Immergiti nell'apocalisse zombie con Zombie Panic! Source: un survival-horror cooperativo in prima persona.
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Molto positiva (5,622) - Il 86% delle 5,622 recensioni di questo gioco sono positive.
Data di rilascio:
28 dic 2007

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Gioca a Zombie Panic! Source

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15 maggio

v3.0.9 Update

Hey everyone,

Remember when we said v3.0.8 would be the last? Yeah, we lied. Sorry! We've updated ZPS to version v3.0.9!

This is an important update because it features changes to the rounds manager where late joiners won't be able to play as a Survivor every time, a penalty for players who choose to 'zombie skip' during the round, small changes to ZP Options, tweaks to pistol fire rate and more.

We also have slightly increased movement speed for regular zombies! Check the list below for full details:

v3.0.9 Changelog

  • Added a "Game Manual" button that opens the Steam overlay to our official ZPS manual. (Special Thanks to: Orphanage and the dev team)
  • Updated English and French translations.
  • Angelscript - Added "CHL2MP_Player.OpenSteamOverlayToWebPage( const string& in szURL )" function (clients can deny it's execution, see below).
  • Round Manager - Fixed an exploit where players could bypass starting zombie selection and late joining.
  • Round Manager - Late joining as a survivor is now limited at "once per map" to prevent abuse.
  • Round Manager - Players that try to bypass the new late joining limitation are punished by being forced to play as a zombie.
  • Round Manager - Players that try to zombie skip are punished by being forced to play as a zombie.
  • Round Manager - Starting zombies that tries to zombie skip are forced back in the zombie team as punishment.
  • Server configuration - Added "sv_allow_wait_command 0" to the default server configuration in an attempt to block fast pistol firing scripts.
  • ZP Options - Added a tab for custom content settings.
  • ZP Options - Clients can control if servers can open their Steam overlay to web pages (see Angelscript function above).
  • ZP Options - Move "Disable player sprays" option from the misc tab to the custom content one.
  • Added animations to the zombie lives counter for consistency with the rest of the HUD.
  • Added a warning threshold to zombie lives counter (will flash red if zombies are almost out of lives).
  • Health is no longer considered critical below 20 (HL2's value), it is now considered critical below 35 if you are a survivor and 80 as a zombie.
  • zps_sapidcerebrum
    • Fixed basement trap's door elevator.
    • Fixed Zombie ladder at the light booth.
  • Fixed golf club dealing more damage on the stomach/chest rather than the head.
  • Decreased pistols firing rate, the time between 2 shots has been changed from 0,11 seconds to 0,13 seconds.
  • Increased movement speed for regular zombies 140 to 145.

Server owners are required to update their server as soon as possible - also be sure to backup your server.cfg file. Steam will automatically update your client shortly.

Official Discord Server

We'd like to remind you to join us on our official and verified Discord server! Come chat with game developers, playtesters and the rest of the community!

Discuss with everyone, suggest stuff, thank and complain changes we did, and stay tuned for sneak peeks there. Join now:

11 commenti Altre informazioni

8 maggio

v3.0.8 Update - Madhouse Mayhem

Update: We're shipping a quick hotfix including fixes to SteamCMD on Linux and for "Multiple Personalities" achievement.

Hi everyone,

We're pleased to finally announce an incredible visual and gameplay overhaul to Asylum, made by one of our environmental artists, Casei Magnus (with some additional support by dr.Vodker), and some information regarding our next update!

Asylum has some updated visuals, more weapons, new locations, and some new pathing between existing rooms, however the big news is that the map isn't nearly as easy for survivors now. Winning is going to require a focused approach to that most dreaded of ZPS activities - teamwork!

The ZPS v3.0.8 update also features a fix for the achievements system, a fix for a server crash reported by a community member, a few map tweaks, and some general bugs fixes.

v3.0.8 Changelog

  • New Survival Asylum overhaul.
  • Fixed a crashing bug reported by a community member.
  • Fixed achievement system not properly working and giving to the wrong player team.
  • Fixed an issue where Eugene wouldn't be recognized for the "Multiple Personalities" achievement.
  • Fixed a memory leak in a rare case scenario.
  • zph_pithole
    • Added new toxic barrel props
    • Fixed two pushcarts to prevent doors being blocked in the lab
    • Removed the door move sound in the ravine

  • zpo_harvest
    • Tweaked ammo and weapon spawns above 16+ players
    • Made Winchester ignore gamemode rules when spawning on the fireside.
    • Fixed an error model inside the easter egg room.
    • Fixed minor old objective func errors.

  • zpo_frozenheart
    • Added new IED planting obj method.
    • Added physc clips on zombie vents to prevent players glitching the box of food.
    • Added physc clips on outside's fences.
    • Tweaked zombie spawn timers on the roof.

  • zpo_zomboeing
    • Tweaked tower's zombie spawn to be disabled after lockdown objective is complete.

  • zps_sapidcerebrum
    • New "breakable wall" notification textures
    • Fixed up basement lantern
    • Turned out the light in the balcony Z-spawn

  • Added new soundscapes for Asylum.
  • Fixed a couple of physics sound issues.

Also, we're not planning on releasing any major patches or hotfixes on the current code version (3.0.8) of the game, though we might ship a patch if something gets our attention. We've decided to call our next ZPS update version 3.1!

What's in ZPS v3.1 and how's it looking?

Despite the fact that our main priority is to get our code rewritten fully functional and properly running, we're always making some improvements and updates in other departments of our development.

In our previous announcement, we divulged a couple of new work-in-progress first-person weapon animations for pistols, shotguns, and explosives. We may look into working on other weapons to receive this same revamp and improvements, considering we're doing this in our free time and when we feel it needs work.

You can expect a more attractive main menu with a particular improvement to our scoreboard for varied resolutions on our next biggest update! This includes numerous and known bugs getting fixed where we couldn't fix before because of current difficulties our team had to deal with actual limitations and issues on the HL2:DM code as a base - which we're now developing our own code.

We know you expect us to give an estimated date when this update may or may not roll out for the public. As our code structure is relatively completed, we yet have to playtest it as much as we can to deliver at least a playable though unstable build for public beta. In all honesty, we hope to get v3.1 playable for this Summer. An announcement will be published with further information regarding our next update in the future.

Prove your sanity,
- Zombie Panic! Development Team

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19 commenti Altre informazioni


“The thrill of fending off a zombie hoard who are being controlled by real people is great!”

“Zombie Panic! Source is a truly one-of-a-kind experience for survival FPS lovers.”

“If you love a fast paced, first person Zombie shooter, this is your game. The positives of this game far outweighs any improvement areas that could be identified.”
Zombie Gaming

Informazioni sul gioco

Immergiti nell'apocalisse zombi con Zombie Panic! Source: un survival-horror cooperativo in prima persona. Scegli la tua squadra tra i non morti o i sopravvissuti. Godi delle loro uniche abilità, armi e sfide in questo thriller ricco d'azione.

Le Squadre

Da sopravvissuto, sblocca ampi arsenali di armi, esplosivi e armi corpo a corpo improvvisate. Sarai in grado di fermare le orde di non morti? Combatterai l'orda faccia a faccia o barrichererai e fortificherai mentre i tuoi amici giocano a fare cecchinaggio? Se tutto fallisce Vai nel Panico!E corri come se la tua vita ne dipendesse... perchè di sicuro sì.

Da zombi, sei libero di cacciare i viventi come la bestia rabbiosa che sei. Festeggia sulla loro carne e sblocca la tua furia interna. La migliorata visione notturna per zombi ti darà il vantaggio decisivo in ambienti oscuri. Infetta i sopravvissuti giocando da zombi portatore (paziente 0), per indebolire le loro difese, poi sadisticamente guardali trasformarsi tra gli altri. Usalo a tuo vantaggio per pianificare, assaltare, conquistare e distruggere le tue vive controparti.

Modalità di gioco

Zombie Panic! Source offre una varietà di modalità di gioco per eccellente rigiocabilità. Esplora l'apocalisse zombi con:

  • Modalità Sopravvivenza: Metti la tua abilità nella ricerca e sopravvivi al test. Spesso la scelta maggiore dei giocatori.
  • Modalità Obiettivo: Sei in missione. A prescindere dal fuggire o sconfiggere l'orda, ti conviene usare il tuo cervello per trovare quelle chiavi, accendere la corrente, hackerare quel computer e andare nell'elicottero! Altrimenti... credo che tu sappia che succede.
  • Modalità Esperto: Per esperti conoscitori di zombi, tu e i tuoi compagni vi divertirete a mettervi contro nemici molto più forti e pure probabilità peggiori.

Requisiti di sistema

    • Sistema operativo: Windows® 7 (32/64-bits)/Vista
    • Processore: 1.7 GHz Processor or better
    • Memoria: 2 GB di RAM
    • Scheda video: DirectX® 9 level Graphics Card
    • DirectX: Versione 9.0c
    • Rete: Connessione Internet a banda larga
    • Memoria: 8 GB di spazio disponibile
    • Scheda audio: DirectX 9.0c compatible sound card
    • Sistema operativo: Windows® 7 (32/64-bits) or above
    • Processore: Intel® Dual Core 2.4 GHz Processor
    • Memoria: 4 GB di RAM
    • Scheda video: Video Card Shader model 3.0. NVidia 7600, ATI X1600 or better
    • DirectX: Versione 9.0c
    • Rete: Connessione Internet a banda larga
    • Memoria: 8 GB di spazio disponibile
    • Scheda audio: DirectX 9.0c compatible sound card

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