NET.CRAWL is a grid-building roguelike about a White Rabbit trapped in an unfriendly cyberspace. Dive deep into a bizarre digital world where levels are built with the nodes you drafted. Short runs, satisfying combos, dozens of unique bosses, and a ton of replayability.

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即將推出搶先體驗

此遊戲的開發者打算以開發中的狀態推出遊戲,以將玩家意見回饋納入開發過程。

備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「After a year of polishing the demo, Early Access feels like the natural next step. The core is solid, but to expand it intelligently we need a lot more focused feedback than a demo or playtests can't provide.」

這款遊戲的搶先體驗時間大約會持續多久?

「We plan to exit Early Access by the end of 2026. This provides the necessary development time and avoids confusion about which year's "Best Roguelike" list the game should belong on.」

正式版預計會與搶先體驗版有何不同?

「Our focus will be on expanding the game with new content: new nodes, locations, aspects, and Cores. We also plan to add a "true ending" to finalize the experience.
We'll introduce a few new systems. They aren't strictly necessary, but they should add more texture to runs.
Finally, we’ll complete necessary polish like controller support, better Steam Deck compatibility, and localizations.」

搶先體驗版目前的開發進度如何?

「The game is structurally about 90% complete, missing only the "true ending" and its final boss. It includes a full onboarding tutorial, introductory runs, and a substantial amount of content: over 150 regular nodes, 50 Cores (enemies), and 70+ Aspects (relic-like upgrades).
There should be enough depth and variety here to engage even very experienced players.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「Yes. The price will increase when we leave Early Access for the full 1.0 release. There may also be a smaller price increase when we complete all core features and polishing milestones.」

在開發過程中,您打算如何與社群互動?

「We’re always available on our Discord server, where players can share feedback, talk strategy, and suggest ideas.

We’re making a niche, thoughtful game, and the players it attracts tend to be sharp and dedicated. I genuinely look forward to hearing your ideas and learning from your perspective as we build the rest of the game together.」
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此遊戲尚未在 Steam 上發售

預計發行日期: 2026 年 1 月 30 日

此遊戲預計大約於 10 天後解鎖

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關於此遊戲

NET.CRAWL is a deck-building puzzle roguelike played on a hexagonal grid. Moving into a hex(node) activates it and triggers its effect.

Blue nodes give you Data. Yellow nodes - Credits.
Green nodes are your personal toolbox, with effects ranging from basic defense to creative rule bending.
Red nodes are hostile. They will cause you all sorts of trouble.

And then there are the purple ones. The Cores. Mini-bosses, each with its own unique ability or victory condition. They are very powerful, almost game-breaking. You won't be able to defeat them without a tailored strategy.

Nodes of all types are mixed together to create levels with endless opportunities for combos and synergies. Each level is dynamically assembled from two grids (blue and green) that you draft as part of between-level progression.

系統需求

Windows
macOS
    最低配備:
    • 作業系統 *: Windows 7
    • 處理器: 2.0 Ghz
    • 記憶體: 2 GB 記憶體
    • 顯示卡: 1Gb Video Memory
    • DirectX: 版本:9.0
    • 儲存空間: 1 GB 可用空間
    建議配備:
    • 顯示卡: 1Gb Video Memory
* 自 2024 年 1 月 1 日(PT)起,Steam 用戶端僅支援 Windows 10 及更新版本。
    最低配備:
    • 作業系統: OSX 10.14+
    • 處理器: 2.0 Ghz
    • 記憶體: 2 GB 記憶體
    • 顯示卡: 1Gb Video Memory
    • 儲存空間: 1 GB 可用空間
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