Tomb Raider: Underworld represents a new advancement in exploration-based gameplay. As fearless adventurer Lara Croft explore exotic locations around the world, each designed with an incredible attention to detail resulting in breathtaking high-definition visual fidelity that creates a truly believable world and delivers a new level of...
Recensioni degli utenti: Molto positiva (343 recensioni)
Data di rilascio: 21 nov 2008

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Acquista Tomb Raider: Underworld

Pacchetti che includono questo gioco

Acquista Tomb Raider Collection

La Tomb Raider Collection include tutti i titoli della serie Tomb Raider pubblicati finora per PC, compresi il reboot del 2013 e il grande successo multigiocatore Lara Croft and the Guardian of Light.

 

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Tomb Raider: Underworld represents a new advancement in exploration-based gameplay. As fearless adventurer Lara Croft explore exotic locations around the world, each designed with an incredible attention to detail resulting in breathtaking high-definition visual fidelity that creates a truly believable world and delivers a new level of challenge and choice.
  • Master your surroundings: Reach new heights with the broadest range of acrobatic abilities and utilize objects within the environment to uncover new paths to explore.
  • Explore epic and unknown worlds: Discover ancient mysteries of the underworld hidden within the coast of Thailand, frozen islands of the Arctic Sea, the jungles of Mexico, and more.
  • Treacherous and unpredictable challenges: Each level is an elaborate multi-stage puzzle masked within an interactive environmental playground offering more flexibility over how the area is solved.
  • New range of combat options: Choose to pacify or kill, target multiple enemies at once with the new dual-target system, and shoot with one hand while suspended with the other.
  • New state-of-the-art gear: Utilize the latest technology in Lara's upgraded inventory to navigate the world including:
    - Active Sonar map: A revolutionary new tool that emits an active sonar ping to create a 3D image of Lara's surroundings, perfect for uncovering hidden items and locations.
    - Multi-purpose grapple: A claw-like device with a high-tension cable designed for climbing, rappelling, performing wall runs and manipulating objects within the environment.
    - All-terrain hybrid motorbike: A unique vehicle design built to drive on everything from mud to snow and ice.

Requisiti di sistema

    Minimum
    • Supported OS: Microsoft Windows XP (admin rights required)/Microsoft Windows Vista (admin rights required)
    • Processor: Intel Pentium 4 3+GHz or AMD Athlon 2.5+GHz
    • Memory: 1GB (Windows XP) / 2GB (Windows Vista) system memory
    • Graphics Card: NVIDIA GeForce 6 series 6800GT (or better) / ATI 1800XT (or better)
    • Sound Card: Direct X 9.0c compatible sound card and drivers
    • Hard Drive Space: 8 GB Free Space
    Recommended
    • Supported OS: Microsoft Windows XP (admin rights required)/Microsoft Windows Vista (admin rights required)
    • Processor: Intel Core 2 Duo 2.2 GHz or Athlon 64 X2 4400+
    • Memory: 2 GB system memory
    • Graphics Card: NVIDIA GeForce 9800 GTX or ATI HD4800
    • Sound Card: Direct X 9.0c compatible sound card and drivers
    • Hard Drive Space: 8 GB Free Space
    • Controller: Microsoft Xbox360 Controller
Recensioni utili dai clienti
25 persone su 26 (96%) hanno trovato questa recensione utile
12.7 ore in totale
Before Crystal Dynamics took hold of the franchise, Tomb Raider was in dire straits. The downward spiral had finally reached the bottom, and you'd be forgiven for wondering if we'd ever see Lara Croft return to relevancy again. But just like that, Legend was released and all was forgiven, with a tighter knit, better polished, and more cinematic Tomb Raider than we had seen in years. The follow up, Anniversary, reworked the original TR with a modern engine and a handful of additions and fixes to polish it off into something that, while not quite the hit Legend was, set the stage for the final game in the trilogy, Underworld, which fully showcases all the CD was aiming for by combining the best parts of their past two games into a fitting end to their first run with Lara, and a solid game in its own right.

Underworld is a direct sequel to Legend, which means if you haven't played the latter (and preferably Anniversary as well), you're going to quickly become lost in a sea of supernatural monsters, returning characters, and a plot that bites off quite a bit more than it can chew. All that said, it finally answers most if not all of the questions proposed by the last two games, finally giving Lara some closure for all that's happened up to this point, as well as for the trilogy, allowing CD free control to go wherever they like with a sequel. It's not going to blow your mind or keep you thinking about it after the credits role, but the narratives blockbuster mentality is more than enough to entertain and carry the game through to the end (provided you don't stop to think about why anything is happening alone the way).

While Legends focused more on style and set pieces, and Anniversary on classic tomb raiding and puzzle solving, Underworld finally manages to meld these two halves almost perfectly, creating what I would consider the truest expression of Tomb Raider Crystal Dynamics has made. The mechanics themselves have been expanded significantly from past games, with platforming in particular getting a much needed upgrade thanks to Lara's larger move set, which feels far more natural and free form than what we've seen in the past as well as allows for a greater amount of variety in the level designs. The levels themselves have also gotten a boost, now on an outrageous scale that towers above you as you attempt to work your way through them, populated by more elaborate puzzles and a ridiculous number of hidden collectibles to find. Everything that Tomb Raider is known for has been improved and taken on a new scope, but in a similar vein, all the has been wrong with the series for years has been entirely neglected.

Combat, though moderately improved, is still as mindless and unsatisfying as ever. The camera continues to be your worst nightmare, seemingly out to make navigating through levels a living hell and often sending you jumping off in entirely the wrong direction. Numerous frustrating glitches make themselves known throughout, from harmless bugs to aggravating mishaps that make progression incredibly difficult. Most disappointing though is how the level designs can often get ahead of themselves, leaving you scratching your head at the enormous size of them without the slightest idea where to begin. The hint system certainly helps in this regard, but it's an imperfect solution, and ideally one you shouldn't ever need to rely on.

If you have ever played a Tomb Raider game before though, none of this should surprise you. As I said before, Crystal Dynamics has built up what the series does best, while quietly ignoring its issues perhaps hoping they'll be overshadowed or ignored. Personally I'm more than capable of putting up with these annoyances in exchange for the rest of the experience, but I'm definitely beginning to ask myself why I'm OK doing this, or if I should have to (the answer for which is obvious). If you didn't enjoy Legend or Anniversary you will find nothing more to draw you into Underworld, but for those who have yet to tire of Lara's escapades Underworld provides a fitting final chapter in this particular story of her life, if also a signal that it's probably time to move onto something new.
Pubblicata: 2 luglio
Questa recensione ti è stata utile? No
4 persone su 5 (80%) hanno trovato questa recensione utile
32.6 ore in totale
If you’re looking for some gun totting, cliff hugging action then look no further than Tomb Raider: Underworld.
Pubblicata: 2 agosto
Questa recensione ti è stata utile? No
3 persone su 4 (75%) hanno trovato questa recensione utile
8.4 ore in totale
I'm lovin it. I've always been a fan of the Tomb Raider series and this one is great, I love the graphics and the details that were put into this. One drawback would be the random POV spasms; the game jerks to different angles every now and then when you're trying to complete challenges which makes it hard to focus. Overall, this game is definitely worth getting if you're interested in puzzle/adventure/action games :)
8.5/10
Pubblicata: 15 aprile
Questa recensione ti è stata utile? No
1 persone su 1 (100%) hanno trovato questa recensione utile
11.1 ore in totale
Beautiful game, great gameplay, story and engine.

8.5/10
Pubblicata: 2 agosto
Questa recensione ti è stata utile? No
1 persone su 1 (100%) hanno trovato questa recensione utile
0.1 ore in totale
Great!
Pubblicata: 20 agosto
Questa recensione ti è stata utile? No
4 persone su 4 (100%) hanno trovato questa recensione utile
12.4 ore in totale
TR:U è un grande passo avanti rispetto al predecessore Legends, sia dal punto di vista della grafica, con modelli poligonali, texture e giochi di luce che si difendono bene anche oggi, sia dal punto di vista del gameplay, con mappe più grandi e un sistema di combat leggermente migliorato.
Il gioco purtroppo non è esente da difetti : Lara spesso e volentieri non si aggrapperà dove ci si aspetterebbe, i controlli non rispondono sempre bene e dovete quindi prepararvi a vedere Lara cadere, cadere,cadere e cadere morendo per delle cadute stupide di mezzo metro, altre volte invece salterà nel vuoto invece di aggrapparsi ad un'asta messa difronte perché lei ha deciso così, per non parlare del rampino che funziona quando vuole lui. I combattimenti sono migliorati leggermente, ma fanno schifo lo stesso come in Legends.
In soldoni è un buon gioco per chi ama i jumping puzzle e l'esplorazione.

7/10
Pubblicata: 4 aprile
Questa recensione ti è stata utile? No