Travel through a beautiful, fictional rendition of the 16th century of Feudal Japan. Choose between four types of warriors as you learn to master intuitive, directionally-driven swordplay while also choosing unique abilities to ensure victory over your foes.
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Positiv (41) - 80 % der 41 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung:
9. Okt. 2017
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Early Access-Spiel

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Hinweis: Dieses Early Access-Spiel ist noch nicht fertig und könnte sich in Zukunft verändern. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, sollten Sie abwarten und sehen, ob sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

“We have been working on developing the first version of the Hanako IP since we were in college back in 2008-2010. We've been working on this version, after-hours, after our jobs with no budget since June of 2013. We've reached the point that we have a solid foundation but we cannot possibly polish the game to the level it deserves without being able to generate some financial support, which Early Access affords us.”

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

“We will be in Early Access for 6-12 months ideally.”

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

“Early access will feature the following content:
  • At least 3 character classes (Kenshi, Naginatashi, Ninja with possible future introduction of the Ite [Archer])
  • 4 campaign maps (Half of the campaign line) and possibly some smaller dueling type maps and a tutorial.
  • The full combat system with abilities but a partially implemented skill tree or auto-assigned abilities with skill tree coming later.


The full version will contain the full-feature set of the game that we have marketed and discussed, including but not limited to:

  • All 4 character classes complete (Kenshi, Naginatashi, Ite and Ninja).
  • Full 7 map campaign covering both Hanako and Yamai Clan territories.
  • Replacement of 3 set abilities with our Skill Tree/Leveling system to offer players more options.
  • Better game flow, menus, UI treatments.

Was ist der derzeitige Stand der Early Access-Version?

“We have 3 maps with a 4th on the way and plan to release to early access with this version and 3 of our character classes in some iteration. We have two more character classes to polish fully for full-release with one of them being an internal requirement for Early Access release.”

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

“We plan to gradually raise the price as we ship new content and ideas. The first Early Access release will roughly be about half of what our release price will be, specifically because it won't be a content-complete version of the game.”

Wie werden Sie versuchen, die Community in den Entwicklungsprozess mit einzubeziehen?

“We will release a variety of surveys and hold "Play with the Devs" events to gather feedback through Discord chats, forms and other means to gather data and do our best to develop a strong family and community to serve as the foundation for the full release of our studio's first game.”
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Hanako: Honor & Blade Early Access kaufen

SUMMER SALE! Angebot endet am 5. Juli

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Kürzliche Updates Alle anzeigen (24)

13. Juni

Early Access 2 Patch Notes & Known Issues

Early Access 2 (0.2.000.0) Official Patch Notes
New Content
  • New Map: Shiga Forest (Capture the Scroll)
    • New Capture the Scroll map that introduces the Yamai territory to the game.
    • First new map to feature more path-driven, corridor-like gameplay. (Don’t forget secret Ninja tree paths)
  • The Ite (Samurai Archer) introduced to the game.
    • First ranged character.
    • Features a 3 ability kit with an AOE DOT, Cone shot and Impale + Hard CC Master Ability.
    • High mobility, low armor
  • New UI
    • The main and play menus have been re-worked completely.
      • We wanted a more modern look and feel to start working towards future console releases.
    • Updated scoreboard
      • Added assists as a trackable stat to the scoreboard and Top Players screen.
      • Added class headshot icons to scoreboard to see what classes other players are.
      • Changed highlights, styling and sorting to show YOU as the first player and sort by most kills.
      • New audio treatments
    • Various foley and sound FX have been reworked or replace years old temporary audio cues.
Bug Fixes, Gameplay Improvements, Miscellaneous
  • Fixes for various crashes, especially relating to the Ite, uncovered during open testing.
  • Upgrade to Unreal Engine 4.19
    • This offers us tools for better optimization, cleaner networking and other visual treatments we’ve been waiting on.
    • Removal of the cel outline effect from foliage.
  • Gameplay messaging improvements to make it more obvious what to do in Capture the Scroll matches.
  • Fixed bots not switching colors correctly when they’d switch teams for auto-balance some portion of the time.
  • Added/fixed Invert Y-Axis option in settings.
  • Potential fix for Mouse/camera not working on some EU keyboards/mouse combos.
  • Potential fix for sound sliders not working.
  • Added invulnerability timer of 3 seconds to spawning to cut back on spawn camping, especially during Base Capture type modes.
  • Added heartbeat effect and flashing Health and/or Ki flowers when you’re low on either resource.
  • Added victory animations for all classes during the Top Players screen at the end of matches.
  • New emotes for every character.
  • Prototype for decapitation (happens on each kill shot presently).
  • Added administration options to dedicated servers. (Still a bit WIP)
    • Add -ADMINPASSWORD=password to your server startup shortcut.
    • Use /admin password password to login
    • Use /admin htravel mapname to change maps. Valid maps:
      • GifuCrossroads
      • YariFoothills
      • HanakoVillage
      • HanakoCastle
      • HanakoDojo
      • NightStreets
      • YariDuel
      • ShigaForest
    • Additional Commands
      • /admin hkillallbots
      • /admin haddbot # (You cannot remove them yet so use this carefully)
Known Issues
  • Settings/UI Issues
    • Keybinds may not be working properly, this will be addressed in a future hotfix. (Changing engine versions broke a lot of UI)
    • Sound sliders may reset between matches or restarts.
    • Server browser Refresh may not always be reliable, you may need to restart game if servers don’t show OR click Quick Play to get into a game if servers don’t show.
    • In-game settings menu back button sometimes takes multiple clicks.
    • Some EU keyboard/mouse combos cause the mouse to not work, if this happens LET US KNOW we’ve been trying to fix it for a while.
    • The 3v3 and Duel buttons may match you to a normal game. You can access 3v3 and Duel servers from the Server Browser or from Host Custom Game.
  • Gameplay Issues
    • Bots may sometimes be the wrong texture color, but the red enemy outline/nameplate colors will be correct.
    • Projectiles (abilities that shoot darts, arrows, etc.) have a small percent chance of not displaying/firing. We are working to fix this ASAP.
    • If you direct hit a player with the Ite Master Ability, the effects may not play, but it will still deal damage.
    • There are some animation bugs with bots when you knockback/knockback/stun sometimes.
    • Minimap needs re-work to be added back to the HUD.
    • AI at times get stuck on objects, pathing will be overhauled in a future release.
    • The Ninja weapon sometimes separates from the hand, that will be fixed in a future release.
  • Hosting (Listen) Games
    • Sometimes when changing maps it will keep the game mode from the previous map.
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10. Juni

Free Weekend June 14th - 17th + Early Access 2 Releases THIS WEEK (June 14th) Teaser Too!

https://www.youtube.com/watch?v=j61GjY-2fF0

"We're excited to announce our FIRST Free Weekend June 14th - 17th. We hope it's a good way for anyone of any budget to check out our work and give us feedback to head into upcoming updates and see our game the way it was designed to be played, lots and lots of 24 people matches," says Team Lead Matt Canei


"Since our first early access release, focused completely on melee - we wanted to bring the Samurai Archer to the game and add new features we've been waiting to develop for years," says Matt Canei, Lead Developer at +Mpact. "There have been melee games with Samurai, but I'm confident that focusing on Samurai and Ninja offers a fast-paced engaging game experience at a quality level typical seen in AAA games. We hope to keep improving and adding things outside of matches to keep working towards full 1.0 release."



Hanako: Honor & Blade first released to Early Access as a soft launch back in October 2017. Since then, the game was seen nearly weekly updates, weekly developer play sessions and won IndieDb's Best Multiplayer of 2017 Award. +Mpact Games also signed to self-publish the game on PlayStation 4 and Xbox One in the future. Compared to the first release, the game has added the Samurai Archer class, a new dark forest map, a new main menu and various bug fixes and balance adjustments!

You guys can join our Discord: http://discord.gg/playhanako during the Free Weekend to interact with devs, give us feedback, meet other players and so on! We look forward to bringing you the best Hanako release do far!

Here's another shot of our new map!



-Hanako Dev Team
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In den Diskussionsforen können Sie Fehler melden und Feedback zum Spiel abgeben

Über dieses Spiel

Official Discord: http://discord.gg/playhanako
This is the best place for events, finding matches/other players and dev talk.


Journey Across Feudal Japan, on a symbolic campaign representing a personal trial of life and death of a lost loved one. Experience multiple levels and game modes to bring peace or chaos, in (up to) 24 player online battles.

Choose Warriors destined to decide the future of Japan: The Kenshi (Swordsman), Naginatashi (Pikeman), or Ninja (Assassin). All featuring their own style of combat, movement and weaponry.

Master Combat through discovery of different attacks, abilities and combos. Our combat system features multiple offensive stances driven by your movement, defensive techniques (such as the grappling hook) and abilities (ranging from acrobatic combos to multi-enemy sweeps to multi-hit combos).



What kind of gameplay is this game offering?

We plan to offer a multiplayer experience with several modes of gameplay taking familiar elements and expanding them to fit the game's backstory and to introduce fun and engaging new experiences. Combat is based on your movement direction and supplemented by abilities ranging from strong stunning dashes, to multi-hit combos and Master level abilities.

Any customization for the different character classes?
We are planning on adding some customization to the characters & weapons. Like all things this will be determined by effort needed/budget. We will likely add weapon skins before characters since our content team is limited.

Will the game have any single-player gameplay?
No this version won’t have any single player gameplay going on. That does not mean we don’t have plans for any just not for this title. The tutorial is single-player and you can play any map with/against AI.

Are you planning on bringing the game to other platforms?
Other systems is something we would like to strive for. If we can do it, what other systems we would go onto are still "up in the air" questions. Our first and foremost goal is making this game the best it can be for Steam.

What languages will this game be in?
Well English first and foremost but we plan to do at least 3-4 others. In fact we put out a survey to collect answers from you as to what language do you play your games in which you can fill out at language.hanakogame.com

Where can I get more information about the game?

We always welcome feedback/questions. If you post them, we will answer as promptly as possible. Here are just a few ways to get in contact with us

Official Site: playhanako.com
Official Discord: http://discord.playhanako.com
Twitter: http://twitter.com/playhanako
Twitch: twitch.tv/hanakogame
Facebook: facebook.com/playhanako

Systemanforderungen

    Minimum:
    • Betriebssystem: Windows Vista
    • Prozessor: Intel Celeron
    • Arbeitsspeicher: 2 GB RAM
    • Grafik: Nvidia GeForce 630 GT
    • Netzwerk: Breitband-Internetverbindung
    • Speicherplatz: 2 GB verfügbarer Speicherplatz
    Empfohlen:
    • Betriebssystem: Windows 7
    • Prozessor: Intel Core i5 or higher
    • Arbeitsspeicher: 4 GB RAM
    • Grafik: Nvidia GeForce GTX 750 or higher
    • Netzwerk: Breitband-Internetverbindung
    • Speicherplatz: 4 GB verfügbarer Speicherplatz
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