NET.CRAWL is a grid-building roguelike about a White Rabbit trapped in an unfriendly cyberspace. Dive deep into a bizarre digital world where levels are built with the nodes you drafted. Short runs, satisfying combos, dozens of unique bosses, and a ton of replayability.

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Segera Hadir di Akses Dini

Pengembang game ini bermaksud untuk merilis karya yang masih dalam pengerjaan, dan mengembangkannya dengan bantuan masukan dari pemain.

Catatan: Game Akses Dini adalah produk yang belum selesai dan mungkin tidak akan berubah lebih lanjut. Jika kamu tidak berminat untuk memainkan game ini dalam kondisinya saat ini, kamu harus menunggu untuk melihat jika game ini terus dikembangkan. Pelajari lebih lanjut

Prakata dari pengembang:

Kenapa harus Akses Dini?

“After a year of polishing the demo, Early Access feels like the natural next step. The core is solid, but to expand it intelligently we need a lot more focused feedback than a demo or playtests can't provide. Early Access has been proven to be an ideal fit for perfecting complex deckbuilding roguelikes. NET.CRAWL has already grown to the point where it's very hard to account for every possible combination and interaction. We're launching now to work with our players to test every possibility, steer clear of pitfalls, and help guide where the game goes next.”

Berapa lama game ini akan berada dalam Akses Dini?

“We plan to exit Early Access by the end of 2026. This provides the necessary development time and avoids confusion about which year's "Best Roguelike" list the game should belong on.”

Apa perbedaan antara versi penuh dan versi Akses Dini?

“Our focus will be on expanding the game with new content: new nodes, locations, aspects, and Cores. We also plan to add a "true ending" to finalize the experience.
We would like to introduce a few new systems. They aren't strictly necessary, but they should add more texture to runs.
Finally, we aim to complete necessary polish like controller support, better Steam Deck compatibility, and localizations.”

Apa status saat ini dari versi Akses Dini ini?

“The game is structurally about 90% complete, missing only the "true ending" and its final boss. It includes a full onboarding tutorial, introductory runs, and a substantial amount of content: over 150 regular nodes, 50 Cores (enemies), and 70+ Aspects (relic-like upgrades).
There should be enough depth and variety here to engage even very experienced players.”

Apakah harga game akan berbeda selama dan setelah Akses Dini?

“Yes. The price will increase when we leave Early Access for the full 1.0 release. There may also be a smaller price increase when we complete all core features and polishing milestones.”

Seperti apakah rencana untuk melibatkan Komunitas dalam proses pengembangan?

“We’re always available on our Discord server, where players can share feedback, talk strategy, and suggest ideas.

We’re making a niche, thoughtful game, and the players it attracts tend to be sharp and dedicated. I genuinely look forward to hearing your ideas and learning from your perspective as we build the rest of the game together.”
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Unduh NET.CRAWL Demo

Gabung ke NET.CRAWL Playtest

Kirim permintaan akses dan kamu akan diberi tahu saat pengembang menerima lebih banyak partisipan.
Game ini belum tersedia di Steam

Rencana Tanggal Rilis: 30 Jan 2026

Game ini akan terbuka dalam kurang lebih 4 hari

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Tentang Game Ini

NET.CRAWL is a deck-building puzzle roguelike played on a hexagonal grid. Moving into a hex(node) activates it and triggers its effect.

Blue nodes give you Data. Yellow nodes - Credits.
Green nodes are your personal toolbox, with effects ranging from basic defense to creative rule bending.
Red nodes are hostile. They will cause you all sorts of trouble.

And then there are the purple ones. The Cores. Mini-bosses, each with its own unique ability or victory condition. They are very powerful, almost game-breaking. You won't be able to defeat them without a tailored strategy.

Nodes of all types are mixed together to create levels with endless opportunities for combos and synergies. Each level is dynamically assembled from two grids (blue and green) that you draft as part of between-level progression.

Persyaratan Sistem

Windows
macOS
    Minimum:
    • OS *: Windows 7
    • Prosesor: 2.0 Ghz
    • Memori: 2 GB RAM
    • Grafis: 1Gb Video Memory
    • DirectX: Versi 9.0
    • Penyimpanan: 1 GB ruang tersedia
    Direkomendasikan:
    • Grafis: 1Gb Video Memory
* Mulai 1 Januari 2024, Steam Client hanya akan mendukung Windows 10 dan versi yang lebih baru.
    Minimum:
    • OS: OSX 10.14+
    • Prosesor: 2.0 Ghz
    • Memori: 2 GB RAM
    • Grafis: 1Gb Video Memory
    • Penyimpanan: 1 GB ruang tersedia
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