Counter-Strike: Global Offensive (CS: GO) will expand upon the team-based action gameplay that it pioneered when it was launched 12 years ago. CS: GO features new maps, characters, and weapons and delivers updated versions of the classic CS content (de_dust, etc.).
使用者評論: 壓倒性正面 (231,183 篇評論)
發售日: 2012 年 08 月 21 日

登入好來將此遊戲加入您的願望清單或是標記為無興趣

購買 Counter-Strike: Global Offensive

包含此遊戲之套件

購買 Valve Complete Pack

包含 24 個項目: Counter-Strike, Team Fortress Classic, Day of Defeat, Deathmatch Classic, Half-Life: Opposing Force, Ricochet, Half-Life, Counter-Strike: Condition Zero, Half-Life: Blue Shift, Half-Life 2, Counter-Strike: Source, Half-Life: Source, Day of Defeat: Source, Half-Life 2: Deathmatch, Half-Life 2: Lost Coast, Half-Life 2: Episode One, Half-Life Deathmatch: Source, Left 4 Dead, Half-Life 2: Episode Two, Team Fortress 2, Portal, Left 4 Dead 2, Portal 2, Counter-Strike: Global Offensive

特別優惠!特價將於 後結束

購買 Counter-Strike Complete

包含 4 個項目: Counter-Strike, Counter-Strike: Condition Zero, Counter-Strike: Source, Counter-Strike: Global Offensive

 

由多名鑑賞家所推薦

"My video is way out of date on this one but CS remains an extremely popular multiplayer shooter for a very good reason. Nothing beats the tension."
Read the full review here.

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09 月 2 日

How are maps chosen for Operations?

As we consider what will be included in the next big Operation, we wanted to talk a bit about community made maps and how they are selected.

The CS:GO workshop community has generated a ton of custom made maps of increasingly high quality. We're currently in our fourth Operation, and so far Operations have featured a total of 21 unique community made maps. On average, each community map has earned over $23,000, per Operation it was featured in.

Deciding which maps are included in an Operation involves much consideration of several distinct criteria. Every map is considered and evaluated on its own individual merits. The final decision is made by carefully weighing each of the following contributing factors:

Theme / Aesthetic Quality

Maps should succeed at bringing players into the game by presenting an attractive and visually appealing space. Strong aesthetic quality should make players happy to spend time in the map, independent of gameplay considerations. This criteria may include a cohesive theme for the map, or a consistent style that helps players fulfill a fantasy. A good-looking map with a high level of polish that matches the quality of the official maps is a requirement, but a map with an interesting or unique core theme with spaces that feel like a real place, is of significant value. Our goal is not to dismiss any map out of hand, but rather to ensure that Operations include great-looking maps with consistent aesthetic quality.

Gameplay / Fun / Retention

If great visuals bring players in, great gameplay gets them to stay. When players are challenged or are having fun on a map, they will choose to play on the map over and over again. This is called Player Retention and is achieved by creating a map that is balanced, has lots of opportunities for a player/team to learn new strategies, develop new skills or have fun, new experiences. Ideally we want CS:GO’s maps to enjoy extended popularity due to strong gameplay even after the initial fantasy has waned. This will ensure that a map will stick around and keep players happy for a long time. Maps that don’t objectively meet these criteria will score poorly in this area.

Playtime / Interest

Community play time for workshop maps is a primary driving factor for determining map popularity, but community interest also plays a factor. Interest is a combination of a bunch of components including workshop ratings and community discussion, but (if applicable) we value how many people are currently playing a map and how much they play it as the most important factor in this category. The Playtime / Interest category is considered a wildcard category for us and will multiply the value of the first two categories, but can't make up for a map that scores very low in them.

Maps that excel in all three categories have a higher likelihood of being included in an Operation.

FAQ
My map wasn’t selected for this Operation, is it possible it’ll make it into a future operation?
Yes. If a map meets the bar on the criteria above, but did not get selected, it is still eligible to be included in future operations.

Will my map be considered for an Operation if it is not uploaded to the workshop?
No. Maps need to be on the CS:GO workshop to be considered in an Operation. Additionally, they need to be in a “shippable” state before Valve make the map picks for the upcoming Operation. Ideally, the map has also been played a bunch by the community and has gone through a lot of rounds of feedback and iteration.

But if it meets the bar and was submitted to the workshop on time, why wasn't it selected?
When the group of maps are selected for an Operation, the maps are selected so that they work as a collection. Our goal is to provide a collection of strong maps that have good gameplay variety and unique visuals that appeal to different groups of people. If your map meets the bar, but wasn't selected, it may have not fit well with the group selected and will be considered next time.

How important is “theme” in a map?
We consider theme to be very important. We tend to see a lot of maps that all have similar themes (warehouses, generic industrial, generic factories, etc) or maps that tend to heavily share themes with maps we’ve already shipped. Creating a map with a unique theme will help your map stand out to the community and will increase your chances of getting noticed/selected.

Will non-Classic (arms race, demolition etc.) maps ever be included in an Operation?
There are a lot of great non-Classic maps on the Workshop and we’re working on ways to include them in future Operations while still generating enough revenue for the map authors, but for now, we’re only including maps that support Classic modes.

What’s more important: New and novel features or tried and true familiar gameplay?
The short answer is that they are both equally important and different types players will value them differently. Players who have been playing for a long time have built up a lot of skills and expectations and playing a map that feels “familiar” to them is very important. But on the other hand, there are a lot of players who value new experiences which they can share with their friends and have fun. Producing a map that is both new and incorporates familiar things from classic maps is a good goal when producing a map.

410 則回應 繼續閱讀

08 月 29 日

Making Better Designs

The CS:GO workshop community constantly amazes us with weapon finishes and stickers of increasingly high quality. We have currently shipped over 70 weapon submissions made by the community and all together, CS:GO weapon finish creators have earned over $3 million, with each finish earning over $40,000 on average.

Since shipping the first community case, we've gathered and responded to a variety of contributor questions. Common questions include "how do I get my submission in a case?", and "what can I do better to get my work noticed?". These are useful questions to answer for all contributors, so we've outlined our answers in the form of contributor tips below:

Tips for Contributors

  • Submit only high quality designs that were made by you. The entirety of the submission must be your creation; no clip art. It must be original content and if the work is the result of collaboration then every contributor must be listed in the contributor revenue share. The designs that you submit must be of high quality in execution. Showing your process is a great way to stand out and demonstrate the quality and originality of your work.

  • For weapon finishes, consider making finishes for weapons that have few high quality submissions. Some weapons don’t have a lot of high quality finishes submitted for them (Duel Berettas and Negev for example). Making high quality original finishes for those weapons is great way to stand out and increase you chances of making it into a case. Keep in mind each item in a case gets an equal share of the revenue.

  • Vary the techniques, themes and finish types, and try to experiment with new ones. When putting together cases and capsules we look for items that vary in technique and theme. Technique is the type of artwork that is used. Graphic patterns and hand painted designs are examples of different techniques. Example for themes would be finishes that look Sci-fi or Military. If you are making finishes for a particular weapon you may want to make one with a technique or theme that is under-represented, or hasn't been attempted yet. Certain types of finishes are also underrepresented in the workshop. In particular finishes that allow for flexibility in the way a pattern is applied to a weapon. These offer players a chance to get a unique version of a weapon finish.

  • Don't fixate on bold designs. Cases and capsules also contain designs that vary in saturation and contrast. Currently on the workshop we see many high contrast highly saturated designs. These designs can be identified from a distance but equally important are designs that are subtle enough to only be noticed when held, as different players have different preferences when it comes to broadcasting their weapon finish choice. Try making designs that vary in saturation and contrast. Sometimes making a subtle design is actually harder than a bold one.

  • Don't forget about popularity. Getting your finish upvoted and noticed is a great way to demonstrate desirability and collect feedback that will help you iterate on it. One of the factors we use to gauge community interest is the popularity of a submission.

Hopefully this information is helpful when you are making decisions on what to work on. We look forward to seeing even more amazing work from the CS:GO Community.

273 則回應 繼續閱讀

Operation Breakout



Purchase an All Access Pass to get these new features:

  • Participation in Operation Missions
  • 45 new weapon finishes drop as mission rewards
  • Competitive stat tracking
  • Leaderboad ranking with your friends
  • Exclusive acccess to the new Operation weapon case

關於此遊戲

Counter-Strike: Global Offensive (CS: GO) will expand upon the team-based action gameplay that it pioneered when it was launched 12 years ago.

CS: GO features new maps, characters, and weapons and delivers updated versions of the classic CS content (de_dust, etc.). In addition, CS: GO will introduce new gameplay modes, matchmaking, leader boards, and more.

"Counter-Strike took the gaming industry by surprise when the unlikely MOD became the most played online PC action game in the world almost immediately after its release in August 1999," said Doug Lombardi at Valve. "For the past 12 years, it has continued to be one of the most-played games in the world, headline competitive gaming tournaments and selling over 25 million units worldwide across the franchise. CS: GO promises to expand on CS' award-winning gameplay and deliver it to gamers on the PC as well as the next gen consoles and the Mac."

系統需求

PC
Mac
    • OS: Windows® 7/Vista/XP
    • Processor: Intel® Core™ 2 Duo E6600 or AMD Phenom™ X3 8750 processor or better
    • Memory: 1GB XP / 2GB Vista
    • Hard Disk Space: At least 7.6GB of Space
    • Video Card: Video card must be 256 MB or more and should be a DirectX 9-compatible with support for Pixel Shader 3.0
    • OS: MacOS X 10.6.6 or higher
    • Processor: Intel Core Duo Processor (2GHz or better)
    • Memory: 2GB RAM
    • Hard Disk Space: At least 7.6GB of Space
    • Video Card: ATI Radeon HD 2400 or better / NVidia 8600M or better
具參考價值的客戶評論
64 人之中有 56 人(88%)認為這篇評論有參考價值
57.0 記錄時數
Graphic── 畫面:☆☆☆☆
Character──角色:☆
Scenario──劇情:─
Single player──單機:☆☆☆
Multiplayer──多人:☆☆☆☆☆
Durable──耐玩度:☆☆☆☆☆
Feature──特殊賣點:最經典的多人FPS射擊遊戲+PVP高階遊戲。
Points──整體給分:80


最經典的FPS之一,CSGO帶著高級的畫質回來了!
原有的地圖基本上全部被重新繪製過,已經完全不同。
多人連線的部分,玩法相當多樣,比起以往的CS,幾乎可算是完全不同的遊戲。
買槍的方式略有不同,但基本上遊戲內容仍無變化。
不需要花大錢就能充分享受CS最單純最精湛的核心內容:多人射擊對戰。

單機部分,由於CS本就是款以PVP為主的,所以也只有BOT可以玩,自然就沒有劇情可言。
想要單機劇情射擊遊戲,應該是COD系列較優。
遊戲模式有休閒、競賽等,相當多樣,而且也支持工作坊,有玩不完的內容,等待您去發掘!
耐玩度上,可以利用槍枝庫,或是購買物品改變槍的顏色,
但大致上不會如線上版般,有嚴重影響遊戲平衡的物品。
可以放心入手,大家的基準線是相同的,花的錢多,也不會瞬間變強,這是優點。

推薦給喜歡FPS射擊遊戲的玩家,無論是喜歡CS或是從沒玩過CS的,
都有值得一試的價值,是款精美的多人對戰射擊遊戲。
強烈建議入手,並且聚集一群朋友,一同遊玩!

PS:
小汝我不斷的在修正這一篇,感覺怎麼寫都無法把CSGO的FU表現出來。
畢竟就是一款,難以言喻,只能自己體會的FPS。
喜歡的就喜歡,不喜歡的就不喜歡呢。
張貼於:06 月 24 日
這篇評論有參考價值嗎?
24 人之中有 21 人(88%)認為這篇評論有參考價值
40.2 記錄時數
一直以來都是在台灣版cs 整天跟小屁孩 外掛度過的 直到我在steam裡看到這款遊戲!再次給了我當年玩cs那種興奮感 不得不說 這款遊戲沒有花錢才是大爺 只要你有技術就好 它裡面的箱子 也只是改槍的外觀 不影響的 最後 歡迎大家來台灣伺服器同樂喔
張貼於:08 月 3 日
這篇評論有參考價值嗎?
17 人之中有 15 人(88%)認為這篇評論有參考價值
247.2 記錄時數
遊戲畫面優美,操作真實,對戰性強。極力推薦!
張貼於:05 月 17 日
這篇評論有參考價值嗎?
13,485 人之中有 11,988 人(89%)認為這篇評論有參考價值
342.7 記錄時數
Kill someone with a P90 - "You're a fuc**** noob!! Noob weapon!!"
Kill someone with a P90 through a smoke - "You're a fuc**** hacker!!"
Kill someone with a AWP - "You're a fuc**** noob!! Noob weapon!!"
Kill someone with a AWP through a door - "You're a fuc**** hacker!!"
In a 1 vs 5 you die - "You're a fuc**** noob!!"
In a 1 vs 5 you win - "You're a fuc**** hacker!!"
Kill someone with a headshot - "Hacker!!"
Get headshoted by someone - "Owned!!" and get teabagged
Kill someone with a grenade - "Luck!!"
Get killed by someone with a grenade - "AHAHAHAHA"
Get teamkilled by someone - "Get out of the way you fuc**** idiot!!"
Accidentally teamkill someone - "You're a fuc**** idiot!!"
Blocked by someone - Dies
Accidentally blocks someone - "Get out the way you fuc**** idiot!!"
Decide to save - "You're a fuc**** coward!!"
Decide not to save - "Save you fuc**** idiot!!"
Kill someone while defending the bomb - "You fuc**** camper!!"
Kill someone while defending the hostages - "You fuc**** camper!!"
Someone dies - The deceased one starts to rage
Your team lose the round - Your team starts to rage
Your team is losing 10-2 - Someone rages quit
Go to the balcony in Italy - "You fuc**** hacker!!"
Worst guy receives a drop - "Are you fuc**** serious!?"
Warm up - Everybody tries to spawn kill
Score is 5-1 in your favor - "This is a T map!"
Score is 1-5 againts you - "This is a CT map!"
Lose the first 2 rounds - Someone asks to get kicked
Last round - Everybody buys Negev
Your team is loosinh and you are in last - Someone vote kicks you
Win a match - All enemy team rages
Lose a match - Yout team rages
Someone's Internet crashes - 30 minutes ban
Your Internet crashes - 7 days ban

10/10
Best rage simulator out there!
張貼於:07 月 13 日
這篇評論有參考價值嗎?
7 人之中有 7 人(100%)認為這篇評論有參考價值
420.7 記錄時數
CS歷經10年以上遊戲性有目共睹,畫面還有比例更為逼真系統需求卻不高不失流暢度,地圖部分雙方平衡有做些修改,戰術裝備音效也更加明確,面對閃光能做出適當反應,彈道變化蠻大的老手也許要更長時間做改變,重視團隊打5v5競技模式更是刺激好玩,總之是非常推薦的好遊戲。
張貼於:09 月 22 日
這篇評論有參考價值嗎?
288 人之中有 271 人(94%)認為這篇評論有參考價值
161.0 記錄時數
CS:GO 是我見過CS系列最好的遊戲
跟CSO比太浪費了
有試著邀請同學一同遊玩
但大多數人認為價格太貴
CSO一把599點的槍就不貴嗎? 一直抽槍不覺得浪費錢嗎?
CSGO只要付CSO一把槍的錢 就可以永久享受 何止給破公司賺錢?
而且這遊戲似乎很常特價...
不太懂為什麼要砸錢在CSO 而不買CSGO呢...
張貼於:01 月 31 日
這篇評論有參考價值嗎?