well
-Climbing ramps is a chore, and why can i climb over some objects and not others that are smaller or same size?

Bleh!

-Some items are too difficult to assume they are able to be sucked up next
- Scoring high grades depends on best route memorization method
-No real replay value after seeing everything

The Lowdown:

You play as something that must steal all objects smaller then yourself to get bigger, so you can take in bigger objects before the time runs out. The game is nice for quick 5 or 10 minute runs at a time, but lacks anymore depth to long lasting. Your guy turns like a truck, which can make it difficult to get up some objects, or those real narrow ramps up to upper levels. The graphics while I am not crazy about fit the style quite well, for its cartoony element. There are 12 levels that take place in many different areas that are very spacious, with tons of objects to suck up into yourself.

With the main objective is to find smaller objects then yourself to get bigger, this can be difficult at times as some objects that look smaller won't register as being one that you need.

Once you complete all the levels, you can go back into them and try to best your score, or try some endless modes but I did not find any real appeal in this, but for top score nuts it will.

Verdict:

Worth it in the Dejobaan bundle pack goes on sale, but alone it is not really worth the $10
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29명 중 25명(86%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
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4.2 시간 기록
게시 일시: 2012년 1월 8일
WEOTW is a very simple game at the core but the above average presentation (the music overall is great) plus the pure arcade goodness of the gameplay shine through and make it a fine diversion for a few hours if you got some spare change in the old steam wallet.

I would have been disappointed paying full price but as part of the dejobaan package or itself on sale it’s a nice acquisition if the idea of accumulating mass by absorbing items until you eat up the whole level itself sounds fun.

There are 2 levels that are troublesome due to collision issues but once you get the hang of them there are optimal routes you can take so that’s not an issue (you can get stuck between tables or if you go under a surface you can end up getting stuck due to increasing your size while under it for example).

The levels are diverse and some are quite clever. It's a simple fun romp while it lasts.
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34명 중 26명(76%)이 이 평가가 유용하다고 함
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2.2 시간 기록
게시 일시: 2015년 2월 20일
Note: video review embedded below.

KATAMARI DO YOU BEST!

Though the King of All Cosmos might be absent, probably busy screwing around with some other corner of the universe, it’s hard to see anything but Katamari Damacy when looking at The Wonderful End of the World. More than that, it’s hard not to see everything that’s missing from Dejobaan Games take on the eccentric Japanese series.

Though both games play more or less identically to each other, giving you control over what amounts to a giant, moving, all inclusive piece of ever expanding velcro to roll up the world in, all the heart and self indulgent absurdity of the Katamari series has been forgotten. Stripped of its character, The Wonderful End of the World is a cold, lifeless clone that only ever served to remind me of how much fun the games that inspired it are and how much I wished I was playing them instead.

But even at a mechanical level, The Wonderful End of the World is clunky and perplexing. Size is no longer the deciding factor in what you can and cannot roll up, instead relying on a number counter which seem to arbitrarily gate certain items until you hit a particular milestone. I was constantly bumping into objects I thought I should be able to pick up, while absorbing ones which seemed too large, leaving me to memorize particular numbers and fail a lot in the process.

I wanted to love The Wonderful End of the World. I was willing to forgive its blatant plagiarism just to have something like it on PC. But it’s such an unapologetic copycat, blandly ripping off other games while having no identity of its own, that it just made me sad and bored. Coming from a studio whose games are often bursting at the seams with personality, The Wonderful End of the World is easily the most uninteresting apocalypse I’ve ever took part in.

https://www.youtube.com/watch?v=E6trfLdLK24&list=PLmaGkDQUd2inWbUZoSoB7v2zcJ_cJ0VGA&index=3
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18명 중 16명(89%)이 이 평가가 유용하다고 함
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6.2 시간 기록
게시 일시: 2014년 8월 8일
As many others have mentioned, this game is basically Katamari Damacy on PC... except it is not as good as the real thing. Not that it's a bad game either, actually I had a lot of fun playing it, it's just that it's very short and has a few gameplay issues. To those not familiar with the Katamari games, the gameplay basically consist of moving around picking up any object/animal/person smaller than you. As you pick up stuff you grow in size and thus are able to absorb bigger stuff. Levels are timed and the goal is to absorb as many objects as possible within the time limit. The main difference is that in the Katamari games you roll a ball around while in The Wonderful End of the World you control a walking humanoid made out of spheres. Now lets get on with the review:

THE GOOD:
- It's Katamari Damacy on PC! The gameplay is the same and, to the best of my knowledge, it's the only Katamari clone in existence, so lets be grateful for having it on PC.

- The music is good for the most part, with some tracks bearing a style very reminiscent of Katamari Damacy (although I found the track from the Word Forge level very annoying).

- Levels are varied in design, there's indoor and outdoor locations and a few themed levels (e.g. Arcadia, Word Forge).

- As you beat levels you can unlock two other gameplay modes: time attack and free exploration. The latter is a blessing for OCD completionists like me ;-)

- Controls are responsive and you can configure the mouse sensitivity. BTW mouse-look provides you with more spatial awareness in comparison with the dual stick controls of Katamari Damacy.

THE BAD:
- Levels are too short and there's too few of them. You have 12 levels clocking around 3-5 minutes each. This means you easily go through the whole game in 2-3 hours if you don't aim for all the achievements, and half of that time will be spent in replaying the levels to get the A grade required to unlock the final level. As reference, I got 100% achievement after 5 hours of gameplay.

- Level design could have been better. All levels are square areas (no around-the-world levels) and there's only a couple of them that deserve to be called big. There's nothing compared to the massive Katamari levels where you can end up engulfing cities, continents, planets and stars.

- Graphics are very simple and rough but get the job done. However, most of the objects are pretty plain, e.g. furniture, dogs, fruits, tools, average people, etc. Half the fun in Katamari was the charm and personality transmitted by the quirky characters and scenes you could find around the levels, they felt truly alive. TBEOTW levels feel more static.

- There's not enough challenge, most levels can be beaten with an A grade in one or two tries. However there's one notable exception: the Internet Cafe is a PITA, I ragequit several times when aiming for the A and A+ grades.

- The sound effects are just meh, I found the standard sound for when you pick up something lame, overused and, eventually, a little bit annoying. There's only a few objects with specific sound effects, (e.g. dogs bark, phones ring).

- There's little replay value. The alternate gameplay modes get old real fast since the levels are very short to begin with, there's not a lot to see. The main use for the free exploration mode will be to tackle a couple of achievements but beyond that there's no secrets or collectibles.

THE UGLY:
- Playing as a walking humanoid is not as intuitive as rolling a Katamari ball: it's difficult to judge your size and contact points with objects. Considering It's a time based game, it's VERY annoying and frustrating when your character gets stuck in a pass that at first glance seems wide enough to get through. Also, as you grow in size it becomes more and more difficult to pick up small objects even though you walk right on top of them, because the walking animation doesn't provide a consistent contact area with the ground.

- Unlike Katamari, in this game it's not size that matters, it's the number of objects you have absorbed what determines which objects you can pick up (eg. the object counter must reach X number for you to be able to pick up Y object). This means that sometimes you can't pick up objects that look small enough and, conversely, sometimes you can pick up objects a tad bigger than you'd expect. So you can't always trust your eyes to plan your pickup routes, you'll be forced to rely in trial and error.

- When you walk against an obstacle you just stop, but sometimes when you walk against a narrow pass you get repelled back a considerable distance. This is annoying as sometimes you get thrown against other obstacles or outside the boundaries of the level, losing many precious seconds as you scramble to get back on track.

CONCLUSION:
The Wonderful End of the World feels like a poor man's Katamari Damacy that conforms with providing the same basic gameplay experience. It plays exactly the same but lacks its charm and challenge. That said, it's a decently fun game, albeit very short and rough around the edges. I wouldn't pay full price for it, but if you're like me and need to scratch your Katamari itch, I think it's worth getting during a sale.
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21명 중 17명(81%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
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1.9 시간 기록
게시 일시: 2014년 10월 30일
Fun Katamari Damacy clone that's missing a lot of the charm and humor of that series. Also, it's rather short. I beat it in about an hour and a half and I failed a lot of missions (didn't get an A, but instead an A-, having to repeat some to do the last level), having to do them again.

It's by no means worth the 10 dollars in this case because of that. With a coupon, I was able to get the game for 2.50. If you can get the game for that amount, it's worth it for what it is, but the small playtime and how some of the levels work (getting stuck in between chairs, can't roll up and over things like in katamari damaci such as walls) really get in the way of me recommending it.
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72명 중 45명(63%)이 이 평가가 유용하다고 함
3명이 이 평가가 재미있다고 함
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0.2 시간 기록
게시 일시: 2014년 10월 26일
Imagine if Katamari wasn't fun
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92명 중 56명(61%)이 이 평가가 유용하다고 함
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0.0 시간 기록
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게시 일시: 2011년 9월 22일
since namco wont make pc katamaris this really poorly made clone exists
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17명 중 14명(82%)이 이 평가가 유용하다고 함
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2.0 시간 기록
출시 전 평가
게시 일시: 2013년 11월 25일
As much as I like the fellows at Dejobaan games, there's little to say about this. It's like Katamari Damacy: PC Version. Except with an invisible person instead of a little green bugger with a ball. For me personally I thought this game was a riot, since I like the Katamari games anyway and this one was no exception. However, it's not everyone's cup of tea.
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