Travel through a beautiful, fictional rendition of the 16th century of Feudal Japan. Choose between four types of warriors as you learn to master intuitive, directionally-driven swordplay while also choosing unique abilities to ensure victory over your foes.
Todas as análises:
Ligeiramente positivas (44) - 79% das 44 análises de usuários deste jogo são positivas.
Data de lançamento:
9/out/2017
Desenvolvedor:
Distribuidora:

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Jogo com acesso antecipado

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Observação: Este jogo com acesso antecipado não está completo e pode ou não sofrer alterações no futuro. Caso não esteja com vontade de jogá-lo no estado atual, aconselhamos esperar até que o desenvolvimento esteja mais adiantado. Saiba mais

O que os desenvolvedores têm a dizer:

Por que acesso antecipado?

“We have been working on developing the first version of the Hanako IP since we were in college back in 2008-2010. We've been working on this version, after-hours, after our jobs with no budget since June of 2013. We've reached the point that we have a solid foundation but we cannot possibly polish the game to the level it deserves without being able to generate some financial support, which Early Access affords us.”

Por quanto tempo aproximadamente este jogo estará em acesso antecipado?

“We will be in Early Access for 6-12 months ideally.”

Como a versão completa será diferente da versão de acesso antecipado?

“Early access will feature the following content:
  • At least 3 character classes (Kenshi, Naginatashi, Ninja with possible future introduction of the Ite [Archer])
  • 4 campaign maps (Half of the campaign line) and possibly some smaller dueling type maps and a tutorial.
  • The full combat system with abilities but a partially implemented skill tree or auto-assigned abilities with skill tree coming later.


The full version will contain the full-feature set of the game that we have marketed and discussed, including but not limited to:

  • All 4 character classes complete (Kenshi, Naginatashi, Ite and Ninja).
  • Full 7 map campaign covering both Hanako and Yamai Clan territories.
  • Replacement of 3 set abilities with our Skill Tree/Leveling system to offer players more options.
  • Better game flow, menus, UI treatments.

Qual é o estado atual da versão de acesso antecipado?

“We have 3 maps with a 4th on the way and plan to release to early access with this version and 3 of our character classes in some iteration. We have two more character classes to polish fully for full-release with one of them being an internal requirement for Early Access release.”

O preço do jogo será alterado após o fim do acesso antecipado?

“We plan to gradually raise the price as we ship new content and ideas. The first Early Access release will roughly be about half of what our release price will be, specifically because it won't be a content-complete version of the game.”

Como vocês planejam envolver a comunidade durante o processo de desenvolvimento?

“We will release a variety of surveys and hold "Play with the Devs" events to gather feedback through Discord chats, forms and other means to gather data and do our best to develop a strong family and community to serve as the foundation for the full release of our studio's first game.”
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Comprar Hanako: Honor & Blade Early Access

 

Atualizações recentes Ver todos (26)

7 de agosto

Public Test Tonight on US-East @ 10PM EST - Skill Trees/Per-Match Leveling

Tonight (Aug 8th) @ 10PM EST - Public test of Skill Trees/Per-Match Leveling all are welcome. We'll be playing on US East, there will be a patch during the duration of the test and then we'll either roll back to the old version.

We'll also be testing full body hit reactions that should change combat feel a good bit.


We'll be on voice chat on Discord: http://discord.gg/playhanako

Hope to see you there.
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12 de julho

Patch EA2.100 (0.2.100.0) - Steam Rich Presence (Invites/Join Friend Games), Bot Color Bug Fix

New Features
- Steam Rich Presence
- You can now invite friends to your current server, the game, and join on games friends are in already. You should be able to see servers friends are part of from the Friends tab in the Steam Browser (we'll add this to the in-game browser at a later time).


Bug Fixes
- Fix for bots not changing team colors properly on auto-balance team switches, resulting in massive confusion.
- Fix for having to restart the game to join another server if you left a game or a server crashed.
- Fix for Refresh not always working on the server browser.
- Improvements to Quickplay and fluidity of getting into matches.

View our Development Roadmap: http://roadmap.playhanako.com
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Sobre este jogo

Official Discord: http://discord.gg/playhanako
This is the best place for events, finding matches/other players and dev talk.


Journey Across Feudal Japan, on a symbolic campaign representing a personal trial of life and death of a lost loved one. Experience multiple levels and game modes to bring peace or chaos, in (up to) 24 player online battles.

Choose Warriors destined to decide the future of Japan: The Kenshi (Swordsman), Naginatashi (Pikeman), or Ninja (Assassin). All featuring their own style of combat, movement and weaponry.

Master Combat through discovery of different attacks, abilities and combos. Our combat system features multiple offensive stances driven by your movement, defensive techniques (such as the grappling hook) and abilities (ranging from acrobatic combos to multi-enemy sweeps to multi-hit combos).



What kind of gameplay is this game offering?

We plan to offer a multiplayer experience with several modes of gameplay taking familiar elements and expanding them to fit the game's backstory and to introduce fun and engaging new experiences. Combat is based on your movement direction and supplemented by abilities ranging from strong stunning dashes, to multi-hit combos and Master level abilities.

Any customization for the different character classes?
We are planning on adding some customization to the characters & weapons. Like all things this will be determined by effort needed/budget. We will likely add weapon skins before characters since our content team is limited.

Will the game have any single-player gameplay?
No this version won’t have any single player gameplay going on. That does not mean we don’t have plans for any just not for this title. The tutorial is single-player and you can play any map with/against AI.

Are you planning on bringing the game to other platforms?
Other systems is something we would like to strive for. If we can do it, what other systems we would go onto are still "up in the air" questions. Our first and foremost goal is making this game the best it can be for Steam.

What languages will this game be in?
Well English first and foremost but we plan to do at least 3-4 others. In fact we put out a survey to collect answers from you as to what language do you play your games in which you can fill out at language.hanakogame.com

Where can I get more information about the game?

We always welcome feedback/questions. If you post them, we will answer as promptly as possible. Here are just a few ways to get in contact with us

Official Site: playhanako.com
Official Discord: http://discord.playhanako.com
Twitter: http://twitter.com/playhanako
Twitch: twitch.tv/hanakogame
Facebook: facebook.com/playhanako

Requisitos de sistema

    Mínimos:
    • SO: Windows Vista
    • Processador: Intel Celeron
    • Memória: 2 GB de RAM
    • Placa de vídeo: Nvidia GeForce 630 GT
    • Rede: Conexão de internet banda larga
    • Armazenamento: 2 GB de espaço disponível
    Recomendados:
    • SO: Windows 7
    • Processador: Intel Core i5 or higher
    • Memória: 4 GB de RAM
    • Placa de vídeo: Nvidia GeForce GTX 750 or higher
    • Rede: Conexão de internet banda larga
    • Armazenamento: 4 GB de espaço disponível

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