Travel through a beautiful, fictional rendition of the 16th century of Feudal Japan. Choose between four types of warriors as you learn to master intuitive, directionally-driven swordplay while also choosing unique abilities to ensure victory over your foes.
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Muito positivas (51) - 82% das 51 análises de utilizadores sobre este jogo são positivas.
Data de lançamento:
9 Out, 2017
Desenvolvedor:

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Produto com Acesso Antecipado

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Nota: Este jogo com Acesso Antecipado poderá ou não sofrer alterações ao longo do seu desenvolvimento. Se não estás confiante no jogo no seu estado atual, então poderás querer esperar para ver se o jogo evolui mais um pouco. Fica a saber mais.

O que os desenvolvedores têm a dizer:

Porquê Acesso Antecipado?

“We have been working on developing the first version of the Hanako IP since we were in college back in 2008-2010. We've been working on this version, after-hours, after our jobs with no budget since June of 2013. We've reached the point that we have a solid foundation but we cannot possibly polish the game to the level it deserves without being able to generate some financial support, which Early Access affords us.”

Aproximadamente durante quanto tempo vai este produto estar em Acesso Antecipado?

“We will be in Early Access for 6-12 months ideally.”

Qual vai ser a diferença entre a versão final e a versão de Acesso Antecipado?

“Early access will feature the following content:
  • At least 3 character classes (Kenshi, Naginatashi, Ninja with possible future introduction of the Ite [Archer])
  • 4 campaign maps (Half of the campaign line) and possibly some smaller dueling type maps and a tutorial.
  • The full combat system with abilities but a partially implemented skill tree or auto-assigned abilities with skill tree coming later.


The full version will contain the full-feature set of the game that we have marketed and discussed, including but not limited to:

  • All 4 character classes complete (Kenshi, Naginatashi, Ite and Ninja).
  • Full 7 map campaign covering both Hanako and Yamai Clan territories.
  • Replacement of 3 set abilities with our Skill Tree/Leveling system to offer players more options.
  • Better game flow, menus, UI treatments.

Qual é o estado atual da versão de Acesso Antecipado?

“We have 3 maps with a 4th on the way and plan to release to early access with this version and 3 of our character classes in some iteration. We have two more character classes to polish fully for full-release with one of them being an internal requirement for Early Access release.”

O jogo vai ter preços diferentes durante e depois do Acesso Antecipado?

“We plan to gradually raise the price as we ship new content and ideas. The first Early Access release will roughly be about half of what our release price will be, specifically because it won't be a content-complete version of the game.”

Como estão a planear incluir a comunidade durante o processo de desenvolvimento?

“We will release a variety of surveys and hold "Play with the Devs" events to gather feedback through Discord chats, forms and other means to gather data and do our best to develop a strong family and community to serve as the foundation for the full release of our studio's first game.”
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Comprar Hanako: Honor & Blade Early Access

 

Atualizações recentes Ver todas (31)

31 de Outubro

Halloween Patch + Play w/ Devs Tonight at 10PM EST

Halloween Patch!
  • Matchmaking - Our new logic-based matchmaking has been rolled out. It has some testing and additional refinements required, but it is WAY better than what we've had previously which failed to get a match 99% of the time.
  • Lots of bug fixes - Fixed the networking/rootmotion/animation glitchiness that's plagued live for the last few months. Combat should be much smoother
  • WIP new heavy attacks and dodge abilities for some classes - they will continue to be updated as we test/refine gameplay. They allow free movement on the Naginatashi
  • Skilltrees - This is the last of our large core mechanic. Players get 4 skill points to purchase abilities with across a match. The talent section (Yellow section) that contains movement skills/dodges is a work in progress, those animations are still WIP or non-existent at this time.
  • Lots of new UI - New main menu, new server browser and host game screens completely overhauled to look way better.
  • Achievements & Leaderboards & Stats (oh my) - We have a new Player Stats section that lets you view career stats, per game averages for your Steam Account and leaderboards of key stats like Kils, Wins, Avg. DPS per match. We added 13 test achievements and will be adding more over the coming months.
These are core features of our EA3 patch, but we wanted to roll out early iterations so we can get feedback and we felt they were better than what we had previous.

Event Tonight (10/31)
The dev team will be playing on US-East Official server at 10PM EST tonight for a few hours, testing out the new features, playing through some campaigns and having fun with the playerbase. Hope to see you there!

-Matt
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10 de Outubro

1 Year Celebration on US-East Server & Discord - Tonight 10PM EST

Tonight at 10PM EST We'll be celebrating 1 year of Early Access (we're 50% off right now BTW) and will be having our usual Play w/ the devs event but LOTS OF STUFF to test tonight:

We'll be testing the following items (LOTS OF NEW STUFF THIS WEEK):
-Rivals System
-If you get killed 3 times by the same player, they become your Rival, you get bonus XP and reset all of your health/ki/cooldowns for killing them
-New Main Menu
-New main menu header and panels
-Some stuff moved around for the Join Game menu area
-WIP Lobby Chat (doesn't work yet) to get ready for matchmaking
-Gameplay
-Talents are going in - you can unlock Kenshi dodge (Ctrl+A or D for side dash evade) and Ninja -Double Jump from the skilltree.
-Skilltree modifications/improvements
-New heavy stance animations for the Naginatashi (still being polished) that allow you to move freely during the slash until a planting of weight at the end.
-Networking improvements and hit detection on Kenshi improvements
Map
-Test the blockout greybox of the Yamai Village map.

Hop on Discord to chat w/ us: http://discord.gg/playhanako
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Acerca deste jogo

Official Discord: http://discord.gg/playhanako
This is the best place for events, finding matches/other players and dev talk.


Journey Across Feudal Japan, on a symbolic campaign representing a personal trial of life and death of a lost loved one. Experience multiple levels and game modes to bring peace or chaos, in (up to) 24 player online battles.

Choose Warriors destined to decide the future of Japan: The Kenshi (Swordsman), Naginatashi (Pikeman), or Ninja (Assassin). All featuring their own style of combat, movement and weaponry.

Master Combat through discovery of different attacks, abilities and combos. Our combat system features multiple offensive stances driven by your movement, defensive techniques (such as the grappling hook) and abilities (ranging from acrobatic combos to multi-enemy sweeps to multi-hit combos).



What kind of gameplay is this game offering?

We plan to offer a multiplayer experience with several modes of gameplay taking familiar elements and expanding them to fit the game's backstory and to introduce fun and engaging new experiences. Combat is based on your movement direction and supplemented by abilities ranging from strong stunning dashes, to multi-hit combos and Master level abilities.

Any customization for the different character classes?
We are planning on adding some customization to the characters & weapons. Like all things this will be determined by effort needed/budget. We will likely add weapon skins before characters since our content team is limited.

Will the game have any single-player gameplay?
No this version won’t have any single player gameplay going on. That does not mean we don’t have plans for any just not for this title. The tutorial is single-player and you can play any map with/against AI.

Are you planning on bringing the game to other platforms?
Other systems is something we would like to strive for. If we can do it, what other systems we would go onto are still "up in the air" questions. Our first and foremost goal is making this game the best it can be for Steam.

What languages will this game be in?
Well English first and foremost but we plan to do at least 3-4 others. In fact we put out a survey to collect answers from you as to what language do you play your games in which you can fill out at language.hanakogame.com

Where can I get more information about the game?

We always welcome feedback/questions. If you post them, we will answer as promptly as possible. Here are just a few ways to get in contact with us

Official Site: playhanako.com
Official Discord: http://discord.playhanako.com
Twitter: http://twitter.com/playhanako
Twitch: twitch.tv/hanakogame
Facebook: facebook.com/playhanako

Requisitos do Sistema

    Mínimos:
    • Sistema Operativo: Windows Vista
    • Processador: Intel Celeron
    • Memória: 2 GB de RAM
    • Placa gráfica: Nvidia GeForce 630 GT
    • Rede: Ligação à Internet de banda larga
    • Espaço no disco: Requer 2 GB de espaço livre
    Recomendados:
    • Sistema Operativo: Windows 7
    • Processador: Intel Core i5 or higher
    • Memória: 4 GB de RAM
    • Placa gráfica: Nvidia GeForce GTX 750 or higher
    • Rede: Ligação à Internet de banda larga
    • Espaço no disco: Requer 4 GB de espaço livre

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