Dive into the zombie apocalypse with Zombie Panic! Source: a cooperative, survival-horror first-person-shooter. A fast-paced standalone modification.
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發行日期:
2007 年 12 月 28 日
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最新更新 檢視全部(261)

5 月 15 日

v3.0.9 Update

Hey everyone,

Remember when we said v3.0.8 would be the last? Yeah, we lied. Sorry! We've updated ZPS to version v3.0.9!

This is an important update because it features changes to the rounds manager where late joiners won't be able to play as a Survivor every time, a penalty for players who choose to 'zombie skip' during the round, small changes to ZP Options, tweaks to pistol fire rate and more.

We also have slightly increased movement speed for regular zombies! Check the list below for full details:

v3.0.9 Changelog

General
  • Added a "Game Manual" button that opens the Steam overlay to our official ZPS manual. (Special Thanks to: Orphanage and the dev team)
  • Updated English and French translations.
Code
  • Angelscript - Added "CHL2MP_Player.OpenSteamOverlayToWebPage( const string& in szURL )" function (clients can deny it's execution, see below).
  • Round Manager - Fixed an exploit where players could bypass starting zombie selection and late joining.
  • Round Manager - Late joining as a survivor is now limited at "once per map" to prevent abuse.
  • Round Manager - Players that try to bypass the new late joining limitation are punished by being forced to play as a zombie.
  • Round Manager - Players that try to zombie skip are punished by being forced to play as a zombie.
  • Round Manager - Starting zombies that tries to zombie skip are forced back in the zombie team as punishment.
  • Server configuration - Added "sv_allow_wait_command 0" to the default server configuration in an attempt to block fast pistol firing scripts.
  • ZP Options - Added a tab for custom content settings.
  • ZP Options - Clients can control if servers can open their Steam overlay to web pages (see Angelscript function above).
  • ZP Options - Move "Disable player sprays" option from the misc tab to the custom content one.
UI
  • Added animations to the zombie lives counter for consistency with the rest of the HUD.
  • Added a warning threshold to zombie lives counter (will flash red if zombies are almost out of lives).
  • Health is no longer considered critical below 20 (HL2's value), it is now considered critical below 35 if you are a survivor and 80 as a zombie.
Maps
  • zps_sapidcerebrum
    • Fixed basement trap's door elevator.
    • Fixed Zombie ladder at the light booth.
Weapons
  • Fixed golf club dealing more damage on the stomach/chest rather than the head.
  • Decreased pistols firing rate, the time between 2 shots has been changed from 0,11 seconds to 0,13 seconds.
Zombies
  • Increased movement speed for regular zombies 140 to 145.

Server owners are required to update their server as soon as possible - also be sure to backup your server.cfg file. Steam will automatically update your client shortly.


Official Discord Server

We'd like to remind you to join us on our official and verified Discord server! Come chat with game developers, playtesters and the rest of the community!



Discuss with everyone, suggest stuff, thank and complain changes we did, and stay tuned for sneak peeks there. Join now: https://discord.gg/zps

11 則留言 繼續閱讀

5 月 8 日

v3.0.8 Update - Madhouse Mayhem

Update: We're shipping a quick hotfix including fixes to SteamCMD on Linux and for "Multiple Personalities" achievement.

Hi everyone,

We're pleased to finally announce an incredible visual and gameplay overhaul to Asylum, made by one of our environmental artists, Casei Magnus (with some additional support by dr.Vodker), and some information regarding our next update!

Asylum has some updated visuals, more weapons, new locations, and some new pathing between existing rooms, however the big news is that the map isn't nearly as easy for survivors now. Winning is going to require a focused approach to that most dreaded of ZPS activities - teamwork!



The ZPS v3.0.8 update also features a fix for the achievements system, a fix for a server crash reported by a community member, a few map tweaks, and some general bugs fixes.

v3.0.8 Changelog

General
  • New Survival Asylum overhaul.
Code
  • Fixed a crashing bug reported by a community member.
  • Fixed achievement system not properly working and giving to the wrong player team.
  • Fixed an issue where Eugene wouldn't be recognized for the "Multiple Personalities" achievement.
  • Fixed a memory leak in a rare case scenario.
Maps
  • zph_pithole
    • Added new toxic barrel props
    • Fixed two pushcarts to prevent doors being blocked in the lab
    • Removed the door move sound in the ravine

  • zpo_harvest
    • Tweaked ammo and weapon spawns above 16+ players
    • Made Winchester ignore gamemode rules when spawning on the fireside.
    • Fixed an error model inside the easter egg room.
    • Fixed minor old objective func errors.

  • zpo_frozenheart
    • Added new IED planting obj method.
    • Added physc clips on zombie vents to prevent players glitching the box of food.
    • Added physc clips on outside's fences.
    • Tweaked zombie spawn timers on the roof.

  • zpo_zomboeing
    • Tweaked tower's zombie spawn to be disabled after lockdown objective is complete.

  • zps_sapidcerebrum
    • New "breakable wall" notification textures
    • Fixed up basement lantern
    • Turned out the light in the balcony Z-spawn

Sound
  • Added new soundscapes for Asylum.
  • Fixed a couple of physics sound issues.





Also, we're not planning on releasing any major patches or hotfixes on the current code version (3.0.8) of the game, though we might ship a patch if something gets our attention. We've decided to call our next ZPS update version 3.1!


What's in ZPS v3.1 and how's it looking?

Despite the fact that our main priority is to get our code rewritten fully functional and properly running, we're always making some improvements and updates in other departments of our development.

In our previous announcement, we divulged a couple of new work-in-progress first-person weapon animations for pistols, shotguns, and explosives. We may look into working on other weapons to receive this same revamp and improvements, considering we're doing this in our free time and when we feel it needs work.

You can expect a more attractive main menu with a particular improvement to our scoreboard for varied resolutions on our next biggest update! This includes numerous and known bugs getting fixed where we couldn't fix before because of current difficulties our team had to deal with actual limitations and issues on the HL2:DM code as a base - which we're now developing our own code.

We know you expect us to give an estimated date when this update may or may not roll out for the public. As our code structure is relatively completed, we yet have to playtest it as much as we can to deliver at least a playable though unstable build for public beta. In all honesty, we hope to get v3.1 playable for this Summer. An announcement will be published with further information regarding our next update in the future.



Prove your sanity,
- Zombie Panic! Development Team

Follow us on social media at:

19 則留言 繼續閱讀

評論

“The thrill of fending off a zombie hoard who are being controlled by real people is great!”
ModDB

“Zombie Panic! Source is a truly one-of-a-kind experience for survival FPS lovers.”
Unigamesity

“If you love a fast paced, first person Zombie shooter, this is your game. The positives of this game far outweighs any improvement areas that could be identified.”
Zombie Gaming

關於此遊戲

Dive into the zombie apocalypse with Zombie Panic! Source: a cooperative, survival-horror first-person-shooter. A fast-paced standalone modification.
Choose your team as the undead or a survivor. Enjoy their unique abilities, weapons, and challenges in this high-paced, action-packed thriller.

The Teams

As a survivor, unlock large arsenals of firearms, explosives and improvised melee weapons. Can you stop the waves of undead? Will you engage the horde head-on, or barricade and fortify while your friends play sniper? If all else fails, Panic! Then run as if your lives depend on it… for they surely do.

As a zombie, you’re free to hunt the living like the rabid beast you are. Feast upon their flesh and unlock your inner berserker. Heightened zombie night-vision gives you the upper hand in dark environments. Infect survivors as the carrier zombie (patient zero), to weaken their defenses, then sadistically watch them turn on each other. Use it all to your advantage to strategics, ambush, conquer and destroy your oblivious living counterparts.

Gamemode

Zombie Panic! Source hosts a variety of game modes for excellent replayability. Explore the zombie apocalypse with:

  • Survival Mode: Put your ability to scavenge and survive to the test. Easily the top player choice.
  • Objective Mode: You’re on a mission. Whether it’s to escape or defeat the horde, you’d better use your brainz to find those keys, get the power back on, hack that computer, and get to the chopper! Otherwise… I think you know what happens.
  • Hardcore Mode: For experienced zombie connoisseurs, you and your teammates get to enjoy pitting yourselves against extra tough foes, and even rougher odds.

系統需求

    最低配備:
    • 作業系統: Windows® 7 (32/64-bits)/Vista
    • 處理器: 1.7 GHz Processor or better
    • 記憶體: 2 GB 記憶體
    • 顯示卡: DirectX® 9 level Graphics Card
    • DirectX: 版本:9.0c
    • 網路: 寬頻網際網路連線
    • 儲存空間: 8 GB 可用空間
    • 音效卡: DirectX 9.0c compatible sound card
    建議配備:
    • 作業系統: Windows® 7 (32/64-bits) or above
    • 處理器: Intel® Dual Core 2.4 GHz Processor
    • 記憶體: 4 GB 記憶體
    • 顯示卡: Video Card Shader model 3.0. NVidia 7600, ATI X1600 or better
    • DirectX: 版本:9.0c
    • 網路: 寬頻網際網路連線
    • 儲存空間: 8 GB 可用空間
    • 音效卡: DirectX 9.0c compatible sound card
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