Je kunt de wereld niet redden. Een mythische demoon met de hoofd van een vis zal de aarde verslinden. Maar als een marionet die alles absorbeert wat hij aanraakt, kun jij proberen zoveel mogelijk pracht van de aarde te redden voordat het einde arriveert.
Gebruikersrecensies: Grotendeels positief (392 recensies)
Releasedatum: 25 jan 2008
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The Wonderful End of the World kopen

Pakketten die deze game bevatten

AaaaaAAaaaAAA!!! + The Wonderful End of the World kopen

Bevat 2 items: AaAaAA!!! - A Reckless Disregard for Gravity, The Wonderful End of the World

 

Over dit spel

Je kunt de wereld niet redden. Een mythische demoon met de hoofd van een vis zal de aarde verslinden. Maar als een marionet die alles absorbeert wat hij aanraakt, kun jij proberen zoveel mogelijk pracht van de aarde te redden voordat het einde arriveert.

In het begin zwerf je over het landschap, in staat om alleen de meest minuscule objecten te absorberen. Een glazen knikker die je vindt, wordt je hoofd en jellybeans worden je handen. Kleine wezens overweldigen jou, ratten zullen met je sollen en golden retrievers bedreigen je met hun grootte. Maar, met elk object dat je verzamelt, groeit je leden lichaampje. Uiteindelijk word je een kolossus die boven alles uit torent met brandweerwagens als armen en het vermogen om complete gebouwen te absorberen.

The Wonderful End of the World voert je door 12 unieke locaties, met meer dan duizend schatten om te verzamelen voordat het einde de aarde bereikt. Steel wat zoets van de snoepwinkel, waar gummy visjes zwemmen in een rivier van bosbesjes; bezoek een surrealistische bibliotheek waar de woorden letterlijk uit de boeken springen; en verken de Megalopolis, waar je een levendige "einde van de wereld" parade kunt bezichtigen en opslokken voordat je op weg gaat richting de grootste wolkenkrabber ooit om deze mee te nemen.

  • 10 achievements voor het verkennen en ontsluiten van geheime gebieden in het spel
  • 12 unieke locaties om te verkennen
  • 3 speel modi: Timed, Timeless en Exploration.
  • 16 levendige muzieknummers om mee te rocken. Of swingen.

Systeemeisen

    • OS: Windows 2000 / XP / Vista
    • Processor: 1.5GHz
    • Memory: 1GB
    • Graphics: DX9 compatible 3D card
    • DirectX Version: 9.0c
    • Sound: DX9 compatible sound card
    • Hard Drive: 220MB
Nuttige klantrecensies
14 van de 14 mensen (100%) vonden deze recensie nuttig
2.2 uur in totaal
Geplaatst: 20 februari
Note: video review embedded below.

KATAMARI DO YOU BEST!

Though the King of All Cosmos might be absent, probably busy screwing around with some other corner of the universe, it’s hard to see anything but Katamari Damacy when looking at The Wonderful End of the World. More than that, it’s hard not to see everything that’s missing from Dejobaan Games take on the eccentric Japanese series.

Though both games play more or less identically to each other, giving you control over what amounts to a giant, moving, all inclusive piece of ever expanding velcro to roll up the world in, all the heart and self indulgent absurdity of the Katamari series has been forgotten. Stripped of its character, The Wonderful End of the World is a cold, lifeless clone that only ever served to remind me of how much fun the games that inspired it are and how much I wished I was playing them instead.

But even at a mechanical level, The Wonderful End of the World is clunky and perplexing. Size is no longer the deciding factor in what you can and cannot roll up, instead relying on a number counter which seem to arbitrarily gate certain items until you hit a particular milestone. I was constantly bumping into objects I thought I should be able to pick up, while absorbing ones which seemed too large, leaving me to memorize particular numbers and fail a lot in the process.

I wanted to love The Wonderful End of the World. I was willing to forgive its blatant plagiarism just to have something like it on PC. But it’s such an unapologetic copycat, blandly ripping off other games while having no identity of its own, that it just made me sad and bored. Coming from a studio whose games are often bursting at the seams with personality, The Wonderful End of the World is easily the most uninteresting apocalypse I’ve ever took part in.

https://www.youtube.com/watch?v=E6trfLdLK24&list=PLmaGkDQUd2inWbUZoSoB7v2zcJ_cJ0VGA&index=3
Was deze recensie nuttig? Ja Nee Grappig
21 van de 30 mensen (70%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
2.0 uur in totaal
Geplaatst: 16 januari
Recensie voor release
The only possible benefit to buying this horrible knockoff of Katamari Damacy is I had five less dollars to spend on drugs.

Stay in school kids.
Was deze recensie nuttig? Ja Nee Grappig
8 van de 10 mensen (80%) vonden deze recensie nuttig
5.2 uur in totaal
Geplaatst: 5 februari
I find it weird that not many people have this indie game. Sure it has its negative points, like unpolished, bad responsive controls and I personally didn't like the camera angle or the music much. But none the less I enjoyed it. Especially the level where you absorb as much candy as possible. The levels are fun and a big variation of objects. It will be challenging to clear the levels but if you look for a fun and casual game..
Was deze recensie nuttig? Ja Nee Grappig
6 van de 7 mensen (86%) vonden deze recensie nuttig
8.1 uur in totaal
Geplaatst: 28 december 2014
It might not be really long or polished, but it's the only game of it's kind on PC. In this game, you play as a marionette that is controlled by you, the player. You must gather as many objects as you can across multiple levels before a giant fish-headed demon eats the world and all who inhabit it. When you gather objects, you become bigger and bigger until you complete the level. It's really fun to start from being a small stick figure, and then become a giant that towers over the landscape. It's a bit short though, but that's not really bad in my opinion. My only gripes about this game are that the controls feel a little weird and that the difficulty is a bit inconsistent. Other than that, it's a WONDERFUL game!

7/10
Was deze recensie nuttig? Ja Nee Grappig
4 van de 4 mensen (100%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
1.9 uur in totaal
Geplaatst: 19 februari
So you're telling me that for the low, low price of ten bucks, instead of buying a used copy of We Love Katamari, I can play this cheap copy of Katamari Damacy that runs in fullscreen at 640x480, has the world's twitchiest camera that I can't even fully manipulate with my mouse, does not have a nearly as catchy and unique and awesome soundtrack, has a much uglier and less polished aesthetic, completely lacks any of the same charm, has much less in the way of content, and generally feels like it should be a free unity game?

Dejobaan games, you have earned yourself a customer for life.
Was deze recensie nuttig? Ja Nee Grappig
4 van de 4 mensen (100%) vonden deze recensie nuttig
12.5 uur in totaal
Geplaatst: 9 februari
AUDIO: Catchy                                       AESTHETIC: Unoriginal
MEMORABILITY: So-so                         WORTH: Heavy discount

PROS: A katamari-type game has been anticipated by major fans of the series, so it has a place with me for trying to emulate gameplay I like. The cel-shading looks very nice and the main theme is cute. I didn't run into many glitches while playing.

CONS: Voice is annoying and the story behind the game is weak. While in Katamari one can travel around and pick things up with particular routes reaping the highest scores, deviating from the best possible route in tweotw may very well make you fail the level as no items within your proper size range have been placed around. The style of the game is very unfocused.

OVERALL: Levels not being populated enough is a real deal-breaker here. The levels have been broken down into viable routes; it's lost its charm and quirkiness. What was supposed to be a messy, crazy world are lines of data represented by nonsensical objects. In my opinion, probably the weakest of all Dejobaan games.

                                                    
SCORE: 4/10
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7 van de 10 mensen (70%) vonden deze recensie nuttig
0.8 uur in totaal
Geplaatst: 8 december 2014
Unless you REALLY need to scratch that Katamari itch, this probably wont be for you. I recommend playing one of those over this any day. It's a functional game, but it's missing the charm of Katamari. The stages leave much to be desired, the music and sound effects (with the exception of the main menu theme) are bland and boring, It's increddibly short, and overall the game just seems very unpolished.

This game has potential to be something, but it ends just being a lesser Katamari game.
Was deze recensie nuttig? Ja Nee Grappig
3 van de 3 mensen (100%) vonden deze recensie nuttig
1.6 uur in totaal
Geplaatst: 27 december 2014
I immediately got this game when I saw it. I have always loved the Katamari Series and I don't see why Namco Bandai just doesn't port Katamari Forever to the PC.

So this game is very much a Kamatari Clone. You pick up items sprawled around the ground by running into them and grow by picking up more items, which in turn allows you to pick up even more, bigger items.
The visuals are very simple and the music is fun, just as in the Katamari series.

I payed 1,99€ for the game and finished it in 1 1/2 hours, but those 90 minutes passed without me even noticing. You could get more out of it by trying to rank A+ in each of the 12 levels, but that would be very hard. The game definitely is a lot of fun if you like different experiences.
So decide for yourself if it's worth it.

One thing you should keep in mind is the technical limitations of this game.
The resolution locked at 1024x768 and there's no anti-aliasing without a way to change it. It doesn't look amazing streched up to 1920x1080, but it didn't bother me after 5 minutes.
The game also works fine with a Xbox360 controller, but only for moving your character. All the menus have to be controlled with your mouse and keyboard.
Was deze recensie nuttig? Ja Nee Grappig
1 van de 1 mensen (100%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
6.8 uur in totaal
Geplaatst: 13 april
It's an okay time waster, just too short. Wouldn't have paid for it, but it came in a bundle that I bought.
Was deze recensie nuttig? Ja Nee Grappig
1 van de 1 mensen (100%) vonden deze recensie nuttig
5.6 uur in totaal
Geplaatst: 29 januari
It's cute. I like the theme song, and it's an easy game as rolling around goes. Also there's a potato in the loading screen. <3
Was deze recensie nuttig? Ja Nee Grappig
2 van de 3 mensen (67%) vonden deze recensie nuttig
1.6 uur in totaal
Geplaatst: 22 december 2014
In short: This game is a cheap ripoff that learned nothing from the game design decision that made katamari damaci great. And while nearly every aspect of "The wonderful end of the world" could be criticised, from the horrible graphic design, to the confusing UI and complete lack of charm, it's probably faster to note that there is no promise anywhere in this Indie game. The Developers sat down, though really hard about katamari, and instead of trying to improve or match that PS2-Gem, found that they had absolutely nothing to say about it. No reedemable factors mean nobody should waste his time buying this.
Was deze recensie nuttig? Ja Nee Grappig
1 van de 2 mensen (50%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
1.6 uur in totaal
Geplaatst: 28 maart
Nothing extra, but its fun to play with.
Was deze recensie nuttig? Ja Nee Grappig
1 van de 2 mensen (50%) vonden deze recensie nuttig
1.5 uur in totaal
Geplaatst: 8 mei
hayatımda gördüğüm en gereksiz oyun .
Was deze recensie nuttig? Ja Nee Grappig
62 van de 89 mensen (70%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
4.4 uur in totaal
Geplaatst: 4 oktober 2014
If you've ever wanted to play a Katamari game, I highly recommend that you do so. They're full of charm, great visual design & music, and a unique, intuitive control scheme.

If, on the other hand, you would like to play a game which has none of those things, this may be right up your alley.
Was deze recensie nuttig? Ja Nee Grappig
25 van de 29 mensen (86%) vonden deze recensie nuttig
8.3 uur in totaal
Geplaatst: 26 november 2013
Probably the best katamari ripoff on PC, may also be the only katamari ripoff on PC.
Was deze recensie nuttig? Ja Nee Grappig
25 van de 29 mensen (86%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
0.8 uur in totaal
Geplaatst: 15 oktober 2014
Yea!

-You play as a black hole sucking up smaller objects to become bigger
-Lots of different objects
-Nice varity of levels that are each pretty large

Meh!

-Controls are too stiff
-Graphics and animations straight outta 10 years ago, but fit the theme well
-Climbing ramps is a chore, and why can i climb over some objects and not others that are smaller or same size?

Bleh!

-Some items are too difficult to assume they are able to be sucked up next
- Scoring high grades depends on best route memorization method
-No real replay value after seeing everything

The Lowdown:

You play as something that must steal all objects smaller then yourself to get bigger, so you can take in bigger objects before the time runs out. The game is nice for quick 5 or 10 minute runs at a time, but lacks anymore depth to long lasting. Your guy turns like a truck, which can make it difficult to get up some objects, or those real narrow ramps up to upper levels. The graphics while I am not crazy about fit the style quite well, for its cartoony element. There are 12 levels that take place in many different areas that are very spacious, with tons of objects to suck up into yourself.

With the main objective is to find smaller objects then yourself to get bigger, this can be difficult at times as some objects that look smaller won't register as being one that you need.

Once you complete all the levels, you can go back into them and try to best your score, or try some endless modes but I did not find any real appeal in this, but for top score nuts it will.

Verdict:

Worth it in the Dejobaan bundle pack goes on sale, but alone it is not really worth the $10
Was deze recensie nuttig? Ja Nee Grappig
44 van de 64 mensen (69%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
0.2 uur in totaal
Geplaatst: 26 oktober 2014
Basically it's a Katamari game, only less vibrant, less unique, less creative, and less fun.
Was deze recensie nuttig? Ja Nee Grappig
55 van de 86 mensen (64%) vonden deze recensie nuttig
0.0 uur in totaal
Geplaatst: 22 september 2011
Recensie voor release
since namco wont make pc katamaris this really poorly made clone exists
Was deze recensie nuttig? Ja Nee Grappig
15 van de 16 mensen (94%) vonden deze recensie nuttig
6.2 uur in totaal
Geplaatst: 8 augustus 2014
As many others have mentioned, this game is basically Katamari Damacy on PC... except it is not as good as the real thing. Not that it's a bad game either, actually I had a lot of fun playing it, it's just that it's very short and has a few gameplay issues. To those not familiar with the Katamari games, the gameplay basically consist of moving around picking up any object/animal/person smaller than you. As you pick up stuff you grow in size and thus are able to absorb bigger stuff. Levels are timed and the goal is to absorb as many objects as possible within the time limit. The main difference is that in the Katamari games you roll a ball around while in The Wonderful End of the World you control a walking humanoid made out of spheres. Now lets get on with the review:

THE GOOD:
- It's Katamari Damacy on PC! The gameplay is the same and, to the best of my knowledge, it's the only Katamari clone in existence, so lets be grateful for having it on PC.

- The music is good for the most part, with some tracks bearing a style very reminiscent of Katamari Damacy (although I found the track from the Word Forge level very annoying).

- Levels are varied in design, there's indoor and outdoor locations and a few themed levels (e.g. Arcadia, Word Forge).

- As you beat levels you can unlock two other gameplay modes: time attack and free exploration. The latter is a blessing for OCD completionists like me ;-)

- Controls are responsive and you can configure the mouse sensitivity. BTW mouse-look provides you with more spatial awareness in comparison with the dual stick controls of Katamari Damacy.

THE BAD:
- Levels are too short and there's too few of them. You have 12 levels clocking around 3-5 minutes each. This means you easily go through the whole game in 2-3 hours if you don't aim for all the achievements, and half of that time will be spent in replaying the levels to get the A grade required to unlock the final level. As reference, I got 100% achievement after 5 hours of gameplay.

- Level design could have been better. All levels are square areas (no around-the-world levels) and there's only a couple of them that deserve to be called big. There's nothing compared to the massive Katamari levels where you can end up engulfing cities, continents, planets and stars.

- Graphics are very simple and rough but get the job done. However, most of the objects are pretty plain, e.g. furniture, dogs, fruits, tools, average people, etc. Half the fun in Katamari was the charm and personality transmitted by the quirky characters and scenes you could find around the levels, they felt truly alive. TBEOTW levels feel more static.

- There's not enough challenge, most levels can be beaten with an A grade in one or two tries. However there's one notable exception: the Internet Cafe is a PITA, I ragequit several times when aiming for the A and A+ grades.

- The sound effects are just meh, I found the standard sound for when you pick up something lame, overused and, eventually, a little bit annoying. There's only a few objects with specific sound effects, (e.g. dogs bark, phones ring).

- There's little replay value. The alternate gameplay modes get old real fast since the levels are very short to begin with, there's not a lot to see. The main use for the free exploration mode will be to tackle a couple of achievements but beyond that there's no secrets or collectibles.

THE UGLY:
- Playing as a walking humanoid is not as intuitive as rolling a Katamari ball: it's difficult to judge your size and contact points with objects. Considering It's a time based game, it's VERY annoying and frustrating when your character gets stuck in a pass that at first glance seems wide enough to get through. Also, as you grow in size it becomes more and more difficult to pick up small objects even though you walk right on top of them, because the walking animation doesn't provide a consistent contact area with the ground.

- Unlike Katamari, in this game it's not size that matters, it's the number of objects you have absorbed what determines which objects you can pick up (eg. the object counter must reach X number for you to be able to pick up Y object). This means that sometimes you can't pick up objects that look small enough and, conversely, sometimes you can pick up objects a tad bigger than you'd expect. So you can't always trust your eyes to plan your pickup routes, you'll be forced to rely in trial and error.

- When you walk against an obstacle you just stop, but sometimes when you walk against a narrow pass you get repelled back a considerable distance. This is annoying as sometimes you get thrown against other obstacles or outside the boundaries of the level, losing many precious seconds as you scramble to get back on track.

CONCLUSION:
The Wonderful End of the World feels like a poor man's Katamari Damacy that conforms with providing the same basic gameplay experience. It plays exactly the same but lacks its charm and challenge. That said, it's a decently fun game, albeit very short and rough around the edges. I wouldn't pay full price for it, but if you're like me and need to scratch your Katamari itch, I think it's worth getting during a sale.
Was deze recensie nuttig? Ja Nee Grappig
16 van de 19 mensen (84%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
1.9 uur in totaal
Geplaatst: 30 oktober 2014
Fun Katamari Damacy clone that's missing a lot of the charm and humor of that series. Also, it's rather short. I beat it in about an hour and a half and I failed a lot of missions (didn't get an A, but instead an A-, having to repeat some to do the last level), having to do them again.

It's by no means worth the 10 dollars in this case because of that. With a coupon, I was able to get the game for 2.50. If you can get the game for that amount, it's worth it for what it is, but the small playtime and how some of the levels work (getting stuck in between chairs, can't roll up and over things like in katamari damaci such as walls) really get in the way of me recommending it.
Was deze recensie nuttig? Ja Nee Grappig