An RPG that plays along with you while you work. Turn your productivity into progress with auto-combat and passive rewards.

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Binnenkort in vroegtijdige toegang

De ontwikkelaars brengen dit spel uit terwijl er nog aan gewerkt wordt en gebruiken de feedback van spelers bij de ontwikkeling.

Opmerking: Spellen in vroegtijdige toegang zijn nog niet voltooid en kunnen nog veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'Dungeon Companion is a game with a unique concept that combines productivity and entertainment. We want to launch it in Early Access so the community can try it out, give us valuable feedback, and help us improve the experience based on real-world usage.

Our goal is to create a game that truly works for people who work long hours (developers, students, writers, designers), and the best way to achieve this is with direct feedback from those who use it in real-world situations. Early Access allows us to iterate on mechanics, balance, and features based on real usage data, not just our assumptions.

Furthermore, we want the community to actively participate in development by suggesting improvements, reporting bugs, and helping us prioritize which features to add first.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'We plan to keep the game in Early Access for approximately 3 to 5 months, depending on community feedback and the pace of new feature development. Our goal is to reach a full release that includes all the main features we have planned, but we want to ensure that each addition is well-polished and balanced before considering the game "complete."

The exact timeframe will depend on several factors, including community response, the complexity of the new features we add, and our feedback-based iteration process.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'The current Early Access version includes the core game system: auto-battle with gambits, APM system, passive gold and stat generation, relic system, Guild upgrades, and permanent progression mechanics with Runes. The game is fully functional and playable in its current state.

For the full version, we plan to add:

- More content: Different maps with varying difficulties
- Greater variety: More enemy and boss types with distinct behaviors and strategies
- Expanded relic system: More relics to create more diverse builds and custom strategies
- UI/UX improvements: Refined interface based on community feedback, better information organization, and customization options
- Localization: Support for multiple languages ​​to make the game accessible to a global audience
- Balance and polish: Ongoing balance adjustments, performance optimizations, and mechanic refinements based on feedback

These are our current intentions, but we are open to adjusting our plans based on community feedback during Early Access.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'The game is fully playable in its current state and offers hours of content. We are at a stage where the core gameplay is established and we are ready to expand content and features based on community feedback. The main features are implemented and working:

- Auto-combat system with gambits
- APM system that detects real keyboard/mouse activity
- Passive gold and stat generation
- Relic system with drops from enemies and bosses
- Guild upgrade system with permanent progression
- Rune system and permanent enhancements
- Elemental skill system and strategic combat
- Save and load system
- Steam integration (achievements)
- Difficulty scaling system'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'We don't plan to change the price when we leave Early Access. The price will remain the same throughout Early Access and after the full launch. We want everyone who supports the game early to receive the same value as those who purchase it later, and we believe that maintaining a consistent price is the fairest way to do that.

Everyone who buys the game during Early Access will automatically receive all updates and additional features we add, at no extra cost.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'The community is fundamental to the development of Dungeon Companion. We plan to engage with it in several ways:

Direct Feedback:
- Steam Forums: We will actively monitor the community forums to gather suggestions, bug reports, and general feedback.
- Bug Reporting: We will maintain a clear system for reporting issues and will respond promptly.

Transparent Communication:
- Regular Updates: We will publish regular updates on development progress, new features, and changes based on feedback.
- Public Roadmap: We will share our development roadmap (with the flexibility to adjust it based on feedback).
- Detailed Patch Notes: Each update will include clear notes on what changed and why.

Our goal is to create a game that truly serves its audience, and the best way to achieve this is by actively listening to those who play it.'
Meer informatie
Dit spel is nog niet beschikbaar op Steam

Geplande uitgavedatum: 20 feb 2026

Dit spel zal beschikbaar zijn over ongeveer 3 weken

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Over dit spel

Dungeon Companion It's a unique Roguelike RPG that turns your productivity

into progress. Configure your hero with automatic tactics and let them fight in dungeons while

you focus on what matters. Your activities, such as writing documents, designing, studying, or programming, fuels the game and passively generate resources. No interruptions or distractions. Just constant motivation that reinforces your workflow.

🤖 Automatic Gambit System

Inspired by clasic RPG. Set rules like "If my health is low, use healing" and let the combat handle itself.

Fully automated combat that doesn't require your constant attention.

💰 Passive Progression

The game generates resources continuously,

even when you're not looking.

Your hero automatically fight while you work.

There's always something to check out when you decide to take a look.

⚡ APM (Actions Per Minute) System

Detects your actual keyboard and mouse activity and converts it into gold bonuses and progress.

Every line of code, every word typed, every mouse click fuels your adventure.

Includes grace periods and gradual decay to respect natural work rhythms.

🎯 Non-Intrusive Design

Designed from the ground up to coexist with your work, not compete with it.

The interface is unobtrusive, notifications are subtle, and you can completely ignore the game

when you need to focus. It doesn't interrupt your flow; it enhances it.

⚔️ Deep Combat

Elemental skills, permanent relics, Guild upgrades, and more.

Strategic depth without requiring constant attention.

Set up your build and let the gambits execute your strategy.

🔄 Permanent Progression

Upgrade your Guild, Runes, collect relics that persist between runs, and unlock upgrades that improve

every adventure. There's always something to improve, always progress to be made.

Systeemeisen

    Minimum:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem *: Windows 7/10/11 (64-bit)
    • Processor: Intel Core i3-2100 / AMD FX-4300
    • Grafische kaart: Graphics card with DX9
    • DirectX: Versie 9.0
    • Opslagruimte: 500 MB beschikbare ruimte
    Aanbevolen:
    • Vereist een 64-bitsprocessor en -besturingssysteem
* Vanaf 1 januari 2024 ondersteunt de Steam-client alleen Windows 10 en latere versies.
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