Przetestuj swoje szczęście i spryt w ekscytującej grze RPG, w której tworzysz, czarujesz i plądrujesz, torując sobie drogę przez lochy Lorda Dredmora.
Recenzje użytkowników: Bardzo pozytywne (3,215) - 94% z 3,215 recenzji użytkowników dla tej gry jest pozytywnych.
Data wydania: 13 Lip, 2011

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Kup Dungeons of Dredmor

Pakiety zawierające tę grę

Kup Dungeons of Dredmor Complete

Zestaw 3 produktów: Dungeons of Dredmor, Dungeons of Dredmor: Conquest of the Wizardlands, Dungeons of Dredmor: Realm of the Diggle Gods

 

Steam Workshop



Twórz i dziel się nowymi potworami, przedmiotami, umiejętnościami, czarami i pomieszczeniami do lochu! Potrzebujesz kwasowej kuli ognia? A może umiejętności przywołującej magów Diggle? Różdżkę, która po rzuceniu eksploduje i zmienia każdego zabitego w zombie? Łatwizna. Pułapka, która może zostać rozbrojona tylko przez napojenie jej 40 litrami Śliwowicy? Magiczna gruszka, która przywołuje magiczną pomarańczę przywołującą magiczne jabłko przywołujące oryginalną magiczną gruszkę? To mi się podoba.

Warsztat Steam to miejsce, dzięki któremu można łatwo odnaleźć, użyć i podzielić się niestandardową zawartością wysokiej jakości, która została utworzona przez innych fanów. Przejdź po prostu do strony Warsztatu Steam, znajdź odpowiadającą ci modyfikację i kliknij „Zasubskrybuj”. Modyfikacja zostanie natychmiast pobrana, a po uruchomieniu Dredmor po prostu kliknij przycisk „Mod” w programie uruchamiającym i wybierz co chcesz załadować.

Jeśli chcesz z kolei spróbować utworzyć własne dzieła, przejdź do strony http://dredmod.com/wiki/Main_Page i przeczytaj kilka samouczków dotyczących tworzenia modyfikacji! Dołączyliśmy też informacje odnośnie tworzenia i wysyłania modyfikacji, jak również część kodu do użycia w celu utworzenia całkowicie unikalnej zawartości.

O tej grze

Dawno temu Mroczny Lord Dredmor został uwięziony w najciemniejszych lochach pod ziemią przez wielkich i potężnych bohaterów. Setki lat później utrzymujące go w tym miejscu magiczne więzy słabną, a jego moc wzrasta ponad miarę. Ziemia wyczekuje na nowego bohatera - potężnego wojownika lub mistycznego czarodzieja niczym ze starych przepowiedni.
Mają, niestety, ciebie...
Wkrocz do Lochów Dredmor! Przyjmij swoje przeznaczenie! Zmierz się ze złem, którego świat jeszcze nie poznał - przerażającymi Swarmies, pofałdowanymi Thrusties oraz uroczymi, budującymi gniazda Diggle'ami. Czcij Inconsequentię, Boginię Bezużytecznych Zadań Pobocznych, lub spróbuj szczęścia jako oddany wierny bezimiennego Boga Lutefisku. Rzucaj potężne czary z mrocznej magii czarowników ze szkoły Necronomiconomiksu lub przyzwij runy wikingów twoich przodków, aby zgromić nieprzyjaciół burzą z piorunami! Odkryj moce zdobywane przez dzierżenie przedziwnego rynsztunku, takiego jak Międzywymiarowy Topór, Plastikowy Pierścień czy Niewidzialna Tarcza (jeśli tylko pamiętasz gdzie ona jest). Załóż buty udekorowane przez krasnoludzkich Kowali Blasku, którzy popełnili samobójstwo ze wstydu, oraz ciesz się przyjemnością anihilowania wielkich, wąsatych, ceglastych demonów maczugą udekorowaną kiepskim, przepysznym bekonem.
Skoro o tym mowa, zginiesz. Wiele razy. W potwornym, wyzwalającym krzyk bólu, przez który wyrzucisz klawiaturę przez okno.
Lochy Dredmor oczekują. Czy jesteś na nie gotów?

Najważniejsze cechy:

  • Klasyczna rozgrywka z gatunku roguelike w połączeniu ze słodkim odświeżającym interfejsem typu point-and-click. Już nie musisz naciskać CTRL-ALT-SHIFT-x, aby wypić eliksir.
  • Losowo generowane lochy pokusi cię słodkimi, słodkimi obietnicami skarbu i... rzeczy.
  • Pikselowe cuda w starym, dobrym stylu. Zmierz się z malowanymi odręcznie potworami i ciesz się dobrym smakiem pięknych, indywidualnie renderowanych przedmiotów na tle cudownej, porządnie wykonanej roboty na podstawie płytek.
  • Władaj wspaniałą mocą Kowadła Kronga, aby ono nie zawładnęło tobą!
  • Niesamowicie skomplikowany system wytwarzania! Dzierż relikty z czasów wielkiego konfliktu elficko-krasnoludzkiego; zmiel sztabki, aby wytworzyć proszkowane aluminium i wpakuj je sobie do nozdrzy!
  • Hordy potworów niewidzianych nigdy wcześniej w grze wideo!
  • Rozstaw zmyślne pułapki, aby pokonać wrogów!
  • Nieskończona wartość odtwórcza: wybierz z arsenału niewyobrażalnych umiejętności, aby utworzyć swoją postać. Za każdym razem czekać będzie nowe doświadczenie z rozgrywki!
  • Czy wspomnieliśmy, że jest tu lutefisk?

Wymagania systemowe

Windows
Mac OS X
    • OS: Windows XP, Vista, 7
    • Processor: Core 2 Duo/Athlon 64 or above recommended
    • Memory: 1 GB of RAM minimum; 2 GB recommended
    • Hard Disk Space: 400+ megabytes
    • Video Card: Any DirectX-compatible video device with a minimum resolution of 1024 x 600 or 1024 x 768
    • DirectX®: 9
    • Sound: Any DirectX-compatible audio device
    • OS: OS X version Snow Leopard 10.6.3, or later
    • Processor: Core 2 Duo/Athlon 64 or above recommended
    • Memory: 1 GB of RAM minimum; 2 GB recommended
    • Hard Disk Space: 400+ megabytes
Pomocne recenzje klientów
44 z 52 osób (85%) uważa, że ta recenzja jest pomocna
Według 10 osób ta recenzja jest zabawna
69.2 godz. łącznie
Zamieszczono: 5 września, 2015
Beware of the false shepherd Lutefisk!
Caution! You're now entering the Diggle Danger Zone!

Developer: Gaslamp Games, Inc
Publisher: Gaslamp Games, Inc
Format: PC
Released: August 1st, 2012


Yeah, good luck playing any video games today with this guy staring at you with his big... deep... fishy eyes.
(The Lutefisk God is not to be confused with Dagon, Prince of the Sea. That's, uh, a different video game.)

Let me start by saying that Dungeons of Dredmor is rogue like dungeon crawler and a parody of those at the same time. Lovely isn't it?

Oh boy where do I begin?
I think this game was my first step into the roguelike genre and it became my favorite genre by far ever since.

Having said that let's get down to business.

Story
You're the chosen one. The hero. The man or the woman with the eyebrows of destiny! It's your duty to venture into the depths of the Dungeon of Dredmor and to show not only him but also every damn Diggle you'll encounter on your way who's Boss: The one with the most majestic eyebrows ever! and that is you!

Gameplay
Dungeons of Dredmor is turn based game means you move on a tile based square grid where you and your enemies take turns. Each floor is randomly generated meaning you will never see the same layout, types and amount of enemies or loot. Every single playthrough will be an unique and unforgiving experience.

Before you experience your first death by a fierce Diggle you will have to choose the difficulty and your seven starter skills.
You can choose between warrior skills like Swords, Axes, Maces or Smithing, rogue related skills like assassination, daggers or burglary and you can obviously become a powerfull wizard using skills like golemancy, alchemy or Astrology.

There have been several expansions for this game so far and each expansion includes some new skills like Demonologist (Realm of the Diggle Gods), Clockwork Knight (You have to name the expansion pack. <- yes you really have to) and Tourist (Conquest of the Wizardlands).
After choosing skills to your like or letting the game choose some randomly for you it's time to enter the dungeon!

The game starts as you take control of our Hero with those beautiful eyebrows. Your goal is to get to Dredmor and to show him who's boss (obviously that's you but he didn't get the memo yet).

In order to reach Dredmor you'll have to fight your way through fierce Diggles, grab some better loot and also level up.

While exploring your surroundings and getting beat up by those Diggles you will encounter several objects you can interact with. Like a well with a blue liquid in it. Too blue to be water so you take a sip and here comes's the beauty of the game. The effect will be random meaning you can get healed which would be sweet so you can get your revenge on those Diggles (ye I they're our arch enemy!) or you can get poisoned and die a pathetic death.
Also there's Krong. You will have a serious love and hate relationship with this fellow. You will find some anvils in the dungeon. Interacting with it will either bless you and upgrade one of your items or Krong will curse you for not cleaning your teeth this morning.

Also keep in mind that some area of effect skills can and will hurt you as well just in case you think it would be a good idea to set the ground on fire. It's gonna get hot and you won't like it trust me.

Then there's also Brax. A bad ♥♥♥ shop keeper who clearly isn't scared of all those damn Diggles.
You can buy and also sell loot. If you are brave enough you could also see if you are fast enough to steal something but ... that's up to you to decide. You will have to face the consequences.

Visual
You either love the Art Style or you hate it. There's not much else. Personally I really Diggle (hah see what I did there!?) the Art Style and I think it's just fitting for this game. It's not looking to serious and let's be honest: Nothing's serious in Dungeons of Dredmor.
The only thing that's a bit meh is the UI but the way the game looks is quite charming.

What else can I say about this game?
Gaslamp Games made a lot of things right I'd even go as far as to say nearly perfect if not for some minor interface issues and also the crafting in this game is tad clunky.
If you can overlook the art style (which probably isn't to everyone's liking) and the minor interface issues you will deeply enjoy this game.
Given you like roguelikes and getting beat up by Diggles ... RIP
Czy ta recenzja była pomocna? Tak Nie Zabawna
25 z 27 osób (93%) uważa, że ta recenzja jest pomocna
Według 2 osób ta recenzja jest zabawna
153.2 godz. łącznie
Zamieszczono: 14 września, 2015
An incredible amount of replayability for such a small price tag. I've had this game for more than two years, and I keep coming back to it. I haven't even beaten Dredmor; I just keep trying out different skill tree combinations, seeing what works together. One of the few games where I actually look forward to dying and starting over again.
Czy ta recenzja była pomocna? Tak Nie Zabawna
18 z 21 osób (86%) uważa, że ta recenzja jest pomocna
349.9 godz. łącznie
Zamieszczono: 29 sierpnia, 2015
Tons of content and the character build system allows for TONS of different setups. And the Devs went out of their way to make the game extremely moddable.

It is also ridiculously cheap.

Super easy to recommend!
Czy ta recenzja była pomocna? Tak Nie Zabawna
6 z 8 osób (75%) uważa, że ta recenzja jest pomocna
30.5 godz. łącznie
Zamieszczono: 18 grudnia, 2015
If you want to get started with roguelikes, Dungeons of Dredmor is as good a place as any. It straddles an important line between more mainstream adaptations of the concept and the originators, where neophytes can find easy access and veterans can find a new take on old ideas. And while it may not be perfect in a lot of ways, it passes the main test of being something you can play for way, way too long.

Dredmor is really a traditional, grid-based, turn-based, everything-random roguelike dressed up in some handsome(ish) graphics and modern sensibilities. The only story you get is that you're a hero, and you're descending into the titular dungeons to whack the equally-titular Lord Dredmor. There's a thick layer of nerd humor over the whole package that runs more than skin-deep, as it even informs the class and stat systems. Luckily it's not the aggravating metahumor of something like Retro City Rampage, and is actually quite snappy and clever for the most part.

The aforementioned class system is probably the big draw of DoD, for newbies and veterans alike. Each character you roll gets seven skill sets to choose from a list of dozens, including everything from sword and shield skills to veganism and communism. Every time you level up, you can unlock another skill from one of your sets, allowing you to knock out one tree with half a dozen levels or diversify as you see fit. Sets tend to be eclectic mixes of active skills and passive bonuses, with some being demonstratively better than others, but all of them interesting and worth a try.

Outside of the skill system, there's admittedly not a lot of innovation to be found here. You wander the dungeon, grab loot, kill monsters, and so on. There are shrines to pray to, gods to appease, vending machines to shake, traps to disarm, levers to pull, and plenty of things to die to. Unlike the roguelikes of yore, however, death tends not to come all that swiftly in Dredmor. It's pretty easy to keep your stats and gear up with the challenge presented by enemies if you're cleaning out the floors, to the point that by floor three or so, nothing's going to kill you outside of a room completely packed with monsters.

This ties into the main problem with Dredmor, the fact that individual runs can get pretty boring after a point. Unlike most roguelikes, the early game is when you need to pay attention to your skills and your loot. Once you get your rhythm locked in, levels start to blend together. The slow default move speed and animations drag things out a bit longer than they should, and your inventory and crafting windows really could have used another pass on usability. For as many steps forward that Dredmor takes as a modern roguelike, it has a couple feet planted firmly in the past.

All that said, I was able to sink 30 hours into the game before I grew well and truly tired of it. And those were an enjoyable 30 hours of looting, smashing, and giggling at the goofy jokes. Dredmor will go a lot farther with those new to the roguelike genre, but there is undeniably something for everyone, at least while it stays fresh.
Czy ta recenzja była pomocna? Tak Nie Zabawna
2 z 2 osób (100%) uważa, że ta recenzja jest pomocna
8.9 godz. łącznie
Zamieszczono: 12 lutego
Basic Information
Developer: Gaslamp Games, Inc.
Publisher: Gaslamp Games, Inc.
Release Date: 13 Jul, 2011


Basic Overview
Dungeons of Dredmor is a very intresting and very different from other Rogue-like RPGs I have played in the past. This game has randomly generated levels, along with loads of skills that you can mix and match to your liking. This adds very high replay value to the game, which is what you would expect from a (optional) perma-death game. It's sometimes frustrating to be killed by an enemy when you've spent to long on a play through, but that's to be expected from a perma-death run of this game.

Game play
This game has a lot of variation, whether it's randomly generated floors or a huge amount of skills to choose from. Each run is very different from the last. I found myself dying a lot when I first started playing it, but the I kept coming back for just 'one more run.' Then that one more run turned into two or maybe three. The game really pulls you in, it has a great atmosphere when playing it on Perma-death. You never know what's going to happen which makes you more alert for what can happen, maybe you will find a monster zoo and then you have to be careful. There is a wide variety of different enemies for each floor, and each floor has a different theme to it with specific enemies that you will encounter along the way. As for the weapons and classes there is a nice variety for them as well which gives you a better attack damage for a specific weapon type and will depend with what happen you start off with. But what makes this game even more unique is that you can substitute a weapon class for another skill that may or may not be better. You can make the game even more difficult on yourself if the hardest difficulty is too easy for you by having skills that aren't very helpful to you. There are so many traps, and levers that you have no idea what it will activate. Maybe it will open a door, or maybe it'll teleport you to somewhere else. That's the beauty of this game. The attack system is turn-based, so you move once then the enemies move. It can be a simple point and click or you can use WSAD for moving your character, then attacking is just simple being close to the enemy (if you use a melee weapon) and clicking on them to take it in turns to attack.
Score (Out of 10): 10 - Very high replay value and variation!

Sound & Music
The music for this game is perfectly fitting for the atmosphere and the game play for this game. Although it can get a little bit repetitive it's still nice to listen to when you are fighting a bunch of enemies at once. The sounds of each thing that you use, such as swinging your sword or axe is all very unique. It is quite obvious that the developers put a lot of time and effort into creating the sounds for each things. I would like to see some more music in this game that matches the atmosphere of the game.
Score (Out of 10): 9 - Would like to see some more music that fits the atmosphere

Graphics/Art Style
For me the art style of this game is just perfect. It really fits in with the with the whole atmosphere and dungeons kind of feel. It's not a too series style of art, but then again it doesn't look innocent. It just fits perfectly with the whole gaming experience. Some people might not like it because of the cartoon kind of style to it, but I am just saying it from what I think.
Score (Out of 10): 10 - My own personal opinion, you might not like the art style

Conclusion
So there is my whole review for this game, it's a very unique type of rogue-lite RPG game. It has very high repay value which always makes you come back to the game. It has great atmospheric music, I would only want to see a few more soundtracks on this game, and the art style, well take it or leave it. You'll either love it or you'll hate it.

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Czy ta recenzja była pomocna? Tak Nie Zabawna