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Explora. Construye. Conquista. EVE Online te sumerge en una experiencia de ciencia-ficción donde cada una de tus acciones puede tener repercusiones a lo largo de un enorme universo online. Únete y compite contra más de 350.
Fecha de lanzamiento: 6 mayo 2003
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Aviso: Se necesita una suscripción mensual tras el primer mes. Únicamente podrás adquirir suscripciones mensuales o mejoras de cuenta desde EVE Online si has comprado EVE en Steam antes del 4 de Junio de 2013. Las suscripciones y los PLEX sólo los pueden comprar aquellos usuarios que hayan adquirido el Starter Pack de EVE Online por Steam o después del 4 de Junio de 2013. Debes ejecutar el juego por Steam para poder acceder a las cuentas creadas con el Starter Pack. Las transferencias de personaje no están disponibles actualmente para las cuentas de Steam.

Comprar EVE Online: Starter Pack

This Starter Pack will Create a New EVE Online Account.

Comprar EVE Online: Entrepreneur Bundle

Includes EVE: Online and 1 PLEX. This Starter Pack will Create a New EVE Online Account.

Subscriptions

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Ahorra hasta un 27%
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PLEX

Buy EVE Online PLEX

PLEX is short for 30 Day Concord Pilot License Extension. It's an in-game item that can be used to pay for your subscription without using more traditional payment methods.

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Actualizaciones recientes Ver todos (73)

EVE IS 11! - Earn 'Gecko' Superheavy Drones With Cluster Wide Challenges!

6 mayo 2014



Welcome to a new year for New Eden!

To celebrate the epic decade of history that our community has written in the last 11 years, you'll find a small token of our gratitude in your redeeming system, three Gecko superheavy drones designed by the Guristas and sporting more damage, more durability and more striking power than any drone ever released before.

As of downtime today, you have the chance to unlock a further eight of these drones for each player on Tranquility, totaling 11, one for each year of existance EVE Online is celebrating, by completing a number of challenges as a collective community.  You can see details of the challenges on the EVE 11 Celebration page, and track the community's progress toward each goal.

At downtime on May 13th, the counters will close, and the number of Geckos successfully unlocked will be issued to every player on Tranquility.

Start mining, fighting, manufacturing and playing today on order to claim your rewards!

Happy Anniversary from CCP Games!

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Watch Fanfest 2014 Live On The HD Stream!

28 abril 2014



Fanfest 2014 is just around the corner (it starts on May 1 and ends at May 3 with the Party at the Top of the World) and we will live broadcast all fantastic three Fanfest days filled with presentations, news and exciting events around EVE Online, DUST 514 and EVE: Valkyrie.

Besides this regular stream, we gladly offer you a High Definition Fanfest Stream!

Get all the Fanfest action live in high quality for just 1 PLEX. With this HD Stream you will also receive special in-game items such as a virtual Quafe t-shirt 2014 (both male and female version) and a Special Edition Industrial ship skin (choose your favourite one out of four available).

Purchase the Fanfest HD Stream for 1 PLEX here.

More information about Fanfest 2014 are available here and in this blog.

See you all at Fanfest and on the broadcast!

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There has never been a better moment to start playing EVE Online…



The die has been cast, the Empires more estranged from each other than ever before, once mighty alliances broken and scattered to the wind. But nature abhors vacuum.
Beyond Rubicon lies power that ordinary pilots could never have imagined in years gone by. Now is your chance to seize the day and forge your own empire among the smoldering ashes of old regime. A chance to find new comrades, seek your own destiny, and leave your named scarred across New Eden’s history for centuries to come.

There is no turning back. Can the biggest gaming community on Earth take on New Eden?

Join the Fight

What is PLEX and how to play for free



PLEX is 30 days of game time in the form of a tradeable in-game item. If you need extra EVE currency (ISK), you can purchase PLEX for real money directly from Steam or through Account Management and sell it to other players on the in-game market. On the other hand, if you earn enough ISK, you can purchase PLEX from other players on the market and use it to extend your subscription – effectively playing for free.

PLEX is actively traded between players and can be found in every major trade hub of EVE Online. It is only consumed when you activate it, affording you the freedom to use it when and where you need it most.

Selling PLEX to boost your in-game wallet and buying PLEX to pay your subscription using in-game currency are just two of its many uses. PLEX can also be used to purchase various account services or even to pay for out of game events and products.

Explorer Super Starter Pack



Launch your dreams for galactic conquest faster and easier with an EVE Online Starter Pack, a complete set of beginner gear to kick start your chosen career among the stars. The Super Starter Pack includes four starships -- one for each race, -- as well as a kit of essential equipment, modules and skillbooks to put you in the pilot's seat faster and get you into the action the minute you log in. Additionally, the Starter Pack gives you 30 days of game time and the Prototype Cerebral Accelerator (skill booster) , allowing you to make the most of your first days in the opportunity-filled universe of EVE Online.

Steam Super Starter Pack includes:

  • Magnate, Probe, Heron and Imicus exploration frigates
  • A scanner probe launcher and analyzer modules to help you find riches among the stars
  • Basic frigate equipment and weaponry sets to kit out your ships
  • Archaeology, Hacking and a dozen other critical skillbooks
  • Prototype Cerebral Accelerator (skill booster)
  • 30 days of game time

To get your items, log into the game, create a character, then click the "Redeem Items" panel on the bottom of the character creation screen.

Please note that your EVE Online account becomes active immediately after purchase and starts using the 30 days of game time included in the Starter Pack. Should you experience any problems with logging into the game, please contact EVE Online Customer Support team via email: support@eveonline.com.

Acerca del juego

Explora. Construye. Conquista. EVE Online te sumerge en una experiencia de ciencia-ficción donde cada una de tus acciones puede tener repercusiones a lo largo de un enorme universo online. Únete y compite contra más de 350.000 jugadores en épicas batallas de naves espaciales o libra la guerra económica en el mercado galáctico controlado por los jugadores.

Características principales

  • Múltiples sistemas JcJ: Alístate en Factional Warfare como partidario de una de las cuatro razas de EVE, elude la ley como un pirata del espacio profundo o toma las armas en el conflicto a gran escala de Alliance Warfare, donde las batallas pueden consistir en más de mil pilotos enfrentándose por la supremacía entre las estrellas. EVE te permite elegir el tipo de JcJ que se adapte a tu estilo de juego.
  • Economía masiva controlada por los jugadores: Todo lo que compras y vendes en el mercado de EVE Online es fabricado e intercambiado por los jugadores. Órdenes de compra y venta, contratos, acuerdos de mensajería y muchas otras herramientas están disponibles para que los jugadores formen su propio imperio industrial. Alcanza la cima como un astuto empresario o como miembro de una de las numerosas megacorporaciones existentes en EVE.
  • Exploraciones, minería, misiones: EVE Online ofrece una gran variedad de rutas de progresión. Los jugadores pueden avanzar como comerciantes, industriales, políticos, espías o en cualquier número de carreras sin limitación. Cientos de habilidades y una jugabilidad abierta te permiten definir el papel que quieres jugar en el universo virtual.
  • Libre evolución de personajes: No "grindees" de nuevo para hacerte con una habilidad. El sistema de obtención de habilidades pasivo permite que tus habilidades aumenten incluso mientras estás offline.
  • Un solo universo: Únete a cientos de miles de jugadores en el mismo universo persistente, donde tu fama o infamia no solo se limita a un subconjunto de la base de jugadores.
  • Expansiones gratuitas: Nunca pagarás por una expansión de EVE. De la misma forma que el universo de EVE crece, también lo hacen los beneficios de tu suscripción.
  • Juega GRATIS: Los jugadores ya establecidos pueden comprar tiempo de juego con el dinero que consiguen mientras juegan.

Requisitos del sistema (PC)

    Mínimo:
    • SO: Windows® XP Service Pack 2 / Vista / 7
    • Procesador: Intel Pentium® o AMD a 1.5 Ghz o mejor con soporte para SSE2
    • Memoria: XP (SP2) – 1 GB de RAM / Vista – 1.5 GB de RAM
    • Disco Duro: 6 GB de espacio libre
    • Gráficos: Tarjeta gráfica con soporte para Shader Model 3.0
    • Drivers: DirectX® 9.0c (incluido) y los drivers gráficos más recientes
    • Red: Conexión a internet mediante módem de 56k o mejor
    • Nota: La resolución mínima de pantalla para EVE es 1024x768. El hardware de audio debe ser compatible con Direct Sound. Usar los drivers más recientes para conseguir un rendimiento óptimo. Por favor, tener en cuenta que Windows 95, Windows 98, ME, NT y 2000 no están soportados.
    Recomendado:
    • SO: Windows® XP Service Pack 2 / Vista / 7
    • Procesador: Intel Pentium® o AMD dual core a 2 GHz o mejor con soporte para SSE2
    • Memoria: 2 GB de RAM
    • Disco Duro: 6.0 GB de espacio libre
    • Gráficos: Tarjetas gráficas con soporte para Shader Model 3.0
    • Drivers: DirectX® 9.0c (incluido) y los últimos drivers gráficos
    • Red: Conexión ADSL o más rápida

Requisitos del sistema (MAC)

    Mínimo:
    • Hardware soportado*: Portátiles MacBook Pro, equipos Mac Pro e iMacs. Todos estos equipos deben cumplir con los siguientes requisitos mínimos:
    • SO: OS X 10.5.8 o posterior
    • Procesador: CPU Intel a 1.8 GHz o superior
    • Memoria: 1 GB de RAM
    • Gráficos: ATI X1600 o nVidia GeForce 7300 GT o superior con 128 MB de VRAM
    • Disco Duro: 6 GB de espacio libre
    • Red: Conexión a internet de 56k o superior
    * Eve Online no funcionará en equipos Macintosh basados en PowerPC (G3/G4/G5). Tampoco funcionará en portátiles o o Mac Minis equipados con chipsets gráficos Intel como el GMA950 o el X3100.

    Sin embargo se soportan las versiones de Macbooks y Mac Minis con chipsets gráficos Nvidia.
    Recomendado:
    • SO: OS X 10.6.2 o posterior
    • Procesador: Intel a 2 GHz o superior
    • Memoria: 2 GB de RAM
    • Gráficos: ATI HD2600 PRO o nVidia GeForce 8800 GT
    • Disco Duro: 6 GB de espacio libre
    • Red: Conexión de banda ancha
Análisis útiles de usuarios
A 7 de 8 personas (88%) les ha sido útil este análisis
118 productos en la cuenta
1 análisis
672.8 h registradas
Uno de los mejores mmo sandbox
Publicado: 14 enero 2014
¿Te ha sido útil este análisis? No
A 2 de 2 personas (100%) les ha sido útil este análisis
180 productos en la cuenta
1 análisis
378.3 h registradas
Gigante. No podría definir mejor este MMO.
Publicado: 21 junio 2014
¿Te ha sido útil este análisis? No
A 226 de 288 personas (78%) les ha sido útil este análisis
203 productos en la cuenta
2 análisis
298.8 h registradas
Failing college and neglecting my girlfriend.
10/10
Publicado: 14 marzo 2014
¿Te ha sido útil este análisis? No
A 355 de 480 personas (74%) les ha sido útil este análisis
220 productos en la cuenta
3 análisis
603.0 h registradas
o7 o7 Warning! Opinions ahead, I reserve the right to be disagreed with in an amicable fashion. o7 o7

I cant recommend this game. it is a profound time sink, and has a really niche player base with very little payoff for more casual players. I played for about a year and i found myself waiting for the game experience to become fun, but it never did. the space combat is unforgivably boring, which as far as im concerned is a deal breaker.

the ship designs are bizarrely ugly too, and it constantly tempered my desire for new ships. i care less about aesthetics than combat, but playing this i was forced to stare at my ship for virtually the entire playtime, so i would have been happier if i actually liked how my ships looked.

the skill system was pretty much hands-off, you just had to wait for hours or more commonly days or even weeks to get a miniscule increase to a particular skill, and it never felt rewarding to max a skill out, just on to the next skill, a numb grind.

i realize that many people would cite the massive battles that occur as a counter to my assertion that the combat is boring, but these huge battles are infrequent at best, and due to the in-game economy being so closely linked to real world cash value, these battles could very well cost you more than a few wrecked ships. most of the time youll be battling human or a.i. controlled pirates/bandits in small time skirmishes that serve only to highlight how uninteresting the combat usually is.

i keep a book by my computer for when im downloading programs or whatever, and i found myself rereading the entire Song of Ice and Fire series while engaged in combat or mining, both primarily rely on the same skill set of moving the mouse icon and occasionally clicking buttons.

i also grew to mistrust the company CCP and the community of this game, although im sure there were lots of decent human beings amongst them. the biggest problem i had with the community happened when i first started playing. the leader of one of the most prominent corporate alliances had shown up to a livestream drunk and called out a player by his real name and asked his followers to grief this poor, totally innocent guy. the leader said during the livestream that he wanted the player to actually commit suicide irl, and the big bad leader was marshalling his ingame forces to "make it so".

this despicable behaviour was reprimanded with a slap on the wrist, a mere 30 day suspension from their little ingame council, and as far as i know, nothing more was done.

there seemed to be a lingering resentment towards players who choose to pve or mine or whatever, and i read more than a few forum posts that were more like essays on how the elitist players are right in how they grief players who choose to mine, likening them to worse than mindless drones that deserve to die over and over. it felt like i was reading the manifesto of a sociopath, rather than a reasoned sensible opinion.

there is so much more to say, but i cant realistically place all that i have to say in a single review, who would be interested in reading it?
Publicado: 28 abril 2014
¿Te ha sido útil este análisis? No
A 146 de 189 personas (77%) les ha sido útil este análisis
217 productos en la cuenta
8 análisis
1,655.1 h registradas
DON'T LET THE MONTHLY SUBSCRIPTION SCARE YOU AWAY.

This game is by far, the most detail oriented, player controlled space MMO ever created. EVERYTHING is within control of the players.

The game is comprised of 4 well balanced factions, Amarr, Minmatar, Caldari, and Gallente. Each having their own unique and rich storyline that ties into the backstory of Eve.

Unlike every MMO out there, Eve does not "typecast" players into certain classes, fields, races etc. Regardless of whose faction you choose to align with, you can do anything and everything you wish to. "Leveling up" is a thing of the past, skills in Eve train in real time, regardless of whether you are online or not. Skills range from taking just a few minutes (Level 1 Skills), to some taking a few months (Level 5 Skills). Because of this, it is possible for a younger/newer player in Eve to "catch up" to those players who have played for a few years while they are still getting the hang of the game.

Different Professions in Eve include:

-PVE-
You run "missions" against whatever faction is disliked by your faction. This includes running out to remote areas of Space, "Deadspace," and battling NPC pirates, drones, space stations, control towers, etc and gaining ISK ($)(Interstellar Kredits), for completing that mission. You can loot the wrecks for different equipment to be used on your ship(s) or sold on the market. After sufficient time and skill, you can even salvage your wrecks from the ravages of space, and gain additional pieces of a ship that can be used in the creation of items, or sold on the market for additional ISK. There is no "grinding," or rather, there is only as much of it as you want there to be. Whether you play 5 minutes or 5 years, you are still going to skill up, and no amount of NPC killing is going to make it go any faster. Though, you might become very rich from doing so.

-PVP-
Eve is a PVP game at its core. There is no getting around this fact. At some point, in some fashion, you will be challenged by other pilots in the game, or actively seek out to do it yourself. You will need strategy, tactfulness, and a quick mind to stay alive in the heat of PVP combat. Eve is the only MMO where "griefing" (Stealing other players mission essential items, purposely targeting them or killing them with undue cause, etc) is not only allowed, but encouraged, as long as it fits within the game mechanics and does not cause undue harrasment. There is no "safe" place in Eve. Never fly a ship you can't afford to lose.

-Mining-
There are literally hundreds of thousands of asteriods in Eve. They range in size, density, rarity, type and location. When you enter this profession, you will be flying specially designed spaceships to haul Ore, which is the unrefined material recieved from the Asteroid you are mining. The rarer the asteroid, the more valuable the Ore. The beauty of Eve in this fashion, is that although it is wonderful to mine the rarest ores in the deepest parts of space, the most common ores never cease to be in demand, and are used to refine into large quantities of minerals that build every item in Eve. So even novice miners, ones with barely the skills trained to fly a mining barge, can still turn a decent profit by mining large amounts of the common ores, and selling them on the market.

-Refining-
This is more of a sub profession. This is the ability to take unrefined ores and refine them into their basic minerals. This is highly lucrative. Some minerals can only be found in the rarest of ores, which are in turn found in the rarest of asteroids. Most professional miners can either refine themselves, or know someone who can do it for them. The reason this is a sub profession, is because it takes quite a long time to be able to refine every ore in the game, perfectly. Which means, that there is nothing that went to waste in the process of refining. As a general rule of thumb, minerals are worth more than ores, but only if you can refine well enough that you don't lose ISK doing it. Some miners are quite content with just selling the ore as is on the market, No refining required. Combine this profession with mining, and you have yourself a recipe for success.

-Industry-
This is a very broad profession. It encompasses everything to do with the construction, research, and invention required to craft every item in Eve. From the smallest space shuttle, to the largest starbase. Everything in Eve is craftable, with a few minor exceptions. Because Eve's economy is, for the most part, player controlled, everything within Eve is subject to supply and demand. As someone entering into the Industry profession, it would be your job to find out what is in demand in the Eve economy, and construct it with the purpose of making a profit. This profession is all about providing quality work at a quality price, and being at the right location at the right time to sell it. Or if you prefer, constructing all of your own equipment. The possibilities are endless.

-Trading-
Simply put, this is the ability in an ever-changing economy, to buy low and sell high. Really high. This is also more of a sub profession, in that it ties in very closely to every aspect of making money in Eve. The people entering this profession, can manipulate the market economy to achieve a desired outcome. Whether that be commanding a certain level price on a particular item, or driving down prices by selling mass quantities of a certain item (ie flooding), with the purpose of making that item no longer valuable. It is as much about commanding a profit, as it is making sure your competitors don't see a dime of theirs. This profession most closely ties in with industry, as it is much easier to manipulate a market in your region if you are able to craft the items that are in need, yourself.

-Hauling-
This is the profession of hauling large amounts of goods through various parts of space. This is an incredibly dull profession, but can make you large sums of ISK very quickly. In this profession, you will be scouting contracts that require a pickup and delivery be met. You will get paid a certain amount of ISK as a reward for successfully transporting and delivering your cargo. You are the FedEx/UPS of Eve. This is how goods that are made get to where they need to be in order to sell. The pricier the contract, the better the reward. Be warned though, you are hauling someone elses goods, and they will likely require you put up collateral in case the shipment is lost. Not only would you be risking your collateral, and your ship, they still get paid. This is a profession that isn't entered into lightly.

-Corporation Management-
Corporations are like "guilds." It is a collection of players who come together to achieve a single purpose. Not only is this entirely necessary in Eve, it is also a lot of fun. Corporation Management is the profession of running a corporation. This is by no means, a standalone profession, but it can become one. As your corporation grows, it will be necessary to coordinate, plan, and prepare for all of your pilots necessities. Protection, ISK Making, Ship Reimbursement, Fleet Ops, etc. You are the CEO of a corporation that you can design yourself. You'll need to appoint people leadership positions, and grant the rights and titles to handle affairs while you are away. Its lucrative when you have a corporation that runs like a well oiled machine.

-Pirating-
Pirating is exactly as it sounds. Your main goal in life is to grief other players. This profession falls into a PVP sub profession because undoubtedly you will provoke an attack on yourself. This is highly lucrative profession. You can camp out waiting for unsuspecting haulers to fly by, blow them up, and take their goods. You can scan down and intercept missions that require a certain item to be returned, and ransom it back to the player. Pirating is an endless stream of awesome.
Publicado: 27 enero 2014
¿Te ha sido útil este análisis? No