Dynamic abstract sandbox universe. Changes and evolves as you do.
Gebruikersrecensies: Erg positief (1,048 recensies)
Releasedatum: 17 jun 2011

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Solar 2 kopen


Door curatoren aanbevolen

"Murudai released games on NG, Rig released music on NG. They teamed up and made Solar 2!"

Over dit spel

In de meeste games zie je sterren op de achtergrond, beschiet je asteroïden en leef je op planeten. Maar in Solar 2 BEN je deze objecten! Stap een universum binnen waar je jezelf moet bewijzen aan het inwonende god-achtige figuur door zijn vele bizarre en gevarieerde taken te doen. Of negeer ze en zie hoe groot je kunt groeien!

Solar 2 is een sandboxgame met een open wereld die gelegen is in het oneindige en abstracte universum. Speel constructief: vergroot je stelsel, voed het leven op de planeten en val vijandelijk leven aan in grote ruimtegevechten. Speel destructief: bots tegen andere objecten en veroorzaak chaos, gebruik je draaiende objecten als sloopkogels en steel planeten van andere stelsels.

Belangrijkste kenmerken:

  • Dynamisch en abstract sandboxuniversum. Het veraderd en evolueerd als jij dat doet.
  • Niet-lineaire missies en open-wereld-gameplay.
  • Geen grenzen. Drijf voor eeuwig in een omringende ruimtegelukzaligheid.
  • Vol met rare excentrieke humor en dingen.
  • Uitgebreid zelfgemaakte soundtrack.


    • OS: Windows XP SP2 or greater
    • Processor: 1.5 GHz
    • Memory: 512 MB RAM
    • Hard Disk Space: 50 MB
    • Video Card: 128 MB Graphics Card that supports Shader Model 2.0
    • DirectX®: 9.0c
    • Additional: Microsoft Xbox 360 Controller support
    • OS: OSX 10.6 or greater
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB
    • Hard Disk Space: 100 MB
    • Video Card: 128 MB Graphics Card that supports OpenGL 2.0
    • OS: Ubuntu 12.04 or above
    • Processor: 1.5 GHz
    • Memory: 1 GB
    • Graphics: OpenGL compatible graphics card with 128 MB RAM, Pixelshader 2.0
    • Hard Drive: 150 MB
Nuttige klantrecensies
51 van de 55 mensen (93%) vonden deze recensie nuttig
18.6 uur in totaal
Have you always wanted to be a celestial object? In this interesting take on the "grow bigger" genre you finally can. You begin as a smallest of asteroids and have to hit other asteroids to grow in mass and avoid marauding space ships and anything too much larger in the process. You move with arrows or ASDW (I used keyboard) in a 2D universe, while everything else is dictated by gravity.

At some point you will grow into a planet. This changes mechanics: no longer will you try to hit stuff but instead try to make asteroids orbit your piece of rock, after which you can absorb them. Mechanics are different for each phase: asteroid, planet, star and black hole. Planet phase is separated into regular and life planets (all with shields, planetary cannons and spaceships).

Orbiting is pseudophysical: that is, not real physics at all. The objects will actually be attached to the orbiting system. You should know that this is not a real physics simulator, so this is totally fine. This makes for some truly bizarre possibilities: you can form multi-star ring systems with ridiculous numbers of stars and yet have aggressively orientated fully evolved killer planets orbiting the system.

Story and achievements provide some 10-20 hours of playtime within three missions and 2-3 challenge mini games for each phase and finally a boss fight. They often make clever use of the game's physics and mechanics. You can also stop anytime you want and the cloud will make sure you can continue from where you left, or if you'd like to, from somewhere entirely different. Playing is very enjoyable and the only time I remember it getting tedious was when I grinded my way to 40 stars supersystem. Fortunately, you can save your favourite configurations (like that one with super-multistar megasystem) to be loaded any number of times again (handy for achievements) and play with physics options if regular pseudophysics gets boring.

Once you're done with the universe simply grow your planet-eating super-heavy neutron star into an all-devouring black hole and consume the world in a Big Crunch. A fitting end to a crazy little game.
Geplaatst: 11 juni
Was deze recensie nuttig? Ja Nee
32 van de 38 mensen (84%) vonden deze recensie nuttig
6.6 uur in totaal
You're in space. You're a rock in space. Bump into more rocks to become bigger rock, become a rock with little people on it, avoid letting rocks pelt your planet and avoid bringing the race to extintion long enough for your little planet to develope self defence, become bigger, explode into a star killing an entire life system on your planet and then become a solar system. In space. With more planets with more self defence. Grow your star untill it evolves, explodes, and devours space. Space.
Geplaatst: 19 juni
Was deze recensie nuttig? Ja Nee
12 van de 13 mensen (92%) vonden deze recensie nuttig
19.1 uur in totaal
Possibly the smallest game I own, but it packs a bigger punch than that.

Solar 2's main strength is that you can play at your own pace, with your own goals, and that leads to a good few hours that you can spend just bumbling around in space and figuring out what you fancy doing. Going from a tiny asteroid to a black hole? Staying as a solo planet and building up a small armada of ships? Just flying around like a lunatic smashing into stuff and dying repeatedly? All viable playstyles.

If you want more structure, the story and challenge missions offer a good balance between fun and difficulty, and add considerable longevity to the game. The general idea is to work your way up the planetary body hierarchy - from diminutive asteroid through to planets, stars, star systems and eventually nature's biggest vaccuum cleaner. There are individual missions for each stage of being, some of them simple, others very difficult. I have yet to witness another game that lets you play as the stage itself at a rock concert.

For a little indie title, there's a surprising amount to do, and while it could perhaps get a little samey after beating everything the game has to offer, there are physics options that you can use to craft a more creative playing experience - like mass space dogfights between hundreds of ships, for instance.

Or, you could just let the cool ambience of the game float you away on a paradoxical vaccuum breeze...
Geplaatst: 5 juli
Was deze recensie nuttig? Ja Nee
6 van de 6 mensen (100%) vonden deze recensie nuttig
32.8 uur in totaal
This is the type of game you play when there's nothing better in life to do. Don't get me wrong, it's really fun, innovative and very addictive, but with so much out there, I can easily see this little Indie title being forgotten. In some ways it has been. There is no Wiki page, the Steam community hub is small as are most forums for the game I've seen. It was part of the Humble Bundle V and as such was thrown in with other Indie titles further relinquishing it to obscurity.

Make no mistake though what is here is a very solid game. The gravity physics are well done. Stars, planets and the like are colorful and the music is trancelike and hypnotic. This game is a fine way to practice patience because you will find yourself growing asteroids, planets and star systems for hours and find little tedium in the process.

The one thing that I found frustrating were the rogue (white) alien fleets. Even with a full 10-planet system, my meager little squirts did a ♥♥♥♥ poor job fending off the little ♥♥♥♥♥♥♥s. Oh the other one thing that was frustrating was trying to grow past 40 stars. Once you're that big, everything just wants to run into you and trying to grow planets into stars was the real exercise in patience.
Geplaatst: 22 april
Was deze recensie nuttig? Ja Nee
3 van de 3 mensen (100%) vonden deze recensie nuttig
2.2 uur in totaal
This game is what growing up is all about.
Geplaatst: 10 juli
Was deze recensie nuttig? Ja Nee
173 van de 189 mensen (92%) vonden deze recensie nuttig
4.5 uur in totaal
Solar 2 is one of Steam's best-kept secrets. It's equal parts space physics simulator and arcade game.

I find it very relaxing and entertaining to zip around space, gobbling up asteroids into a giant star-katamari and evolving my planets.

It's not a perfect game. I wish that there was a better way to battle star-vs-star with the AI. The best strategy I've found for stealing planets is to knock them out of orbit with a shielded planet, then chase them down. This works, but it's very damaging to your suns and planets, and tends not to be worth the effort. The best strategy for growth is roaming about the galaxy looking for free planets and asteroids to grow your system.

No matter. Solar 2 is not really designed for long-term play. I find it works best to pop in for a while and just knock around a bit. See if you have the patience to develop an 8-star system, for instance.

The missions offer a nice break to the gameplay, but some are easy and some are very frustrating. It's a mixed bag.

A Multiplayer mode would have been welcome, too. Still, I find little to complain about in Solar 2. It's not perfect, but it is a light and fun sandbox game, which lets you decide how you want to have fun. Try the Demo.
Geplaatst: 4 november 2013
Was deze recensie nuttig? Ja Nee