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Early Access Game

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Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Dungeon Companion is a game with a unique concept that combines productivity and entertainment. We want to launch it in Early Access so the community can try it out, give us valuable feedback, and help us improve the experience based on real-world usage.

Our goal is to create a game that truly works for people who work long hours (developers, students, writers, designers), and the best way to achieve this is with direct feedback from those who use it in real-world situations. Early Access allows us to iterate on mechanics, balance, and features based on real usage data, not just our assumptions.

Furthermore, we want the community to actively participate in development by suggesting improvements, reporting bugs, and helping us prioritize which features to add first.”

Approximately how long will this game be in Early Access?

“We plan to keep the game in Early Access for approximately 3 to 5 months, depending on community feedback and the pace of new feature development. Our goal is to reach a full release that includes all the main features we have planned, but we want to ensure that each addition is well-polished and balanced before considering the game "complete."

The exact timeframe will depend on several factors, including community response, the complexity of the new features we add, and our feedback-based iteration process.”

How is the full version planned to differ from the Early Access version?

“The current Early Access version includes the core game system: auto-battle with gambits, APM system, passive gold and stat generation, relic system, Guild upgrades, and permanent progression mechanics with Runes. The game is fully functional and playable in its current state.

For the full version, we plan to add:

- More content: Different maps with varying difficulties
- Greater variety: More enemy and boss types with distinct behaviors and strategies
- Expanded relic system: More relics to create more diverse builds and custom strategies
- UI/UX improvements: Refined interface based on community feedback, better information organization, and customization options
- Localization: Support for multiple languages ​​to make the game accessible to a global audience
- Balance and polish: Ongoing balance adjustments, performance optimizations, and mechanic refinements based on feedback

These are our current intentions, but we are open to adjusting our plans based on community feedback during Early Access.”

What is the current state of the Early Access version?

“The game is fully playable in its current state and offers hours of content. We are at a stage where the core gameplay is established and we are ready to expand content and features based on community feedback. The main features are implemented and working:

- Auto-combat system with gambits
- APM system that detects real keyboard/mouse activity
- Passive gold and stat generation
- Relic system with drops from enemies and bosses
- Guild upgrade system with permanent progression
- Rune system and permanent enhancements
- Elemental skill system and strategic combat
- Save and load system
- Steam integration (achievements)
- Difficulty scaling system”

Will the game be priced differently during and after Early Access?

“We don't plan to change the price when we leave Early Access. The price will remain the same throughout Early Access and after the full launch. We want everyone who supports the game early to receive the same value as those who purchase it later, and we believe that maintaining a consistent price is the fairest way to do that.

Everyone who buys the game during Early Access will automatically receive all updates and additional features we add, at no extra cost.”

How are you planning on involving the Community in your development process?

“The community is fundamental to the development of Dungeon Companion. We plan to engage with it in several ways:

Direct Feedback:
- Steam Forums: We will actively monitor the community forums to gather suggestions, bug reports, and general feedback.
- Bug Reporting: We will maintain a clear system for reporting issues and will respond promptly.

Transparent Communication:
- Regular Updates: We will publish regular updates on development progress, new features, and changes based on feedback.
- Public Roadmap: We will share our development roadmap (with the flexibility to adjust it based on feedback).
- Detailed Patch Notes: Each update will include clear notes on what changed and why.

Our goal is to create a game that truly serves its audience, and the best way to achieve this is by actively listening to those who play it.”
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About This Game

⚔️ Turn Your Work Into Power

Dungeon Companion is an Idle RPG with automatic combat that transforms your real-life productivity into in-game progress.

Every keystroke, every click, every task completed fuels your hero’s journey.

You focus on your work.

Your hero conquers the dungeon.

🧙 Automatic Tactical Combat

Inspired by classic RPG systems, configure smart combat rules like:

  • “If HP < 30%, use potion”

  • “If enemy is burning, use fire skill”

  • “If multiple enemies, use AoE”

Once configured, combat runs fully automatically.

No micromanagement.

Just strategy.

💰 Passive Progression

Even when you’re not looking:

  • Your hero fights

  • Resources accumulate

  • Relics drop

  • Progress continues

Check in anytime to upgrade, optimize, and push deeper.

⌨️ Real Activity = Real Rewards (APM System)

Dungeon Companion detects your keyboard and mouse activity and converts it into:

  • Gold bonuses

  • Resource boosts

  • Temporary buffs

Your productivity literally powers your adventure.

Built with grace periods and natural work rhythm balancing.

🧩 Designed to Be Non-Intrusive

  • Minimal UI

  • Subtle notifications

  • No disruptive popups

  • Can run quietly in the background

This is not a distraction.

It’s a motivational layer on top of your workflow.

🔥 Deep Progression

  • Elemental abilities

  • Permanent relics

  • Guild upgrades

  • Meta progression between runs

Always something to improve.

Always another milestone ahead.

🔒Privacy & Security

  • Input tracking is local only.

  • No text or key data is stored.

  • The game does not require an internet connection to play.

  • Frequency, not Content: The game only calculates the number of inputs per minute to generate your in-game multipliers. It does not record which keys are pressed or any text data

🎯 Who Is This For?

✔ Developers

✔ Writers

✔ Students

✔ Remote workers

✔ Idle & incremental RPG fans

If you enjoy idle games but don’t want another time sink — this is for you.

🌐 Join our official community on Discord!

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Generative AI tools were used exclusively for the creation of marketing materials and store capsules. No generative AI was used to create the in-game assets, which consist of a mix of custom work and hand-crafted assets from third-party creators.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS *: Windows 7/10/11 (64-bit)
    • Processor: Intel Core i3-2100 / AMD FX-4300
    • Graphics: Graphics card with DX9
    • DirectX: Version 9.0
    • Storage: 500 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.

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