As a long time fan of the Katamari, The Wonderful End of the World looked right up my alley. Even though the game was HEAVILY inspired by Katamari, The Wonderful End of the World lacks everything that makes the Katamri franchise so great. The gameplay is very bare bones. All you have at your disposal are the arrow keys (or wasd/equivalent) or a gamepads directional control. There are no camera controls and no jumping despite playing as a bipedal character.
At it's core, the game does what it sets out to do. You start each level as a vaguely humanoid figures made of a floating orbs (like an emaciated Vector Man) who becomes bigger and more fleshed out as he rams into items around the stage and sucks them up. However, there doesn't seem to be any indication of a size goal for each level which is a nuisance when you're trying to achieve an A+ rating in each level. The game also make much effort to indicate how close you are to being able to pick larger objects up. This leads to a lot of running into an object that seems to be the same size or smaller than you and either boucning off of it, (sometimes into multiple other objects too large to pick up, creating a pinball effect) or passing right through it.
The music ranges from kind of terrible to "I guess this is alright" but it very rarely seems to fit the motif of the stage you're in and most of the stage music seems to be loops that you end up hearing several time over through the course of your stuff absorbing. I feel the same way about the game's art as well. It's pretty hit or miss and never particularly great.
The one thing I really like about this game, however, is that each stage is a different theme and in some cases an entirely different artstyle. Although each stage also gave me varying degrees of random frame rate drops for seemingly no reason.
Publicada: 28 dezembro 2013