Pistä onnesi ja viekkautesi koitokselle tässä mielenkiintoisessa RPG-pelissä, kun luot, taiot ja jyräät tiesi läpi Lordi Dredmorin luolastojen.
Käyttäjäarvostelut:
Yhteensä:
Erittäin myönteinen (3,287 arvostelua) - 95% / 3,287 tämän pelin pelaajien arvosteluista ovat positiivisia
Julkaisupäivä: 13. heinä, 2011

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Osta Dungeons of Dredmor

Paketit, jotka sisältävät tämän pelin

Osta Dungeons of Dredmor Complete

Sisältää 3 kohdetta: Dungeons of Dredmor, Dungeons of Dredmor: Conquest of the Wizardlands, Dungeons of Dredmor: Realm of the Diggle Gods

 

Steam Workshop



Create and share all new monsters, items, skills, spells and dungeon rooms! Ever wanted an acid fireball? How about a skill that summons Diggle mages? A staff that explodes when you throw it and turns everyone who it kills into zombies? Easy. A trap that can only be disarmed by feeding it 10 gallons of Slivovitz plum brandy? A magical pear that summons a magical orange that summons a magical apple that summons the original magical pear? That's more like it.

The Steam Workshop is a place designed to make it easy to find, play, and share quality custom content created by other fans. Simply head over to the Steam Workshop page, find a mod that you would like to play, and hit "Subscribe". The mod will be downloaded to just the right spot, and upon loading Dredmor you simply hit the "Mod" button on the launcher and pick which ones you want to load.

Or, if you want to try your hand at your own creations, head over to http://dredmod.com/wiki/Main_Page and take a look at some tutorials on how to craft your own! We've included information on how to make and upload a mod, as well as some of the code that you can use to create completely unique content.

Tietoja pelistä

Long ago, the Dark Lord Dredmor was bound in the darkest dungeons beneath the earth by great and mighty heroes. Centuries later, the magical bonds that hold him in place are loosening and his power grows ever stronger. The land cries out for a new hero, a powerful warrior or a mystic wizard like those spoken of in the prophecies of yore.
What they have, unfortunately, is you...
Step into the Dungeons of Dredmor! Embrace your destiny! Face evil of the likes the world has never known - the terrifying Swarmies, the undulating Thrusties, and the adoreable nest-building Diggles. Worship Inconsequentia, the Goddess of Pointless Sidequests, or try your luck as a devotee of the nameless Lutefisk God. Cast powerful magic learned from the dark business warlocks of the school of Necronomiconomics, or summon the Viking Runes of your ancestors to blast your foes with thunder and lightning! Discover the power that can be had by wielding a bizarre armament of devastating weaponry such as the Interdimensional Axe, the Plastic Ring, and the Invisible Shield (if you can remember where you left it). Wield shoes decorated by the Dwarven Glittersmiths, all of whom have now committed suicide because of their shame, and embrace the joys of destroying giant moustache-wielding brick demons with a mace decorated with tawdry, delicious bacon.
While you’re at it, be prepared to die. A lot. In hideous, screaming pain that makes you throw your keyboard out the window.
The Dungeons of Dredmor await. Are you ready for them?

Key features:

  • Classic Roguelike gameplay with the sweet, refreshing taste of point-and-click interfaces. No longer must you press CTRL-ALT-SHIFT-x to drink a potion.
  • Randomly generated dungeons entice you with the sweet, sweet promises of treasure and … things.
  • Old-school pixel goodness. Face lovingly hand-animated monsters and enjoy the great taste of beautiful, individually rendered items on top of a sea of gorgeous, potent tile-work.
  • Wield the awesome power of the Anvil of Krong, lest it wield you!
  • Incredibly complicated crafting system! Wield relics of the Great Elven/Dwarven conflict; grind down ingots to make powdered aluminum and shove it directly up your nostrils!
  • Hordes of monsters never-before-seen in a video game!
  • Deploy cunning traps to defeat your foes!
  • Infinite replay value: choose from a selection of mind-boggling skills to create your character. A new gameplay experience awaits every time!
  • Did we mention there’s lutefisk?

Järjestelmävaatimukset

Windows
Mac OS X
    • Käyttöjärjestelmä: Windows XP, Vista, 7
    • Prosessori: Core 2 Duo/Athlon 64 tai parempi suositeltu
    • Muisti: 1 Gt muistia vähimmäisvaatimus; 2 Gt suositeltu
    • Kiintolevytila: 400+ megatavua
    • Näytönohjain: Mikä tahansa DirectX-yhteensopiva videolaite, jossa minimiresoluutio 1024 x 600 tai 1024 x 768
    • DirectX®: 9
    • Ääni: Mikä tahansa DirectX-yhteensopiva äänilaite
    • Käyttöjärjestelmä: OS X Snow Leopard 10.6.3 tai uudempi.
    • Prosessori: Core 2 Duo/Athlon 64 tai parempi suositeltu
    • Muisti: Vähintään 1 Gt RAM; 2 Gt suositeltu
    • Kiintolevytilaa: 400+ megatavua
Hyödylliset arvostelut
40/51 (78%) arvioi tämän hyödylliseksi
46 käyttäjän mielestä tämä arvostelu oli hauska
56.2 tuntia pelattu
Julkaistu 13. helmikuu.
>Enter Dredmor's dungeon
>Find a stattue of a god that requests a holy tinket called lutefisk
>Locate some of this holy material and offer it to my god
>Yet to be pleased I go to find some more lutefisk for the great fishy one
>Come across a magical box that turns my belongings into lutefisk
>Everything I now own is lutefisk
>I give all of my now lutefisk-y belongings to the great fishy one, though he is still not satisfied
>With nothing left, I put the lutefisk box within the lutefisk box
>Upon breaking all laws of space time, the box explodes, killing me at the great fishy ones alter, finally pleasing him

10/10 would paradox again
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
20/25 (80%) arvioi tämän hyödylliseksi
30.5 tuntia pelattu
Julkaistu 18. joulukuu, 2015.
If you want to get started with roguelikes, Dungeons of Dredmor is as good a place as any. It straddles an important line between more mainstream adaptations of the concept and the originators, where neophytes can find easy access and veterans can find a new take on old ideas. And while it may not be perfect in a lot of ways, it passes the main test of being something you can play for way, way too long.

Dredmor is really a traditional, grid-based, turn-based, everything-random roguelike dressed up in some handsome(ish) graphics and modern sensibilities. The only story you get is that you're a hero, and you're descending into the titular dungeons to whack the equally-titular Lord Dredmor. There's a thick layer of nerd humor over the whole package that runs more than skin-deep, as it even informs the class and stat systems. Luckily it's not the aggravating metahumor of something like Retro City Rampage, and is actually quite snappy and clever for the most part.

The aforementioned class system is probably the big draw of DoD, for newbies and veterans alike. Each character you roll gets seven skill sets to choose from a list of dozens, including everything from sword and shield skills to veganism and communism. Every time you level up, you can unlock another skill from one of your sets, allowing you to knock out one tree with half a dozen levels or diversify as you see fit. Sets tend to be eclectic mixes of active skills and passive bonuses, with some being demonstratively better than others, but all of them interesting and worth a try.

Outside of the skill system, there's admittedly not a lot of innovation to be found here. You wander the dungeon, grab loot, kill monsters, and so on. There are shrines to pray to, gods to appease, vending machines to shake, traps to disarm, levers to pull, and plenty of things to die to. Unlike the roguelikes of yore, however, death tends not to come all that swiftly in Dredmor. It's pretty easy to keep your stats and gear up with the challenge presented by enemies if you're cleaning out the floors, to the point that by floor three or so, nothing's going to kill you outside of a room completely packed with monsters.

This ties into the main problem with Dredmor, the fact that individual runs can get pretty boring after a point. Unlike most roguelikes, the early game is when you need to pay attention to your skills and your loot. Once you get your rhythm locked in, levels start to blend together. The slow default move speed and animations drag things out a bit longer than they should, and your inventory and crafting windows really could have used another pass on usability. For as many steps forward that Dredmor takes as a modern roguelike, it has a couple feet planted firmly in the past.

All that said, I was able to sink 30 hours into the game before I grew well and truly tired of it. And those were an enjoyable 30 hours of looting, smashing, and giggling at the goofy jokes. Dredmor will go a lot farther with those new to the roguelike genre, but there is undeniably something for everyone, at least while it stays fresh.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
16/20 (80%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
9.3 tuntia pelattu
Julkaistu 12. helmikuu.
Basic Information
Title: Dungeons of Dredmor
Genre: Casual, Indie, RPG
Developer: Gaslamp Games, Inc.
Publisher: Gaslamp Games, Inc.
Release Date: 13 Jul, 2011


Basic Overview
Dungeons of Dredmor is a very intresting and very different from other Rogue-like RPGs I have played in the past. This game has randomly generated levels, along with loads of skills that you can mix and match to your liking. This adds very high replay value to the game, which is what you would expect from a (optional) perma-death game. It's sometimes frustrating to be killed by an enemy when you've spent to long on a play through, but that's to be expected from a perma-death run of this game.

Game play
This game has a lot of variation, whether it's randomly generated floors or a huge amount of skills to choose from. Each run is very different from the last. I found myself dying a lot when I first started playing it, but the I kept coming back for just 'one more run.' Then that one more run turned into two or maybe three. The game really pulls you in, it has a great atmosphere when playing it on Perma-death. You never know what's going to happen which makes you more alert for what can happen, maybe you will find a monster zoo and then you have to be careful. There is a wide variety of different enemies for each floor, and each floor has a different theme to it with specific enemies that you will encounter along the way. As for the weapons and classes there is a nice variety for them as well which gives you a better attack damage for a specific weapon type and will depend with what happen you start off with. But what makes this game even more unique is that you can substitute a weapon class for another skill that may or may not be better. You can make the game even more difficult on yourself if the hardest difficulty is too easy for you by having skills that aren't very helpful to you. There are so many traps, and levers that you have no idea what it will activate. Maybe it will open a door, or maybe it'll teleport you to somewhere else. That's the beauty of this game. The attack system is turn-based, so you move once then the enemies move. It can be a simple point and click or you can use WSAD for moving your character, then attacking is just simple being close to the enemy (if you use a melee weapon) and clicking on them to take it in turns to attack.
Score (Out of 10): 10 - Very high replay value and variation!

Sound & Music
The music for this game is perfectly fitting for the atmosphere and the game play for this game. Although it can get a little bit repetitive it's still nice to listen to when you are fighting a bunch of enemies at once. The sounds of each thing that you use, such as swinging your sword or axe is all very unique. It is quite obvious that the developers put a lot of time and effort into creating the sounds for each things. I would like to see some more music in this game that matches the atmosphere of the game.
Score (Out of 10): 9 - Would like to see some more music that fits the atmosphere

Graphics/Art Style
For me the art style of this game is just perfect. It really fits in with the with the whole atmosphere and dungeons kind of feel. It's not a too series style of art, but then again it doesn't look innocent. It just fits perfectly with the whole gaming experience. Some people might not like it because of the cartoon kind of style to it, but I am just saying it from what I think.
Score (Out of 10): 10 - My own personal opinion, you might not like the art style

Conclusion
So there is my whole review for this game, it's a very unique type of rogue-lite RPG game. It has very high repay value which always makes you come back to the game. It has great atmospheric music, I would only want to see a few more soundtracks on this game, and the art style, well take it or leave it. You'll either love it or you'll hate it.

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Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
14/18 (78%) arvioi tämän hyödylliseksi
435.2 tuntia pelattu
Julkaistu 8. maaliskuu.
One of the greatest games ever made. A rougelike with a quirky sense of humor and varying levels of difficulty, from punishing to demonic. I really cant put into words how amazing this game is. Purchace it, preferably not on sale.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
2/2 (100%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
39.4 tuntia pelattu
Julkaistu 8. huhtikuu.
Summon Mustache monsters to do your bidding, kick down statues for rewards, walk on many traps, collect lutefisk and press space a lot. Its pretty fun.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska