Explore. Build. Conquer. EVE Online immerses you in a sci-fi experience where your every action can have rippling effects across a massive online universe. Team with and compete against over 500,000 players in epic starship battles or wage economic warfare on the galactic player-controlled market.
Gebruikersrecensies:
Recent:
Verdeeld (237 recensies) - 67% van de 237 gebruikersrecensies in de laatste 30 dagen zijn positief.
Totaal:
Erg positief (4,236 recensies) - 83% van de 4,236 gebruikersrecensies voor deze game is positief.
Releasedatum: 6 mei 2003

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EVE Online - Core Starter Pack kopen

Notice: Purchasing a Starter Pack will initiate the creation of a new EVE account. This account cannot be combined with any existing EVE account (trial included) and has to be accessed separately through the Steam client.

Monthly subscription fee required after first month. Subscriptions & PLEX through the Steam store can only be purchased by users that have purchased the EVE Online Starter Pack via Steam on or after June 4th, 2013.

Owners of the EVE Online: Starter Pack will be unable to purchase the EVE Online: Premium Edition for the same account.

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PLEX is short for 30 Day Concord Pilot License Extension. It's an in-game item that can be used to pay for your subscription without using more traditional payment methods.

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Recente updates Alles weergeven (137)

29 augustus

Command Bursts and the New World of Fleet Boosting



Make On-Grid Great Again!

Hello again benevolent Capsuleers.

It’s happening!

We here in Team Five 0 are preparing a massive reimagining of the fleet support roles in EVE, and we are ready to go into detail on the current plans and move to the next phase of the player feedback process.

“Command Bursts” will form the backbone of the new system, completely replacing the existing Warfare Link system. These new modules will apply timed bonuses to all fleet-mates within a defined area of effect. To go along with these new Command Bursts, we will also be reworking the bonuses provided by leadership skills, mindlink implants, and boosting ships.

These changes are currently scheduled for our big November release, and we have four dev blogs planned between now and then to go over the new system and many associated changes.
  • This blog will cover the goals of the new system, the new mechanics and the plan for leadership skills and other modifiers.
  • Blog two will go into detail on the changes to Mining Foreman gameplay, including the Mining Foreman Bursts, changes to the Rorqual and Orca, and the new Porpoise - class industrial command ship.
  • Blog three will focus on the balance tweaks being made to combat-focused boosting ships to release alongside the new system.
  • Blog four will be released right before the November release, covering all the changes to the plan we made thanks to your feedback and summarizing all the ship and module balance changes in the November release for easy reference.
 
Goals of the new system

There are a number of goals that we consider crucial for the design of this new system -- many of which are not being met by the current warfare link and fleet bonus system.

Fleet boosting should represent a distinct and valuable support role that allows skilled players to shine

Force multipliers are a huge part of EVE gameplay, and we always want to ensure that there are engaging and valued roles for players who enjoy providing support to their allies. Many other dedicated fleet support roles such as logistics, command destroyer, interdictor, and interceptor piloting all involve tactical decision making and allow the best pilots to stand above their peers.

The old warfare link mechanics leaves something to be desired in this area (language warning).


By building the new Command Burst system around specific areas of effect and enabling booster pilots to swap bonuses during combat, the new system will provide much more engaging and active gameplay.

 
Fleet boosting should allow counter-play by enemies and involve risk appropriate to its power

Although probing down and catching off-grid boosters under the current system is possible and can be very powerful, it requires support that is not always available to small fleets or solo players. Bringing all fleet-affecting gameplay into visible range ensures that players have the ability to interact with all relevant elements of their opponent’s fleets.

Under the old fleet hierarchy system, this vulnerability would have become an undue burden on fleet commanders as reshuffling fleet positions as your booster ships die would involve unreasonable micro-management. Under the new Command Burst system fleet, hierarchy no longer matters for boosting, allowing Command Burst redundancy in the same way fleets already build logistics and interdictor redundancy.

 
Fleet boosting should provide clear feedback so all players involved can understand what’s happening

The existing warfare link system has a serious feedback problem. A small checkmark is the only way to see if your boosts are working, and pilots memorize the effects of certain boosts on certain stats to keep an eye on their bonuses. For opposing players the situation is even worse, as there is no way to detect that an opponent is boosted by warfare links and passive fleet bonuses. This can be especially frustrating for pilots flying in small groups or solo, as it strongly impacts the capabilities of your opponents without providing discernable feedback.

In the new Command Burst system we are ensuring multiple layers of feedback so everyone involved can understand the situation. Command Bursts will have a clear visual effect indicating the area in which ships have received the buff. Command pilots will receive



a combat log message that indicates how many allied ships have been impacted by each burst, so they can more accurately judge their positioning. Pilots that are receiving the bonuses will see new icons in



the “effects bar” above their HUD that indicates what bonuses they are receiving and how long those bonuses will last. Opposing pilots can see the visual effects trigger when boosts activate and a new subtle visual effect that can be observed when a ship becomes affected by a burst.

 
How do Command Bursts work?

Command Bursts are high-slot modules that can be fit on the same classes of ships that can currently fit Warfare Links. There will be five types of Command Burst modules at launch, one for each of the existing fleet boost groups: Armor, Shield (formerly known as Siege), Information, Skirmish, and Mining.

These modules must be loaded with ammo in order to activate, and the ammo choices determine which bonus the module will provide to nearby fleetmates. Ammo can be swapped in the field to change bonuses as the situation changes, although a reload time of between thirty seconds and one minute means that choosing the right time to swap bonuses is important.

The ammunition for Command Bursts will be compact, inexpensive and manufactured by players primarily from ice product raw materials. We are planning for very large ammo capacities on the Burst modules themselves, so boosting characters will not need to reload often unless they are changing boost types. Command Burst modules will also require a moderate amount of capacitor to activate.

When activated, the Command Burst will apply bonuses to all fleetmates within range of the boosting ship, in a sizable sphere. Imagine a smartbomb that buffs your friends instead of damaging ships and you’ll get the idea. Activating a Command Burst will generate a weapons timer and therefore prevent the boosting ship from jumping through gates or docking for one minute. The area covered by the burst is clearly indicated by their visual effect:



When a fleetmate is hit by the Command Burst, their ship will receive a timed bonus lasting between 60 and 130 seconds that continues to operate even if they move out of range, or if the boosting ship dies. The bonus persists through warps within a system, but does not persist through docking and undocking or through system changes. The bonus is applied to the ship rather than the character, so swapping ships in space leaves the buff on your unpiloted old ship rather than having it follow you to the new ship. Since the burst that applies the timed bonus is instantaneous, any ships that enter range after the burst goes off will need to wait until the next cycle to receive their bonus.

Command Bursts will not apply their bonuses to any fleetmates that are tethered or within a starbase force field, and ships cannot activate their Command Burst modules if they themselves are within a force field.

Fleet hierarchy does not matter for these new bonuses, so any fleet member can provide bonuses to any fleetmate that is within range. All existing bonuses that use fleet hierarchy will be removed with this release. This means that passive bonuses provided to entire fleets from skills, implants and ship hulls will be removed and replaced with this new active module system. Titans will be receiving a special new Effect Generator capability that replaces their current passive bonuses (more details about Effect Generators later in the blog).

There will be restrictions on what ship types can fit Command Bursts and how many Command Bursts can be fit to any individual ships. We are planning on converting Command Processors (the module that allow a ship to fit more links) into a rig, which should go a long way towards addressing a current source of imbalance between armor and shield tanked boosting ships.

If a ship is allowed to fit multiple Command Bursts, they are welcome to fit multiples of the same type of Burst module or mix and match Burst module types. So if a Claymore pilot for instance wishes to provide two types of Skirmish boosts to its fleet at the same time it will be welcome to fit two Skirmish Command Bursts and load each module with a different ammo. Or it could fit one Skirmish Command Burst modules and one Shield Command Burst module and swap ammo on the fly to provide whatever bonuses are most appropriate to the battlefield situation.

Like existing warfare links, multiple copies of any given Command Burst bonus do not stack on top of each other. The Command Burst system will only apply the bonus from the strongest version of each Command Burst effect that is applied to any given ship. However, Command Burst bonuses do stack on top of bonuses from other sources (such as modules and implants) and this interaction may be subject to diminishing returns (stacking penalties) depending on the attribute being affected.

 
Let’s see some numbers!

I want to start this section by making it clear that all these numbers are subject to change as we continue development of this feature. We are sure we’ll receive a lot of really valuable feedback from the EVE community over the next couple months and we’ll be updating the plan to take advantage of this feedback. We still have plenty of time before release so don’t consider any of these numbers set in stone.

Our plan for skill requirements in the new system significantly reduces the barrier to entry for this role.
  • Tech 1 Command Bursts will only require Leadership level 1 and their basic group skill such as Armored Command (formerly known as Armored Warfare) level 1
  • Tech 2 Command Bursts will require Leadership level 5 and their group specialist skill such as Armored Command Specialist (formerly known as Armored Warfare Specialist) level 1
  • We are also planning to adjust the skill requirements for flying the Tech 2 boosting ships such as Command Destroyers and Command Ships, which will reduce the training time to enter those ships slightly. More details to come in an upcoming blog.

For more please visit the following link to this dev blog

4 opmerkingen Meer informatie

25 augustus

Mass Test on Aug 30 on Singularity server


(Image courtesy of ISD Interstellar Correspondents)

Join our mass test on the server Singularity next Tuesday, August 30th, at 17:00 UTC (EVE time).

During this mass test we will test the general client and server performance, as well as, point in space selection performance (doomsday, etc.) under low FPS conditions.

All participants will receive a reward of two million skillpoints (available only on the test server Singularity). Please be aware that numbers, art assets, and other game properties on the test servers can change before they are released.

Further information about this mass test can be found here.
Information on connecting to the test server Singularity can be found here.

1 opmerkingen Meer informatie

Core Starter Pack



Introducing the new EVE Online Starter Pack! Designed from the ground up to kickstart a new pilot's career, the Core Starter Pack features a full arsenal of skills and gear for miners and crafters.

The Core Starter Pack includes:

  • The ORE Venture mining frigate
  • A full set of modules and equipment to kit out your ship
  • Extra skills, ready to train
  • Blueprints to build the Venture and the deadly Corax destroyer
  • A Mobile Depot personal deployable
  • Avatar apparel: male “Esquire” and female “Executor” coats (black)
  • Prototype Cerebral Accelerator (skill booster)
  • 30 days of game time

To help advance your career in space, choose one or more of the following Content Packs:

  • The Colonist Content Pack equips you with the essentials for your own planetary industry colonies.
  • The Explorer Content Pack provides specialized gear for whose make their fortunes discovering and looting lost treasures.
  • The Industrialist Content Pack gives you skills, minerals, and blueprints to get started as a manufacturer of the machines of war.
  • The Skirmisher Content Pack arms you with a combat-ready Breacher frigate, ammo and the skills you need to learn to hold your own in battle.

Premium Edition



Leave all your options open and be ready for anything with the Premium Starter Pack. Everything from the Core Starter Pack and all four Content Packs are included. We’ve also added some of the hottest battleship skins and PLEX, an in-game token worth 30 additional days of game time that can be used or traded on the EVE market. Be prepared for wherever your adventurous spirit wants to take you with the Premium Edition.

The Premium Edition includes:

  • Core Starter Pack (including 30 days of game time)
  • All four Content Packs (excluding Aurum): Explorer, Colonist, Industrialist, Skirmisher
  • Abaddon Tash-Murkon Battleship skin
  • Hyperion Innerzone Shipping Battleship skin
  • Maelstrom Nefantar Battleship skin
  • Rokh Wiyrkomi Edition Battleship skin
  • 1 PLEX (30 additional days of game time)
  • 750 AURUM for New Eden Store

Over dit spel

Explore. Build. Conquer. EVE Online immerses you in a sci-fi experience where your every action can have rippling effects across a massive online universe. Team with and compete against over 500,000 players in epic starship battles or wage economic warfare on the galactic player-controlled market.

Key Features

  • Multiple PVP systems – Enlist in Factional Warfare as a loyalist of one of the four races of EVE, dodge the law as a deep space pirate or take arms in the large-scale conflict of alliance warfare where battles can consist of over a thousand pilots clashing for supremacy among the stars. EVE online lets you choose the type of PVP that fits your playstyle.
  • Massive Player-Driven Economy – Everything bought and sold on the EVE Online market is manufactured and traded by players. Buy and sell orders, contracts, courier agreements and many other tools of trade are available to let players carve their industrial empire. Rise to the top as a savvy entrepreneur or a member of one of the many existing mega-corporations in EVE.
  • Explorations, Mining, Missions – EVE Online offers a diverse range of progression paths. Players can advance as merchants, industrialists, politicians, spies or any number of other careers without limitation. Hundreds of trainable skills and open gameplay allow you to define the role you want to play in the virtual universe.
  • Liberating character advancement - Never "grind" for a skill again. Passive skill gain system allows your skills to increase even while you're offline.
  • Single-shard universe - Join hundreds of thousands of players in the same persistent universe, where your fame or infamy is not confined to just a subset of the playerbase.
  • Free expansions – You will never be charged for an EVE expansion - as the EVE universe grows, so do the benefits of your subscription.
  • Play for FREE – Established players can eventually pay for their game time with in-game money they earn while playing.

Systeemeisen

Windows
Mac OS X
    Minimum:
    • Supported OS: Windows 7 / 8.1 / 10
    • Processor: CPU that supports SSE2 (Intel Dual Core @ 2.0 GHz, AMD Dual Core @ 2.0 GHz)
    • Memory: 2 GB
    • Hard Drive: 20 GB Free Space
    • Video: GPU with 256 MB VRAM or more that supports Shader Model 3 and DirectX 9.0c (AMD Radeon 2600 XT or NVIDIA GeForce 8600 GTS)
    • Audio: Supports SSE, Direct Sound compatible
    • Drivers: DirectX® 9.0c (included) and latest video drivers
    • Network: ADSL connection (or faster)
    • Note that older graphics cards such as the NVIDIA 6000 and 7000 series may work but are not officially supported. Please note that Windows 95, 98, ME, NT, 2000, XP and Vista are not supported.
    • Note: the minimum screen resolution for EVE is 1024x768. Audio hardware must be Direct Sound compatible. For optimum performance, use latest drivers available.
    Recommended:
    • OS: Windows 7 / 8.1 / 10
    • Processor: Intel Pentium i7 Series or AMD X4 @ 2.0 GHz or greater
    • Memory: 4 GB or greater
    • Hard Drive: 20 GB free space
    • Video: AMD Radeon 6790 or NVIDIA GeForce GTX 560 or better with at least 1 GB VRAM
    • Audio: Supports SSE, Direct Sound compatible
    • Drivers: DirectX® 11 (included) and latest video drivers
    • Network: ADSL connection or faster
    Minimum:
    • Supported OS: Mac OS X 10.9, 10.10, 10.11
    • Processor: CPU that supports SSE2 (Intel Dual Core @ 2.0 GHz)
    • Memory: 2 GB
    • Hard Drive: 20 GB Free Space
    • Video: NVIDIA GeForce 320m, Intel HD 3000
    Recommended:
    • OS: Mac OS X 10.9, 10.10, 10.11
    • Processor: Intel i7 Series @ 3.0 GHz or greater
    • Memory: 8 GB or higher
    • Hard Drive: 20 GB free space
    • Video: NVIDIA GeForce 675mx or better with at least 1 GB VRAM
Klantenrecensies
Klantrecensiesysteem bijgewerkt! Meer informatie
Recent:
Verdeeld (237 recensies)
Totaal:
Erg positief (4,236 recensies)
Recentelijk geplaatst
hauwloeks
43.1 hrs
Geplaatst: 24 maart
I would not recommend buying this game on steam buy it at their site its cheaper
Behulpzaam? Ja Nee Grappig
Sch
1.8 hrs
Geplaatst: 25 februari
20 Fkn euro's + extra subscription , !
I h8te this ♥♥♥♥ing game !

Behulpzaam? Ja Nee Grappig
eltondo
1,895.8 hrs
Geplaatst: 2 juli 2015
Wie kan hier nou genoeg van krijgen.
Behulpzaam? Ja Nee Grappig
ruudvanstralen
389.3 hrs
Geplaatst: 14 juni 2015
luek spel
Behulpzaam? Ja Nee Grappig
NiQuil
628.8 hrs
Geplaatst: 22 juli 2014
If you are in a hurry, don't buy this game.
If you like fast paced action, don't buy this game.
If you don't like learning, don't buy this game.

If you like games where you can grind, built, sell, fight, fly, and like doing any of these things in real time (learning something might take 22 days on higher levels) then this is the game for you.

PATIENCE is the word, but rewards can be great :-)
Behulpzaam? Ja Nee Grappig
FrozenSoul
10.2 hrs
Geplaatst: 28 juni 2014
Leuke game, kost je alleen wat geld en veel tijd
Behulpzaam? Ja Nee Grappig
TheGremlin599
378.4 hrs
Geplaatst: 27 juni 2014
Ik vind dit een uitstekende mmorpg, het is een keer wat anders dan de doorsnee middeleewse vecht mmo. Het is het echt waard om eens te proberen!
Behulpzaam? Ja Nee Grappig
Wally
0.7 hrs
Geplaatst: 1 mei 2014
ok ff sirieus jongens .....what the ♥♥♥♥... honderd knopjes en geen uitleg!?!?!?! dit is het 2 spel wat gewoon simpel weg kut is.
Ziet er gaaf uit met de demofilm en gelukkig was het een afprijsing.
Want echt..... zo onduidelijk heb ik het zelden gezien.
Behulpzaam? Ja Nee Grappig
Smok3y86
1,689.3 hrs
Geplaatst: 28 maart 2014
its more then just "a game"
Behulpzaam? Ja Nee Grappig
Kodiac
1,073.8 hrs
Geplaatst: 16 februari 2014
If you like to research, love social activitiet and you don't always have a lot of time? Try it, you might love it.
Behulpzaam? Ja Nee Grappig
Meest behulpzame recensies  Totaal
2 van de 2 mensen (100%) vonden deze recensie nuttig
Aanbevolen
1,689.3 uur in totaal
Geplaatst: 28 maart 2014
its more then just "a game"
Was deze recensie nuttig? Ja Nee Grappig
2 van de 2 mensen (100%) vonden deze recensie nuttig
Niet aanbevolen
43.1 uur in totaal
Geplaatst: 24 maart
I would not recommend buying this game on steam buy it at their site its cheaper
Was deze recensie nuttig? Ja Nee Grappig
1 van de 1 mensen (100%) vonden deze recensie nuttig
Aanbevolen
705.7 uur in totaal
Geplaatst: 26 november 2013
Goeie game vooral als je geintresseerd bent in een game waarin je aardig wat tijd moet besteden om te leren. Hierdoor heb je wel een beter gevoel bij een nieuwe schip en / of reward
Was deze recensie nuttig? Ja Nee Grappig
1 van de 1 mensen (100%) vonden deze recensie nuttig
Aanbevolen
256.7 uur in totaal
Geplaatst: 25 januari 2014
Just the best game ever.
Was deze recensie nuttig? Ja Nee Grappig
1 van de 1 mensen (100%) vonden deze recensie nuttig
Aanbevolen
378.4 uur in totaal
Geplaatst: 27 juni 2014
Ik vind dit een uitstekende mmorpg, het is een keer wat anders dan de doorsnee middeleewse vecht mmo. Het is het echt waard om eens te proberen!
Was deze recensie nuttig? Ja Nee Grappig
1 van de 3 mensen (33%) vonden deze recensie nuttig
Aanbevolen
1,895.8 uur in totaal
Geplaatst: 2 juli 2015
Wie kan hier nou genoeg van krijgen.
Was deze recensie nuttig? Ja Nee Grappig
1 van de 4 mensen (25%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
0 van de 2 mensen (0%) vonden deze recensie nuttig
Niet aanbevolen
1.8 uur in totaal
Geplaatst: 25 februari
20 Fkn euro's + extra subscription , !
I h8te this ♥♥♥♥ing game !

Was deze recensie nuttig? Ja Nee Grappig
1 van de 10 mensen (10%) vonden deze recensie nuttig
4 mensen vonden deze recensie grappig
Niet aanbevolen
0.7 uur in totaal
Geplaatst: 1 mei 2014
ok ff sirieus jongens .....what the ♥♥♥♥... honderd knopjes en geen uitleg!?!?!?! dit is het 2 spel wat gewoon simpel weg kut is.
Ziet er gaaf uit met de demofilm en gelukkig was het een afprijsing.
Want echt..... zo onduidelijk heb ik het zelden gezien.
Was deze recensie nuttig? Ja Nee Grappig
Aanbevolen
10.2 uur in totaal
Geplaatst: 28 juni 2014
Leuke game, kost je alleen wat geld en veel tijd
Was deze recensie nuttig? Ja Nee Grappig