Die Welt ist nicht mehr zu retten. Unweigerlich wird sie von einem mythischen Dämon unvorstellbarer Ausmaße, und mit einem Fischkopf versehen, verschlungen. Aber Sie können alles, was Sie berühren, vor der Verdammnis schützen und so einiges der Pracht und Schönheit der Erde vor dem Untergang bewahren.
Nutzerreviews:
Insgesamt:
Größtenteils positiv (453 Reviews) - 73 % der 453 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 25. Jan. 2008

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Über dieses Spiel

Die Welt ist nicht mehr zu retten. Unweigerlich wird sie von einem mythischen Dämon unvorstellbarer Ausmaße, und mit einem Fischkopf versehen, verschlungen. Aber Sie können alles, was Sie berühren, vor der Verdammnis schützen und so einiges der Pracht und Schönheit der Erde vor dem Untergang bewahren.

Sie fangen klein an und streifen durch die Weiten der Erde und absorbieren nur kleine Objekte. Eine Glassmurmel wird zu Ihrem Kopf und zwei Jellybeans Ihre Hände. Selbst kleinere Kreaturen schubsen Sie herum, Raten treten Sie und Golden Retrievers berohen Sie mit ihren riesigen Pfoten. Aber mit jedem Objekt, dass Sie sich einverleiben, wachsen Sie. Nach und nach werden Sie so zum riesigen Giganten, mit schweren Maschinen als Armen und der Fähigkeit ganze Gebäude zu absorbieren.

The Wonderful End of the World führt Sie durch 12 einzigartigen Schauplätzen mit über eintausend Schätzen zum sammeln, bevor das Ende naht. Stehlen Sie Süßigkeiten vom Candy Store, wo Gummi-Fische in einem Blaubeer-Fluss schwimmen; Besuchen Sie eine unwirkliche Bibliothek, um die richtigen Wörter zu verschlingen, die geradewegs aus den Büchern gefallen sind; und entdecken Sie Megalopolis, wo Sie einer lebenslustigen End-of-the-World Parade beiwohnen können und sie dann verschlingen, bevor Sie die größten Wolkenkratzer hinterherschieben.

  • 10 Errungenschaften gilt es zu erreichen und um Geheimbereiche des Spiels zu entdecken
  • 12 einzigartige Schäuplätze gilt es zu erforschen
  • 3 Spielmodi: auf Zeit, unbegrenzte Zeit und Endeckungsmodus
  • 16 mitreissende Songs begleiten Ihre Rettungsmissionen.

Systemanforderungen

    • Betriebssystem: Windows 2000 / XP / Vista
    • Prozessor: 1.5GHz
    • Speicher: 1GB
    • Grafik: DX9 kompatible 3D Karte
    • DirectX Version: 9.0c
    • Sound: DX9 kompatible Soundkarte
    • Festplatte: 220MB
Nutzerreviews
Nutzerreview-System aktualisiert! Mehr erfahren
Insgesamt:
Größtenteils positiv (453 Reviews)
Kürzlich verfasst
Calico_Starfish
( 1.7 Std. insgesamt )
Verfasst: 27. Mai
katamari rip off
Hilfreich? Ja Nein Lustig
Seth
( 3.4 Std. insgesamt )
Vorveröffentlichungsreview
Verfasst: 13. Mai
Alleine wegen der Intromusik schon zu empfehlen! Danach einfach alles plattrollen ... egal wie groß es wird. ;-)
Hilfreich? Ja Nein Lustig
Seawater
( 3.8 Std. insgesamt )
Verfasst: 28. April
I see people complaining about this, but it's not like the Katamari games don't have any problems either.

It's not a perfect game and it's not as lovingly bizarre as Katamari, but The Wonderful End of the World is still a lot of fun and enjoyably strange.
Hilfreich? Ja Nein Lustig
[NWA] Cousin 5K3373R
( 2.1 Std. insgesamt )
Verfasst: 29. März
Just finished the game and A+'d all of the levels. It's really nice to have a game like this and break away from the normal triple-A pattern of games. The soundtrack is amazing, and the visuals are hilarious. If you want to break away and have a little something that's fun to play on the side, this game is definitely worth it.
Hilfreich? Ja Nein Lustig
Bassem
( 1.5 Std. insgesamt )
Verfasst: 27. März
Small-scale Katamari fun

In this casual game, you play as an aetherial homunculus that absorbs any smaller objects on touch, and keeps growing with every object absorbed.

The idea is to map out the best path to follow that lets you absorb the highest number of objects in a steady increasing size to get the highest grade within the time limit.

The game's levels are mostly set in urban environments (indoors and outdoors) with also a few abstract levels such as a Pac-Man one and one made of letters and words.

You unlock a level by getting a passing grade on an adjacent level.
There's also a mode without time limit that you unlock with passing grades.

I would say it takes a couple of hours to pass all the levels. But you can keep playing indefinitely with the timeless modes, trying to beat your own high score.

A quick list of technical annoyances:
  • No widescreen support
  • Controller play is wonky. Go for keyboard & mouse.
  • Collision can be sticky, and you can get stuck in some places. You might get sent flying off if you get squeezed somewhere, or slowed to a crawl.
  • The poor collision also prevents you from picking up objects sometimes, so you walk back and forth over them like passing a vacuum cleaner over a stubborn speck stuck to the carpet.

Overall though it's a fun little game that will entertain you for a couple of days. And you won't really find any other Katamari-likes on PC, so this one will do.

As usual with Dejobaan's games, the music is a lot of fun and the game is full of little quirks.
Hilfreich? Ja Nein Lustig
j_blox
( 0.3 Std. insgesamt )
Verfasst: 13. März
This game is really addicting! I haven't spent a lot of time in it yet, due to time constraints, but I will come back and probably replay levels too. It's easy to get started, hard to put down. I just want to save everything!

But you are a little small puppet type thing that grows bigger with the more things that are absorbed, resulting in getting bigger. There are little things in the environment that will knock you back, my favorite being the somewhat big, but cute spider. There are multiple levels, each with its own sort of theme and items that you can play through. It also has pretty good music that fits with the game itself. Overall I would give it 8/10, with just a few inconsitencies in the game mechanics.

I have done a let's play (although not a good one) showing my first time playing if you are unsure wether to get it or not.
https://www.youtube.com/watch?v=MyvGXTlTliQ&index=3&list=PLKrT-oZe8wuc65PZPH2dC1624dow3SnMP

But I would recommed this game, especially for the price :)
Hilfreich? Ja Nein Lustig
LimEJET
( 2.1 Std. insgesamt )
Vorveröffentlichungsreview
Verfasst: 27. Februar
It's Katamari Damacy with bad hit detection and no textures.
Hilfreich? Ja Nein Lustig
Renim
( 4.9 Std. insgesamt )
Verfasst: 25. Februar
super short. a game that would benefit from custom level support

i'ts not a bad game, though
Hilfreich? Ja Nein Lustig
Dan
( 8.1 Std. insgesamt )
Verfasst: 11. Februar
9/10 one of the most fun & oddly satisfying games I've played.

Probably would have even given a 10/10 for:
1. Restart button
2. Option to toggle main music
3. More info at level select (grade reqs, my best time, score)
4. Viewable statistics (total objects grabbed etc.)
5. See # objects remaining in the zone

(I neither played nor heard of Katamari before reading other reviews.)
Hilfreich? Ja Nein Lustig
ownosourus
( 16.3 Std. insgesamt )
Verfasst: 18. Januar
In an industry that's dominated by major corporations and never-ending strings of blockbuster sequels, it's great to run into a fun, imaginative game from a smaller company. The Wonderful End of the World from Dejobaan Games, certainly fits this description. It looks good, plays well, and has a great soundtrack. And it gives you the chance to play a walking collection of houses. Or buses. Or any other object that you can scoop up and make a part of your ever-growing body.

The premise is a simple one, and one that console gamers that have played Katamari Damacy will be familiar with. The world is about to end, and it's up to the player to grab and save as much stuff as possible before it's all lost. That's it. There is no plot that progresses from one level to the next. Instead, each level is a wildly different, wildly decorated environment that presents lots and lots of collectible stuff ranging from the appropriate to the absurd. A backyard area has lawn chairs and shrubs and a lawn mower - all stuff you might find in an average back yard. The neighbor's yard, however, features a group of what look to be orangutans and chimpanzees seated at dining room tables. The centerpiece of the same yard involves Lassie presiding in a Stonehenge made of old cars. Other levels are just as fun and take their inspiration from things like Candyland, a coffee house, and your local mall. There's even a great level that's based on classic arcade games, including Pong, Centipede, and Tron, just to name a few.

A big chunk of the Wonderful fun lies in exploring all those locations, but the challenge comes from the attempt to accumulate all that stuff as quickly as possible and the player's size is the key. When a level starts, you're just a little bugger, able to grab things like coffee cups and books. Walk over any of these and they become part of the conglomeration of clutter that is your body: a walking pile of trees, lamp posts, baseball bats and whatever else you happened to collect. And as all this stuff sticks to you, you gain bulk and the ability to gather larger and larger objects, until skyscrapers and ships are sucked into your gravitational field.

This 'junk puppet' is one of the game's major technical achievements. The heap of objects appears to have arms and legs made up of recently-collected stuff. And as you grow, the game does a nice job of keeping the camera in scale with you. At first it's nearly at ground-level as you collect flowers and butterflies, and it grows out to a bird's-eye-view as you tower over whole neighborhoods. Occasionally, though, it's possible to get stuck in an area because you grew just enough to make it tough to exit but not enough to absorb the object blocking your way.

Part of the challenge is learning what you can and can't absorb at any given time. Since you've got to rack up as many collections as possible in a set time, you can't afford to waste precious seconds bouncing off objects that aren't your size yet. You've got to keep moving and keep collecting so that you grow large enough to start grabbing people, cars, buses, and rack up a score that counts in the billions.

While Wonderful End of the World probably falls into what's often called the 'casual game' category, that doesn't mean that it isn't challenging. It gives you eleven different main levels to run, and at the end of each, it hands out letter grades, all the way up to A+. If you get at least an A on every level the game unlocks a bonus level. This is easier said than done - after plenty of trying, I'm still working to earn that twelfth level. Although the main missions will take you only a few hours to clear if you're persistent, there's replay value in the game modes unlocked once all eleven standard levels are cleared. For one, you get a reverse-timed mode where the clock counts up and scores you on how long it takes you to clear all the items from a level. And you also get a free exploration mode that allows you to go through the whole level and see all there is to see without the pressure of a clock or score.

If there's a down side to Wonderful End of the World, it's the fact that the gameplay stays essentially the same from one level to the next. Once you've figured out how to maneuver, the challenge lies in finding the best path through a level, the one where you can keep grabbing and growing without wasting any time. This makes each level a challenge in its own right, but it means that you're basically doing the same thing throughout. Still, it's always a pleasure to finally grow to Godzilla size at the end of a level and start rolling up the objects by the dozen.

On the tech side of things, The Wonderful End of the World is a very stable game. The only issue I had was a little bit of camera craziness now and again. As I negotiated some tight corners, my vision might get blocked for a few seconds, but nothing bad enough to keep me from getting where I was going.

The Wonderful End of the World has everything going for it. It's a fun game with a distinctive look and a fun soundtrack. It's a bit short, but the levels are replayable as you try to unlock the bonus level or try for perfect A+ grades across the board. And developer Dejobaan is no newcomer to the games biz - their gameography stretches back to 1999 with a couple of titles released almost every year. Browse their catalog, and you'll find one beautiful game after another, each with a hook that'll have you downloading the demo to see what it's all about. With The Wonderful End of the World as an example of what Dejobaan Games can do, I'm looking forward to playing other games made by them.
Hilfreich? Ja Nein Lustig
Hilfreichste Reviews  Insgesamt
8 von 12 Personen (67 %) fanden dieses Review hilfreich
Nicht empfohlen
2.8 Std. insgesamt
Verfasst: 6. August 2014
Absoluter Müll, die Spielidee ist zwar nett, jedoch wird es auch schnell sehr öde. Objekte wiederholen sich in jeder Welt und die Levelanzahl ist insgesamt auch sehr mager. Für die 10 euro kann man sich um einiges bessere Spiele kaufen. Wenn ihr dennoch das Spiel testen wollt, dann wartet am besten auf einen sale.
War dieses Review hilfreich? Ja Nein Lustig
3 von 3 Personen (100 %) fanden dieses Review hilfreich
Nicht empfohlen
4.2 Std. insgesamt
Verfasst: 4. August 2014
Wer das Spiel "Katamary Damacy" oder einen der Nachfolger kennt, dem wird das Spielprinzip vertraut sein: Sachen aufsammeln und dadurch wachsen, um größere Sachen sammeln zu können.

Was bei Katamary Damacy der Prinz oder einer seiner Cousins mit Hilfe einer Kugel vollbringt, wird bei "The Wonderful End of the World" von... ähm... ja, einer durchsichtigen Kreatur übernommen. Dieses unsichtbare Etwas macht es quasi unmöglich abzuschätzen, wie groß man ist, und was man entsprechend aufsammeln kann. Wobei das Prinzip eh für die Tonne ist, da hier alle Gegenstände wahllose Größen und Dimensionen haben - was einen der wichtigsten Mechanismen aus diesem Spiel entfernt (nämlich die gezielte Routenplanung anhand der Größe).

Weiterer Minuspunkt ist die Levelgestaltung. Mal abgesehen von dem ingesamt sehr lieblosen Design sind die Level eine Katastrophe. Zu oft bleibt man stecken oder kommt nicht weiter weil man zu groß geworden ist - Probleme die es bei der Katamariserie nie gab. Mal ganz abgesehen von der mikroskopisch kleinen Anzahl an Leveln :[ Die Steuerung mit Maus & Tastatur ist ok, jedoch wird man ätzend langsamer, je größer man wird. Alles in allem wurde hier das (eigentlich) einzigartige Gameplay der Katamarireihe lieblos und schlecht auf dem PC umgewurstet und zu einem lächerlichen Preis von fast 10€ angeboten. Kein Vergleich zum grandiosen Original - diese dreiste Kopie bitte einfach links liegen lassen.
War dieses Review hilfreich? Ja Nein Lustig
3 von 3 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
4.4 Std. insgesamt
Verfasst: 28. November 2014
Short Game. Much Fun. Nice Music. WOW
War dieses Review hilfreich? Ja Nein Lustig
0 von 1 Personen (0 %) fanden dieses Review hilfreich
Empfohlen
2.2 Std. insgesamt
Verfasst: 25. Juli 2013
Es ist ein etwas kleineres Spiel für zwischendurch. Gameplay ist das selbe wie Katamari, also sollte es war für Fans sein. Wenns mal runtergesetzt ist, isset einen Kauf wert! Insgesamt ein 6/10!
War dieses Review hilfreich? Ja Nein Lustig
0 von 1 Personen (0 %) fanden dieses Review hilfreich
Empfohlen
16.2 Std. insgesamt
Verfasst: 30. Juni 2015
Ein echt toller Suchtmacher!

Ich hab es knadenlos bis zum Ende gezockt und alles freigeschalten. Es ist ein kleines aber feines Spiel, aber der Preis von knapp 10€ finde ich etwas teuer.
War dieses Review hilfreich? Ja Nein Lustig
69 von 103 Personen (67 %) fanden dieses Review hilfreich
19 Personen fanden dieses Review lustig
Nicht empfohlen
4.4 Std. insgesamt
Verfasst: 4. Oktober 2014
If you've ever wanted to play a Katamari game, I highly recommend that you do so. They're full of charm, great visual design & music, and a unique, intuitive control scheme.

If, on the other hand, you would like to play a game which has none of those things, this may be right up your alley.
War dieses Review hilfreich? Ja Nein Lustig
30 von 37 Personen (81 %) fanden dieses Review hilfreich
5 Personen fanden dieses Review lustig
Empfohlen
8.3 Std. insgesamt
Verfasst: 26. November 2013
Probably the best katamari ripoff on PC, may also be the only katamari ripoff on PC.
War dieses Review hilfreich? Ja Nein Lustig
25 von 29 Personen (86 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Empfohlen
0.8 Std. insgesamt
Verfasst: 15. Oktober 2014
Yea!

-You play as a black hole sucking up smaller objects to become bigger
-Lots of different objects
-Nice varity of levels that are each pretty large

Meh!

-Controls are too stiff
-Graphics and animations straight outta 10 years ago, but fit the theme well
-Climbing ramps is a chore, and why can i climb over some objects and not others that are smaller or same size?

Bleh!

-Some items are too difficult to assume they are able to be sucked up next
- Scoring high grades depends on best route memorization method
-No real replay value after seeing everything

The Lowdown:

You play as something that must steal all objects smaller then yourself to get bigger, so you can take in bigger objects before the time runs out. The game is nice for quick 5 or 10 minute runs at a time, but lacks anymore depth to long lasting. Your guy turns like a truck, which can make it difficult to get up some objects, or those real narrow ramps up to upper levels. The graphics while I am not crazy about fit the style quite well, for its cartoony element. There are 12 levels that take place in many different areas that are very spacious, with tons of objects to suck up into yourself.

With the main objective is to find smaller objects then yourself to get bigger, this can be difficult at times as some objects that look smaller won't register as being one that you need.

Once you complete all the levels, you can go back into them and try to best your score, or try some endless modes but I did not find any real appeal in this, but for top score nuts it will.

Verdict:

Worth it in the Dejobaan bundle pack goes on sale, but alone it is not really worth the $10
War dieses Review hilfreich? Ja Nein Lustig
25 von 29 Personen (86 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Empfohlen
4.2 Std. insgesamt
Verfasst: 8. Januar 2012
WEOTW is a very simple game at the core but the above average presentation (the music overall is great) plus the pure arcade goodness of the gameplay shine through and make it a fine diversion for a few hours if you got some spare change in the old steam wallet.

I would have been disappointed paying full price but as part of the dejobaan package or itself on sale it’s a nice acquisition if the idea of accumulating mass by absorbing items until you eat up the whole level itself sounds fun.

There are 2 levels that are troublesome due to collision issues but once you get the hang of them there are optimal routes you can take so that’s not an issue (you can get stuck between tables or if you go under a surface you can end up getting stuck due to increasing your size while under it for example).

The levels are diverse and some are quite clever. It's a simple fun romp while it lasts.
War dieses Review hilfreich? Ja Nein Lustig
23 von 26 Personen (88 %) fanden dieses Review hilfreich
Empfohlen
16.3 Std. insgesamt
Verfasst: 18. Januar
In an industry that's dominated by major corporations and never-ending strings of blockbuster sequels, it's great to run into a fun, imaginative game from a smaller company. The Wonderful End of the World from Dejobaan Games, certainly fits this description. It looks good, plays well, and has a great soundtrack. And it gives you the chance to play a walking collection of houses. Or buses. Or any other object that you can scoop up and make a part of your ever-growing body.

The premise is a simple one, and one that console gamers that have played Katamari Damacy will be familiar with. The world is about to end, and it's up to the player to grab and save as much stuff as possible before it's all lost. That's it. There is no plot that progresses from one level to the next. Instead, each level is a wildly different, wildly decorated environment that presents lots and lots of collectible stuff ranging from the appropriate to the absurd. A backyard area has lawn chairs and shrubs and a lawn mower - all stuff you might find in an average back yard. The neighbor's yard, however, features a group of what look to be orangutans and chimpanzees seated at dining room tables. The centerpiece of the same yard involves Lassie presiding in a Stonehenge made of old cars. Other levels are just as fun and take their inspiration from things like Candyland, a coffee house, and your local mall. There's even a great level that's based on classic arcade games, including Pong, Centipede, and Tron, just to name a few.

A big chunk of the Wonderful fun lies in exploring all those locations, but the challenge comes from the attempt to accumulate all that stuff as quickly as possible and the player's size is the key. When a level starts, you're just a little bugger, able to grab things like coffee cups and books. Walk over any of these and they become part of the conglomeration of clutter that is your body: a walking pile of trees, lamp posts, baseball bats and whatever else you happened to collect. And as all this stuff sticks to you, you gain bulk and the ability to gather larger and larger objects, until skyscrapers and ships are sucked into your gravitational field.

This 'junk puppet' is one of the game's major technical achievements. The heap of objects appears to have arms and legs made up of recently-collected stuff. And as you grow, the game does a nice job of keeping the camera in scale with you. At first it's nearly at ground-level as you collect flowers and butterflies, and it grows out to a bird's-eye-view as you tower over whole neighborhoods. Occasionally, though, it's possible to get stuck in an area because you grew just enough to make it tough to exit but not enough to absorb the object blocking your way.

Part of the challenge is learning what you can and can't absorb at any given time. Since you've got to rack up as many collections as possible in a set time, you can't afford to waste precious seconds bouncing off objects that aren't your size yet. You've got to keep moving and keep collecting so that you grow large enough to start grabbing people, cars, buses, and rack up a score that counts in the billions.

While Wonderful End of the World probably falls into what's often called the 'casual game' category, that doesn't mean that it isn't challenging. It gives you eleven different main levels to run, and at the end of each, it hands out letter grades, all the way up to A+. If you get at least an A on every level the game unlocks a bonus level. This is easier said than done - after plenty of trying, I'm still working to earn that twelfth level. Although the main missions will take you only a few hours to clear if you're persistent, there's replay value in the game modes unlocked once all eleven standard levels are cleared. For one, you get a reverse-timed mode where the clock counts up and scores you on how long it takes you to clear all the items from a level. And you also get a free exploration mode that allows you to go through the whole level and see all there is to see without the pressure of a clock or score.

If there's a down side to Wonderful End of the World, it's the fact that the gameplay stays essentially the same from one level to the next. Once you've figured out how to maneuver, the challenge lies in finding the best path through a level, the one where you can keep grabbing and growing without wasting any time. This makes each level a challenge in its own right, but it means that you're basically doing the same thing throughout. Still, it's always a pleasure to finally grow to Godzilla size at the end of a level and start rolling up the objects by the dozen.

On the tech side of things, The Wonderful End of the World is a very stable game. The only issue I had was a little bit of camera craziness now and again. As I negotiated some tight corners, my vision might get blocked for a few seconds, but nothing bad enough to keep me from getting where I was going.

The Wonderful End of the World has everything going for it. It's a fun game with a distinctive look and a fun soundtrack. It's a bit short, but the levels are replayable as you try to unlock the bonus level or try for perfect A+ grades across the board. And developer Dejobaan is no newcomer to the games biz - their gameography stretches back to 1999 with a couple of titles released almost every year. Browse their catalog, and you'll find one beautiful game after another, each with a hook that'll have you downloading the demo to see what it's all about. With The Wonderful End of the World as an example of what Dejobaan Games can do, I'm looking forward to playing other games made by them.
War dieses Review hilfreich? Ja Nein Lustig