Travel through a beautiful, fictional rendition of the 16th century of Feudal Japan. Choose between four types of warriors as you learn to master intuitive, directionally-driven swordplay while also choosing unique abilities to ensure victory over your foes.
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Ημερομηνία κυκλοφορίας:
9 Οκτ 2017
Δημιουργός:
Εκδότης:

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Παιχνίδι με Early Access

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ΤΙ ΕΧΟΥΝ ΝΑ ΠΟΥΝ ΟΙ ΔΗΜΙΟΥΡΓΟΙ:

Γιατί Early Access;

“We have been working on developing the first version of the Hanako IP since we were in college back in 2008-2010. We've been working on this version, after-hours, after our jobs with no budget since June of 2013. We've reached the point that we have a solid foundation but we cannot possibly polish the game to the level it deserves without being able to generate some financial support, which Early Access affords us.”

Για περίπου πόσο καιρό αυτό το παιχνίδι θα είναι σε Early Access;

“We will be in Early Access for 6-12 months ideally.”

Πώς θα διαφέρει η πλήρης έκδοση από την έκδοση Early Access;

“Early access will feature the following content:
  • At least 3 character classes (Kenshi, Naginatashi, Ninja with possible future introduction of the Ite [Archer])
  • 4 campaign maps (Half of the campaign line) and possibly some smaller dueling type maps and a tutorial.
  • The full combat system with abilities but a partially implemented skill tree or auto-assigned abilities with skill tree coming later.


The full version will contain the full-feature set of the game that we have marketed and discussed, including but not limited to:

  • All 4 character classes complete (Kenshi, Naginatashi, Ite and Ninja).
  • Full 7 map campaign covering both Hanako and Yamai Clan territories.
  • Replacement of 3 set abilities with our Skill Tree/Leveling system to offer players more options.
  • Better game flow, menus, UI treatments.

Ποια είναι η τρέχουσα κατάσταση της έκδοσης Early Access;

“We have 3 maps with a 4th on the way and plan to release to early access with this version and 3 of our character classes in some iteration. We have two more character classes to polish fully for full-release with one of them being an internal requirement for Early Access release.”

Θα κοστίζει διαφορετικά το παιχνίδι πριν και μετά το Early Access;

“We plan to gradually raise the price as we ship new content and ideas. The first Early Access release will roughly be about half of what our release price will be, specifically because it won't be a content-complete version of the game.”

Πώς σκοπεύετε να συμπεριλάβετε την Κοινότητα στη διαδικασία ανάπτυξής σας;

“We will release a variety of surveys and hold "Play with the Devs" events to gather feedback through Discord chats, forms and other means to gather data and do our best to develop a strong family and community to serve as the foundation for the full release of our studio's first game.”
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Αγορά Hanako: Honor & Blade Early Access

 

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19 Σεπτεμβρίου

Empty Servers? COME TO DISCORD

http://discord.gg/playhanako

We do our best, while growing an early access title to coordinate events, talk to community members, give updates multiple times a week.

We cannot as developers magically have hundreds of people filling up servers around the clock for everyone that wants to play, I wish we did, because a majority of players that show up to Play w/ Dev events and other events with other players quite enjoy it.

We're determined to improve it, but all we can do is keep adding features, polish, fix bugs and develop the game - it takes a community to support us, so that we can support you.

Empty servers don't stay empty if we coordinate and actually join them. Trust us, it's far more frustrating for us to not instantly have 100's of full games. We do NOT like players buying the game, seeing an empty list then refunding or leaving before even talking to us or joining the actual community.

Game Devs don't make communities, players do - we want you to be part of ours, we talk to our players DAILY, so be one of those, we like you.
0 σχόλια Περισσότερα

6 Σεπτεμβρίου

Follow our Development Roadmap

We're working on A LOT of features at the same time, there are a lot of moving parts. Being a small team that does this at night, after a hard day's work, it may seem like things are moving slowly or "where are the patches?" BUT we have a development roadmap that we update a few times a week with: In Progress, Planned Release Features and Finished for Next Release features.

View it here: http://roadmap.playhanako.com

As always you can talk to our dev team directly and ask questions on our Discord: http://discord.gg/playhanako
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Σχετικά με αυτό το παιχνίδι

Official Discord: http://discord.gg/playhanako
This is the best place for events, finding matches/other players and dev talk.


Journey Across Feudal Japan, on a symbolic campaign representing a personal trial of life and death of a lost loved one. Experience multiple levels and game modes to bring peace or chaos, in (up to) 24 player online battles.

Choose Warriors destined to decide the future of Japan: The Kenshi (Swordsman), Naginatashi (Pikeman), or Ninja (Assassin). All featuring their own style of combat, movement and weaponry.

Master Combat through discovery of different attacks, abilities and combos. Our combat system features multiple offensive stances driven by your movement, defensive techniques (such as the grappling hook) and abilities (ranging from acrobatic combos to multi-enemy sweeps to multi-hit combos).



What kind of gameplay is this game offering?

We plan to offer a multiplayer experience with several modes of gameplay taking familiar elements and expanding them to fit the game's backstory and to introduce fun and engaging new experiences. Combat is based on your movement direction and supplemented by abilities ranging from strong stunning dashes, to multi-hit combos and Master level abilities.

Any customization for the different character classes?
We are planning on adding some customization to the characters & weapons. Like all things this will be determined by effort needed/budget. We will likely add weapon skins before characters since our content team is limited.

Will the game have any single-player gameplay?
No this version won’t have any single player gameplay going on. That does not mean we don’t have plans for any just not for this title. The tutorial is single-player and you can play any map with/against AI.

Are you planning on bringing the game to other platforms?
Other systems is something we would like to strive for. If we can do it, what other systems we would go onto are still "up in the air" questions. Our first and foremost goal is making this game the best it can be for Steam.

What languages will this game be in?
Well English first and foremost but we plan to do at least 3-4 others. In fact we put out a survey to collect answers from you as to what language do you play your games in which you can fill out at language.hanakogame.com

Where can I get more information about the game?

We always welcome feedback/questions. If you post them, we will answer as promptly as possible. Here are just a few ways to get in contact with us

Official Site: playhanako.com
Official Discord: http://discord.playhanako.com
Twitter: http://twitter.com/playhanako
Twitch: twitch.tv/hanakogame
Facebook: facebook.com/playhanako

Απαιτήσεις συστήματος

    ΕΛΑΧΙΣΤΕΣ:
    • ΛΣ: Windows Vista
    • Επεξεργαστής: Intel Celeron
    • Μνήμη: 2 GB RAM
    • Γραφικά: Nvidia GeForce 630 GT
    • Δίκτυο: Ευρυζωνική σύνδεση διαδικτύου
    • Αποθήκευση: 2 GB διαθέσιμος χώρος
    ΠΡΟΤΕΙΝΟΜΕΝΕΣ:
    • ΛΣ: Windows 7
    • Επεξεργαστής: Intel Core i5 or higher
    • Μνήμη: 4 GB RAM
    • Γραφικά: Nvidia GeForce GTX 750 or higher
    • Δίκτυο: Ευρυζωνική σύνδεση διαδικτύου
    • Αποθήκευση: 4 GB διαθέσιμος χώρος

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