흥미진진한 RPG속 로드 드레드모어의 던전을 탐험하는 동안 조합하고 주문을 시전하고 약탈을 하면서 당신의 행운과 교활함을 시험해보세요.
사용자 평가: 압도적으로 긍정적 (평가 2,398 개)
출시 날짜: 2011년 7월 13일

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Dungeons of Dredmor 구매

이 게임이 포함된 패키지

Dungeons of Dredmor Complete 구매

3개 아이템 포함: Dungeons of Dredmor, Dungeons of Dredmor: Conquest of the Wizardlands, Dungeons of Dredmor: Realm of the Diggle Gods

 

큐레이터의 추천

"The perfect introduction to the classic style of Roguelikes. A humourous but unforgiving adventure into rooms of brutal monsters."
Read the full review here.

Steam Workshop



새로운 몬스터, 아이템, 주문, 던전 구조물을 만들고 공유하세요! 산성화염구를 원했었다고요? Diggle 마법사를 소환하는 능력은 어떤가요? 던지면 폭발하고 폭발에 죽은 생명체를 좀비로 만드는 스태프는 어때요? 쉽습니다. 10 갤런의 헝가리산 슬리보비츠 플럼 브랜디를 먹여야만 해제되는 함정은 어떤가요? 마법의 배를 소환하는 마법의 사과를 소환하는 마법의 오렌지를 소환하는 마법의 배는 어때요? 그 쪽이 훨씬 좋네요.

스팀 창작마당은 다른 플레이어들이 만든 컨텐츠를 쉽게 찾고, 즐기고, 공유할 수 있도록 만들어진 공간입니다. 간단하게 Steam Workshop page로 가서 플레이 하고싶은 모드를 찾은 후에 "구독" 버튼을 누르세요. 그 순간 모드는 올바른 위치에 다운로드 되고, 드레드모어를 불러오는 동안 간단하게 런처의 "모드" 버튼을 클릭한 후 불러오고 싶은 모드를 불러오면 됩니다.

혹여, 스스로 창작물을 만들고 싶다면 http://dredmod.com/wiki/Main_Page 로 가서 어떻게 자신만의 창작물을 만드는지 설명한 몇가지 튜토리얼을 살펴보세요! 우리는 어떻게 만들고 어떻게 업로드 하는지에 대한 정보는 물론 당신만의 완전히 독특한 창작물을 만들기 위한 몇가지의 코드도 올려놓았습니다.

게임에 대해

아주 먼 옛날, 어둠의 군주 드레드모어는 위대하고 강력한 영웅들에 의해 대지 깊은 곳 가장 어두운 던전에 봉인되었습니다. 수 세기가 흘러 어둠의 군주를 속박하고 있던 마법의 봉인이 느슨해지면서 어둠의 군주는 이전과는 비교할 수도 없게 강해져갔습니다. 사람들은 옛 예언에 나오는 강력한 전사나 신비한 마법사같은 새로운 영웅을 애타게 찾았습니다.
그들이 찾은 영웅은 불행하게도.... 바로 당신입니다!
드레드모어의 던전에 첫 발을 내딛으세요! 운명을 피하지 마세요! 온 세상이 한번도 겪어보지 못한 악에 맞서 싸우세요. 끔찍한 Swarmy들이나 일렁이는 Thrusty들, 물론 둥지 짓는 귀여운 Diggle도요. 의미 없는 사이드 퀘스트의 여신 Inconsequentia를 숭배하거나 이름 없는 Lutefisk의 신에게 헌신하여 당신의 운을 시험해 보는 것도 나쁘지 않습니다. 죽음의 경제학 학교에서 어둠의 사업학 마법사에게 배운 강력한 주문을 시전하세요. 아니면 천둥과 번개로 적을 산산조각 내기 위해 조상님들의 바이킹 룬을 소환하세요. 차원의 도끼나 플라스틱 반지, 투명방패(지난번에 쓰고 어디에 나뒀는지 기억하기만 한다면)처럼 범상치 않은 장비를 착용해서 얻을 수 있는 힘을 발견하세요! 여태 신었던 모든 사람들이 너무 부끄러워서 자살한 드워프 세공이 된 신발을 신어보거나 베이컨으로 장식된 지저분한 메이스로 수염난 거대 벽돌 악마를 때려부수는 재미도 놓칠 수 없습니다.
그런 여러 일들을 하는 동안 죽음에 대한 대비를 하세요. 그것도 아주 많이요. 당신이 울부짖으면서 키보드를 창문 밖으로 던지게끔 하는 끔찍한 고통이 준비되어 있습니다..
드레드모어의 던전이 당신을 기다립니다. 준비 되셨나요?

게임 특징:

  • 포인트 앤 클릭 인터페이스로 즐기는 재미있고 신선한 고전 로그라이크 스타일 게임플레이. 더 이상 포션을 마시려고 CTRL-ALT-SHIFT-x 같은 단축키는 누르지 않아도 됩니다.
  • 당신을 약속된 달콤한 보물들과.... 몇몇 다른 것들로 안내하는 무작위 생성 던전들..
  • 고전적인 픽셀 아트. 손수 그린 역동적이고 사랑스러운 몬스터들을 만나세요. 타일 워크로 멋짐이라는 이름의 바다 표면에서 둥둥 떠다니는 듯한 각각의 아이템들이 가진 아름다움도 맛보세요.
  • Krong의 모루가 지닌 엄청난 파워를 얻으세요. 아니면 Krong의 모루가 당신을...
  • 엄청나게 복잡한 조합 시스템! 엘프와 드워프간 엄청난 갈등의 역사가 새겨진 유물을 손에 얻기도 하고 알루미늄 주괴를 갈아 알루미늄 분말로 만든 후에 바로 콧구멍으로!
  • 비디오 게임 역사상 한번도 본 적 없는 몬스터 무리들.
  • 적을 물리치기 위한 교활한 함정설치!
  • 끝 없는 플레이: 캐릭터를 만들기 위해 마음을 뒤흔드는 스킬들을 선택하세요. 매번 새로운 게임플레이가 당신을 기다립니다!
  • Lutefisk가 있다고 말했었나요?

시스템 요구 사항

Windows
Mac OS X
    • 운영체제: Windows XP, Vista, 7
    • 프로세서: Core 2 Duo/Athlon 64 이상 권장
    • 메모리: 최소사양 1 GB램 ; 2 GB램 권장
    • 하드 디스크 용량: 400+ megabytes
    • 그래픽 카드: 1024 x 600 나 1024 x 768 의 최소 해상도를 지원하는 모든 DirectX 호환 그래픽카드
    • DirectX®: 9
    • 사운드: 모든 DirectX 지원 사운드장치
    • 운영체제: OS X version Snow Leopard 10.6.3 이상의 모든 버전
    • 프로세서: Core 2 Duo/Athlon 64 이상의 프로세서
    • 메모리: 최소사양 1 GB 램 ; 권장사양 2 GB 램
    • 하드 디스크 용량: 400+ megabytes
유용한 고객 평가
7명 중 7명(100%)이 이 평가를 유용하다고 평가했습니다.
26.9 시간 기록
게시 일시: 2014년 11월 2일
Fantastic humor and solid mechanics make for an overwhelmingly positive gaming experience. Definitely one of my favorite old-school style RPGs. It has become my RPG fallback game. WELL worth the price tag. If you're unsure about the game but kinda wanna try it out, I'll even buy you a copy and gift it to you. That's how much I love this game and want others to enjoy it.
이 평가가 유용한가요? 아니요
6명 중 6명(100%)이 이 평가를 유용하다고 평가했습니다.
24.6 시간 기록
게시 일시: 2014년 10월 30일
If you like rogue-dungeon games, this is a great choice, it has lots of different skill/profession combinations and everytime new randomized dungeon with big exciting adventure.
이 평가가 유용한가요? 아니요
7명 중 6명(86%)이 이 평가를 유용하다고 평가했습니다.
199.4 시간 기록
게시 일시: 2014년 11월 9일
Some say that a god cannot exist. Those who say that have not met our Lord and Saviour Lutefisk. The Lutefisk is a kind giver, and also a taker, for one cannot recieve what they are not willing to give away. Thus has been taught to me by the Lutefisk. However, a new Cult, I mean religion, is not the only thing that Dungeons of Dredmor offers.

As a roguelike RPG, gameplay is simple: run around, grab loot, kill monsters, and don't die (and not just because Lutefisk does not promise an afterlife). However, there are many fun and exciting features. An advanced set of skill selection, in the form of multiple trees with linear paths, keeps combat unique and different. For example, I have had builds where I run around and just kick monsters to death (yes, literally kick) while dual-wielding shields and builds where I teleport in, drop mines, push monsters onto said mines, and teleport out of danger. There are several different interactions in the game that either reward or punish you. For example, Krong, the God of Anvils, leaves blessed anvils randomly on floors in the dungeon that you can enchant your gear with. It is not until you place your gear on the anvil, the point of no return, when you find out if Krong blesses or curses you. And of course, interactions involves our dear Lutefisk. Tithing Lutefisk at a Lutefisk Shrine, a food item that offers barely any health regen, may appease the Lutefisk God, and he may give you an enchanted item. DoD also offers a completely fair difficulty curve: each floor means significantly harder enemies. Therefore, as logic dictates, you should complete the entire floor you're on for as much experience and items as possible. The only exception to this rule is random minibosses and of course, Dredmor. Minibosses are literally there to make sure you're paying attention to the game. If you're punching everything, and notice this one monster is doing half your health in one hit, you should probably use a different strategy. Dredmor is a completely overpowered piece of... bologna... but I mean, to me this makes sense. It's HIS dungeon, HIS realm of power, and you're trying to stop him. If he was weak, why would a HERO, and quite the hero you are!, need to stop him?

Another good part about this game is that it's very accessible. There are three difficulty levels, permadeath is optional (so you can save your dearest characters), there is an option for smaller floors with the same experience gain, and with DLC, there is an option for 5 more floors of grinding before the boss. Speaking of DLC quickly, two DLC packs are super cheap (2.99 USD each and actually the Deluxe edition has the game and those two DLC for just 6.99 USD), and the third DLC pack is free. Cheap and easy to get into means that casual players can enjoy as well, while advanced difficulties and more options means that the hardcore Roguelike fan can cater to their style as well.

Another important thing about DoD in my opinion is the community. This is one of the most friendly, most helpful, best communities I have ever experienced on any game ever. Most questions get answered in minutes, and the number of guides for new players is seemingly limitless. These same helpful and friendly people also make amazing mods that add even more playability to a game I haven't been bored for even a second in.

TL;DR: All in all, DoD is an accessible, fun, pun-packed, Cult-creating, deceptively simple Roguelike RPG with a good community and workshop integration. I would highly recommend this game even off of a sale, and when on sale I literally will say it's a can't miss. If anybody has any questions, I will do my very best to answer them in a timely manner.

TL;DR;TL;DR: Made me join a Cult, very fun, nice people, buy.
이 평가가 유용한가요? 아니요
4명 중 4명(100%)이 이 평가를 유용하다고 평가했습니다.
90.1 시간 기록
게시 일시: 2014년 11월 23일
Explore. Plunder. Massacre.


Nuff said.
이 평가가 유용한가요? 아니요
2명 중 2명(100%)이 이 평가를 유용하다고 평가했습니다.
3.9 시간 기록
게시 일시: 2014년 11월 2일
Dungeons of Dredmor is a roguelike in the more traditional sense, like the game Rogue. It is a turn-based tile-based game in which you delve into, as the title would imply, the Dungeons of Dredmor to kill Lord Dredmor. The game is randomly generated and offers a good ammount of challenge. The game is easy to play, hard to master, catering to casual and hardcore players of Rogue-likes. Anyone who is a fan of Roguelikes needs Dungeons of Dredmor. Aswell as the great main game there is a vast ammount of content on the steam workshop to spice things up.
이 평가가 유용한가요? 아니요
2명 중 2명(100%)이 이 평가를 유용하다고 평가했습니다.
58.7 시간 기록
게시 일시: 2014년 11월 18일
Can't get past floor 2.

Lutefisk/10
이 평가가 유용한가요? 아니요
4명 중 3명(75%)이 이 평가를 유용하다고 평가했습니다.
56.7 시간 기록
게시 일시: 2014년 11월 16일
-TL;DR at Bottom-

Dungeons of Dredmor is simultaneously an addictively expansive roguelike with heaps of replay value and a disappointingly, shallow experience, and in this way, it is the World of Warcraft of it's genre. For it's price it absolutely is worth it, but at the end of the day you are left wishing the devs would have put a bit more thought into the game to create a solid experience.

At it's base, DoD is a turn-based dungeon crawler with painfully basic combat. You walk around rooms, meet monsters, left click them until they're dead. Occasionally you'll meet a situation where the enemies are statistically and/or numerically superior to you, at which case you must randomly spam offensive/defensive items and abilities at the issue until it's solved, and you really don't even have to pay much attention to exactly what it is you're using. It's just too inconsequential, regardless of the vast amount of options available to you. Increasing the difficulty or enabling perma-death somehow manages not to address this issue, it simply requires for you to pay more attention to the handful of mechanics that really matter. It might seem better for the first few floors of each playthrough, but regardless of settings and skillbuilds, the experience will degrade into the above mentioned simplicity by floor 5 no matter what it is you do, which is primarily due to XP and high level items being too abundant, leading to overleveling reducing the difficulty. Again, this stems from a lack of critical thinking employed in the basic game design, and while it'd be unfeasible to change anything at this stage of the game, it should have been taken much more seriously back in it's development infancy. The importance of a balanced experience distribution in an RPG game is one of the first things any old ♥♥♥♥♥ with a couple hours of dabbling in RPG Maker learns, so it's downright embarrassing that Gaslamp Games took it so lightly.

So that's the core of the game. Why is this a good purchase then? Well the game has three factors that save it from itself; Humor, Content and Steam Workshop.

Humor, I would say, is DoD's greatest asset. Without it's presence, it would crumble and fall into the realms of indie shovelware, and it combines together with a feature that you can never go wrong with; content. So there's a lot of humor is what I'm trying to say. So the way this game works is, after presumably completing the short tutorial course, you start a new game and enter character creation. This process is unlike anything you've experienced before. You right off the bat get to chose a number of skill trees (1-8) for your Adventurer and decide your playstyle on the spot. The fun factor in this is all the various combinations made possible by this formula. Simply put, you can be a regular Melee user, a wizard or a mix of both, and if you'd like you can take the Warlock tree to help with that. Or not. It's very freeform, although hard to explain. Right off the bat you'll notice via the Skill Trees' descriptions that the game's funny. You have skill trees like "Battle Geology: Like all geologists, you can create earthquakes, armor yourself in stone, and petrify enemies. " and "Warlockery: Warlocks are wizards that really wish they were warriors. Or Rogues. Or cheesemongers. Anything but wizards, really. Their "spells" (as they are) serve to make them less wizard-like in a variety of ways.". If these two make you chuckle, or at least make you go "heh" internally, then you'll have an absolute blast once you actually plunge into the game. Every item name, item description, skill, spell, room, monster, monster description - really everything that's anything with words on it will have humorous dialogue that simply never gets ♥♥♥♥♥♥♥ old. Even monsters often make snarky comments from a list of a thousand or more phonemes. It ranges from low to high brow humor, references and even some memes here and there and it never feels distasteful or tired. If you're imaginative and weird, like me, you could also give a voice to all the text in your head, so that the Narrator from Trine 2, or hell, Jef Goldbloom says all the stuff, and it'll be all the more hilarious. And there's tons of this content, just tons and tons and tons. Rightfully so, because the game consists of 10-15 dungeons per run with each floor taking at LEAST an hour to complete unless you're leaving stuff unexplored.

This is where the Steam Workshop comes in. I personally don't recommend playing the game without all 3 DLC's installed AND the majority of the workshop content subscribed to and loaded up. The almost inexhaustible supply of content is the single one thing that can and will distract you from how shallow a game Dungeons of Dredmor actually is. When you're pretending to be a Vegan Necromantic Steampunk Knight and reading funny bits all the time, you don't care about gameplay. You'll be immersed into the whackiest, stupidest scenarios you've ever seen and you'll make it work. It's all novelty, but when there's this much of it, it works better than a real freaking game.

I should fleetingly mention that crafting and inventory management is a huge hit and miss. During some runs, I'll have patience and indulge in the hassle that comes with dealing with it. Other times I'll simply ignore 90% of the loot that spawns all over the floor and wish they put more effort into it. Ironically, while I'd say it's bad in this game, DoD's crafting is exactly what today's MMOs could use in order to make crafting actually freaking interesting. Because MMO's are MEANT to be timesinks, and items there would be worth the literal hours it takes to get specific equipment with noticable and snazzy uses like in DoD. As opposed to stupid junk you will NEVER pawn off on marketplaces, nor even think about using yourself. Oh and the music is loud and obnoxious but it grows on you.

One last, last thing; The gameplay is crap, alright, fine. But I should tell you that if you're of the particularly imaginative sort, there's plenty of room to create fun, self-imposed challenges that could alleviate this issue. On a basic example, you could stylize your character to only wield clockwork/steampunk styled items, which limits your equipment and arsenal. You can take concepts like this to much deeper levels that I can't really explain without you having played the game. It's like those weird people you see on GameFAQ's making up weird challenge run guides for Final Fantasy games. You can do that if that's your sort of schtick.

-TL;DR-

Gameplay: 2/5 - Shallow. Relies on your imagination to make it fun. Not for the casuals.
Replay Value: 5/5 - There's lots of ways to play and things to try and as a Roguelike, the game does excell.
Content: 5/5 - Thousands upon thousands of hilarious descriptions, names and phonemes is the game's primary source of fun.
Music: 3/5 - It grows on you, but nothing to write home about. Title song is catchy.
Art: 3/5 - It's pixelart. It's alright. Level art styles will leave you scratching your head sometimes.
이 평가가 유용한가요? 아니요
4명 중 3명(75%)이 이 평가를 유용하다고 평가했습니다.
9.9 시간 기록
게시 일시: 2014년 10월 31일
I don't know what a Lutefisk is, but I am now worshipping them.
이 평가가 유용한가요? 아니요
1명 중 1명(100%)이 이 평가를 유용하다고 평가했습니다.
120.2 시간 기록
게시 일시: 2014년 11월 2일
One of my favourite games of all time. Countless hours of fun, and it's just the right dificulty to keep you coming back for more, with your experiences never being the same. Build your OWN class by selecting seven different skill trees to level up throughout your adventures. Great humour, awesome references, and an overall amazing game.
이 평가가 유용한가요? 아니요
1명 중 1명(100%)이 이 평가를 유용하다고 평가했습니다.
4.0 시간 기록
게시 일시: 2014년 11월 19일
There are many in-game cultural references, good humour & of course, classic roguelike gameplay.
이 평가가 유용한가요? 아니요
1명 중 1명(100%)이 이 평가를 유용하다고 평가했습니다.
206.7 시간 기록
게시 일시: 2014년 11월 22일
I don't get tired of this game, no matter how many times I play.
이 평가가 유용한가요? 아니요
1명 중 1명(100%)이 이 평가를 유용하다고 평가했습니다.
27.8 시간 기록
게시 일시: 2014년 11월 22일
I fought the system wearing nothing but booty shorts and wieling an mp5....


I kicked a door so hard I had a stroke.
이 평가가 유용한가요? 아니요
1명 중 1명(100%)이 이 평가를 유용하다고 평가했습니다.
16.0 시간 기록
게시 일시: 2014년 11월 22일
Easy to get into, difficult to master. This game will have you coming back for more. Death after death until you finally finish the game. Every skill has a purpose and can be of some value to you. Going outside of your comfort zone and trying a combination of skills that normally wouldn't suit your playstyle can be very rewarding.

The writing in the game, as well as the names of skills, items, and random things found around the game are very humorous. There's not much to go on for story, and that's a good thing. I feel that if they tried to include more, the humor would have worn thin. I personally enjoy making up my own story in my head as I go.

There aren't very many games that I would say this about, but on a 1-10 scale, this game is a 10/10. Try it, you'll love it. And so will your grandmother.
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8.1 시간 기록
게시 일시: 2014년 11월 4일
it seems interesting but i never had patience to continue playing after, like, the second floor
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2.7 시간 기록
게시 일시: 2014년 11월 25일
my golem minion
was blocking my way
so i had to kill him



=(


pls fix dev
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1.0 시간 기록
게시 일시: 2014년 11월 22일
You run around and smash cute little animals heads into walls and floors.

...Just not enough for me, I NEED TO KILL MORE!
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14.4 시간 기록
게시 일시: 2014년 11월 6일
Solid roguelike game but still has problems from 2012: Mysterious Portals are an ingame feature that port you to another dimension where often the exit portal is missing or blocked. I guess they can dismiss it as a 'feature' because roguelikes are supposed to be unfair, but their 'official' answer is to go into debug mode to fix the problem yourself.
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28.5 시간 기록
게시 일시: 2014년 11월 16일
so this is great game with overhelmingly great (95%) reviews ?
not so fast !

at first glance it is good game. catchy, interesting, relatively easy to play. lots of jokes, and it is good.
but
1) after few runs (deaths) you realize, that it is quite repetitive. one run (to level 10) around takes +-10hours. after 5 it is just boring rutine. very little new enemies, no new mechanics.
2) lots and lots of things are too complicated, and not explained. it is not bad, but annoying and confusing. lots of skills, millions of stats, this affects that, each item increases this, decreases that, and at all it is really hard to orientate in that.
3) after easy run without any problems you met lord dredmor and guess what? he can instakill you. after 10hour, that is SERIOUS design flaw.
4) there are some UI elements which are just annoying. for example I can't use autoloot, because at my storage It will pick all. I dont feel like enagling and disabling it all the time, so I pick all by hand. and it sucks.
or if I want to open menu (to change autoloot or settings) I press ESC and it close inventory. press it again, and it closes character screen. press third time and we have menu! and now I have to open character screen and inventory again. yes it is minor thing. it is also stupid and anoying. and there are more...


at all, I think this is GOOD game. problem is, that it is in 60-70% good. absolutely not 95% as suggested by steam reviews.
that is why I vote NO. It has so many YES votes, it has become seriously misleading.

VERDICT: if you like games like this and want to try another, buy it !
but there are some indie / rouge games that I think are better.
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1.9 시간 기록
게시 일시: 2014년 11월 17일
controls only work half the time
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8.8 시간 기록
게시 일시: 2014년 10월 31일
Jotenki ei iskeny, liian raskas ja hidastemponen ehkä
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