Travel through a beautiful, fictional rendition of the 16th century of Feudal Japan. Choose between four types of warriors as you learn to master intuitive, directionally-driven swordplay while also choosing unique abilities to ensure victory over your foes.
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發行日期:
2017 年 10 月 9 日
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搶先體驗遊戲

立即搶先體驗並開始遊玩;並且一同協助參與開發。

註:這款搶先體驗遊戲尚未開發完成,且內容可能會有所改變;若目前的遊戲開發進度未使您對該遊戲產生興趣,建議您等待本遊戲開發至下一階段再決定是否購買。了解更多

開發人員的訊息:

為何採用搶先體驗模式?

“We have been working on developing the first version of the Hanako IP since we were in college back in 2008-2010. We've been working on this version, after-hours, after our jobs with no budget since June of 2013. We've reached the point that we have a solid foundation but we cannot possibly polish the game to the level it deserves without being able to generate some financial support, which Early Access affords us.”

這個遊戲的搶先體驗時間大概會持續多久?

“We will be in Early Access for 6-12 months ideally.”

完整版與搶先體驗版在計畫上有何不同?

“Early access will feature the following content:
  • At least 3 character classes (Kenshi, Naginatashi, Ninja with possible future introduction of the Ite [Archer])
  • 4 campaign maps (Half of the campaign line) and possibly some smaller dueling type maps and a tutorial.
  • The full combat system with abilities but a partially implemented skill tree or auto-assigned abilities with skill tree coming later.


The full version will contain the full-feature set of the game that we have marketed and discussed, including but not limited to:

  • All 4 character classes complete (Kenshi, Naginatashi, Ite and Ninja).
  • Full 7 map campaign covering both Hanako and Yamai Clan territories.
  • Replacement of 3 set abilities with our Skill Tree/Leveling system to offer players more options.
  • Better game flow, menus, UI treatments.

目前的搶先體驗版本發展情況如何?

“We have 3 maps with a 4th on the way and plan to release to early access with this version and 3 of our character classes in some iteration. We have two more character classes to polish fully for full-release with one of them being an internal requirement for Early Access release.”

遊戲售價在搶先體驗期間前後會有所變動嗎?

“We plan to gradually raise the price as we ship new content and ideas. The first Early Access release will roughly be about half of what our release price will be, specifically because it won't be a content-complete version of the game.”

遊戲開發期間,您打算如何與社群互動?

“We will release a variety of surveys and hold "Play with the Devs" events to gather feedback through Discord chats, forms and other means to gather data and do our best to develop a strong family and community to serve as the foundation for the full release of our studio's first game.”
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購買 Hanako: Honor & Blade Early Access

 

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10 月 31 日

Halloween Patch + Play w/ Devs Tonight at 10PM EST

Halloween Patch!
  • Matchmaking - Our new logic-based matchmaking has been rolled out. It has some testing and additional refinements required, but it is WAY better than what we've had previously which failed to get a match 99% of the time.
  • Lots of bug fixes - Fixed the networking/rootmotion/animation glitchiness that's plagued live for the last few months. Combat should be much smoother
  • WIP new heavy attacks and dodge abilities for some classes - they will continue to be updated as we test/refine gameplay. They allow free movement on the Naginatashi
  • Skilltrees - This is the last of our large core mechanic. Players get 4 skill points to purchase abilities with across a match. The talent section (Yellow section) that contains movement skills/dodges is a work in progress, those animations are still WIP or non-existent at this time.
  • Lots of new UI - New main menu, new server browser and host game screens completely overhauled to look way better.
  • Achievements & Leaderboards & Stats (oh my) - We have a new Player Stats section that lets you view career stats, per game averages for your Steam Account and leaderboards of key stats like Kils, Wins, Avg. DPS per match. We added 13 test achievements and will be adding more over the coming months.
These are core features of our EA3 patch, but we wanted to roll out early iterations so we can get feedback and we felt they were better than what we had previous.

Event Tonight (10/31)
The dev team will be playing on US-East Official server at 10PM EST tonight for a few hours, testing out the new features, playing through some campaigns and having fun with the playerbase. Hope to see you there!

-Matt
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10 月 10 日

1 Year Celebration on US-East Server & Discord - Tonight 10PM EST

Tonight at 10PM EST We'll be celebrating 1 year of Early Access (we're 50% off right now BTW) and will be having our usual Play w/ the devs event but LOTS OF STUFF to test tonight:

We'll be testing the following items (LOTS OF NEW STUFF THIS WEEK):
-Rivals System
-If you get killed 3 times by the same player, they become your Rival, you get bonus XP and reset all of your health/ki/cooldowns for killing them
-New Main Menu
-New main menu header and panels
-Some stuff moved around for the Join Game menu area
-WIP Lobby Chat (doesn't work yet) to get ready for matchmaking
-Gameplay
-Talents are going in - you can unlock Kenshi dodge (Ctrl+A or D for side dash evade) and Ninja -Double Jump from the skilltree.
-Skilltree modifications/improvements
-New heavy stance animations for the Naginatashi (still being polished) that allow you to move freely during the slash until a planting of weight at the end.
-Networking improvements and hit detection on Kenshi improvements
Map
-Test the blockout greybox of the Yamai Village map.

Hop on Discord to chat w/ us: http://discord.gg/playhanako
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Official Discord: http://discord.gg/playhanako
This is the best place for events, finding matches/other players and dev talk.


Journey Across Feudal Japan, on a symbolic campaign representing a personal trial of life and death of a lost loved one. Experience multiple levels and game modes to bring peace or chaos, in (up to) 24 player online battles.

Choose Warriors destined to decide the future of Japan: The Kenshi (Swordsman), Naginatashi (Pikeman), or Ninja (Assassin). All featuring their own style of combat, movement and weaponry.

Master Combat through discovery of different attacks, abilities and combos. Our combat system features multiple offensive stances driven by your movement, defensive techniques (such as the grappling hook) and abilities (ranging from acrobatic combos to multi-enemy sweeps to multi-hit combos).



What kind of gameplay is this game offering?

We plan to offer a multiplayer experience with several modes of gameplay taking familiar elements and expanding them to fit the game's backstory and to introduce fun and engaging new experiences. Combat is based on your movement direction and supplemented by abilities ranging from strong stunning dashes, to multi-hit combos and Master level abilities.

Any customization for the different character classes?
We are planning on adding some customization to the characters & weapons. Like all things this will be determined by effort needed/budget. We will likely add weapon skins before characters since our content team is limited.

Will the game have any single-player gameplay?
No this version won’t have any single player gameplay going on. That does not mean we don’t have plans for any just not for this title. The tutorial is single-player and you can play any map with/against AI.

Are you planning on bringing the game to other platforms?
Other systems is something we would like to strive for. If we can do it, what other systems we would go onto are still "up in the air" questions. Our first and foremost goal is making this game the best it can be for Steam.

What languages will this game be in?
Well English first and foremost but we plan to do at least 3-4 others. In fact we put out a survey to collect answers from you as to what language do you play your games in which you can fill out at language.hanakogame.com

Where can I get more information about the game?

We always welcome feedback/questions. If you post them, we will answer as promptly as possible. Here are just a few ways to get in contact with us

Official Site: playhanako.com
Official Discord: http://discord.playhanako.com
Twitter: http://twitter.com/playhanako
Twitch: twitch.tv/hanakogame
Facebook: facebook.com/playhanako

系統需求

    最低配備:
    • 作業系統: Windows Vista
    • 處理器: Intel Celeron
    • 記憶體: 2 GB 記憶體
    • 顯示卡: Nvidia GeForce 630 GT
    • 網路: 寬頻網際網路連線
    • 儲存空間: 2 GB 可用空間
    建議配備:
    • 作業系統: Windows 7
    • 處理器: Intel Core i5 or higher
    • 記憶體: 4 GB 記憶體
    • 顯示卡: Nvidia GeForce GTX 750 or higher
    • 網路: 寬頻網際網路連線
    • 儲存空間: 4 GB 可用空間

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