Tomb Raider: Underworld represents a new advancement in exploration-based gameplay. As fearless adventurer Lara Croft explore exotic locations around the world, each designed with an incredible attention to detail resulting in breathtaking high-definition visual fidelity that creates a truly believable world and delivers a new level of...
Datum vydání: 21. lis. 2008
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Koupit Tomb Raider: Underworld

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Koupit Tomb Raider Collection

The Tomb Raider Collection includes the complete library of Tomb Raider titles ever released for PC, including the blockbuster reboot of 2013 and the celebrated multiplayer top-down shooter Lara Croft and the Guardian of Light.

O hře

Tomb Raider: Underworld represents a new advancement in exploration-based gameplay. As fearless adventurer Lara Croft explore exotic locations around the world, each designed with an incredible attention to detail resulting in breathtaking high-definition visual fidelity that creates a truly believable world and delivers a new level of challenge and choice.
  • Master your surroundings: Reach new heights with the broadest range of acrobatic abilities and utilize objects within the environment to uncover new paths to explore.
  • Explore epic and unknown worlds: Discover ancient mysteries of the underworld hidden within the coast of Thailand, frozen islands of the Arctic Sea, the jungles of Mexico, and more.
  • Treacherous and unpredictable challenges: Each level is an elaborate multi-stage puzzle masked within an interactive environmental playground offering more flexibility over how the area is solved.
  • New range of combat options: Choose to pacify or kill, target multiple enemies at once with the new dual-target system, and shoot with one hand while suspended with the other.
  • New state-of-the-art gear: Utilize the latest technology in Lara's upgraded inventory to navigate the world including:
    - Active Sonar map: A revolutionary new tool that emits an active sonar ping to create a 3D image of Lara's surroundings, perfect for uncovering hidden items and locations.
    - Multi-purpose grapple: A claw-like device with a high-tension cable designed for climbing, rappelling, performing wall runs and manipulating objects within the environment.
    - All-terrain hybrid motorbike: A unique vehicle design built to drive on everything from mud to snow and ice.

Systémové požadavky

    Minimální
    • Podporované OS: Microsoft Windows XP (vyžadována administrátorská práva)/Microsoft Windows Vista (vyžadována administrátorská práva)
    • Procesor: Intel Pentium 4 3 GHz nebo AMD Athlon 2,5 GHz nebo lepší
    • Paměť: 1 GB (Windows XP) / 2 GB (Windows Vista)
    • Grafická karta: NVIDIA GeForce 6 série 6800GT (nebo lepší) / ATI 1800XT (nebo lepší)
    • Zvuková karta: kompatibilní s Direct X 9.0c
    • Pevný disk: 8 GB volného místa
    Doporučené
    • Podporované OS: Microsoft Windows XP (vyžadována administrátorská práva)/Microsoft Windows Vista (vyžadována administrátorská práva)
    • Procesor: Intel Core 2 Duo 2,2 GHz nebo Athlon 64 X2 4400+
    • Paměť: 2 GB
    • Grafická karta: NVIDIA GeForce 9800 GTX nebo ATI HD4800
    • Zvuková karta: kompatibilní s Direct X 9.0c
    • Pevný disk: 8 GB volného místa
    • Ovladač: Microsoft Xbox360
Užitečné recenze od zákazníků
22 z 23 osob (96%) ohodnotilo tuto recenzi jako užitečnou
12.7 hodin celkem
Before Crystal Dynamics took hold of the franchise, Tomb Raider was in dire straits. The downward spiral had finally reached the bottom, and you'd be forgiven for wondering if we'd ever see Lara Croft return to relevancy again. But just like that, Legend was released and all was forgiven, with a tighter knit, better polished, and more cinematic Tomb Raider than we had seen in years. The follow up, Anniversary, reworked the original TR with a modern engine and a handful of additions and fixes to polish it off into something that, while not quite the hit Legend was, set the stage for the final game in the trilogy, Underworld, which fully showcases all the CD was aiming for by combining the best parts of their past two games into a fitting end to their first run with Lara, and a solid game in its own right.

Underworld is a direct sequel to Legend, which means if you haven't played the latter (and preferably Anniversary as well), you're going to quickly become lost in a sea of supernatural monsters, returning characters, and a plot that bites off quite a bit more than it can chew. All that said, it finally answers most if not all of the questions proposed by the last two games, finally giving Lara some closure for all that's happened up to this point, as well as for the trilogy, allowing CD free control to go wherever they like with a sequel. It's not going to blow your mind or keep you thinking about it after the credits role, but the narratives blockbuster mentality is more than enough to entertain and carry the game through to the end (provided you don't stop to think about why anything is happening alone the way).

While Legends focused more on style and set pieces, and Anniversary on classic tomb raiding and puzzle solving, Underworld finally manages to meld these two halves almost perfectly, creating what I would consider the truest expression of Tomb Raider Crystal Dynamics has made. The mechanics themselves have been expanded significantly from past games, with platforming in particular getting a much needed upgrade thanks to Lara's larger move set, which feels far more natural and free form than what we've seen in the past as well as allows for a greater amount of variety in the level designs. The levels themselves have also gotten a boost, now on an outrageous scale that towers above you as you attempt to work your way through them, populated by more elaborate puzzles and a ridiculous number of hidden collectibles to find. Everything that Tomb Raider is known for has been improved and taken on a new scope, but in a similar vein, all the has been wrong with the series for years has been entirely neglected.

Combat, though moderately improved, is still as mindless and unsatisfying as ever. The camera continues to be your worst nightmare, seemingly out to make navigating through levels a living hell and often sending you jumping off in entirely the wrong direction. Numerous frustrating glitches make themselves known throughout, from harmless bugs to aggravating mishaps that make progression incredibly difficult. Most disappointing though is how the level designs can often get ahead of themselves, leaving you scratching your head at the enormous size of them without the slightest idea where to begin. The hint system certainly helps in this regard, but it's an imperfect solution, and ideally one you shouldn't ever need to rely on.

If you have ever played a Tomb Raider game before though, none of this should surprise you. As I said before, Crystal Dynamics has built up what the series does best, while quietly ignoring its issues perhaps hoping they'll be overshadowed or ignored. Personally I'm more than capable of putting up with these annoyances in exchange for the rest of the experience, but I'm definitely beginning to ask myself why I'm OK doing this, or if I should have to (the answer for which is obvious). If you didn't enjoy Legend or Anniversary you will find nothing more to draw you into Underworld, but for those who have yet to tire of Lara's escapades Underworld provides a fitting final chapter in this particular story of her life, if also a signal that it's probably time to move onto something new.
Přidáno: 2. července
Byla tato recenze užitečná? Ano Ne
12 z 15 osob (80%) ohodnotilo tuto recenzi jako užitečnou
11.7 hodin celkem
pros: varied and expansive environmental design, some puzzles are challenging and well designed, soundtrack fits the theme, all the women in this game look like hot ♥♥♥♥♥es

cons: derpy camera angles, clunky movement and controls, you can't directly select which rings you want to grapple/rope, boring story plot and underwhelming ending, terrible supporting characters, combat is basic and repetitive, and some puzzles I found wasn't executed very well.

Overall, you will find Lara doing actions that you didn't want her to do because of clunky controls and derpy camera angles, causing you to die countless times. There is also no shortage of transformers buildings for your viewing pleasure. Although the execution of this game may be flawed, what it offers has value.
Tomb Raider: Underworld has my recommendation.
Přidáno: 3. dubna
Byla tato recenze užitečná? Ano Ne
4 z 4 osob (100%) ohodnotilo tuto recenzi jako užitečnou
32.6 hodin celkem
If you’re looking for some gun totting, cliff hugging action then look no further than Tomb Raider: Underworld.
Přidáno: 2. srpna
Byla tato recenze užitečná? Ano Ne
3 z 4 osob (75%) ohodnotilo tuto recenzi jako užitečnou
8.4 hodin celkem
I'm lovin it. I've always been a fan of the Tomb Raider series and this one is great, I love the graphics and the details that were put into this. One drawback would be the random POV spasms; the game jerks to different angles every now and then when you're trying to complete challenges which makes it hard to focus. Overall, this game is definitely worth getting if you're interested in puzzle/adventure/action games :)
8.5/10
Přidáno: 15. dubna
Byla tato recenze užitečná? Ano Ne
6 z 10 osob (60%) ohodnotilo tuto recenzi jako užitečnou
2.0 hodin celkem
7/10

Lara controls like she has down syndrome but she has a butt that I want to deposit my watery seed into so I guess it's ok.
Přidáno: 4. července
Byla tato recenze užitečná? Ano Ne
26 z 28 osob (93%) ohodnotilo tuto recenzi jako užitečnou
45.4 hodin celkem
*Gnome Seal of Approval*
The third Tomb Raider game from Crystal Dynamics. After some consideration and despite its flaws, I still recommend this game for fans of the franchise.

Even though the puzzles and level design is no where near as good as in Anniversary (allthough Core is responsible for that one) it is still a solid game.

My main gripe with this is the camera. It constantly adjust itself as if it was a ballon being dragged behind a running kid. So it will always pull toward the center trying to get Lara in the center of the screen. This will make her block your view. Typically you would want your character in the bottom half of the screen to get a full view of the battlefield. In this game you have to constantly pull on your mouse to do so. Annoying.

The camera is also trying to be "intelligent" and rob you of the control at times which can be annoying. Personally I'm not too bothered with that, but it is a bit worse here than in previous games.

Other than that, Tomb Raider: Underworld is an enjoyable game.
Přidáno: 17. srpna 2013
Byla tato recenze užitečná? Ano Ne