Dive into the zombie apocalypse with Zombie Panic! Source: a cooperative, survival-horror first-person-shooter. A fast-paced standalone modification.
Recent Reviews:
Very Positive (38) - 84% of the 38 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (6,146) - 85% of the 6,146 user reviews for this game are positive.
Release Date:
Dec 28, 2007
Developer:
Publisher:

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Recent updates View all (272)

January 13

v3.1 Beta Update 2 - Melee Rework



Happy New Year!

As we promised, our second beta update is focused more on melee adjustments and buffs on their damage and usage. We've made a significant change in their hit detection and how they actually work, hoping to minimize the "long arms" problem. We also have slightly increased their damage value on most of the melees and implemented a new feature giving a little damage boost when charging up (holding MOUSE2) a two-hand melee weapon (sledgehammer, chair, and shovel).

We'll keep planning and working new ways to improve even further our melee weapons as overall for better dynamic combat against those nasty zombies. This requires you telling us if today's changes was a welcome addition or not, and what else could require our attention. Be sure to voice your concerns and thoughts by leaving your feedback in our 3.1 sub-forums.

Beta Changelog 2#
  • Added a new console with better color support.
  • Added a "phone settings" tab in ZP Options.
  • Added an optional ability to drop your current firearm as soon as it's fully unloaded (à la Contagion).
  • Added a system's cross cursor when using voice commands.
  • Bullets now apply physics impulses to physical props.
  • Divided cooldown for weapons/ammo interactions (e.g. dropping) by 2.
  • Fixed being able to grab weapons while charging a 2 handed melee weapon.
  • Fixed "Create Listen Server" going haywire.
  • Fixed CVARs "crosshair" and "cl_crosshairobserver" being ignored.
  • Fixed last survivor(s) earning survivors related achievements if the round wasn't won by survivors.
  • Fixed missing spectator flashlight material.
  • Fixed Panic not scooting inventory in certain cases.
  • Fixed some official sprays.
  • Fixed spectators not getting updated info.
  • Fixed Steam Cloud bad configuration.
  • Fixed Steam overwritting user config. files for both client and dedicated server every update.
  • Fixed weight issue with delivery items and grenades.
  • HUD is now hidden during cutscenes.
  • Increased ladder climbing speed by x0.25.
  • [Linux Only] Forced missing "-secure -steam" parameters.
  • POTENTIAL fix for "bouncy crouching".
  • POTENTIAL fix for "ghost" ammo/ragdolls/items/weapons.
  • POTENTIAL fix for T-posing ragdolls when dying.
  • Migrated more strings to the new localization system.
  • Reduced panic duration from 5.5 to 3.5 sec.
  • Removed lag compensation for melee weapons.
  • Reworked the entire melee weapon system (should be more easy to hit your targets now).
  • Reworked the green inoculator effect.
  • Reworked the "look closer at the phone" code (zooming should no longer block other functions).
  • Reworked the generic Source's options menu/tabs to fit more with ZPS's.
  • Reworked the voice system.

We've also updated the following official maps: Biotec, Frozenheart, Murksville, Asylum, and Subway. All content is now available on the unstable build.

What to be on the lookout for?
Besides the melee work, we've made an important gameplay change in our green inoculator and voice command cooldown as requested by the community. The Green Inoculator now gives you a temporary speed boost for 6 seconds (as if you were panicking) ignoring all the weight and fatigue you have. It no longers delays the infection.

As usual, this is an experimental change and necessitate a reasonable period of testing to decide the best result for the green inoculator.

3.1 Community Events are back!
To get a thrill out of all those changes, we'll be hosting a few gaming community events to play on the unstable branch in the upcoming weekends (19th, 20th, 26th, and 27th) of January. It's going to be at the same timezone as it was in the previous event we did last year - 7 PM (GMT - UTC 0) // 2 PM (EST - UTC -5).

We will be playing on the Official EU Server #3 first, then the Official US Server #1 for the rest of the days. More info you can find here.

Join our Discord Server
Stay connected with game developers, playtesters and other community members by joining our official Discord server! Tell us what did you like and did not like about the update, what we could work on next and so on! Use this public link to join: https://discord.gg/zps

See you in the next announcement,
- Zombie Panic! Development Team
25 comments Read more

December 10, 2018

v3.1 Beta Status Update



Hello everyone,

We'd like to start off by thanking everyone who has participated in the public beta testing so far and left their feedback to us on the forums. Input from the community is a valuable source of information and allows us to polish the game even better. With the initial bugs reported and suggestions from the week after launch, we've shipped our first major patch of adjustments and fixes into the 'unstable' beta branch. As a result, this will make public playtesting more balanced, fast-paced and fun to play.

The major changes are the following:
  • Decreased zombies' outline radius by 50%. It was far too strong to be able to see teammates across the entire map.
  • Increased cooldown for voice command and taunts to counter spamming.
  • Increased player movement speed for both teams by 10%.
  • Reworked the Angelscript algorithm on all official maps. This will fix the lack of ammunition and weaponry when playing with a high number of players. We also set a new rule to not spawn a specific type of ammo if the weapon isn't present in the map.
  • Reworked the spawn selection algorithm.
  • Reworked the starting zombie selection algorithm.
  • Reworked the Zombie HP regen algorithm to be more like early ZPS versions.
  • Zombies lives are now capped to 32 max.

You can check the full list of changes from today's patch in our changelog thread

We'll continue to adjust and improve the v3.1 beta based on feedback from the community. We're currently working on other fixes of some remaining bugs and issues presented in the build, aiming for the second patch of fixes next week or so. We'll also keep on the lookout for more reports and suggestions from playtesting, so be sure to keep them coming to our Public Beta 3.1 sub-forums!

Help us test it by switching your game to the 'unstable' beta branch to play the latest changes of our upcoming 3.1 update. Read more how to here.

Improved Language Support
With recent changes and enhancements, it is now much easier to support different languages in-game. We have reached out to our community contributors who volunteer their time to translate Zombie Panic! Source into their main native language to update our localization files with the new 3.1 changes.



Language support can be pretty important for the enjoyment of games. During the beta, you will be able to read objective lists, phone messages, storylines, tips, in-game beacons and game texts in your language of choice! We've reworked our entire localization system, making it easier for volunteers to translate the game in their own native language by using a translator application, which is now available in the Zombie Panic! Source Mod Tools.

We currently support the following:
  • French
  • Simplified Chinese
  • Spanish (Spain)
  • Swedish
  • Russian

You can set your game to use one of these languages via Properties > Language tab.



In the meantime, we and our contributors will continue to update our localized files during the public playtest period, addressing the remaining labels and sections to translate. A huge special thanks to: Shepard (French version); Klowby and Kud (Chinese version); Darkumbrella, GreenKnight and Residays (Spanish version); Jonnyboy (Swedish version); and dR.Vodker (Russian version).

Support Us!
Phase 1 of the ModDB 2018 Mod of the Year Awards has ended, and Phase 2 has begun. This means the Top 100 have been selected, and there will be another 10 days of voting to determine the victor of 2018!



Please vote for us again, but don't forget about your other favorite mods! Voting will enter you into the draw to win games from their #modlove collection.
19 comments Read more

Reviews

“The thrill of fending off a zombie hoard who are being controlled by real people is great!”
ModDB

“Zombie Panic! Source is a truly one-of-a-kind experience for survival FPS lovers.”
Unigamesity

“If you love a fast paced, first-person zombie shooter, this is your game. The positives of this game far outweighs any improvement areas that could be identified.”
Zombie Gaming

About This Game

Dive into the zombie apocalypse with Zombie Panic! Source: a cooperative, survival-horror first-person-shooter. A fast-paced standalone modification.
Choose your team as the undead or a survivor. Enjoy their unique abilities, weapons, and challenges in this high-paced, action-packed thriller.

The Teams

As a survivor, unlock large arsenals of firearms, explosives and improvised melee weapons. Can you stop the waves of undead? Will you engage the horde head-on, or barricade and fortify while your friends play sniper? If all else fails, Panic! Then run as if your lives depend on it… for they surely do.

As a zombie, you’re free to hunt the living like the rabid beast you are. Feast upon their flesh and unlock your inner berserker. Heightened zombie night-vision gives you the upper hand in dark environments. Infect survivors as the carrier zombie (patient zero), to weaken their defenses, then sadistically watch them turn on each other. Use it all to your advantage to strategics, ambush, conquer and destroy your oblivious living counterparts.

Gamemodes

Zombie Panic! Source hosts a variety of game modes for excellent replayability. Explore the zombie apocalypse with:

  • Survival Mode: Put your ability to scavenge and survive to the test. Easily the top player choice.
  • Objective Mode: You’re on a mission. Whether it’s to escape or defeat the horde, you’d better use your brainz to find those keys, get the power back on, hack that computer, and get to the chopper! Otherwise… I think you know what happens.
  • Hardcore Mode: For experienced zombie connoisseurs, you and your teammates get to enjoy pitting yourselves against extra tough foes, and even rougher odds.

Mature Content Description

The developers describe the content like this:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows® 7 (32/64-bits)/Vista
    • Processor: 1.7 GHz Processor or better
    • Memory: 2 GB RAM
    • Graphics: Video Card Shader model 3.0
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Sound Card: DirectX 9.0c compatible sound card
    Recommended:
    • OS: Windows® 7 (32/64-bits) or above
    • Processor: 2.4 GHz Dual Core Processor or better
    • Memory: 4 GB RAM
    • Graphics: nVidia 7600, ATI X1600 or better
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Sound Card: DirectX 9.0c compatible sound card
    Minimum:
    • OS: Ubuntu 18.04.1 LTS or higher
    • Processor: 1.7 GHz Processor or better
    • Memory: 2 GB RAM
    • Graphics: OpenGL compatible with Shader model 2
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Sound Card: Compatible with PulseAudio
    • Additional Notes: Switch to "unstable" branch required + read the pinned "Linux Client" thread on our forums for details.
    Recommended:
    • OS: Ubuntu 18.04.1 LTS or higher
    • Processor: 2.4 GHz Dual Core Processor or better
    • Memory: 4 GB RAM
    • Graphics: OpenGL compatible with Shader model 2
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Sound Card: Compatible with PulseAudio
    • Additional Notes: Switch to "unstable" branch required + read the pinned "Linux Client" thread on our forums for details.

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