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Dynamic abstract sandbox universe. Changes and evolves as you do.
发行日期: 2011年6月17日

购买 Solar 2


In most games you see stars in the background, you shoot asteroids or you live on planets. But in Solar 2 you ARE these objects! Enter a universe where you must prove yourself to the resident god-like figure by doing its many bizarre and varied tasks. Or just ignore it and see how big you can grow!

Solar 2 is an open-world, sandbox game set in an infinite abstract universe. Play constructively: grow your system, nurture life on your planets and attack enemy life in huge space battles. Play destructively: crash into other objects and cause chaos, use your orbiting objects like wrecking balls, steal planets from other systems.

Key features:

  • Dynamic abstract sandbox universe. Changes and evolves as you do.
  • Non-linear missions and open-world gameplay.
  • No boundaries. Drift forever in ambient space bliss.
  • Full of weird eccentric humor and stuff.
  • Extensive custom sound track.


    • OS: Windows XP SP2 or greater
    • Processor: 1.5 GHz
    • Memory: 512 MB RAM
    • Hard Disk Space: 50 MB
    • Video Card: 128 MB Graphics Card that supports Shader Model 2.0
    • DirectX®: 9.0c
    • Additional: Microsoft Xbox 360 Controller support


    • OS: OSX 10.6 or greater
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB
    • Hard Disk Space: 100 MB
    • Video Card: 128 MB Graphics Card that supports OpenGL 2.0


    • OS: Ubuntu 12.04 or above
    • Processor: 1.5 GHz
    • Memory: 1 GB
    • Graphics: OpenGL compatible graphics card with 128 MB RAM, Pixelshader 2.0
    • Hard Drive: 150 MB
12 人中有 11 人(92%)觉得这篇评测有价值
帐号内拥有 225 项产品
9 篇评测
1.8 小时(记录在案的)
它期望通过任务模式和小游戏模式脱离无趣 结果反而是事倍功半
它希望通过自己凭空构想的引力法则塑造经典 结果反而是一败涂地

整个游戏的流程只有半个小时左右 讲述了宇宙中一颗小行星 不停吞噬其他星体 最终成长为一个黑洞并吞噬整个宇宙的故事
一个本应该激动人心的游戏主题 被制作成既无趣又缺乏物理常识的庸作 实在让人遗憾

游戏既然无趣 那么应该要稍微专业一点吧 但是它在物理常识方面却有着更多严重的问题
比如 初期的小行星通过撞击其他小行星让自己的质量慢慢变大 最终成为一颗行星
但是变成行星以后 撞击再也不能适用 需要通过按键或者自动将小行星拉入轨道 再进行吸收
初期的小行星质量相对非常小 那么引力也会很小 如果贸然去撞击其他小行星 只会让两颗小行星土崩瓦解 变成宇宙中的灰尘
后期质量变的很大的行星和恒星 不仅不能使用撞击来壮大自己 反而会费‘血’

再比如 恒星接近其他恒星系的时候 居然无法通过自身强大的引力俘获哪怕很小很小的行星
甚至连轨道都无法改变 再甚至能被行星‘杀死’ 真心雷到我了 正圆形的轨道我已经不吐槽了

后期变成黑洞以后 吸收所有星体的壮观场面和最后的大爆炸 的确稍微值回了一点票价
缺憾是黑洞的历程实在太短 还没爽够 游戏就结束了
大爆炸以后 游戏重新开始的设定实在操蛋 扭曲的解释了大爆炸理论 又完全缺乏物理常识

这款游戏原价 9.99刀 呵呵 进包才是归宿吧
2 人中有 2 人(100%)觉得这篇评测有价值
帐号内拥有 253 项产品
3 篇评测
3.6 小时(记录在案的)
48 人中有 44 人(92%)觉得这篇评测有价值
帐号内拥有 1,584 项产品
31 篇评测
18.6 小时(记录在案的)
Have you always wanted to be a celestial object? In this interesting take on the "grow bigger" genre you finally can. You begin as a smallest of asteroids and have to hit other asteroids to grow in mass and avoid marauding space ships and anything too much larger in the process. You move with arrows or ASDW (I used keyboard) in a 2D universe, while everything else is dictated by gravity.

At some point you will grow into a planet. This changes mechanics: no longer will you try to hit stuff but instead try to make asteroids orbit your piece of rock, after which you can absorb them. Mechanics are different for each phase: asteroid, planet, star and black hole. Planet phase is separated into regular and life planets (all with shields, planetary cannons and spaceships).

Orbiting is pseudophysical: that is, not real physics at all. The objects will actually be attached to the orbiting system. You should know that this is not a real physics simulator, so this is totally fine. This makes for some truly bizarre possibilities: you can form multi-star ring systems with ridiculous numbers of stars and yet have aggressively orientated fully evolved killer planets orbiting the system.

Story and achievements provide some 10-20 hours of playtime within three missions and 2-3 challenge mini games for each phase and finally a boss fight. They often make clever use of the game's physics and mechanics. You can also stop anytime you want and the cloud will make sure you can continue from where you left, or if you'd like to, from somewhere entirely different. Playing is very enjoyable and the only time I remember it getting tedious was when I grinded my way to 40 stars supersystem. Fortunately, you can save your favourite configurations (like that one with super-multistar megasystem) to be loaded any number of times again (handy for achievements) and play with physics options if regular pseudophysics gets boring.

Once you're done with the universe simply grow your planet-eating super-heavy neutron star into an all-devouring black hole and consume the world in a Big Crunch. A fitting end to a crazy little game.
37 人中有 32 人(86%)觉得这篇评测有价值
帐号内拥有 43 项产品
2 篇评测
6.6 小时(记录在案的)
You're in space. You're a rock in space. Bump into more rocks to become bigger rock, become a rock with little people on it, avoid letting rocks pelt your planet and avoid bringing the race to extintion long enough for your little planet to develope self defence, become bigger, explode into a star killing an entire life system on your planet and then become a solar system. In space. With more planets with more self defence. Grow your star untill it evolves, explodes, and devours space. Space.
13 人中有 12 人(92%)觉得这篇评测有价值
帐号内拥有 359 项产品
4 篇评测
19.1 小时(记录在案的)
Possibly the smallest game I own, but it packs a bigger punch than that.

Solar 2's main strength is that you can play at your own pace, with your own goals, and that leads to a good few hours that you can spend just bumbling around in space and figuring out what you fancy doing. Going from a tiny asteroid to a black hole? Staying as a solo planet and building up a small armada of ships? Just flying around like a lunatic smashing into stuff and dying repeatedly? All viable playstyles.

If you want more structure, the story and challenge missions offer a good balance between fun and difficulty, and add considerable longevity to the game. The general idea is to work your way up the planetary body hierarchy - from diminutive asteroid through to planets, stars, star systems and eventually nature's biggest vaccuum cleaner. There are individual missions for each stage of being, some of them simple, others very difficult. I have yet to witness another game that lets you play as the stage itself at a rock concert.

For a little indie title, there's a surprising amount to do, and while it could perhaps get a little samey after beating everything the game has to offer, there are physics options that you can use to craft a more creative playing experience - like mass space dogfights between hundreds of ships, for instance.

Or, you could just let the cool ambience of the game float you away on a paradoxical vaccuum breeze...