Come to Our Official Discord for Weekly Events! ------ Hanako started as a tribute to loved ones we've lost to disease. The class-based multiplayer war between the Hanako and Yamai Samurai & Ninja Clans tells the story of the battles fought by those we've lost.
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Utgivelsesdato:
9. okt. 2017
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Hva utviklerne har å si:

Hvorfor tidlig tilgang?

“We have been working on developing the first version of the Hanako IP since we were in college back in 2008-2010. We've been working on this version, after-hours, after our jobs with no budget since June of 2013. We've reached the point that we have a solid foundation but we cannot possibly polish the game to the level it deserves without being able to generate some financial support, which Early Access affords us.”

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

“We have two more major releases after Early Access v.3 (Launching April 5th, 2019) to polish the game and finish up the last two compaign maps for launch.

EAv.4 will focus on adding weapon skins to the game, adding the Yamai Village map to the game, and heavy animation polish to smooth out movement and overall game feel.

EAv.5 will focus on final polish, bug fixes, adding Yamai Castle map and adding launch content for customizations/expanding that system.”

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

“Early access will feature the following content:
  • 4 character classes (Kenshi, Naginatashi, Ninja, & Ite [Archer])
  • 5 campaign maps (Half of the campaign line) and possibly some smaller dueling type maps and a tutorial.
  • The full combat system featuring two stances of 4 attacks for the melee classes, two firing modes for the Archer.
  • Per-Match Skill Trees with 6 ability choices (picking 3) before unlocking a Master skill.


The full version will contain the full-feature set of the game that we have marketed and discussed, including but not limited to:

  • All 4 character classes complete (Kenshi, Naginatashi, Ite and Ninja).
  • Full 7 map campaign covering both Hanako and Yamai Clan territories.
  • Replacement of 3 set abilities with our Skill Tree/Leveling system to offer players more options.
  • Better game flow, menus, UI treatments.

Hva er nåværende tilstand for versjonen i tidlig tilgang?

“Current State: Pre-Early Access v.3 (April 5th, 2019 release).

  • 5 Campaign maps, One tutorial map and one co-op vs. AI map (will be expanding rapidly to the other maps.
  • 6 Game Modes: Battle (TDM), Capture the Scroll, Village Siege, Assassination, Co-op vs. AI, Duel
  • 4 Character Classes (will launch with these 4): Kenshi, Naginatashi, Ninja & Ite.
  • Party/Friends System w/ Inviting, Social, Leaderboards and Simple Matchmaking.

Vil spillet være priset annerledes under og etter tidlig tilgang?

“We plan to gradually raise the price as we ship new content and ideas. The first Early Access release will roughly be about half of what our release price will be, specifically because it won't be a content-complete version of the game.”

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

“We will release a variety of surveys and hold "Play with the Devs" events to gather feedback through Discord chats, forms and other means to gather data and do our best to develop a strong family and community to serve as the foundation for the full release of our studio's first game.”
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Early Access v.4 Coming April 9th - The Story of Yamai Village, Cancer as a Samurai Village

Coming to Hanako: Honor & Blade April 9th, 2020 - Early Access v.4


The story of Yamai Village, our new map - Cancer as a samurai village.

The newest map, the Yamai Village, releases on April 9th in Hanako: Honor & Blade is chalk full of atmosphere, death and a tremendous amount of personal metaphors and symbolism. It seeks to answer the artistic challenge of "What would cancer look like if it was a samurai village?" Within the theme of our game.

The Yamai clan serves as the antagonistic counterpart to the game’s namesake clan, the Hanako, who are a personification of my mother, who passed away from cancer after a long battle shortly before the project started as a college senior project in 2008. The antagonist represents cancer, death, brutality and all things bad and this new map was a canvas to explore these dark themes.

Many of our developers have lost a loved one to cancer and this map was a deeply personal expression of transforming our own grief into a visually stunning, atmospheric space that captures the theme. We live in crazy times and the takeaway from this level or our game is that there is light in the darkness, and a path to overcome the challenges of our lives.



When I work on these maps I make a lot of internal goals for what I want to “feel” when I look at them, play them and the sort of pathos or triumph of every map. I wanted to feel what it felt like to stare the disease that took the one closest to me, right in the face and explore those emotions artistically within the world of Hanako. From every crate and sword to the music of each map we seek to strike strong emotional chords.



On the other hand, should you play as the Hanako clan on this online battlefield, you have a chance to face the Yamai and bring peace, beauty and hope back to the world. As much as it’s ridden with death and pain it’s a chance to stand up to it, acknowledge it and come to terms with it. At the same time, it’s a video game and if you don’t care about the symbolism at all we still have to deliver a fun, balanced play experience and that’s what I think we did a great job.



Technically speaking we wanted to push the envelope more with Unreal Engine 4. We’ve been working on this for a long time so we wanted this map to set the standard for what you all can expect from Hanako. We wanted to make better use of Unreal’s superior volumetrics and visual effects, physically-based rendering and other features that make UE4 the best engine on the planet to make games with. We wanted to make cool Blueprint tools like our hanging ropes and give the map more context with end-of-match cinematics that give epic finality to winning or losing a match.




It was a really challenging map to make, many of you saw every bit of it get made live on our Twitch dev streams and I’d like to thank all of you all for bouncing ideas back and forth and pushing me to make Yamai Village the best map in our game and some of the best art and fun gameplay our development team has ever made. We’re super excited to bring this Early Access v.4 patch to the world with much more polished combat and a bunch of other features on top of this new Map. We hope to see you all April 9th and after as we near release later this year (hopefully).





Other Patch Features
  • Refined combat attack animations and reactions.
  • Item Store (content will be low at first while we finish core game still)
  • New Map - Yamai Village
  • End of Match Cinematics for both team's on campaign maps.
  • Massive improvements to stability, gameplay bugs and other things.

Om dette spillet

Official Discord: http://discord.gg/playhanako
This is the best place for events, finding matches/other players and dev talk.




Journey Across Feudal Japan, on a symbolic campaign representing a personal trial of life and death of a lost loved one. Experience multiple levels and game modes to bring peace or chaos, in (up to) 24 player online battles.


Choose Warriors destined to decide the future of Japan: The Kenshi (Swordsman), Naginatashi (Pikeman), Ite (Archer) or Ninja (Assassin). All featuring their own style of combat, movement and weaponry.


Master Combat through discovery of different attacks, abilities and combos. Our combat system features multiple offensive stances driven by your movement, defensive techniques (such as the grappling hook) and abilities (ranging from acrobatic combos to multi-enemy sweeps to multi-hit combos).



What kind of gameplay is this game offering?

We plan to offer a multiplayer experience with several modes of gameplay taking familiar elements and expanding them to fit the game's backstory and to introduce fun and engaging new experiences. Combat is based on your movement direction and supplemented by abilities ranging from strong stunning dashes, to multi-hit combos and Master level abilities.

Any customization for the different character classes?
We are planning on adding some customization to the characters & weapons. Like all things this will be determined by effort needed/budget. We will likely add weapon skins before characters since our content team is limited.

Will the game have any single-player gameplay?
Co-op Vs. AI Mode launching In Early Access v.3 (Apr 5, 2019) will be playable solo. The tutorial is single-player and you can play any map with/against AI.

Are you planning on bringing the game to other platforms?
Other systems is something we would like to strive for. If we can do it, what other systems we would go onto are still "up in the air" questions. Our first and foremost goal is making this game the best it can be for Steam.

What languages will this game be in?
Well English first and foremost but we plan to do at least 3-4 others. In fact we put out a survey to collect answers from you as to what language do you play your games in which you can fill out at language.hanakogame.com

Where can I get more information about the game?

We always welcome feedback/questions. If you post them, we will answer as promptly as possible. Here are just a few ways to get in contact with us

Official Site: playhanako.com
Official Discord: http://discord.playhanako.com
Twitter: http://twitter.com/playhanako
Twitch: twitch.tv/hanakogame
Facebook: facebook.com/playhanako

Systemkrav

    Minimum:
    • OS: Windows Vista
    • Prosessor: Intel Celeron
    • Minne: 2 GB RAM
    • Grafikk: Nvidia GeForce 630 GT
    • Nettverk: Bredbåndstilkobling
    • Lagring: 2 GB tilgjengelig plass
    Anbefalt:
    • OS: Windows 7
    • Prosessor: Intel Core i5 or higher
    • Minne: 4 GB RAM
    • Grafikk: Nvidia GeForce GTX 750 or higher
    • Nettverk: Bredbåndstilkobling
    • Lagring: 4 GB tilgjengelig plass

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