Dynamic abstract sandbox universe. Changes and evolves as you do.
Data de lançamento: 17 Jun 2011
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$9.99

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In most games you see stars in the background, you shoot asteroids or you live on planets. But in Solar 2 you ARE these objects! Enter a universe where you must prove yourself to the resident god-like figure by doing its many bizarre and varied tasks. Or just ignore it and see how big you can grow!

Solar 2 is an open-world, sandbox game set in an infinite abstract universe. Play constructively: grow your system, nurture life on your planets and attack enemy life in huge space battles. Play destructively: crash into other objects and cause chaos, use your orbiting objects like wrecking balls, steal planets from other systems.

Key features:

  • Dynamic abstract sandbox universe. Changes and evolves as you do.
  • Non-linear missions and open-world gameplay.
  • No boundaries. Drift forever in ambient space bliss.
  • Full of weird eccentric humor and stuff.
  • Extensive custom sound track.

Requisitos de Sistema (PC)

    • OS: Windows XP SP2 or greater
    • Processor: 1.5 GHz
    • Memory: 512 MB RAM
    • Hard Disk Space: 50 MB
    • Video Card: 128 MB Graphics Card that supports Shader Model 2.0
    • DirectX®: 9.0c
    • Additional: Microsoft Xbox 360 Controller support

Requisitos de Sistema (Mac)

    • OS: OSX 10.6 or greater
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB
    • Hard Disk Space: 100 MB
    • Video Card: 128 MB Graphics Card that supports OpenGL 2.0

Requisitos de Sistema (Linux)

    • OS: Ubuntu 12.04 or above
    • Processor: 1.5 GHz
    • Memory: 1 GB
    • Graphics: OpenGL compatible graphics card with 128 MB RAM, Pixelshader 2.0
    • Hard Drive: 150 MB
Análises úteis de clientes
32 de 34 pessoas (94%) acharam esta análise útil
1,493 produtos na conta
29 análises
18.6 hrs em registo
Have you always wanted to be a celestial object? In this interesting take on the "grow bigger" genre you finally can. You begin as a smallest of asteroids and have to hit other asteroids to grow in mass and avoid marauding space ships and anything too much larger in the process. You move with arrows or ASDW (I used keyboard) in a 2D universe, while everything else is dictated by gravity.

At some point you will grow into a planet. This changes mechanics: no longer will you try to hit stuff but instead try to make asteroids orbit your piece of rock, after which you can absorb them. Mechanics are different for each phase: asteroid, planet, star and black hole. Planet phase is separated into regular and life planets (all with shields, planetary cannons and spaceships).

Orbiting is pseudophysical: that is, not real physics at all. The objects will actually be attached to the orbiting system. You should know that this is not a real physics simulator, so this is totally fine. This makes for some truly bizarre possibilities: you can form multi-star ring systems with ridiculous numbers of stars and yet have aggressively orientated fully evolved killer planets orbiting the system.

Story and achievements provide some 10-20 hours of playtime within three missions and 2-3 challenge mini games for each phase and finally a boss fight. They often make clever use of the game's physics and mechanics. You can also stop anytime you want and the cloud will make sure you can continue from where you left, or if you'd like to, from somewhere entirely different. Playing is very enjoyable and the only time I remember it getting tedious was when I grinded my way to 40 stars supersystem. Fortunately, you can save your favourite configurations (like that one with super-multistar megasystem) to be loaded any number of times again (handy for achievements) and play with physics options if regular pseudophysics gets boring.

Once you're done with the universe simply grow your planet-eating super-heavy neutron star into an all-devouring black hole and consume the world in a Big Crunch. A fitting end to a crazy little game.
Publicada: 11 junho 2014
Achaste esta análise útil? Sim Não
22 de 25 pessoas (88%) acharam esta análise útil
43 produtos na conta
2 análises
6.6 hrs em registo
You're in space. You're a rock in space. Bump into more rocks to become bigger rock, become a rock with little people on it, avoid letting rocks pelt your planet and avoid bringing the race to extintion long enough for your little planet to develope self defence, become bigger, explode into a star killing an entire life system on your planet and then become a solar system. In space. With more planets with more self defence. Grow your star untill it evolves, explodes, and devours space. Space.
Publicada: 19 junho 2014
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15 de 18 pessoas (83%) acharam esta análise útil
52 produtos na conta
17 análises
28.8 hrs em registo
This is a hard game to review. I've beaten it 8 times and completed every challenge so it must be somewhat fun. And it is. Starting as an asteroid and progressing through to ultimately becoming the biggest, blackest hole in the universe is wicked fun. But it takes about an hour to beat and there's just not much else to do after that. So if you're a space fanatic like me it's probably worth it but don't expect to be entertained for long.
Publicada: 9 fevereiro 2014
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11 de 13 pessoas (85%) acharam esta análise útil
343 produtos na conta
10 análises
7.1 hrs em registo
Cute little casual game. Not much for replay, but fun.
Publicada: 23 fevereiro 2014
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9 de 12 pessoas (75%) acharam esta análise útil
30 produtos na conta
6 análises
8.8 hrs em registo
Great little game. Well worth the money!
Publicada: 19 Mai 2014
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167 de 182 pessoas (92%) acharam esta análise útil
233 produtos na conta
144 análises
4.5 hrs em registo
Solar 2 is one of Steam's best-kept secrets. It's equal parts space physics simulator and arcade game.

I find it very relaxing and entertaining to zip around space, gobbling up asteroids into a giant star-katamari and evolving my planets.

It's not a perfect game. I wish that there was a better way to battle star-vs-star with the AI. The best strategy I've found for stealing planets is to knock them out of orbit with a shielded planet, then chase them down. This works, but it's very damaging to your suns and planets, and tends not to be worth the effort. The best strategy for growth is roaming about the galaxy looking for free planets and asteroids to grow your system.

No matter. Solar 2 is not really designed for long-term play. I find it works best to pop in for a while and just knock around a bit. See if you have the patience to develop an 8-star system, for instance.

The missions offer a nice break to the gameplay, but some are easy and some are very frustrating. It's a mixed bag.

A Multiplayer mode would have been welcome, too. Still, I find little to complain about in Solar 2. It's not perfect, but it is a light and fun sandbox game, which lets you decide how you want to have fun. Try the Demo.
Publicada: 4 novembro 2013
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