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搶先體驗遊戲

立即開始遊玩,並參與遊戲開發過程。

備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「Dungeon Companion is a game with a unique concept that combines productivity and entertainment. We want to launch it in Early Access so the community can try it out, give us valuable feedback, and help us improve the experience based on real-world usage.

Our goal is to create a game that truly works for people who work long hours (developers, students, writers, designers), and the best way to achieve this is with direct feedback from those who use it in real-world situations. Early Access allows us to iterate on mechanics, balance, and features based on real usage data, not just our assumptions.

Furthermore, we want the community to actively participate in development by suggesting improvements, reporting bugs, and helping us prioritize which features to add first.」

這款遊戲的搶先體驗時間大約會持續多久?

「We plan to keep the game in Early Access for approximately 3 to 5 months, depending on community feedback and the pace of new feature development. Our goal is to reach a full release that includes all the main features we have planned, but we want to ensure that each addition is well-polished and balanced before considering the game "complete."

The exact timeframe will depend on several factors, including community response, the complexity of the new features we add, and our feedback-based iteration process.」

正式版預計會與搶先體驗版有何不同?

「The current Early Access version includes the core game system: auto-battle with gambits, APM system, passive gold and stat generation, relic system, Guild upgrades, and permanent progression mechanics with Runes. The game is fully functional and playable in its current state.

For the full version, we plan to add:

- More content: Different maps with varying difficulties
- Greater variety: More enemy and boss types with distinct behaviors and strategies
- Expanded relic system: More relics to create more diverse builds and custom strategies
- UI/UX improvements: Refined interface based on community feedback, better information organization, and customization options
- Localization: Support for multiple languages ​​to make the game accessible to a global audience
- Balance and polish: Ongoing balance adjustments, performance optimizations, and mechanic refinements based on feedback

These are our current intentions, but we are open to adjusting our plans based on community feedback during Early Access.」

搶先體驗版目前的開發進度如何?

「The game is fully playable in its current state and offers hours of content. We are at a stage where the core gameplay is established and we are ready to expand content and features based on community feedback. The main features are implemented and working:

- Auto-combat system with gambits
- APM system that detects real keyboard/mouse activity
- Passive gold and stat generation
- Relic system with drops from enemies and bosses
- Guild upgrade system with permanent progression
- Rune system and permanent enhancements
- Elemental skill system and strategic combat
- Save and load system
- Steam integration (achievements)
- Difficulty scaling system」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「We don't plan to change the price when we leave Early Access. The price will remain the same throughout Early Access and after the full launch. We want everyone who supports the game early to receive the same value as those who purchase it later, and we believe that maintaining a consistent price is the fairest way to do that.

Everyone who buys the game during Early Access will automatically receive all updates and additional features we add, at no extra cost.」

在開發過程中,您打算如何與社群互動?

「The community is fundamental to the development of Dungeon Companion. We plan to engage with it in several ways:

Direct Feedback:
- Steam Forums: We will actively monitor the community forums to gather suggestions, bug reports, and general feedback.
- Bug Reporting: We will maintain a clear system for reporting issues and will respond promptly.

Transparent Communication:
- Regular Updates: We will publish regular updates on development progress, new features, and changes based on feedback.
- Public Roadmap: We will share our development roadmap (with the flexibility to adjust it based on feedback).
- Detailed Patch Notes: Each update will include clear notes on what changed and why.

Our goal is to create a game that truly serves its audience, and the best way to achieve this is by actively listening to those who play it.」
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關於此遊戲

工作越投入,角色越強大。

Dungeon Companion 是一款真正能「邊工作邊成長」的 Roguelike 放置 RPG。你的實際鍵盤輸入與滑鼠點擊會轉換為金幣、傷害與成長效率。不中斷專注,同時穩定變強。

這不只是一般掛機遊戲,而是將現實生產力轉化為長期收益的策略型放置 RPG。

🤖 自動戰術系統(Gambit) – 設定「血量低時使用治療」等條件,戰鬥全自動執行。高策略性,低操作負擔。

💰 持續掛機收益 – 即使不查看畫面,資源與進度仍會持續累積。每次回歸都能明顯感受到成長。

APM 連動機制 – 真實操作頻率提升效率與獎勵倍率。每一次輸入,都是實質強化。

⚔️ 長期養成與構築 – 遺物、符文、公會強化與流派優化。打造高效率成長路線。

🌐 加入官方 Discord 社群:

AI 生成內容聲明

開發者針對他們的遊戲使用 AI 生成內容方式的說明如下:

Generative AI tools were used exclusively for the creation of marketing materials and store capsules. No generative AI was used to create the in-game assets, which consist of a mix of custom work and hand-crafted assets from third-party creators.

系統需求

    最低配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統 *: Windows 7/10/11 (64-bit)
    • 處理器: Intel Core i3-2100 / AMD FX-4300
    • 顯示卡: Graphics card with DX9
    • DirectX: 版本:9.0
    • 儲存空間: 500 MB 可用空間
    建議配備:
    • 需要 64 位元的處理器及作業系統
* 自 2024 年 1 月 1 日(PT)起,Steam 用戶端僅支援 Windows 10 及更新版本。

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