Tedd próbára szerencséd és ügyességed egy izgalmas szerepjátékban, ahogy varázsolva, fosztogatva és tárgyakat készítve törsz előre Lord Dredmor kazamatáiban.
Vásárlói értékelés: Rendkívül pozitív (2,401 értékelés)
Megjelenés dátuma: 2011. júl. 13.

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Dungeons of Dredmor vásárlása

Ezt a játékot tartalmazó csomagok

Dungeons of Dredmor Complete vásárlása

3 elemet tartalmaz: Dungeons of Dredmor, Dungeons of Dredmor: Conquest of the Wizardlands, Dungeons of Dredmor: Realm of the Diggle Gods

 

Kurátorok, akik ajánlják

"The perfect introduction to the classic style of Roguelikes. A humourous but unforgiving adventure into rooms of brutal monsters."
Nézd meg a teljes értékelést itt.

Steam Workshop



Create and share all new monsters, items, skills, spells and dungeon rooms! Ever wanted an acid fireball? How about a skill that summons Diggle mages? A staff that explodes when you throw it and turns everyone who it kills into zombies? Easy. A trap that can only be disarmed by feeding it 10 gallons of Slivovitz plum brandy? A magical pear that summons a magical orange that summons a magical apple that summons the original magical pear? That's more like it.

The Steam Workshop is a place designed to make it easy to find, play, and share quality custom content created by other fans. Simply head over to the Steam Workshop page, find a mod that you would like to play, and hit "Subscribe". The mod will be downloaded to just the right spot, and upon loading Dredmor you simply hit the "Mod" button on the launcher and pick which ones you want to load.

Or, if you want to try your hand at your own creations, head over to http://dredmod.com/wiki/Main_Page and take a look at some tutorials on how to craft your own! We've included information on how to make and upload a mod, as well as some of the code that you can use to create completely unique content.

A játékról

Történt egyszer, hogy Dredmort, a Sötét Urat nagyszerű és hatalmas hősök elzárták a föld legmélyebb és legsötétebb kazamatájába. Évszázadokkal később a mágikus kötelékek, melyek fogva tartják, lazulóban vannak, az ereje pedig egyre nő. A vidék új hősért kiált, egy erős harcosért vagy misztikus varázslóért, olyanért, mint akiről a régmúlt próféciái szólnak.
Ám sajnos csak te jutottál nekik...
Lépj be Dredmor kazamatáiba! Fogadd el sorsodat! Nézz szembe olyan gonosszal, amilyenhez foghatót még nem látott a világ; a rémisztő swarmikkal, a kígyózó thrustikkal, és az aranyos fészekrakó diggle-ekkel Imádd Következménytelenséget, az Értelmetlen Mellékküldetések Istennőjét, vagy próbálj szerencsét a névtelen Lutefisk Isten követőjeként. Használd a Nekronomikonómiai Tanintézet sötét üzleti mágusaitól tanult nagy erejű varázslatokat, vagy idézd meg őseid viking rúnáit, és csapj le ellenfeleidre mennydörgéssel és villámlással! Fedezd fel, milyen hatalomra lehet szert tenni olyan pusztító fegyverek bizarr arzenálját forgatva, mint az Interdimenzionális Fejsze, a Műanyaggyűrű és a Láthatatlan Pajzs (persze csak ha emlékszel, hol hagytad). Viselj olyan cipőt, amit a mostanra szégyenükben kollektív öngyilkosságot elkövetett törp flitterkovácsok díszítettek, és élvezd a hatalmas bajuszokkal felszerelt tégladémonok ízléstelen de ízletes baconnel díszített buzogánnyal való elpusztítása nyújtotta örömöt.
És ha már úgyis itt vagy, készülj a halálra. Jó sokszor. Rettenetes fájdalomtól üvöltve, amitől kivágod a billentyűzeted az ablakon.
Dredmor kazamatái rád várnak. Felkészültél rájuk?

Fő jellemzők:

  • Klasszikus roguelike játékmenet a point-and-click kezelőfelület édes és frissítő ízével. Nem kell többé a CTRL-ALT-SHIFT-x billentyűkombinációt nyomkodnod, mikor varázsitalt akarsz inni.
  • Véletlenszerűen generált kazamaták csábítanak nagyon fincsi kincsek... meg egyebek ígéretével.
  • Régi stílusú pixeles jóság. Nézz szembe kézzel animált szörnyekkel, és élvezd az egyenként megrajzolt tárgyakat a tengernyi csodás és hatásos pályaelem mellett.
  • Használd Krong Üllőjének bámulatos erejét, különben majd az használ téged!
  • Hihetetlenül komplikált tárgykészítő rendszer! Használd a nagy Tünde-Törp Konfliktus relikviáit, és darálj le fémrudakat, hogy a porított alumíniumot közvetlenül felszippanthasd!
  • Videojátékban még sosem látott szörnyek hordái!
  • Telepíts ravasz csapdákat ellenfeleid legyőzésére!
  • Végtelen újrajátszhatóság: válassz egy sor észvesztő képesség közül karaktered megalkotásához. Minden alkalommal új játékélmény vár!
  • Azt említettük már, hogy lutefisk is van?

Rendszerkövetelmények

Windows
Mac OS X
    • Operációs rendszer: Windows XP, Vista, 7
    • Processzor: Core 2 Duo / Athlon 64 vagy jobb ajánlott
    • Memória: Minimum 1 GB RAM, 2 GB ajánlott
    • Merevlemez-terület: 400+ megabájt
    • Videokártya: Bármilyen DirectX kompatibilis videoeszköz minimum 1024 x 600 vagy 1024 x 768 felbontással
    • DirectX®: 9
    • Hang: Bármilyen DirectX kompatibilis hangeszköz
    • Operációs rendszer: OS X Snow Leopard 10.6.3, vagy újabb
    • Processzor: Core 2 Duo / Athlon 64 vagy jobb ajánlott
    • Memória: Minimum 1 GB RAM, 2 GB ajánlott
    • Merevlemez-terület: 400+ megabájt
Hasznos vásárlói értékelések
9 emberből 9 (100%) találta hasznosnak ezt az értékelést
26.9 óra a nyilvántartásban
Közzétéve: november 2.
Fantastic humor and solid mechanics make for an overwhelmingly positive gaming experience. Definitely one of my favorite old-school style RPGs. It has become my RPG fallback game. WELL worth the price tag. If you're unsure about the game but kinda wanna try it out, I'll even buy you a copy and gift it to you. That's how much I love this game and want others to enjoy it.
Hasznos volt ez az értékelés? Igen Nem
6 emberből 6 (100%) találta hasznosnak ezt az értékelést
24.6 óra a nyilvántartásban
Közzétéve: október 30.
If you like rogue-dungeon games, this is a great choice, it has lots of different skill/profession combinations and everytime new randomized dungeon with big exciting adventure.
Hasznos volt ez az értékelés? Igen Nem
8 emberből 7 (88%) találta hasznosnak ezt az értékelést
199.9 óra a nyilvántartásban
Közzétéve: november 9.
Some say that a god cannot exist. Those who say that have not met our Lord and Saviour Lutefisk. The Lutefisk is a kind giver, and also a taker, for one cannot recieve what they are not willing to give away. Thus has been taught to me by the Lutefisk. However, a new Cult, I mean religion, is not the only thing that Dungeons of Dredmor offers.

As a roguelike RPG, gameplay is simple: run around, grab loot, kill monsters, and don't die (and not just because Lutefisk does not promise an afterlife). However, there are many fun and exciting features. An advanced set of skill selection, in the form of multiple trees with linear paths, keeps combat unique and different. For example, I have had builds where I run around and just kick monsters to death (yes, literally kick) while dual-wielding shields and builds where I teleport in, drop mines, push monsters onto said mines, and teleport out of danger. There are several different interactions in the game that either reward or punish you. For example, Krong, the God of Anvils, leaves blessed anvils randomly on floors in the dungeon that you can enchant your gear with. It is not until you place your gear on the anvil, the point of no return, when you find out if Krong blesses or curses you. And of course, interactions involves our dear Lutefisk. Tithing Lutefisk at a Lutefisk Shrine, a food item that offers barely any health regen, may appease the Lutefisk God, and he may give you an enchanted item. DoD also offers a completely fair difficulty curve: each floor means significantly harder enemies. Therefore, as logic dictates, you should complete the entire floor you're on for as much experience and items as possible. The only exception to this rule is random minibosses and of course, Dredmor. Minibosses are literally there to make sure you're paying attention to the game. If you're punching everything, and notice this one monster is doing half your health in one hit, you should probably use a different strategy. Dredmor is a completely overpowered piece of... bologna... but I mean, to me this makes sense. It's HIS dungeon, HIS realm of power, and you're trying to stop him. If he was weak, why would a HERO, and quite the hero you are!, need to stop him?

Another good part about this game is that it's very accessible. There are three difficulty levels, permadeath is optional (so you can save your dearest characters), there is an option for smaller floors with the same experience gain, and with DLC, there is an option for 5 more floors of grinding before the boss. Speaking of DLC quickly, two DLC packs are super cheap (2.99 USD each and actually the Deluxe edition has the game and those two DLC for just 6.99 USD), and the third DLC pack is free. Cheap and easy to get into means that casual players can enjoy as well, while advanced difficulties and more options means that the hardcore Roguelike fan can cater to their style as well.

Another important thing about DoD in my opinion is the community. This is one of the most friendly, most helpful, best communities I have ever experienced on any game ever. Most questions get answered in minutes, and the number of guides for new players is seemingly limitless. These same helpful and friendly people also make amazing mods that add even more playability to a game I haven't been bored for even a second in.

TL;DR: All in all, DoD is an accessible, fun, pun-packed, Cult-creating, deceptively simple Roguelike RPG with a good community and workshop integration. I would highly recommend this game even off of a sale, and when on sale I literally will say it's a can't miss. If anybody has any questions, I will do my very best to answer them in a timely manner.

TL;DR;TL;DR: Made me join a Cult, very fun, nice people, buy.
Hasznos volt ez az értékelés? Igen Nem
4 emberből 4 (100%) találta hasznosnak ezt az értékelést
90.1 óra a nyilvántartásban
Közzétéve: november 23.
Explore. Plunder. Massacre.


Nuff said.
Hasznos volt ez az értékelés? Igen Nem
2 emberből 2 (100%) találta hasznosnak ezt az értékelést
3.9 óra a nyilvántartásban
Közzétéve: november 2.
Dungeons of Dredmor is a roguelike in the more traditional sense, like the game Rogue. It is a turn-based tile-based game in which you delve into, as the title would imply, the Dungeons of Dredmor to kill Lord Dredmor. The game is randomly generated and offers a good ammount of challenge. The game is easy to play, hard to master, catering to casual and hardcore players of Rogue-likes. Anyone who is a fan of Roguelikes needs Dungeons of Dredmor. Aswell as the great main game there is a vast ammount of content on the steam workshop to spice things up.
Hasznos volt ez az értékelés? Igen Nem
2 emberből 2 (100%) találta hasznosnak ezt az értékelést
58.7 óra a nyilvántartásban
Közzétéve: november 18.
Can't get past floor 2.

Lutefisk/10
Hasznos volt ez az értékelés? Igen Nem
4 emberből 3 (75%) találta hasznosnak ezt az értékelést
56.7 óra a nyilvántartásban
Közzétéve: november 16.
-TL;DR at Bottom-

Dungeons of Dredmor is simultaneously an addictively expansive roguelike with heaps of replay value and a disappointingly, shallow experience, and in this way, it is the World of Warcraft of it's genre. For it's price it absolutely is worth it, but at the end of the day you are left wishing the devs would have put a bit more thought into the game to create a solid experience.

At it's base, DoD is a turn-based dungeon crawler with painfully basic combat. You walk around rooms, meet monsters, left click them until they're dead. Occasionally you'll meet a situation where the enemies are statistically and/or numerically superior to you, at which case you must randomly spam offensive/defensive items and abilities at the issue until it's solved, and you really don't even have to pay much attention to exactly what it is you're using. It's just too inconsequential, regardless of the vast amount of options available to you. Increasing the difficulty or enabling perma-death somehow manages not to address this issue, it simply requires for you to pay more attention to the handful of mechanics that really matter. It might seem better for the first few floors of each playthrough, but regardless of settings and skillbuilds, the experience will degrade into the above mentioned simplicity by floor 5 no matter what it is you do, which is primarily due to XP and high level items being too abundant, leading to overleveling reducing the difficulty. Again, this stems from a lack of critical thinking employed in the basic game design, and while it'd be unfeasible to change anything at this stage of the game, it should have been taken much more seriously back in it's development infancy. The importance of a balanced experience distribution in an RPG game is one of the first things any old ♥♥♥♥♥ with a couple hours of dabbling in RPG Maker learns, so it's downright embarrassing that Gaslamp Games took it so lightly.

So that's the core of the game. Why is this a good purchase then? Well the game has three factors that save it from itself; Humor, Content and Steam Workshop.

Humor, I would say, is DoD's greatest asset. Without it's presence, it would crumble and fall into the realms of indie shovelware, and it combines together with a feature that you can never go wrong with; content. So there's a lot of humor is what I'm trying to say. So the way this game works is, after presumably completing the short tutorial course, you start a new game and enter character creation. This process is unlike anything you've experienced before. You right off the bat get to chose a number of skill trees (1-8) for your Adventurer and decide your playstyle on the spot. The fun factor in this is all the various combinations made possible by this formula. Simply put, you can be a regular Melee user, a wizard or a mix of both, and if you'd like you can take the Warlock tree to help with that. Or not. It's very freeform, although hard to explain. Right off the bat you'll notice via the Skill Trees' descriptions that the game's funny. You have skill trees like "Battle Geology: Like all geologists, you can create earthquakes, armor yourself in stone, and petrify enemies. " and "Warlockery: Warlocks are wizards that really wish they were warriors. Or Rogues. Or cheesemongers. Anything but wizards, really. Their "spells" (as they are) serve to make them less wizard-like in a variety of ways.". If these two make you chuckle, or at least make you go "heh" internally, then you'll have an absolute blast once you actually plunge into the game. Every item name, item description, skill, spell, room, monster, monster description - really everything that's anything with words on it will have humorous dialogue that simply never gets ♥♥♥♥♥♥♥ old. Even monsters often make snarky comments from a list of a thousand or more phonemes. It ranges from low to high brow humor, references and even some memes here and there and it never feels distasteful or tired. If you're imaginative and weird, like me, you could also give a voice to all the text in your head, so that the Narrator from Trine 2, or hell, Jef Goldbloom says all the stuff, and it'll be all the more hilarious. And there's tons of this content, just tons and tons and tons. Rightfully so, because the game consists of 10-15 dungeons per run with each floor taking at LEAST an hour to complete unless you're leaving stuff unexplored.

This is where the Steam Workshop comes in. I personally don't recommend playing the game without all 3 DLC's installed AND the majority of the workshop content subscribed to and loaded up. The almost inexhaustible supply of content is the single one thing that can and will distract you from how shallow a game Dungeons of Dredmor actually is. When you're pretending to be a Vegan Necromantic Steampunk Knight and reading funny bits all the time, you don't care about gameplay. You'll be immersed into the whackiest, stupidest scenarios you've ever seen and you'll make it work. It's all novelty, but when there's this much of it, it works better than a real freaking game.

I should fleetingly mention that crafting and inventory management is a huge hit and miss. During some runs, I'll have patience and indulge in the hassle that comes with dealing with it. Other times I'll simply ignore 90% of the loot that spawns all over the floor and wish they put more effort into it. Ironically, while I'd say it's bad in this game, DoD's crafting is exactly what today's MMOs could use in order to make crafting actually freaking interesting. Because MMO's are MEANT to be timesinks, and items there would be worth the literal hours it takes to get specific equipment with noticable and snazzy uses like in DoD. As opposed to stupid junk you will NEVER pawn off on marketplaces, nor even think about using yourself. Oh and the music is loud and obnoxious but it grows on you.

One last, last thing; The gameplay is crap, alright, fine. But I should tell you that if you're of the particularly imaginative sort, there's plenty of room to create fun, self-imposed challenges that could alleviate this issue. On a basic example, you could stylize your character to only wield clockwork/steampunk styled items, which limits your equipment and arsenal. You can take concepts like this to much deeper levels that I can't really explain without you having played the game. It's like those weird people you see on GameFAQ's making up weird challenge run guides for Final Fantasy games. You can do that if that's your sort of schtick.

-TL;DR-

Gameplay: 2/5 - Shallow. Relies on your imagination to make it fun. Not for the casuals.
Replay Value: 5/5 - There's lots of ways to play and things to try and as a Roguelike, the game does excell.
Content: 5/5 - Thousands upon thousands of hilarious descriptions, names and phonemes is the game's primary source of fun.
Music: 3/5 - It grows on you, but nothing to write home about. Title song is catchy.
Art: 3/5 - It's pixelart. It's alright. Level art styles will leave you scratching your head sometimes.
Hasznos volt ez az értékelés? Igen Nem
4 emberből 3 (75%) találta hasznosnak ezt az értékelést
9.9 óra a nyilvántartásban
Közzétéve: október 31.
I don't know what a Lutefisk is, but I am now worshipping them.
Hasznos volt ez az értékelés? Igen Nem
1 emberből 1 (100%) találta hasznosnak ezt az értékelést
120.2 óra a nyilvántartásban
Közzétéve: november 2.
One of my favourite games of all time. Countless hours of fun, and it's just the right dificulty to keep you coming back for more, with your experiences never being the same. Build your OWN class by selecting seven different skill trees to level up throughout your adventures. Great humour, awesome references, and an overall amazing game.
Hasznos volt ez az értékelés? Igen Nem
1 emberből 1 (100%) találta hasznosnak ezt az értékelést
4.4 óra a nyilvántartásban
Közzétéve: november 19.
There are many in-game cultural references, good humour & of course, classic roguelike gameplay.
Hasznos volt ez az értékelés? Igen Nem
1 emberből 1 (100%) találta hasznosnak ezt az értékelést
28.8 óra a nyilvántartásban
Közzétéve: november 22.
I fought the system wearing nothing but booty shorts and wieling an mp5....


I kicked a door so hard I had a stroke.
Hasznos volt ez az értékelés? Igen Nem
1 emberből 1 (100%) találta hasznosnak ezt az értékelést
206.7 óra a nyilvántartásban
Közzétéve: november 22.
I don't get tired of this game, no matter how many times I play.
Hasznos volt ez az értékelés? Igen Nem
1 emberből 1 (100%) találta hasznosnak ezt az értékelést
16.0 óra a nyilvántartásban
Közzétéve: november 22.
Easy to get into, difficult to master. This game will have you coming back for more. Death after death until you finally finish the game. Every skill has a purpose and can be of some value to you. Going outside of your comfort zone and trying a combination of skills that normally wouldn't suit your playstyle can be very rewarding.

The writing in the game, as well as the names of skills, items, and random things found around the game are very humorous. There's not much to go on for story, and that's a good thing. I feel that if they tried to include more, the humor would have worn thin. I personally enjoy making up my own story in my head as I go.

There aren't very many games that I would say this about, but on a 1-10 scale, this game is a 10/10. Try it, you'll love it. And so will your grandmother.
Hasznos volt ez az értékelés? Igen Nem
2 emberből 1 (50%) találta hasznosnak ezt az értékelést
8.1 óra a nyilvántartásban
Közzétéve: november 4.
it seems interesting but i never had patience to continue playing after, like, the second floor
Hasznos volt ez az értékelés? Igen Nem
3 emberből 1 (33%) találta hasznosnak ezt az értékelést
1.0 óra a nyilvántartásban
Közzétéve: november 22.
You run around and smash cute little animals heads into walls and floors.

...Just not enough for me, I NEED TO KILL MORE!
Hasznos volt ez az értékelés? Igen Nem
4 emberből 1 (25%) találta hasznosnak ezt az értékelést
3.0 óra a nyilvántartásban
Közzétéve: november 25.
my golem minion
was blocking my way
so i had to kill him



=(


pls fix dev
Hasznos volt ez az értékelés? Igen Nem
14 emberből 5 (36%) találta hasznosnak ezt az értékelést
28.5 óra a nyilvántartásban
Közzétéve: november 16.
so this is great game with overhelmingly great (95%) reviews ?
not so fast !

at first glance it is good game. catchy, interesting, relatively easy to play. lots of jokes, and it is good.
but
1) after few runs (deaths) you realize, that it is quite repetitive. one run (to level 10) around takes +-10hours. after 5 it is just boring rutine. very little new enemies, no new mechanics.
2) lots and lots of things are too complicated, and not explained. it is not bad, but annoying and confusing. lots of skills, millions of stats, this affects that, each item increases this, decreases that, and at all it is really hard to orientate in that.
3) after easy run without any problems you met lord dredmor and guess what? he can instakill you. after 10hour, that is SERIOUS design flaw.
4) there are some UI elements which are just annoying. for example I can't use autoloot, because at my storage It will pick all. I dont feel like enagling and disabling it all the time, so I pick all by hand. and it sucks.
or if I want to open menu (to change autoloot or settings) I press ESC and it close inventory. press it again, and it closes character screen. press third time and we have menu! and now I have to open character screen and inventory again. yes it is minor thing. it is also stupid and anoying. and there are more...


at all, I think this is GOOD game. problem is, that it is in 60-70% good. absolutely not 95% as suggested by steam reviews.
that is why I vote NO. It has so many YES votes, it has become seriously misleading.

VERDICT: if you like games like this and want to try another, buy it !
but there are some indie / rouge games that I think are better.
Hasznos volt ez az értékelés? Igen Nem
12 emberből 4 (33%) találta hasznosnak ezt az értékelést
14.4 óra a nyilvántartásban
Közzétéve: november 6.
Solid roguelike game but still has problems from 2012: Mysterious Portals are an ingame feature that port you to another dimension where often the exit portal is missing or blocked. I guess they can dismiss it as a 'feature' because roguelikes are supposed to be unfair, but their 'official' answer is to go into debug mode to fix the problem yourself.
Hasznos volt ez az értékelés? Igen Nem
7 emberből 1 (14%) találta hasznosnak ezt az értékelést
1.9 óra a nyilvántartásban
Közzétéve: november 17.
controls only work half the time
Hasznos volt ez az értékelés? Igen Nem
12 emberből 2 (17%) találta hasznosnak ezt az értékelést
8.8 óra a nyilvántartásban
Közzétéve: október 31.
Jotenki ei iskeny, liian raskas ja hidastemponen ehkä
Hasznos volt ez az értékelés? Igen Nem