Explore. Build. Conquer. EVE Online immerses you in a sci-fi experience where your every action can have rippling effects across a massive online universe. Team with and compete against over 500,000 players in epic starship battles or wage economic warfare on the galactic player-controlled market.
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Çıkış Tarihi: 6 May 2003

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Bildiri: Accounts created via Steam have to be accessed separately through the Steam client. Subscriptions & PLEX through the Steam store can only be redeemed by users that have created the EVE Online accounts via Steam on or after June 4th, 2013.

EVE Online Oynayın

Ücretsiz

EVE Online - Core Starter Pack Satın Alın

Dikkat: Steam üzerinden oluşturulan hesapların Steam istemcisinden ayrı ayrı erişilmesi gerekmektedir. Abonelikler & PLEX, Steam mağazası üzerinden sadece Steam üzerinden EVE Online hesabı veya 4 Haziran 2013 tarihinden sonra oluşturmuş kullanıcılar tarafından satın alınabilir.

EVE Online - Starter Pack sahipleri aynı hesap üzerinden EVE Online - Premium Edition'ı satın alamayacaklardır.

EVE Online - Premium Edition Satın Alın

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Subscriptions

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PLEX

Buy EVE Online PLEX

PLEX is short for 30 Day Concord Pilot License Extension. It's an in-game item that can be used to pay for your subscription without using more traditional payment methods.

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Son güncellemeler Tümünü görüntüle (222)

23 Mart

PLEX Rework - Follow up

Last week we announced plans to update PLEX, which you can ready about here. Since then, we’ve been listening to community discussion and now we want to give an update to add clarity and address concerns.

30 Days at A Time
First, we want to emphasize that there are currently no plans to sell game time in portions smaller than 30 days. We noticed that some of you made the fair assumption that because PLEX was becoming granular, it would mean subscription time would be granular as well. This is not the case. Our current plan is that PLEX will only be redeemed for game time in 30 day chunks, just like now. If you were worried about seeing cyno alts subbed for 3 hours at a time, don’t worry.



Aurum Balances Under 1000
Next up: Aurum conversion for players with Aurum balances of 1000 or less. The goal behind the initial plan was to minimize devaluation of PLEX at launch due to Aurum stockpiles entering the market, which is still a big priority, but, we hear you loud and clear that leaving some balances to not be converted is not a good enough solution.

After several days of looking at alternatives, we now intend to delay conversion for small balances rather than not converting at all. On feature release, we will convert Aurum balances greater than 1000 to PLEX immediately, and then, 3 months later, convert balances under 1000 Aurum. This should mitigate impact on the PLEX market and give us a good window to look at activity and adjust if needed.

Along with the change to conversion, we want to reiterate that we are going to be running offers in the in-game New Eden Store up until a few days before release so that spending those leftover balances is easy and rewarding. Specifics on those deals are still in the works but we want to make sure you have good options leading up to the day we convert.



Aurum Tokens
One more tiny detail for Aurum which has not been mentioned so far: we will be removing Aurum tokens from the game. Many of you might not even know they exist, as you haven’t been able to create them for years, but, there’s still a few around so if you have some get them converted back to Aurum currency before we make the switch to PLEX.

Brokers Fees for PLEX Orders
Last week we mentioned that active market orders for old PLEX would have their brokers fees refunded during the conversion. The CSM was kind of enough to remind us that in Citadels, brokers fees are paid to the Citadel owner, meaning that if we refund fees in Citadels we create a nice ISK printing machine for wealthy players. While following up on this, our team discovered that we don’t actually have the ability to refund fees at all. In EVE, fees are paid as a transaction when an order is placed and not tied to the order itself. This is one of our team’s first “type” conversions and we were simply confused. Sorry for that. Hopefully, with adequate warning, orders can be set up with release date in mind to minimize wasted fees.

Feature Timeline
Speaking of the release date, there was a lot of interest in hearing when we expect to go live. While we still can’t give a specific day, we know it’s important for you to have a ballpark so you can get your ducks in a row. Our current target is for shortly after Fanfest, in late Spring or early Summer. Delays are always possible but for those of you worried it would be Q4 or later, rest assured.

Thanks very much for all the input, we hope these updates find you well.

Team Size Matters

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23 Mart

The Advancing World of Upwell Structures



Hello tireless capsuleers and welcome to this dev blog from your friendly neighborhood Team Five O!

We are currently hard at work bringing you improvements and features for structure gameplay as well as preparing for the next new group of Upwell Structures. Today’s blog will discuss the roadmap for Upwell Structures; past, present and near future. We’ll look back on the progress of the last year, bring you up to speed with the work that we are engaged in right now, and open up a new survey where you can participate in creating our short-term roadmap. We are also releasing a second dev blog at the same time as this one, which discusses the next new group of Upwell Structures: Refineries.

It can sometimes be hard to believe that the Citadel expansion was released less than 11 months ago. The last year has seen huge progress in EVE’s structure gameplay starting with the release of Citadels in April which rebuilt our concept of player-owned structures across the cluster. Citadels were the culmination of years of work and were only possible thanks to the EVE community’s active participation in the development process. Over the following months, we added more features to the basic Upwell Structure core such as redeeming, direct trade, and contracts. Then in November we released the biggest addition to Upwell Structures with full manufacturing and research services and a new line of Engineering Complexes to go with them.

The bet we decided to take was that if EVE players were provided better tools for creating their own shared infrastructure they would take that ball and run with it, eventually shifting even more of the EVE universe into the control of players. We’re happy to be able to say that you folks didn’t disappoint.

  • Over 7800 different player corporations have at least one Upwell Structure in space right now.
  • Four player alliances have active home citadels with more traffic and trade volume than any NPC stations except for the big four trade hubs and the newbie systems. The busiest of them has also surpassed Rens in trade volume.
  • The top 100 most active industry facilities in EVE (measured by industry job output value) so far in 2017 consist of 13 NPC stations, one Outpost, one Starbase array, one Citadel and 84 Engineering Complexes.
Watching what you built with these new tools over the last year has been an amazing experience.

Between these groundbreaking new structures and all the other features released during the year, YC 118 (2016) was a year of major feature growth in EVE.

This fast pace of feature development has great benefits, but also required the tradeoff of leaving less time for some other structure features we had been hoping to add such as insurance and repair services.

In the months since the Ascension expansion we’ve been watching the community discussion and feedback closely, through direct feedback on our forums and social media as well as through your elected representatives on the Council of Stellar Management (which has its next election active RIGHT NOW!). What we’ve been seeing in this feedback is that you want us to shift relatively more resources into bug fixes, performance optimizations and adding these extra features to Upwell Structures. We hear you loud and clear, and have already adjusted our roadmap to better match these priorities. The results of this shift are already visible in the YC119.2 release released a few weeks ago, and in the YC119.3 patch just released.

We are currently splitting our ongoing Structure work into three simultaneous tracks:
  • Bug fixes, performance improvements and UI polish to make existing Structure features more reliable and easier to use
  • Adding new universal features to all Upwell Structures, such as the addition of insurance last month and free item repair this week
  • Preparing the next batch of structures and service modules: Refinery structures with moon mining and reaction services
Anyone following along with the patch notes of the last few releases will clearly see the benefits of track #1. We have been working hard to improve performance (especially with the industry system), fix bugs and improve UI. In the YC119.3 release we added even more of these improvements including better user experience for session change timers, preventing drones from losing contact with their owner while attacking x-large structures, enabling remote trashing of items in structures and a number of improvements to the user experience around taking and relinquishing control of structure weapons.

We are also making excellent progress in track #2 with personal insurance being added to structures in YC119.2 and item repair in YC119.3. These features are enabled in all current Upwell Structures and will also be available in future dockable Upwell Structures by default.

We want to give a special thanks to all the players who have been providing us feedback and bug reports to help us focus our work in tracks #1 and #2. The CSM (time for another gratuitous “go vote in the CSM election” plug!) has been an especially big part of helping us set priorities in this area and passing along the feedback they are hearing from all of you.

We Want Your Input!


To help keep our roadmap responsive to the needs of all of you in the community we have prepared a special survey asking about your experiences with Upwell Structures and asking for your opinions on what we should be prioritizing for our next steps. We have already asked the CSM for additions to the backlog and then for their individual priority rankings of a similar set of potential changes and now we want to hear from the community as a whole. This survey has been emailed directly to a large number of EVE players to ensure responses from a wide cross-section of the community, and it can also be found at this link directly.

We do want to make clear that since many of these changes require wildly different development time commitments we can’t commit to completing all of them and the feedback we receive from this survey will represent one of several inputs into our internal roadmap. However, we do believe that this list represents a lot of potentially beneficial improvements to Upwell Structures and we really want to see what you folks in the community think about the relative importance of different changes. We encourage you to fill out the survey and we want to thank all participants in advance.

Thanks for joining us for this dev blog today, and we hope that all of you will be able to find time to complete the survey so we can incorporate your feedback into our prioritization! Now that we’ve discussed the wider world of Upwell Structure features, the sister dev blog in this one will drill down (pun intended) on the next set of Upwell Structures in development: Refineries. These new structures will be the one-stop shops for resource collection and processing in New Eden, and will usher in major changes to moon harvesting and reactions as well as providing the cluster’s best reprocessing services. You can check out that blog here.

We welcome community feedback on the contents of both of today’s dev blogs. You can get in touch with the members of Team Five O on the official forums as well as social media and in person at Fanfest! EVE Online is a constantly growing and evolving work of science fiction and the community is absolutely crucial to choosing its direction.

Fly safe!

-Team Five O

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Core Starter Pack



Introducing the new EVE Online Starter Pack! Designed from the ground up to kickstart a new pilot's career, the Core Starter Pack features a full arsenal of skills and gear for miners and crafters.

The Core Starter Pack includes:

  • The ORE Venture mining frigate
  • A full set of modules and equipment to kit out your ship
  • Extra skills, ready to train
  • Blueprints to build the Venture and the deadly Corax destroyer
  • A Mobile Depot personal deployable
  • Avatar apparel: male “Esquire” and female “Executor” coats (black)
  • Prototype Cerebral Accelerator (skill booster)
  • 30 days of game time

Premium Edition



Leave all your options open and be ready for anything with the Premium Starter Pack. Everything from the Core Starter Pack and all four Content Packs are included. We’ve also added some of the hottest battleship skins and PLEX, an in-game token worth 30 additional days of game time that can be used or traded on the EVE market. Be prepared for wherever your adventurous spirit wants to take you with the Premium Edition.

The Premium Edition includes:

  • Core Starter Pack (including 30 days of game time)
  • All four Content Packs (excluding Aurum): Explorer, Colonist, Industrialist, Skirmisher
  • Abaddon Tash-Murkon Battleship skin
  • Hyperion Innerzone Shipping Battleship skin
  • Maelstrom Nefantar Battleship skin
  • Rokh Wiyrkomi Edition Battleship skin
  • 1 PLEX (30 additional days of game time)
  • 750 AURUM for New Eden Store

Includes the following Content Packs:

  • The Colonist Content Pack equips you with the essentials for your own planetary industry colonies.
  • The Explorer Content Pack provides specialized gear for whose make their fortunes discovering and looting lost treasures.
  • The Industrialist Content Pack gives you skills, minerals, and blueprints to get started as a manufacturer of the machines of war.
  • The Skirmisher Content Pack arms you with a combat-ready Breacher frigate, ammo and the skills you need to learn to hold your own in battle.

Bu Oyun Hakkında

Explore. Build. Conquer. EVE Online immerses you in a sci-fi experience where your every action can have rippling effects across a massive online universe. Team with and compete against over 500,000 players in epic starship battles or wage economic warfare on the galactic player-controlled market.

Key Features

  • Multiple PVP systems – Enlist in Factional Warfare as a loyalist of one of the four races of EVE, dodge the law as a deep space pirate or take arms in the large-scale conflict of alliance warfare where battles can consist of over a thousand pilots clashing for supremacy among the stars. EVE online lets you choose the type of PVP that fits your playstyle.
  • Massive Player-Driven Economy – Everything bought and sold on the EVE Online market is manufactured and traded by players. Buy and sell orders, contracts, courier agreements and many other tools of trade are available to let players carve their industrial empire. Rise to the top as a savvy entrepreneur or a member of one of the many existing mega-corporations in EVE.
  • Explorations, Mining, Missions – EVE Online offers a diverse range of progression paths. Players can advance as merchants, industrialists, politicians, spies or any number of other careers without limitation. Hundreds of trainable skills and open gameplay allow you to define the role you want to play in the virtual universe.
  • Liberating character advancement - Never "grind" for a skill again. Passive skill gain system allows your skills to increase even while you're offline.
  • Single-shard universe - Join hundreds of thousands of players in the same persistent universe, where your fame or infamy is not confined to just a subset of the playerbase.
  • Free expansions – You will never be charged for an EVE expansion - as the EVE universe grows, so do the benefits of your subscription.
  • Play for FREE – Play for Free as Alpha clone. Established players can eventually play as Omega clone by upgrading from Alpha with in-game money they earn while playing.

Sistem Gereksinimleri

Windows
Mac OS X
    Minimum:
    • Supported OS: Windows 7 / 8.1 / 10
    • Processor: CPU that supports SSE2 (Intel Dual Core @ 2.0 GHz, AMD Dual Core @ 2.0 GHz)
    • Memory: 2 GB
    • Hard Drive: 20 GB Free Space
    • Video: GPU with 256 MB VRAM or more that supports Shader Model 3 and DirectX 9.0c (AMD Radeon 2600 XT or NVIDIA GeForce 8600 GTS)
    • Audio: Supports SSE, Direct Sound compatible
    • Drivers: DirectX® 9.0c (included) and latest video drivers
    • Network: ADSL connection (or faster)
    • Note that older graphics cards such as the NVIDIA 6000 and 7000 series may work but are not officially supported. Please note that Windows 95, 98, ME, NT, 2000, XP and Vista are not supported.
    • Note: the minimum screen resolution for EVE is 1024x768. Audio hardware must be Direct Sound compatible. For optimum performance, use latest drivers available.
    Recommended:
    • OS: Windows 7 / 8.1 / 10
    • Processor: Intel Pentium i7 Series or AMD X4 @ 2.0 GHz or greater
    • Memory: 4 GB or greater
    • Hard Drive: 20 GB free space
    • Video: AMD Radeon 6790 or NVIDIA GeForce GTX 560 or better with at least 1 GB VRAM
    • Audio: Supports SSE, Direct Sound compatible
    • Drivers: DirectX® 11 (included) and latest video drivers
    • Network: ADSL connection or faster
    Minimum:
    • Supported OS: Mac OS X 10.9, 10.10, 10.11
    • Processor: CPU that supports SSE2 (Intel Dual Core @ 2.0 GHz)
    • Memory: 2 GB
    • Hard Drive: 20 GB Free Space
    • Video: NVIDIA GeForce 320m, Intel HD 3000
    Recommended:
    • OS: Mac OS X 10.9, 10.10, 10.11
    • Processor: Intel i7 Series @ 3.0 GHz or greater
    • Memory: 8 GB or higher
    • Hard Drive: 20 GB free space
    • Video: NVIDIA GeForce 675mx or better with at least 1 GB VRAM
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